- Location
- Germany
[X] Summon your armor back, no sense risking death by a thousand cuts
Umm, as a long-time exalted player, I recall the basic rule for charm vs charm effects (and by extention, charm vs charm-cancelling effects) to be some kind of rolloff of the relevant attribute and ability, with the Solaroid (and Infernals are Solaroids) getting their permanent essence in autosuccesses (as opposed to more dice) in said rolloff. Has this been nerfed horribly for EvWoD? The general idea is that it's nigh impossible to cancel a Solaroid's charm in action unless one is another Solaroid. It's part of their setting primacy.
And if we're operating on anything like the rules I remember, that implies our foe has such fuckoff numbers of dice at hand that I am a bit terrified.
I still think that whole section of the book is really weird. It exists to solve the problem of which kind of demiurge wind when exalts clash with proper WoD mages, which I guess works for gods here, but in that niche it flips things on their heads.That is not a rule in EXvsWoD no, you just roll essence vs Arete for things that have no activation roll. For things that do have activation roll you have to beat that and if the Exalt happened to use an excellency for that... you may want to use your action in some other way.
Nice seeing you here BTW, I read a lot of your stuff back when when I first got into Exalted.
I still think that whole section of the book is really weird. It exists to solve the problem of which kind of demiurge wind when exalts clash with proper WoD mages, which I guess works for gods here, but in that niche it flips things on their heads.
The rule on counterspelling is the perfect example.
If I understand this correctly then when someone wants to counterspell a charm without an activation roll you set the difficulty by checking the exalt's essence level, putting through the conversion chart, and rolling that many dice at DC 6 to set difficulty.
Something that doesn't actually benefit from many exalted benefits because it isn't a basic attribute or ability. The only arguable ones are the benefits that apply to everything* which aren't as common as the other types in most exalts' kits.
So in our case it looks like:
6 (Arete equivalence) + 2 (WHWH) at DC 6 -1 (BSM) -1 (Signature).
The mage rolls whatever they want I guess?Cause the rules don't differentiate from their end between types of charm or specify anything beyond working something out to counter the effect.
Its already known by fae we've perma killed an outsider as far as I know how is this much different?[X] No, that is one power you do not want to reveal in full sight of the Summer Court
In that case...Its already known by fae we've perma killed an outsider as far as I know how is this much different?
Molly is enough of a dork, and there are bound to enough Fey in the area with the requisite pop culture knowledge to understand, that her using a butchered Hannibal Lecter quote here wouldn't be too out of place.[X] Yes, consume the spirit of Iku-Turso so that he may trouble you no more
nothing builds a reputation for being able to kill dangerous godlike entities from outside reality quite like making them into an afterdinner snack