Green Flame Rising (Exalted vs Dresden Files)

Okay so without the nerf it's strength + 2 + 5A like a plasma gun attached to a sword . With the nerf it's strength + 2 + 5- a? 12 dice five of which count as aggravated or am I mistaken and it's a separate roll all together.

Ah right, nerf is still in effect, it is not really necessary for something as large as this given all the other defensive tricks I gave him but the rules should be consistent.
 
Okay so without the nerf it's strength + 2 + 5A like a plasma gun attached to a sword . With the nerf it's strength + 2 + 5- a? 12 dice five of which count as aggravated or am I mistaken and it's a separate roll all together.
Here you go.

By RAW the process was....

Attack. Hit. Roll damage. Roll soak. If you do damage, trigger charm. Do Strength Agg damage.

@DragonParadox house ruled it as....

Attack. Hit. Roll damage. Roll soak. If you do damage, trigger charm. Roll Strength Agg damage. Soak Agg damage. Do Agg damage.
Before it did strength agg damage automatically I.e no roll.

With nerf, we roll against their full soak a second time.
 
Here you go.


Before it did strength agg damage automatically I.e no roll.

With nerf, we roll against their full soak a second time.

Oh okay if that's how that works then okay I misunderstood I thought it just like went from instant kill of anything even mildly human shaped to you know a bit worse than the path of Hellfire that first bit where you can attach it to your weapon and get extra damage dice out for successes. Not that it was completely useless with anything with any level of soak that can soak aggravated at all.

At our toughest right now that's only five dice with all of our boosts we're looking at maybe two successes if we get lucky three. If the opponent has a stamina rating High Enough they can have literally like twice the dice as that success rating and soak it at whatever difficulty they soak aggravated which can take those two or three successes and take them into either zero or one pretty easily if they are like soaking with stamina divided by two. God forbid if they're using a supernatural ability to soak.
 
I thought counter magic had to be used while someone was casting, which is why it's against the activation roll.

Shouldn't Iku have had to do this at the start of the fight?
 
[X] Summon your armor back, no sense risking death by a thousand cuts

Fairly sure we can win a prolonged match. It spent effort dispelling our armor for a reason.
 
I thought counter magic had to be used while someone was casting, which is why it's against the activation roll.

Shouldn't Iku have had to do this at the start of the fight?

Mages can just dispel ongoing effects, it says rip apart a charm or ancient sorcery spell and that includes the ongoing ones. You can lose the protection of a charm if someone spends the resources and gets the successes for it.
 
Well I was hoping to get more out of that than forcing him to lose him main action countering it. Are they tanking the damage or did Iku toss up a perfect environmental defense on the entire group? Seems like that'd be expensive if they're separate enough to get their own actions.

We did take 25% of his health pool without being harmed in turn though, so that's something.
Mages can just dispel ongoing effects, it says rip apart a charm or ancient sorcery spell and that includes the ongoing ones. You can lose the protection of a charm if someone spends the resources and gets the successes for it.
Okay, that makes sense.

Is that only against active things we turn on and off, or do things like scarred saga shield and our speed boost count as ongoing effects for this purpose?

Can he counter spell our shintai/signature this way?
 
Well I was hoping to get more out of that than forcing him to lose him main action countering it. Are they tanking the damage or did Iku toss up a perfect environmental defense on the entire group? Seems like that'd be expensive if they're separate enough to get their own actions.

We did take 25% of his health pool without being harmed in turn though, so that's something.

Okay, that makes sense.

Is that only against active things we turn on and off, or do things like scarred saga shield and our speed boost count as ongoing effects for this purpose?

Can he counter spell our shintai/signature this way?
  1. They are taking damage, they took 2 wounds last turn, they only have 7 total, but they do not take wound penalties because of what they are, either they are dead or they are fine
  2. Trying to suppress those would be a shaping effect not a dispel, you did not have to actively invest essence in them, they just are a part of you now.
 
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By the way another thing to mention while only somewhat relevant when facing immortal opponents without sure kill bullshit we have as an exalted a lot of territory bullshit we pull wouldn't actually kill a lot of figures. Mind you it'd definitely injure them while outside of Halloween many immortals can't die without special shit they sure as hell can take damage which makes us using our sure kill bullshit far easier.

Edit: So just to be clear we can bring most things that exist in our world outside right dp? Cause like its getting a lot of arguments.
 
Why do you fight, why do you bleed for this?" his voice is a dread exhalation, sapping will and killing dreams. Does it come from mouths, does it come from his breath? Does it matter?
Yeah, he's talking because we clubbed him over the head pretty hard at the cost of losing a buff. It reduces us from 23 soak to 15, which is a solid move on his part, but overall this exchange was in our favor.

I'm looking for something tricky we could do, but I'm not sure we'd benefit from bouncing around with RVD more than we would from attacking, or if there's a more favorable environment to fight in than this one.

Given how much HP we have both here and in our currently undamaged base form I think we could tough out the tank contest here, but I'm concerned about him continuing on to the rest of our buffs if the tactic appears to be working.

VLE is reflexive and costs one mote, so it doesn't actually stop us from attacking and/or spending on shaping defenses if we need to.

We need a stunt for max dice and difficulty reduction though.

As an aside, we should learn how to cast a proper dispel too. Being able to turn off his buffs would be nice.

Edit: clarification
 
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[X] Summon your armor back, no sense risking death by a thousand cuts
 
I don't know if this will convince anyone to give more consideration towards sorcery dots in general but in sorcerer revised There is a rule that allows the casting of spells without using willpower or reducing the willpower cost.
Sorcerer Revised pg. 62
Trading skill for power
Experience Sorcerers can reduce or even eliminate the high price most Paths charge in Willpower. A sorcerer with two or more dots in a Path than the minimum required for a desired effect may choose to cast a spell at a higher difficulty and reduce the cost of Willpower by one.

To generate an example of this let's say Molly had three dots of Hellfire. She could with a difficulty five role fill a room with freezing water if she had her occult Excellency active. This would activate boiling sea mastery, without honor without hope and deals on average 18 dice of lethal damage. Even if she didn't want to fill a room with that she could in theory just flood the bottom part of a room bringing it to lethal killing cold temperatures and filled on the bottom part with water that she completely ignores penalties in.
 
One thing you guys might want to keep in mind is also how you want to look in this fight, keep in mind you are also playing to an audience. Everything you show here Summer will know about and I do not just mean the high nobles, you are about to be the talk of the court no matter how this turns out.
 
One thing you guys might want to keep in mind is also how you want to look in this fight, keep in mind you are also playing to an audience. Everything you show here Summer will know about and I do not just mean the high nobles, you are about to be the talk of the court no matter how this turns out.
That's another reason to maintain the armor, so as not to show wounds.
 
Potentially a little cheesy, but is there an interaction with MHM we could abuse here?

By itself MHM only does bashing, but hitting people with things it doesn't have to be depending on the object. We also have the ability to use it with melee directly for the purposes of the quest.

So could we telekinetically sword people?

It's not like we need to worry about being disarmed; a baseline feature of a demon weapon is that we can't be; we can call it to ourselves at will even if he manages to pin it somehow.

It seems like his ranged game isn't very good and primarily relies on minions. He probably has something, but answering this tactic could be difficult for him if we can make it work.
 
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