Green Flame Rising (Exalted vs Dresden Files)

This is a very silly thing compared to the other issues we've been covering, but we had clippy with us when we toggled Shintai right? Anyone know where she goes when we're still transformed?

Pretty sure that Molly's armor-body doesn't have pockets. :V
 
[X] Cut off the head and the body will wither to fall upon and carve into the central mass

Okay, I think it's pretty absurd to give an ability that mechanically reduces difficulties by 1 and was chosen from other abilities that do stuff like moderatly hindering our foes or making certain Charms cheaper while in Shintai the ability to kill armies.
That's plain and simple as if we had also chosen all the environmental Signature-effects at once, which we obviously didn't.
If we wanted a blizzard, we could have voted for the Cold and Lonely World Signature.
 
other abilities that do stuff like moderatly hindering our foes or making certain Charms cheaper
Counter example:
Shadow Spite Curse (••)
With a dismissive gesture, the Infernal befouls her tar-
get's efforts with the darkness and soul-biting chill of Kakuri.
System: Concentrating fully upon her target, the
Infernal's player makes a Willpower roll against diffi-
culty 7. If in combat, this is her action for the current
turn. For each success she rolls, her target loses one
die from whatever action they're currently attempting.
Signature Effect: While she wears her Shintai form,
the world around the Infernal is fractured into a jagged
landscape of tortured and bleeding Essence, where all
actions taken to oppose her suffer a –3 penalty.
Signature effect, where every action taken against us eats -3 to all dice rolls. Not +3 DC. -3 to all dice rolls, from the plain reading of the text.
Or Crowned with Fury:
Signature Effect: The Infernal's Shintai form
wears a crown of emerald flames, and her words tear
at the minds of those who hear them. She adds her Es-
sence rating to all social rolls, and the cost of Crowned
with Fury drops to 1 Essence.
You add your essence rating to all your social rolls. Again, not DC adjustment, not more dice. All your dice receive a bonus of your essence ratings per dice rolled. So, if you are E5, and you roll 5 on a die, you get 10. That's not minor. That's "you roll autosuccesses" dice. Because this couples with DC adjusters. So, base DC7, Demonic Primacy of Essence for -2 DC, meaning DC 5, then +5 to all dice rolled, meaning you automatically roll successes, so you get 15+ successes on all social actions against creatures of darkness.

Those are not minor effects at all.
 
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Counter example:

Signature effect, where every action taken against us eats -3 to all dice rolls. Not +3 DC. -3 to all dice rolls, from the plain reading of the text.
Or Crowned with Fury:

You add your essence rating to all your social rolls. Again, not DC adjustment, not more dice. All your dice receive a bonus of your essence ratings per dice rolled. So, if you are E5, and you roll 5 on a die, you get 10. That's not minor. That's "you roll autosuccesses" dice. Because this couples with DC adjusters. So, base DC7, Demonic Primacy of Essence for -2 DC, meaning DC 5, then +5 to all dice rolled, meaning you automatically roll successes, so you get 15+ successes on all social actions against creatures of darkness.

Those are not minor effects at all.
No, they are not minor.
Shadow Spite is probably the strongest effect, the social bonus is okay, but very limited by only applying in Shintai.

Neither of those are army-killers or free activations of several other Signatures at once.
 
The Charm, by RAW allows us to warp reality.

We literally had a vote to see if the warping would be permanent or not.

If it was minor changes than what was the point of that vote?

Reducing it to -1 difficulty is very reductive.
 
Also here is the exact words.

Signature Effect: When the Infernal dons her Shintai form, and while that form persists, the world around her within (Essence x 500) yards warps and twists, gaining many of the features of her Kingdom. Any time the Infernal uses a stunt incorporating the features of her Kingdom, she reduces the difficulty of that action by one.

So two effects.

1. It gains features.
2. If you stunt using thisefeatures, you get -1.

2 is not a reason to reduce the power of 1. Because features includes things like acid rain and other EV hazards.
 
Vote closed, let's see how much damage this does.
Adhoc vote count started by DragonParadox on Dec 13, 2023 at 2:57 AM, finished with 117 posts and 18 votes.

  • [X] Plan Elsa Ain't Nothing
    -[X] Cut off the head and the body will wither to fall upon and carve into the central mass
    -[X] MiM the minions when enough of the collective dies to qualify.
    -[X] [Stunt] Letting loose a peal of laughter that rang like thunder, Molly unfurled Dark Sun and took to the sky. "Oh honey, let me show you yours"
    —[X] In something less like change and more like suddenly noticing what was already there the sky directly above turned the grasping black of the deep wastes, dark like nothing on earth could be.
    —[X] Below, where once there was a lake rested a mighty river. In its depths streams of glowing dust spread, like ink spilled into a full glass.
    —[X] As each servitor fell to the deadly cold it seemed to drink something absolutely essential from them, a pulse running along the nearest streams of light. Though they looked no different in death, there was something unquantifiably less about them.
    [X] Cut off the head and the body will wither to fall upon and carve into the central mass
    [X] Plan Thanos
    -[X] Cut off the head and the body will wither to fall upon and carve into the central mass
    --[X] Detail: Strike and move, taking advantage of your mobility to make it more difficult for the tentacles and mooks as much as possible, and your shield to parry whats left
    --[X] Action 1: Parry
    --[X] Action 2: Attack
    --[X] Action 3: Full Move
    --[X] Contingency: EIPP to trigger at need
    -[X]STUNT: You conceal any concern behind an unimpressed facade as you stare up at the looming bulk of the god-monster, taking count of the swarming humanoids among the heads and tentacles. Then your feet leave the water as you take flight, Dark Sun unfolding in your off-hand even as the freezing rain and wind intensifies, sleet beginning to fall as well. You open your mouth, voice pitched to carry."So you make....constructs of the remains of your mortal victims, and you expect anyone to be impressed?" You shake your head visibly. "Thats just sad." Then you move.
    [X] As with an iceberg the true heart of Iku Turso is beneath the water he has invaded
    [X] Plan freeze the earth
    -[X] Cut off the head and the body will wither to fall upon and carve into the central mass
    -[X] Use the power of your shintai form to freeze the seas by using the ice and snow that surrounds your kingdom, it will block the soldiers effort to reach you and block Iku turso so it wont reach you
    -[X] Stunt: With her power, the dreadfull majesty commanded the icy breath of her kingdom, summoning the ice land that surrounds it. The sky turned dark, the water froze and her enemies were impaired with a storm that never ends. And as the thunder of justice itself, she fell from the skies to kill the heretic beast that doesnt belong to her world, the monster who called itself a god.
 
Arc 11 Post 25: Against the Great Beast
Against the Great Beast

7th of January 2007 A.D.

Letting loose a peal of laughter that rang like thunder though the chill air, your Dark Sun snaps at your side, a fan of steel. "Oh honey, let me show you yours"

In something less like change and more like suddenly noticing what was already there the sky directly above turned the grasping black of the deep wastes, dark like nothing on earth could be. Below, where once there was a lake rested a mighty river. In its depths streams of glowing dust spread, like ink spilled into a full glass.

Somewhere behind you, far, far behind you there are screams, of pain, maybe of horror from the luminous host sheltering in the presence of their queen, but you know it not as you race towards the foe, sword extended. Often it feels like the Sword that is Usum is an extension of your body, but in this place and in this hour you feel like an extension of him, a single weapon hurled into the gathering murk.

Mist belches out from the depths of many mouths, fetid, foul, but warm, enough that the old bones do not shatter, enough to contest your order if not unto to. Yet where your will meets his and the fabric of the spirit world roils the dark god does not recoil, but rides the madness into being, turning mischance in his favor, a curse to war-blessing spun.

You strike the the unnatural mass with a screech of tearing bone and ripping muscle, blood brine spraying all over you as dozens upon dozens upon dozens of bronze and bone javelins are hurled your way, the shadow that had blighted a battlefields uncounted. Ducking and weaving, slashing and parrying you ensure that none of them find their mark, though three of them do get lodged the stone of your armor like grim trophies.

I'm not really hurting him, you realize as your newest blow cracks open what looks like a nest of spitting octopuses the size of your head that spit poison in your face. Neither of you had managed to do more than scratch the other in the first exchange.

"Why do you fight, why do you bleed for this?" his voice is a dread exhalation, sapping will and killing dreams. Does it come from mouths, does it come from his breath? Does it matter?

In a snap you turn it back on your shield. but the warriors till had not fallen to the unearthly cold of the Wastes, wreathed in the presence of their master. As you fly around his many heads they ready their weapons and yet they find no purchase as you continue your bloody delving into the flesh of their maker and this time you strike true... just as the whispers in your ears, the voice of your armor stills. The armor of Lanka crumbles from your body, dead stone.

Iku-Turso takes 6 Wounds -> Now at 18/24 (No penalties)
Viridian Legend Exoskeleton Dispelled


What do you do?

[] Keep at it, armor or no you know you can hurt him now, the more you can carve into him the better

[] Summon your armor back, no sense risking death by a thousand cuts


OOC: Welp you guys are in a tank fight right now, though keep in mind he has not used his primary attacks, which are his tentacles yet sice he had to use his main action on the first turn to contest you freezing his dead puppets solid. The question now is do you think you can tank that enough to finish him off. No rolls for this one since there are just way too many.
 
Oh that's nice. Finally something to contest our charms.

And they should be dispellable, its just essence shaped to do things.
 
Oh that's nice. Finally something to contest our charms.

And they should be dispellable, its just essence shaped to do things.

He dispelled it, the way a mage would do it his arette vs twice your essence and you lost
But charms are not sorcery or spells that you can dispell.

By fluff, Charms are not pieces of Magic but actions taken by characters.

It would be the equivalent of someone countermagicking a person throwing a rock.

By that logic. You can undo a person breathjng air.
 
But charms are not sorcery or spells that you can dispell.

By fluff, Charms are not pieces of Magic but actions taken by characters.

It would be the equivalent of someone countermagicking a person throwing a rock.

By that logic. You can undo a person breathjng air.
I mean you can do that with magic.

Dispelling isn't a single spell. It is just using your magic to prevent enemies from using their magic. In our case our exoskeleton is a shell of essence around us. Presumably he did a magic that destroyed the shell of essence.

Its not like all charms are perfect effects.

Also you can do undo a person breathing air with time magic. Its gross violation and a paradox but should be theoretically possible.
 
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Okay hear me out Green Sun Nimbus Flare he wants to play games let's play games and immediately melt his health bar in two successful hits.
 
But charms are not sorcery or spells that you can dispell.

By fluff, Charms are not pieces of Magic but actions taken by characters.

It would be the equivalent of someone countermagicking a person throwing a rock.

By that logic. You can undo a person breathjng air.

It's the core book's logic
Countermagick and Similar Interactions
The Exalted have an array of Charms with which to protect themselves from various curses and other forms of hostile magic too esoteric to avoid by stepping out of the way quickly. For those who lack those Charms, rules for crude and dirty fighting back against magick can be found on page 546 of M20 (use the rules for vampires and other Willpower-based critters, specifically).
This book does recommend that such crudecounterspells be restricted to those with at least Occult 2+, and that the character needs to understand they're being targeted by magic and trying to counter it. What if a mage wants to try to use magick to rip apart a Charm, though? Or ancient sorcery spell?
In general, the mage devises some sort of effect to disrupt or counter the Charm, then makes a contested roll against the Exalt's activation roll. If the mage gets more successes, the effect is disrupted. If there isn't an activation roll, then consult the Essence/Arete-equivalency chart in Chapter Two, and have the Exalt roll her effective Arete against difficulty 6 to establish a mark to beat.

To be clear most mortal wizards would not be able to do this since they lack the Prime high enough to mess with such fundamental forces, this is not a mortal wizard, it is an ancient god monster that feels oddly familiar.
 
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I Remember that Green Sun Nimbus Flare no longer does aggravated automatic damage but is the damage rolled separately from the attack it's attached to because the wording in the rules seems to say yes but that means anything with more than four levels of soak can handle being hit by it if it has lethal soak? @DragonParadox could I get a clarification.
 
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I think it was said that till E4, the opponent can roll soak against the damage made with the charm.

By RAW the process was....

Attack. Hit. Roll damage. Roll soak. If you do damage, trigger charm. Do Strength Agg damage.

@DragonParadox house ruled it as....

Attack. Hit. Roll damage. Roll soak. If you do damage, trigger charm. Roll Strength Agg damage. Soak Agg damage. Do Agg damage.
 
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