What should your focus for the rest of the Quest be?


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What's the difference in terms of the output of these worlds?
Hostile Worlds take double the time to spool up to full efficiency.
Either that, or we just haven't gotten enough worlds yet to qualify to see any benefits.
You are on the cusp of getting some upgrades.

Also, Re the jank of industry and size: you have literally chosen the faction where you can't tell your people to fuck off and make do. Like, you have been heavily involved in building up all your systems to a, frankly, ridiculous degree for 40k. Every system you have is able to build Warp Capable Light Cruisers in two decades right now if supplied with the materials to do so. And you are building up all worlds you gain/colonize to the same degree.

Your current worlds are listed by the Imperium as: 2x Civilized Worlds, 3x Feudal Worlds, 1x Feral World.

None of these could have hoped to produce what they can currently produce under the Imperium, even united.

You are the [Too OP, Please Don't Nerf] faction in a 40k 4x RTS.
 
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Hostile Worlds take double the time to spool up to full efficiency.
You are on the cusp of getting some upgrades.

Also, Re the jank of industry and size: you have literally chosen the faction where you can't tell your people to fuck off and make do. Like, you have been heavily involved in building up all your systems to a, frankly, ridiculous degree for 40k. Every system you have is basically able to build Warp Capable Light Cruisers in two decades right now if supplied with the materials to do so. And you are building up all worlds you gain/colonize to the same degree.

Your current worlds are listed by the Imperium as: 2x Civilized Worlds, 3x Feudal Worlds, 1x Feral World.

None of these could have hoped to produce what they can currently produce under the Imperium, even united.

You are the [Too OP, Please Don't Nerf] faction in a 40k 4x RTS.

I know in my head you're right, but my gut needs constant positive reinforcement or it starts wondering what I'm doing wrong :p

I know in the long run, our setup is going to cook like crazy, it's just these awkward transition periods between "Too big to be on the single system scale, too small to move up to the Sector Scale" that feel frustrating, even if on paper, we could lose over half of our gains and basically not even notice it because everyone is self sufficient.

Fortunately, we've only got one remaining Domestic Threat, then figuring out the deal with the Eldar and those other dudes who shoot on sight, and we'll have functionally full control of the Subsector, barring one or two Imperial Systems that we're not poking for the foreseeable future.
 
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Yet, not all news in the void is terrible, as the Libra and her craft have proven their worth, denying the enemy the contact they sought by destroying engines and outright shattering smaller vessels with ease; only a single fighter piloted by Thule-477, Thule-487, and Thule-469 destroyed in return!
So how many ships were we fighting? Cause on paper taking on two systems of ships is great. However, we did just counter attack them when they just expended their space force attacking one of our systems.
 
Hostile Worlds take double the time to spool up to full efficiency.
Yeah, with that I'm still convince that we should keep at least one system intact. I'm still willing to orbital drop half of them, maybe even 3 barring the "Looty Place", but I still want us to get a habitable world out of this.

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Fortunately, we've only got one remaining Domestic Threat, then figuring out the deal with the Eldar and those other dudes who shoot on sight, and we'll have functionally full control of the Subsector, barring one or two Imperial Systems that we're not poking for the foreseeable future.
Actually, it was determined that when we scouted the Minor Xenos our scout got hit by a satellite by accident. And there's still those pirates at the End of the Line that need dealing with one way or another, the Imperium possibly doing a counter attack in one century or the next, and who knows what else in the systems we can't really see.
 
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What's the time it takes for a world to spool up to full efficiency? Cause if it's 2 turns to 4, that's better than 10 turns of grinding warfare.
Well, if we go with my idea to just orbital drop in one system, it might not take a century to clear out the Orkz. Still would be an investment in manpower, but not as great if we're able to concentrate our efforts into one system.
 
Well, if we go with my idea to just orbital drop in one system, it might not take a century to clear out the Orkz. Still would be an investment in manpower, but not as great if we're able to concentrate our efforts into one system.

It's not that easy pal, we're still saving time by just finishing them and then spinning the place up, rather than waiting ten turns and thousands of lives just to be allowed to start
 
It's not that easy pal, we're still saving time by just finishing them and then spinning the place up, rather than waiting ten turns and thousands of lives just to be allowed to start
We would be saving time, but taking the planet without rendering a burning or frozen waste would make it more productive in the long run, and I see a Savannah World and an ex-Civilized Forest World as beneficial for us to colonize relatively intact. And keep in mind, it said a century total for us to clear out 2 worlds in 2 systems each, cutting that number in half is bound to reduce the amount of time and effort we would need to dedicate to clearing them out.

Also, it would give the Lamenters plenty of opportunity to bloody their Scouts in the field of battle, as well as our own units to make them more experienced.

-[] Request Authorized for the Itani system. Gnatiila will be fought for.
--[] But just in case anyone is actually still alive down there, on approach, send some signals -- vox and anything our folks can come up with -- to give any survivors a chance to send word to us for an extraction. You have strength enough between your own forces and the Lamenters to run an ad hoc evacuation, especially with Celestial Choir support. It's not likely, but there's always a chance, and we would not deny it.
 
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You come off as obsessed with this idea that marginally more benefits a little earlier is worth a small ocean of blood spilled for it.

I'm really not up for humoring you any further
 
We would be saving time, but taking the planet without rendering a burning or frozen waste would make it more productive in the long run
Um, QM said otherwise?
Hostile Worlds take double the time to spool up to full efficiency.
That's it. Nothing about worse efficiency or a lower efficiency ceiling. Both hostile worlds and non-hostile worlds will eventually spool up to the same full efficiency. It's just that hostile worlds will take longer to do so.
 
You come off as obsessed with this idea that marginally more benefits a little earlier is worth a small ocean of blood spilled for it.

I'm really not up for humoring you any further
Fine then. How about all but Looty Place? I can't exactly explain it but I have a good feeling about it and it seems like the one we'd want to control the most. Please, just let us have ONE world that we don't go scorched earth on. Just one out of four, which should bring the time down to complete this to 2-3 turns and cut down casualties at least by 70%.

That's it. Nothing about worse efficiency or a lower efficiency ceiling. Both hostile worlds and non-hostile worlds will eventually spool up to the same full efficiency. It's just that hostile worlds will take longer to do so.
Keep in mind, this would be 4 turns PER WORLD. Which means if we go all scorched earth, it's going to take 16 actions to colonize them all to bring them up to full efficiency.

-[] Request Authorized all worlds but "Looty Place", which shall be fought for.
--[] But just in case anyone is actually still alive down there, on approach, send some signals -- vox and anything our folks can come up with -- to give any survivors a chance to send word to us for an extraction. You have strength enough between your own forces and the Lamenters to run an ad hoc evacuation, especially with Celestial Choir support. It's not likely, but there's always a chance, and we would not deny it.
 
It's one AP per planet...

That doesn't change even if we decide to wade through an ocean of blood for you.
 
It's one AP per planet...
Oh, right. Forgot it was just 1 AP to build a colony ship then the rest is just AP to colonize. My bad. Still, I would like it if we could have at least 1 one world we don't turn into a scorching rock. I have a good feeling about the Looty Place. Out of all the 4 it seems like the most special one and I would prefer to take it to find out. And sparing 1 world would save us 2 AP. 1 AP for colonizing, and 1 AP that would have went toward covering the cost on our Void Industry.

Just this ONE world.

Pretty Please? 🥺
 
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Also, Re the jank of industry and size: you have literally chosen the faction where you can't tell your people to fuck off and make do. Like, you have been heavily involved in building up all your systems to a, frankly, ridiculous degree for 40k. Every system you have is able to build Warp Capable Light Cruisers in two decades right now if supplied with the materials to do so. And you are building up all worlds you gain/colonize to the same degree.

Your current worlds are listed by the Imperium as: 2x Civilized Worlds, 3x Feudal Worlds, 1x Feral World.

None of these could have hoped to produce what they can currently produce under the Imperium, even united.

You are the [Too OP, Please Don't Nerf] faction in a 40k 4x RTS.

so that's just imperial worlds how about the eldar, tau, necrons or any other faction out there?

or is just the candle keepers having super high research/development that allows them to pump out their mid to late game units 15 minutes earlier than other factions?
 
Oh, right. Forgot it was just 1 AP to build a colony ship then the rest is just AP to colonize. My bad. Still, I would like it if we could have at least 1 one world we don't turn into a scorching rock. I have a good feeling about the Looty Place. Out of all the 4 it seems like the most special one and I would prefer to take it to find out. And sparing 1 world would save us 2 AP. 1 AP for colonizing, and 1 AP that would have went toward covering the cost on our Void Industry.

Just this ONE world.

Pretty Please? 🥺

I'm not willing to put thousands of lives at risk for a dubious mystery box. We already know what the Looty Place was--it was presumably the highly established Star Child civ that was in the system, but got facerolled by the Orks and presumably that Lord of Change who was mucking around here. That's why we've got a rider to do an extraction and a search for survivors before we start the Big Rock Strategem.

But I'm not expecting any serious infrastructure will have survived over a century of Ork looting and the fighting to take control in the first place. At best, a few enclaves might have made it, which the rider will hopefully let us extract. That's the best we can do, and I'm not willing to throw oceans of blood out for dubious rewards when we can just... Finish the job, secure our flank, and start the long process of rebuilding.

so that's just imperial worlds how about the eldar, tau, necrons or any other faction out there?

or is just the candle keepers having super high research/development that allows them to pump out their mid to late game units 15 minutes earlier than other factions?

Eldar put all their eggs in one basket, which means that basket is Very chonky and can do everything, but it means if they're ever on the defensive they're already in a bad position, and it's hard to hide a Craftworld.

Necrons are just Sufficiently Advanced. Orks ignore the need for infrastructure and just achieve spaceflight with iron age metallurgy at best. The Tau meanwhile broadly have their shit together but mostly because of some frankly absurd specialization and regimenting their populace to the task, which lets them punch way above their on paper weight class. (The other half of those is all the Weird Shit that goes on, since their Plot Armor is actually an in universe thing, which can notably be ignored by Culexis Assassins--though those very same Assassins aren't really great at straight fight against weaker Psykers compared to the other Assassins, so that's not a sure thing)
 
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I'm not willing to put thousands of lives at risk for a dubious mystery box. We already know what the Looty Place was--it was presumably the highly established Star Child civ that was in the system, but got facerolled by the Orks and presumably that Lord of Change who was mucking around here.
Then all the more reason for us to investigate it I'd say. The heart of a civilization that might have even preceded our own that worshipped the Star-Child, who knows what we can uncover?
That's the best we can do, and I'm not willing to throw oceans of blood out for dubious rewards
I really think you're over exaggerating with the "oceans of blood" thing, I don't think it's going to be significantly worse than Urabaka. And I think you're underestimating the value of taking a world that's actually habitable. For the longest time we've been complaining about how few actions we've had, and even if we only save out on a couple that could be worthwhile as it will allow us to do a bit more. To help more people.
 
Then all the more reason for us to investigate it I'd say. The heart of a civilization that might have even preceded our own that worshipped the Star-Child, who knows what we can uncover?

I really think you're over exaggerating with the "oceans of blood" thing, I don't think it's going to be significantly worse than Urabaka. And I think you're underestimating the value of taking a world that's actually habitable. For the longest time we've been complaining about how few actions we've had, and even if we only save out on a couple that could be worthwhile as it will allow us to do a bit more. To help more people.

We were already told "This is going to take a hundred+ years to do it conventionally, and be insanely bloody if we decide to fight over these things." Each one of these planets is a fully established Ork World where the entire ecosystem exists for the sole purpose of spawning everything they need to keep fighting. They need no logistics, can build tanks and steal our shit and make it theirs if they ever win. Their numbers grow faster and faster the harder they're pushed, and they've had the better part of a century to dig in and get ready for the scrap.

We, meanwhile, are a force of repurposed PDFs and infantry teams with some (Admittedly potent) Psyker support. We have exactly one military force of tanks, and those are light tanks. Did you know Orks can bang out tank equivalents with ease, and even the odd giant stompy robot (Even if these ones probably aren't developed enough to whip out Gargants, thank heavens for small mercies). And you're advocating giving them decades of good fighting and loot to grow on.

Even cutting this down to One Planet, we're likely to have tens of thousands of dead people by the end of this campaign. Because we are simply Not Equipped for a full scale planetary invasion against superhuman, logistics-free killing machines in their home environment. Even With the bombardment, we're still going to have no small amount of fatalities as we go to mop up, it's just that their backs will be broken and energy denied to their ecosystem by the horrible environment, so it'll be a relatively perfunctory clean up.

If there's anyone who can be saved who is anywhere remotely in our power to save, we'll do so by sending word before our bombardment. We have strength enough to set up a beachhead and extract refugees. But I'm not throwing tens of thousands of lives away because Maybe a fucking Lord of Change and a century of Ork occupation Missed a spot.

Sacrifices must be made, we're not strong enough to just Win, and I'm not willing to spill oceans of blood because we Might get few intact planets out of it. We are not the Imperium. I'm willing to sacrifice the hypothetical possibility of a mystery box of loot that can't be identified and extracted in the early days but has been missed by everything that's gone over to fuck these people over in particular, rather than a hundred years of bloody trench warfare that we're poorly suited to win.
 
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We were already told "This is going to take a hundred+ years, and be insanely bloody if we decide to fight over these things."
Yes, a century for all the planets in total with it being explicitly said that each planet would be a multi-decade effort. This is just one planet, which should cut the operational time down to just a few decades.

We, meanwhile, are a force of repurposed PDFs and infantry teams with some (Admittedly potent) Psyker support. We have exactly one military force of tanks, and those are light tanks. Did you know Orks can bang out tank equivalents with ease, and even the odd giant stompy robot (Even if these ones probably aren't developed enough to whip out Gargants, thank heavens for small mercies). And you're advocating giving them decades of good fighting and loot to grow on.

Dude, c'mon. Don't be so overdramatic and hyperbolic. If attacking and taking an Ork World is as foolhardy for us as you say it is, I sincerely doubt it would be an option for us. It IS doable for us. It isn't going to be a walk in the park, but it's not going to be as bad as you're dooming about. As for the Orkz, while logistics are more of a suggestion to them than anything, they can't just pull Tanks and Titans out of their ass like you're saying. Building shit still takes effort from them, especially since they've had 3 centuries and their void assets weren't that bad to deal with.

If there's anyone who can be saved who is anywhere remotely in our power to save, we'll do so by sending word before our bombardment. We have strength enough to set up a beachhead and extract refugees.
Yes, b/c those Ork slaves on Urabaka that you so adamantly wanted to save no matter the cost definitely could have reached us via vox.

But again, even if there is nothing, a part of me sincerely wants to have at least one planet that isn't bombed to hell since it WILL save us on AP costs.


Hostile Worlds take double the time to spool up to full efficiency.
Question is, will a Hostile World produce as much as a Habitable one? Like, is a Civilized world inherently more valuable than a Frozen or Volcanic world other than the time to get it setup?
 
We can do it, that's not in question, and it's not even what I'm arguing with you over.

The question is "Are we willing to throw bodies into the machine of war so their blood can grease the wheels because we want some slightly more intact planets over the course of a century and several multi-decade campaigns (Even if we only do one, that's still a multi-decade campaign). And because you think there's a Mystery Box that'll make it All Worth It based entirely on OOC information. Or are you willing to accept a more expensive rebuilding process to make those planets productive so we can save the most number of lives."

I know what the Imperium would do. Lives are meaningless, throw a few million people in the grinder and then ship a few billion in to exploit the newly opened up territory.

If your argument agrees with the Imperium on a matter of value statements, your argument is a bad one

I do not consider lives to be just a chip to be spent freely just to save a little bit of a headache down the line. Your argument Only makes sense if "The Looty Place" is both Priceless and worth any number of lives, but also completely impossible for the Orks or that Lord of Change to ruin it for their own reasons despite being priceless and apparently insanely obvious. Since we're taking a moment to actually sort out and identify and extract any survivors as part of our plan here. Because we Do have that power.

Don't fucking throw lives away for maybes or possible prizes. We are Not the Imperium. Every Life Matters, and you need a damn good reason to put them at risk.

And that's the last I'm going to say on this matter. Especially since your defenses boil down to wishful thinking and an utter lack of concern for our people, along with "I've got a Good Feeling level memes"
 
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On break right now. Instead of giant rocks or armies, why not do a little of both? Space ships can fire into the ground orc forces to deal critical damage to their infrastructure while infantry, air, and armored divisions target weaker objectives? The Lamenters could help too.
 
The Tau meanwhile broadly have their shit together but mostly because of some frankly absurd specialization and regimenting their populace to the task, which lets them punch way above their on paper weight class.
. . . that's the same as the candlekeepers right? 2 spiderman pointing meme?

the Greater Good vs the Doman Creed
. . .
they already have an advantage over us with words with the same starting letters, they have GG while we have DC. we should have named our religion the Doman Doctrine (DD)
 
. . . that's the same as the candlekeepers right? 2 spiderman pointing meme?

the Greater Good vs the Doman Creed
. . .
they already have an advantage over us with words with the same starting letters, they have GG while we have DC. we should have named our religion the Doman Doctrine (DD)

Nah, we actually have a civilian economy worth a damn, the Tau do not. Just about everything they do is for the service of Expansion and serving the needs of the continuing Expansion. Think of them like trying to do a Great Crusade but with an actually sane timetable rather than "I need to conquer the galaxy in 100 years, damned the costs", and the ability to actually force willing compliance from their citizenry thanks to the Ethereals, so there's no meaningful dissent or infighting among them.

On break right now. Instead of giant rocks or armies, why not do a little of both? Space ships can fire into the ground orc forces to deal critical damage to their infrastructure while infantry, air, and armored divisions target weaker objectives? The Lamenters could help too.

That's already taken into account in our warfighting plans. It's why success is even on the table as opposed to dropping sugar on a seething anthill. Our dudes aren't stupid and there's no One Neat Trick that'll beat the Orks on the cheap. Or rather, there is one, but it involves dropping large rocks at them at a reckless speed.
 
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