What should your focus for the rest of the Quest be?


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You have enough industry of everything to cover what you currently have. Unless your population grows dramatically you won't have to take the Food Industry action, your people produce what they need mostly themselves and Civ Ind is more for trade/morale.
Would building Food Production improve the quality of food?
 
No, you have...algae. For eating. With, like, some vitamins added. That is all (besides corpse-starch) you can produce.

...welcome to 40k! :grin:

Can we take an action to try to do Hydroponics or something to make non-algae?

What do the aliens eat? I honestly could imagine them having come up with some form of hydroponics if they're spending their whole time on ships traveling, and presumably arriving at new places with seeds or etc they can pick up and take with them when they leave.
 
Can we take an action to try to do Hydroponics or something to make non-algae?

What do the aliens eat? I honestly could imagine them having come up with some form of hydroponics if they're spending their whole time on ships traveling, and presumably arriving at new places with seeds or etc they can pick up and take with them when they leave.
That will be a thing to vote on in the coming update.

And the aliens eat food that humans would consider "big spicy" in this day and age, and completely poisonous in the year 040.M42.
 
So, it's actually edible and people have to just get used to it? Presumably over years of daredevils betting each other a food token that they'll eat a single Alien Pepper?
No, in the sense that people would absolutely meme at each other to eat the heavy-metal laced berries in the 21st century and the 42nd millennium humans would decide to eat their rations instead once explained they'd be eating stuff with mercury and lead in them. (Their rations also being laced with heavy-metals is neither here nor there.)
 
Well, the water world probably has at least some marine life that could be harvested/eaten, in theory? Even if it's dangerous or likely to kill you.

Actually does the Frozen Moon have any predators/etc on it?
 
Well, the water world probably has at least some marine life that could be harvested/eaten, in theory? Even if it's dangerous or likely to kill you.

Actually does the Frozen Moon have any predators/etc on it?
...oh.

To be honest, I completely forgot that. But yeah, the Frozen Moon has fish that can be eaten by humans and has several plants and animals which could be hunted and cultivated once you believe that establishing an outpost/colony is worth being discovered or you have taken control of the system in one way or another. The Kil'drabi would also be able to send you breeding populations/enough seeds to make those on-station if you take the food action yourself before that point.
 
Vote closed
Scheduled vote count started by HeroCooky on Feb 3, 2024 at 5:22 AM, finished with 56 posts and 27 votes.

  • [X] Plan: Building A New Tomorrow
    -[X][General] Construct Something
    --[X] Void Industry
    -[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Choose:Engineering]
    -[X] [Faith] Begin The Great Education
    [X] Plan: Continuing foundation setting
    -[X] [Military] Raise A Specialised Medium Infantry Unit - Engineering
    -[X][Faith] Preach To We Who Yet Wander
    -[X] [Faith] Begin The Great Education
    [X] Plan Material World
    -[X][General] Construct Something
    --[X] Void Industry
    -[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Choose:Assault] (The 1st Station Security Regiment.)
    -[X] [Faith] Motive Force And Cradle Slumbers
    [X] Plan: The Sword, the Pen and the Spyglass
    -[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Choose:Engineering]
    -[X] [Faith] Begin The Great Education
    -[X] [General] Instruct SM-001-A To Investigate (Location)
    --[X] The High-Energy Desert
    [X] Plan: Engineering Food and Force
    -[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Choose:Engineering]
    -[X][General] Construct Something
    --[X] Food Production
    -[X] [Faith] Motive Force And Cradle Slumbers
    [X] Plan Food, Protection, and Education
    -[X] [General] Construct Something - Food Production
    -[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Choose:Engineering]
    -[X] [Faith] Begin The Great Education
    [X] Plan: Space and Fury
    -[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Choose:Engineering]
    -[X][General] Construct Something
    --[X] Void Industry
    -[X] [Faith] Begin The Great Education
    [X] Plan: Faith and Foody
    -[X] [Military] Raise A Specialised [Medium] Infantry Unit - [Choose:Engineering]
    -[X][General] Construct Something
    --[X] Food Industry
    -[X] [Faith] Begin The Great Education
 
046.M42 - Solemn Lines
Shouting can be heard all day long whenever a Mining Monitor, like MM-0001-01-T here, arrives back in an anchorage to trade materials, metal, machinery, and things of interest for food, air, medicine, crew, tools, and orders to sail to a new section of the battlefields to salvage in the void. Here, Work Captains organize their Work Units to plug in the great hoses pumping tons of promethium every second from tanks deep within the station, or coolant into engines and other sections are exchanged and topped off, providing significant relief to overheating machinery. In contrast to the smooth exchange of fluids above, great heaps of processed and unprocessed metals spew forth from holds and bays, thousands clambering across titanic machines and lorries to ensure not more than these behemoths of machinery could carry before rumbling onwards to smelters or industries eagerly awaiting the bounty from the stars. Down below, on the bottom, throngs of people move here and there; children eagerly run between the tracks and underneath the dumping chutes once clear of lorries to snatch missed pieces of metal from the ground for an extra token at the end of the day. At the same time, adults organize the movement of goods and people, crews seeking relief from challenging voyages and harsh shifts in liquor, prayer, and flesh of all kinds.

Officials shout and count, numbers slowly brought down to those in the greatest need of learning them first, having had them taught to them within the Cradle-Shrines to allow the economy and industry to function better with every day. Each successful voyage brings more than "mere" metals and machinery, as each ship contains hidden and found stashes from now long-dead crew and the secrets of vessels ripped from their bellies. Those ships that salvaged the Kil'drabi craft offer the machinery and genetic history of now-dead lineages to a representative of the Protectorate, solemn lines of crew offering the chance for a last farewell or glorious return to a stoic male, each a testament of the grim nature of warfare in the void.

But those who salvage Imperial ships sometimes return with more than mere prices, technology foreign or superior to some things able to be produced on the station entering its repertoire, with the fragments of various STCs improving crucial industrial processes with refined methods or better tools. And then there was MM-0001-01-T, which had found something beyond a mere price or treasure. Something that could alter how the station would sail into the future altogether.

What was found?
[] A Rho-Tau 17 Surveillance Robot STC Fragment

Basically nothing more than a pict-recorder, two legs, and a bolter stapled together with an utterly rudimentary if-then cogitator decision-making program, the Rho-Tau 17 automata would be a tremendous boon for our troops in scouting out hostile terrain, enhancing their combat capabilties, and provides extra firepower for acceptable comparative costs.
(Gain: Infantry Units are augmented with Scout Automata.)

[] A Damaged Void Abacus
Ships that brave the Warp without a Navigator are not comparable to the titanic lengths those ships can traverse. They are reduced to hopping between two systems for weeks if they wish to ensure their arrival or a singular week if their captain feels brave or foolish. But ships equipped with a Void Acabus can drastically increase the speed of their journey by four to five times as much. However, each Abacus will require a great effort by the station, as they are not cheap or easy to produce.
(Gain: The ability to produce a Void Abacus for one Action, drastically improving non-navigator Warp travel.)

[] Spiced Chocolate
"Okchinta Simga has fallen?! Quick, dispatch a Crusade to retake the world; our chocolate is grown there! We cannot lose access to that critical resource!"
-High Administrator Olaistus van Van Van.
(Gain: Genetically engineered chocolate beans that produce spiced chocolate significantly improve morale and caloric availability for your people once grown industrially while massively boosting diplomatic or subversive actions against fellow human planets and organizations.)
 
Oh the Abacus looks very important to me for us to travel given our lack of Navigators but at the sane time chocolate would be a great tool to subvert worlds and have them peacefully join us over the Imperium. But in the end improved ability to travel beyond this system is very valuable to have.

[X] A Damaged Void Abacus
 
[] A Rho-Tau 17 Surveillance Robot STC Fragment
Basically nothing more than a pict-recorder, two legs, and a bolter stapled together with an utterly rudimentary if-then cogitator decision-making program, the Rho-Tau 17 automata would be a tremendous boon for our troops in scouting out hostile terrain, enhancing their combat capabilties, and provides extra firepower for acceptable comparative costs.
(Gain: Infantry Units are augmented with Scout Automata.)

[] A Damaged Void Abacus
Ships that brave the Warp without a Navigator are not comparable to the titanic lengths those ships can traverse. They are reduced to hopping between two systems for weeks if they wish to ensure their arrival or a singular week if their captain feels brave or foolish. But ships equipped with a Void Acabus can drastically increase the speed of their journey by four to five times as much. However, each Abacus will require a great effort by the station, as they are not cheap or easy to produce.
(Gain: The ability to produce a Void Abacus for one Action, drastically improving non-navigator Warp travel.)

Both of these are great, while the first is only a fragment of an STC, we can still get a lot of bang for our buck by making our troops better with scouting. The latter is also a great boon, as small as these ships will be, being able to traverse the warp without having to raid an Imperial World for navigators is great. As for the third option-

[] Spiced Chocolate
"Okchinta Simga has fallen?! Quick, dispatch a Crusade to retake the world; our chocolate is grown there! We cannot lose access to that critical resource!"
-High Administrator Olaistus van Van Van.
(Gain: Genetically engineered chocolate beans that produce spiced chocolate significantly improve morale and caloric availability for your people once grown industrially while massively boosting diplomatic or subversive actions against fellow human planets and organizations.)


View: https://m.youtube.com/watch?v=ISOly6S0OlE&pp=ygUYc3BvbmdlYm9iIGNob2NvbGF0ZSBmaXNo

Give us the chocolate

GIVE US THE GODDAMN CHOCOLATE

I DON'T CARE IF ITS SPICY, CHOCOLATE IS CHOCOLATE!!!

[X] Spiced Chocolate
 
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