Smoldering with the desire to fully push out the last vestiges of the Dark Priests upon the station, the Council ordered for the gathering of volunteers to create the first military unit of their people, one tasked with creating and maintaining fortifications and defensive perimeters with the aid of turrets, mines, barricades, and all manner of things created by hands and tools versed and trained in technical skills and knowledge.
The training commenced at once, and due to the lack of experience in military matters, the Neophytes of the Lamenters spent some time aiding us. At the same time, they hunted four more Psykana Experiments with the first batches of soldiers, greatly assisting and helping us avoid a few mistakes that could have been fatal for far too many in actual unassisted mas or long-term combat. The rest of the errors and organizational failures are being smoothed out with every year and constant training, the idea being to create the muscle memory and institutional experience that shall keep further generations of soldiers alive and well even once away from the station.
Aside from that, the batches of learned workers able to read and write at an acceptable level have begun in a great deluge and are expected to continue for at least another few decades, with tens of thousands educated by hundreds before the cycle repeats. The workers themselves educated those within their Work Units who could not attend for one reason or another or were split up, or neighboring Work Units too low on the list to receive their teachings for a few more years yet.
Alongside them, many who were more spiritually inclined have been inducted into the faith as new members of the clergy en-mass, sermons held and aided by fresh faces and scores of priests and priestesses that have been beckoned to one of the emerging branches of the Cult of the Star Child. Focusing on areas like welcoming new members and giving them a farewell, counseling the spirits of the flocks, overseeing the proper veneration of the Machine Spirits, the consecration of the Star Child's holy symbols and icons, and some others besides.
In celestial news, the Celestial Choir has welcomed two new members, a male child of seven to be made a full member thanks to his available powers and a girl of nineteen that will become an auxiliary supporter of the Celestial Choir as her powers are too diminutive to be developed meaningfully but still considerable enough to let her roam the station freely.
Alongside that, we have come to a slightly baffling realization: there is no copper within the system's celestial bodies. None. No place we have yet poked at has had any indication of having any deposits, not even a few kilos. Though we are not in critical need of copper right now, the Council should consider searching for a source of that material and how it should be obtained, as the only other places we have yet to examine are the High-Energy Desert and Inhabited Water World, and what information we have available point us to look at the High-Energy Desert first.
You Have 3 [Three] Actions.
[] [General] Instruct SM-001-A To Investigate (Location)
Each has its ups and downs, and each is a challenge. The High-Energy Desert is unlikely to offer more than a look into the system we now reside in, but it will open doors that will not allow others to peek back at us. In contrast to the two, the Inhabited Water World will likely be a danger of exposure and can easily be filled with those unlikely to keep shut about us, but it will have a wealth of information that the other two locations likely won't be able to offer us.
(Locations: High-Energy Desert, Inhabited Water World.
Gain: Knowledge? Warning? Opportunity?)
[] [General] Construct Something
-[] Food Production
-[] Civilian Infrastructure
-[] Heavy Industry II
-[] Void Industry II
-[] Medical Services
With much of the station freed up, we can begin filling the empty parts again with industry and things we need, from clinics to starch vats feeding us in the void.
(Gain: A district focusing on the chosen option.)
[] [General] Plant The Bean
Having recovered a few hundred crates of some unknown granulate from the bowels of a ship within one of the battlefields, it was first assumed to be an unknown industrial product or material that had been discovered, but that quickly proved itself wrong thanks to a discovered manual within a cogitator of the ship from where the crates originated from. After discovering that these plants were used to grow a morale-enhancing foodstuff that required little preparation, the Council ordered a test batch to be grown for investigation. The result was several tons of "Spiced Chocolate," which quickly proved to be a fantastic additive to a meal to raise morale and act as an adequate reward for exceeding quotas or outstanding labor.
(Gain: Improved Morale, more Food, better Diplomacy with Human Factions.)
[] [Military] Raise A Specialised [Light/Medium] Infantry Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness.
(Gain: A chosen Specialised Light/Medium Infantry Unit.)
[] [Military] A Task For Specialists (Assign Unit/s)
-[] Medium Engineering Unit
There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all His Protectorates.
(Gain: Military dispatched to violently put down opposition.)
[] [Psykana] Hunt down the remaining Psykana Experiments
The Dark Prieshad mainly used their non-production related time for psykana experiments, alongside a dash of biological and demon summoning experiments, the latter of which was sometimes aided by Chaos Space marines that demanded a heavy toll from the people aboard in flesh and souls. Some of the psykana experiments have escaped containment in the chaos of the Waking Rising, and they now hunt the dark and forgotten parts of the station, where they take the souls of the unlucky and those caught off-guard. They need to be hunted down and destroyed, ere they do something worse than merely killing randomly. The Military strongly opposes any attempt to dislodge or hunt the Psykana Experiments before at least one more unit or heavy support from the Lamenters or Celestial Choir can be brought to bear.
(Gain: Clear the station of Dark Mechanicu Psykana Experiments.)
[] [Psykana] Conduct a Melody (Choose one below.)
The Celestial Choir has been given the means, and now, with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Available: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection, Justice, Wisdom, The Sun, The Home, Death, Ruthlessness, Brutality, and Fire.
Gain: A Melody newly Conducted.)
[] [Faith] Motive Force And Cradle Slumbers
The nascent Cult of the Star Child has been established, yet it must answer a lot of questions for itself, chief among them the doctrine and truth they shall follow to unite the Omnissiah and the God-Emperor with the Motive Force, or if that will not be needed should Teeln, Prophet of the Star Child, be graced with another vision that would lay this debate to rest.
(Gain: Nail down the technical aspects of the Cult of the Star Child, improving your technological means by proxy.)
[] [Faith] Preach To We Who Yet Wander
Having been brought under the gentle embrace of the Star Child and giving tribute to those who fight in its name for a better galaxy, the Kil'drabi represent the first among many Xeno species we shall show an existence beyond fighting for only themselves. Already culturally compatible with the ideals and tenets of the Star Child, focusing on community and cohesion against the dangers of the void and long travels, bringing them fully into the fold would be a boon for all. Though that will most likely happen naturally over a century or two, just not as thorough as some may like, thanks to their small numbers and frequent contact with us.
(Gain: The Kil'drabi are slowly converted to the Cult of the Star Child and given more resistance to the predations of Chaos.)
[] [Chapter] Fail Not The Ancient That Sleeps
They have been given a task, and they were given missions. With trust extended from one end, they shall return with triumph and Glory. For those we Cherish, we Die in Glory! Thanks to your aid and the refined materials shipped from the Kil'drabi, the Neophytes have been equipped with rudimentary power armor and suitable weapons like bolters and power swords.
(Gain: Aid the Four Neophytes in their trials.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
(Gain: Turn to address the issue.)