What should your focus for the rest of the Quest be?


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?? nowhere in herocooky statment did they suggest anything close to this???

Yes they did. If we go ahead and bomb out all worlds which will turn them Hostile, at the minimum of 10 AP altogether it's going to be 40 AP altogether. At the worst it will be 56 AP.

Turns, not AP. It's not a constant AP sink as they're spooling up, it's just the upfront AP.
What makes you think that? According to them for a Light Cruiser we need to sink in 2 AP and for literally every world we developed we had to continuously sink in AP to complete it. I have no reason to assume it will be any different. The quest as a whole has been very AP hungry with a lot of investment required and I see no reason why it would change now.
 
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What makes you think that? According to them for a Light Cruiser we need to sink in 2 AP and for literally every world we developed we had to continuously sink in AP to complete it. I have no reason to assume it will be any different.
Hostile Worlds cost you (now) an additional 1 Void Industry to set up, Habitable Worlds merely cost you the singular Action to gain. (First Colony will still require 2 Actions, one to get the colony ship built, one to settle the planet.)
Because Habitable worlds are 1 AP and 5-7 turns to spool up.
 
No? It is 1 Action to build a colony ship, 1 action to colonize per planet, and 1 action to bring your Void up one level again after colonizing a Hostile World. The spool up is a planetary level job, not federation.
Hmm, my apologies then. With how the rest of the quest has been I assumed we'd be needing to hold their hand every step of the way. But if not that's better news thank thought.

I'd still would like it if we got a single habitable world though so we could see result just a bit faster.
 
You may also want to attack an Ork World to gain more military experience in a semi-controlled manner, rather than in a do-or-die situation. :V
Yes! Thank you for another valid reason! But sadly, it seems like everyone is just following whatever Alectai says without even giving a reason why…

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Also, just how accurate is this statement?

We, meanwhile, are a force of repurposed PDFs and infantry teams with some (Admittedly potent) Psyker support. We have exactly one military force of tanks, and those are light tanks. Did you know Orks can bang out tank equivalents with ease, and even the odd giant stompy robot (Even if these ones probably aren't developed enough to whip out Gargants, thank heavens for small mercies). And you're advocating giving them decades of good fighting and loot to grow on.
 
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Changed my vote to Bob's suggestion, mainly cause Cooky's mention of giving our people/institutions a chance to wage all-out war against an entrenched enemy in a relatively controlled environment we can be confident of eventual victory in, as opposed to forcing that learning experience on them when we've got important shit on the line, seems worth the cost in lives that the decision to forgo exterminatus-ing one of the planets and leaving it to be taken conveniently will entail.

We can essentially let the fight run in the background for however long it takes as a long-term live-fire exercise where we can get pretty much our entire mobile ground forces involved to cut their teeth and get some institutional knowledge to pass down to hopefully make future conquests less costly for us
 
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Changed my vote to Bob's suggestion, mainly cause Cooky's mention of giving our people/institutions a chance to wage all-out war against an entrenched enemy in a relatively controlled environment we can be confident of eventual victory in, as opposed to forcing that learning experience on them when we've got important shit on the line, seems worth the cost in lives that the decision to forgo exterminatus-ing one of the planets and leaving it to be taken conveniently.

We can essentially let the fight run in the background for however long it takes as a long-term live-fire exercise where we can get pretty much our entire mobile ground forces involved to cut their teeth and get some institutional knowledge to pass down to hopefully make future conquests less costly for us
Yes, and this is an argument I honestly should have thought of earlier. We have the unique opportunity to use this as a live-fire combat scenario (mostly) under our control to get our military experience in assaulting an entrenched enemy world, and at the end have a place ready for us to colonize.

And it's best we get this experience now than at a time where we NEED to assault a world we can't just throw a big rock at and lose more lives than we would if we weren't so green.
 
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Yeah, I was gonna suggest that. A big biggest benefit from invading is the experience gained on all levels, which should be considered. Although the options doesn't outright state it would be a thing, instead only mentioning exterminatus experience?
 
[X] Request Authorized for all worlds but "Looty Place", which shall be fought for.
-[X] But just in case anyone is actually still alive down there, on approach, send some signals -- vox and anything our folks can come up with -- to give any survivors a chance to send word to us for an extraction. You have strength enough between your own forces and the Lamenters to run an ad hoc evacuation, especially with Celestial Choir support. It's not likely, but there's always a chance, and we would not deny it
 
[X] Request Authorized for all worlds but "Looty Place", which shall be fought for.
-[X] But just in case anyone is actually still alive down there, on approach, send some signals -- vox and anything our folks can come up with -- to give any survivors a chance to send word to us for an extraction. You have strength enough between your own forces and the Lamenters to run an ad hoc evacuation, especially with Celestial Choir support. It's not likely, but there's always a chance, and we would not deny it
 
[x] Request Authorized

Seeing how this will 91% of our troops and that we just took an option that makes colonization easier, this makes sense.
Colonization will be easier, but turning everything to a smoldering rock will make it longer and more expensive for us. Meanwhile, my plan has it so we exterminatus all but one planet so our ground troops can get some needed experience and we can have at least one world that's ideal for colonization.
 
[X] Request Authorized for all worlds but "Looty Place", which shall be fought for.
-[X] But just in case anyone is actually still alive down there, on approach, send some signals -- vox and anything our folks can come up with -- to give any survivors a chance to send word to us for an extraction. You have strength enough between your own forces and the Lamenters to run an ad hoc evacuation, especially with Celestial Choir support. It's not likely, but there's always a chance, and we would not deny it


Eh, I'm willing to try a "training" invasion.
 
Personally I'm happy reducing our military losses down to less than a tenth rather than trying to gain experience against Orks. It's not even like we'd be unblooded fighting them, we still need to clear the worlds after the fact. We just don't need to assault giant megafortresses to kill them. That's less training and more feeding people to the meatgrinder.

Come to think of it, it wouldn't even be great training. We don't have the heavy tanks and assorted weapons to form the heart of a siege force, so we wouldn't even be training right.

-[X] Request Authorized
--[X] Send Vox Messages, and any other tricks our people can come up with while preparations are under way however, to see if we can identify and extract any survivors from the Ork Occupation. It's a long shot, but it's worth risking if we can save anyone still. Star-Child preserve them and their memories for what we must do.
 
We just don't need to assault giant megafortresses to kill them. That's less training and more feeding people to the meatgrinder.
But they aren't giant megafortresses? The Orkz will know we're coming, but this isn't a fortress world we're attacking, it's just an ex-civilized world that the Orkz like to loot. Whatever fortifications spring up won't be too insurmountable.
 
-[X] Request Authorized
--[X] Send Vox Messages, and any other tricks our people can come up with while preparations are under way however, to see if we can identify and extract any survivors from the Ork Occupation. It's a long shot, but it's worth risking if we can save anyone still. Star-Child preserve them and their memories for what we must do.
 
But they aren't giant megafortresses? The Orkz will know we're coming, but this isn't a fortress world we're attacking, it's just an ex-civilized world that the Orkz like to loot. Whatever fortifications spring up won't be too insurmountable.
They literally note the fortifications and ferocity of defence as the reason for the asteroid plan in the first place:
Concerned about the sheer level of fortifications created by the Orks, and the loss of life required to take them even with full orbital control, Admiral K-529 has asked for permission to use Asteroid Bombardments against all four planets.
 
-[X] Request Authorized
--[X] Send Vox Messages, and any other tricks our people can come up with while preparations are under way however, to see if we can identify and extract any survivors from the Ork Occupation. It's a long shot, but it's worth risking if we can save anyone still. Star-Child preserve them and their memories for what we must do.
 
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