What should your focus for the rest of the Quest be?


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Would raising the new military unit in the same turn we hunt down the Experiments harm the efforts to the Hunt? I feel like we can afford to stretch things out 2 more turns in getting rid of them-raise an Assault Unit this turn and finish clearing the station in the next. We could use the action freed up to both plant the beans and either expand one of our districts or do more Faith stuff, like resolve the Motive Force question.
 
Would raising the new military unit in the same turn we hunt down the Experiments harm the efforts to the Hunt? I feel like we can afford to stretch things out 2 more turns in getting rid of them-raise an Assault Unit this turn and finish clearing the station in the next. We could use the action freed up to both plant the beans and either expand one of our districts or do more Faith stuff, like resolve the Motive Force question.

I don't think it'd be a problem, we have decade-long turns. That's honestly way too much time to raise a single military unit, and has to include time to break them in basically by default.
 
Would raising the new military unit in the same turn we hunt down the Experiments harm the efforts to the Hunt? I feel like we can afford to stretch things out 2 more turns in getting rid of them-raise an Assault Unit this turn and finish clearing the station in the next. We could use the action freed up to both plant the beans and either expand one of our districts or do more Faith stuff, like resolve the Motive Force question.
@HeroCooky
Can a unit be used in the plan it is raised?
 
[X] Plan: Celebrating Our Victory With Chocolate

[X] Solving Literally All Of Our Food Problems Forever
 
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Would raising the new military unit in the same turn we hunt down the Experiments harm the efforts to the Hunt?
Kinda, as you'd chuck that Unit at the Hunt after basic training is done instead of working out the kinks of setting up a military force. Not as dangerous as if you had done so with the first Unit, but expect raised casualties. The hunt will take a decade to complete, after all.
@HeroCooky
Can a unit be used in the plan it is raised?
Yes, but not to 100% effectiveness.
 
Kinda, as you'd chuck that Unit at the Hunt after basic training is done instead of working out the kinks of setting up a military force. Not as dangerous as if you had done so with the first Unit, but expect raised casualties. The hunt will take a decade to complete, after all.
Yes, but not to 100% effectiveness.
@The Laurent
Should we reconsider our plans?
Raise unit, conduct fire melody, plant beans.
Then next turn a much safer hunt?
 
Kinda, as you'd chuck that Unit at the Hunt after basic training is done instead of working out the kinks of setting up a military force. Not as dangerous as if you had done so with the first Unit, but expect raised casualties. The hunt will take a decade to complete, after all.
Yes, but not to 100% effectiveness.

I admit that this is baffling? We have decade long turns? What are units using the other nine years for??
 
I'm not in a huge rush to see the Psychana killed, since we don't have a ton of pressure on us ATM. So I'm gonna suggest another plan.

[X] Plan Slower Rolling
-[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Assault]
-[X] [General] Plant The Bean
-[X] [Psykana] Conduct a Melody (Fire)

I don't really want to have our freshly-raised Assult Unit take like 40% casualties being the frontline against the Psychana when we don't need to do that. They've waited 5 decades, they can and will wait for one more.
 
Like the one advantage of having decade long turns is the assumption that it means people can just... deal with any problems along the way, but apparently actually it takes *two* decades to make one effective military unit.
 
[X] Plan Slower Rolling

[X] Plan: Extra Spicy Chocolate
-[X] [General] Plant The Bean
-[X] [Psykana] Conduct a Melody (Fire)
-[X] [Psykana] Hunt down the remaining Psykana Experiments
 
I admit that this is baffling? We have decade long turns? What are units using the other nine years for??
Figuring shit out for about 4. You don't put a plasma weapon into the hands of an average human being and think they will be able to use it effectively after a year in a large-scale operation. Especially when your opponents are [Murderbeast Walleater Friend-Brain Frier Through Ten Walls The Third] at the lower end.

They will be able to work at about 85% effectiveness in the Hunt, as they'll be seing 9 years of combat and attrition due to it without having had the time to get everything ready.
 
[X] Plan: Celebrating Our Victory With Chocolate
-[X] [General] Plant The Bean
-[X] [Psykana] Hunt down the remaining Psykana Experiments
-[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Assault]


[X] Solving Literally All Of Our Food Problems Forever
-[X] [General] Plant The Bean
-[X] [General] Construct Something
--[X] Food Production
-[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Assault]


As per word of QM, that I actually got him to nail down and will in fact try to hold him to, making food production now will get us the plants/crops and meat/livestock we can gather from the Frozen Planet as well to be raised on-station. So we'll have both Chocolate, protein, food crops that aren't Algae... it'll be great.
 
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