Green Flame Rising (Exalted vs Dresden Files)

[X] Summon your armor back, no sense risking death by a thousand cuts

He's got minions, we've got field magic. He's got dispel, we've got stupid loads of armor. Honestly can't tell who's more of a boss monster in this fight.
 
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Umm, as a long-time exalted player, I recall the basic rule for charm vs charm effects (and by extention, charm vs charm-cancelling effects) to be some kind of rolloff of the relevant attribute and ability, with the Solaroid (and Infernals are Solaroids) getting their permanent essence in autosuccesses (as opposed to more dice) in said rolloff. Has this been nerfed horribly for EvWoD? The general idea is that it's nigh impossible to cancel a Solaroid's charm in action unless one is another Solaroid. It's part of their setting primacy.

And if we're operating on anything like the rules I remember, that implies our foe has such fuckoff numbers of dice at hand that I am a bit terrified.
 
Umm, as a long-time exalted player, I recall the basic rule for charm vs charm effects (and by extention, charm vs charm-cancelling effects) to be some kind of rolloff of the relevant attribute and ability, with the Solaroid (and Infernals are Solaroids) getting their permanent essence in autosuccesses (as opposed to more dice) in said rolloff. Has this been nerfed horribly for EvWoD? The general idea is that it's nigh impossible to cancel a Solaroid's charm in action unless one is another Solaroid. It's part of their setting primacy.

And if we're operating on anything like the rules I remember, that implies our foe has such fuckoff numbers of dice at hand that I am a bit terrified.

That is not a rule in EXvsWoD no, you just roll essence vs Arete for things that have no activation roll. For things that do have activation roll you have to beat that and if the Exalt happened to use an excellency for that... you may want to use your action in some other way. :V

Nice seeing you here BTW, I read a lot of your stuff back when when I first got into Exalted. :)
 
It's such an odd feeling being the senpai in 'senpai noticed me!' situations, LOL

I've been reading this for a while, I just never really dug into EvWoD (much like I never dug into Ex3E) to keep my mind clean and less confused.
 
That is not a rule in EXvsWoD no, you just roll essence vs Arete for things that have no activation roll. For things that do have activation roll you have to beat that and if the Exalt happened to use an excellency for that... you may want to use your action in some other way. :V

Nice seeing you here BTW, I read a lot of your stuff back when when I first got into Exalted. :)
I still think that whole section of the book is really weird. It exists to solve the problem of which kind of demiurge wind when exalts clash with proper WoD mages, which I guess works for gods here, but in that niche it flips things on their heads.

The rule on counterspelling is the perfect example.

If I understand this correctly then when someone wants to counterspell a charm without an activation roll you set the difficulty by checking the exalt's essence level, putting through the conversion chart, and rolling that many dice at DC 6 to set difficulty.

Something that doesn't actually benefit from many exalted benefits because it isn't a basic attribute or ability. The only arguable ones are the benefits that apply to everything* which aren't as common as the other types in most exalts' kits.

So in our case it looks like:

6 (Arete equivalence) + 2 (WHWH) at DC 6 -1 (BSM) -1 (Signature).

The mage rolls whatever they want I guess?Cause the rules don't differentiate from their end between types of charm or specify anything beyond working something out to counter the effect.

So either anything we use excellency on is untouchable, or they've got something making the counter plausible and therefore can stomp anything that doesn't ask the exalt for dice.

Regardless of how that works out it effectively means all the stuff we tend to think of as strongest is actually the most vulnerable, and equally vulnerable regardless of what they are at that.

Viridian Legend Exoskeleton, Verdant Emptiness Endowment, and Sinner Boiling Stare are all defended by the same pool, but Mocking Murmurs Retort is unstoppable.



* Which incidentally puts infernals ahead here, since they have more universal dice adders and difficulty reducers.
 
I still think that whole section of the book is really weird. It exists to solve the problem of which kind of demiurge wind when exalts clash with proper WoD mages, which I guess works for gods here, but in that niche it flips things on their heads.

The rule on counterspelling is the perfect example.

If I understand this correctly then when someone wants to counterspell a charm without an activation roll you set the difficulty by checking the exalt's essence level, putting through the conversion chart, and rolling that many dice at DC 6 to set difficulty.

Something that doesn't actually benefit from many exalted benefits because it isn't a basic attribute or ability. The only arguable ones are the benefits that apply to everything* which aren't as common as the other types in most exalts' kits.

So in our case it looks like:

6 (Arete equivalence) + 2 (WHWH) at DC 6 -1 (BSM) -1 (Signature).

The mage rolls whatever they want I guess?Cause the rules don't differentiate from their end between types of charm or specify anything beyond working something out to counter the effect.

The mage rolls arete, in which they are also pretty limited in boosting, especially since they are dealing with some pretty esoteric workings. Your enemy here rolled 7 dice total and he is not exactly a lightweight when it comes to doing magic.
 
Arc 11 Post 26: Of Treachery Undone
Of Treachery Undone

7th of January 2007 A.D.

At the sound of crumbling armor splashing into the dark waters dread lies heavy in your stomach, suddenly exposed to the monster, but you do not falter, calling back what was lost, rebuilding what had been sundered. The City Still Stands, words spoken not in any mortal tongue, but in the black cant of demons come to mind, a prayer of the Asura who despise divinity. Again the chants rise all around Tuonen härkä, the ox of Tuoni rises and rises, like a tidal wave against the shore and crashes down with a roar that fills the world.

Lost 1 Essence -> Now at 9/15

There is no past and no future in what follows, is no memory of greater purpose, no plan beyond the next parry as you cast all about a ring of steel and fire, hissing through the churning 'waters' red and black, there is no sky above, no late below, there is only the next cut and the one after it and the one after that, six you count in the span of a single long breath, each adorned with twisting horns like a charging bull fit to break the spine of great warriors and drag them under, each met and repulsed. Not a single mark mars your new-made armor.

"Maybe you should have stayed sleeping on your bed of silt Old One?" you say, breathing a little heavily from the exertion admittedly.

Even as you speak the words a flash on the bank draws your eye, a cage of light disrupted, as Titania's eye if upon he battle. In an instant the previously quiescent Sathar expands into a fiery visage half-avian half-leonine, a nightmare of wrath driven by whips of madness. He won't get far, not in the midst of the host, but he does not have to, it's only ten steps to Lilly, crossed in an instant on wings of flame.

Why doesn't Titania just freeze him? For a moment you wonder if she doesn't want to, if after the defiance you had abetted the Queen of Summer is willing to let the Lady die, but no you realize, she can't keep time still anymore, not with the duel wrenching the land this way and that.

"Watch out!" you shout a warning knowing that it's too late... and watch as the burning talong slice into nothing but light and air as Lilly reveals herself to be standing some five feet away not oblivious at all, but spear raised high then lashing out into one of the flaming wings, pinning it to the ground.

Though you can't hear her over the chaos of the battle, the sound of the fey host rallying you swear that her lips form the words: 'I'm sorry.'

Jesus Christ Lilly save that for later, you think too flabbergasted to even feel guilty for taking the Lord's name in vain.

It is only then as Titania traps the errant lord again that you notice your own foe had stopped to watch. It is no easy feat reading a face that was not and had never been mortal, but the way he froze, the sudden creak of dead limbs as the defeated warriors suddenly seek new targets looks to you as one betrayed. He had expected the escape of the tainted master of the stables, but not that he would attempt to attack the Lady instead of aiding him.

"He who makes a pact with stone has only themselves to blame when in crumbles underfoot," you say sword already moving to ruthlessly exploit the moment, no thought of future parrying, trusting your armor to hold.

Iku-Turso takes 7 Wounds -> Now at 11/24 (Mauled -2 Dice penalty)

You cut and cut and cut, but there is always more squirming flesh and briny blood, it feels more like exccavating stabbing something and then the tentacles reach in after animated by rage, by spite and by a will to survive that had carried the hundred headed one though the long ages. Even the stones of Lanka cannot take such a battering forever. Stone craks again, this time from brute force and blood seeps though plates of brass.

You take 2 Damage -> Now at 25/27

I'm killing it faster than it's killing me, the thought is more a sense of grim satisfaction, there is no time for words as at the last you break through a spiraling white shell and strike at the pulsing indigo heart of Iku Turso.

Iku-Turso takes 12 Wounds -> Dead
Essence shivers in the rapidly cooling air as your will becomes the only one pulling at the substance of Avalon. A feast is laid before you. Do you partake?

[] Yes, consume the spirit of Iku-Turso so that he may trouble you no more

[] No, that is one power you do not want to reveal in full sight of the Summer Court


OOC: Welp, all's well that ends well. I got to show off some Summer Powers, Lilly did not get killed in Nemesis' Indy Gambit (it was improvising hard, but it came close to eking out a win anyway) and you guys get to decide if you want to eat a ancient god-monster.
 
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[X] Yes, consume the spirit of Iku-Turso so that he may trouble you no more

We are going to be eating Nemesis shards anyway, so there's no reason to hide the ability.
 
This is the power that Lilly used BTW, she had it turned on from the moment the giant monster showed up.
Mirage (•••)
The Fey's seeming becomes little more than a trick of the light, denying attackers a clear shot at her shifting appearance.
System: Spend 1 Essence, for Essence Rating Rounds attackers have to make a Perception+Awareness roll (Difficulty equal to your own Appearance+Subterfuge) to determine your true position under illusions and broken light. If they fail the roll, they may still try to target your general direction with area attacks or use the Full Auto mode of Firearms, though the dicepool for the latter is halved.
Sensory powers (such as Auspex) add their level to the roll to overcome this defence.
At Essence 5 your form is indistinct even to those capable of making the roll, raising the difficulty of all attacks made against you by 1 (this does not work if the enemy can see through your veil by supernatural means, such as Wizard's Sight or a Demon's innate resistance to Illusion).
At Essence 7 your illusion is so perfect to all sense that those that fail to see through it can't even attempt to use area-attacks or full auto, they would almost certainly aim in the wrong direction
And this is the roll to notice she was not where she seemed to be, the enemy botched

I'm not going to post any of the other rolls because dear God that thing had 6 tentacle attacks not even including its minion bonus actions
 
[X] Yes, consume the spirit of Iku-Turso so that he may trouble you no more

nothing builds a reputation for being able to kill dangerous godlike entities from outside reality quite like making them into an afterdinner snack
 
[X] Yes, consume the spirit of Iku-Turso so that he may trouble you no more

Never do an enemy a small wound and a warning to all those things simply because they have a special condition to die that they could mess around with Molly Carpenter.
 
[X] Yes, consume the spirit of Iku-Turso so that he may trouble you no more

Politically it might be recieved differently in the court of summer. But nothing ventured nothing gained.
 
[X] Yes, consume the spirit of Iku-Turso so that he may trouble you no more

We're literally here to use that power on Nemesis shards. No point in concealing it now.
 
Normally this would be where the old "Never consume an energy field bigger than your head" advice would be relevant, but from what I understand, there is no such thing as an energy field too big for an Exalt to nom?

[X] Yes, consume the spirit of Iku-Turso so that he may trouble you no more
 
I wonder what aquatic Old One tastes like for MiM? IIRC, the Greater Akuma tasted like chocolate ice cream.

Shellfish, maybe?
[X] Yes, consume the spirit of Iku-Turso so that he may trouble you no more

nothing builds a reputation for being able to kill dangerous godlike entities from outside reality quite like making them into an afterdinner snack
Molly is enough of a dork, and there are bound to enough Fey in the area with the requisite pop culture knowledge to understand, that her using a butchered Hannibal Lecter quote here wouldn't be too out of place.

Something like, "He would have paired well with some fava beans and a nice chianti. Oh well, maybe the next Old One that shows up for dinner..."
 
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