So... In regards to XP spending - let's try and look at it from task-oriented position. What tasks do we have next month?
1) Dealing with Jade Court - that's etiquette, probably Maggot Mana Plague if we want to recruit them, and Murder is Meat if we are to fight, with maybe Wind-Born stride to make the fight easier. How does mortality work with wan kuei? Do they get sent back to hell, or do they die the final death, if they are killed with normallish weapons?
2) Dealing with our minions, old (Jade dogs) and new (whamps, including the fledgeling) - empathy, Maggot Mana Plague probably (with interesting effects on the fledgeling and a bonus). Also VEE or Prayer Eating techniques up to third dot.
3) Continuing work on Last Station - if I recall correctly, we are at the point where technology excellency will be useful. That, and more craft, I think.
4) Dealing with the naagloshii - that's not actually a given. It's a present danger, but not an immediate one, given that it has been several months and it didn't act. We need Essence-Dissecting Stare to find it (or we'll need to burn Crown questions) and see past its veils (if I understand the function "Spending 1 Willpower permits the Infernal to attune her senses to the vibrations of another realm of existence for a scene, seeing through the Gauntlet or Shroud and into the Penumbra or Shadowlands, or to behold reality's chimerical aspect." with the fluff "The Infernal's stare rips away the pretenses of prosaic reality, allowing her to see through to the truth of the cosmos.", this should work on illusions), Wind-Born Stride to match its speed (at least in shintai), and maybe Seeing is Blindness to make it harder for it to flee. We
don't need Murder is Meat to make sure it stays dead - mundane weapons (sch as nukes) are enough. Naagloshii aren't immortal.
5) General AP hell. Alchemy, sleep reducer
6) Preparing to meet with Mab - Etiquette, possibly craft (to prepare a suitable location that favors us and doesn't offend Mab, and possibly to make some sort of reconciliation gift to Mab)
All actions would benefit from the ability boosting potion (Alchemy recipe, 2 dots). And no, it's not doping, it's magical potions, and I will die on this hill.
So, based on these (please tell me what I missed), we should go with the following:
[] Task-oriented approach
-[] Maggot Mana Plague, 8 XP
-[] Alchemy 2 dots, 4 -1 +3 = 6 XP, free recipes (if I understand correctly, we get 1 for free):
--[] A liquid that, when imbibed, removes minor Health Level penalties (through Injured) until the individual is wounded again or heals, 1 dot
--[] A liquid that allows the drinker to go for an entire week with only one hour's sleep per night., 2 dots
-[] Additional alchemy recipes, 2 dots, 2 XP:
--[] Enhance Ability: an elixir that can enhance a specific ability in a person who drinks it. The drinker gains a specialty in that ability for the duration (or +2 dice when it is relevant if they already have one) for one hour per success on the creation.
-[] Etiquette 5, 4 XP
-[] Empathy 5, 4 XP
This leaves us with presumably 6 XP. I would suggest buying Seeing is Blindness with it, or a combination of craft 4 (3 XP) and technology excellency (4 XP, we take 1 xp from the bank). Craft is our go-to solution in many regards, and great in general so far. At the final alternative, we buy Murder is Meat to be on the safe side, and use the 2 remaining XP on Lydia, or buy a second 2 dot recipe (a healing potion).
Lydia should get Command the Dead (which synergies with our craft as we make her wooden soldiers) and either Willpower 6, or Hunter's Bolt.
Using this combination of actions, we get minions brimming with energy (maggot mana plague), get at least +1 AP and specialties in a number of abilities when needed, and are able to better deal with Jade Court.
We definitely don't need RVD next turn - we won't be able to make use of it at all. We are very deep in AP hell, we have no time to go exploring.
No it isnt.
Just Bone Shintai 3, like this messenger apparently had, turns you into an armored invisible killer with 2x normal HP and an Agg weapon. This would be the Loup Garou all over again, just worse.
And that's why it's critically important they are warned, so they don't try to apprehend the vampires.
She has a DC10 stealth veil? Damn.
(-3 from ATB, -2 from Demonic Guide and still DC5)
Yeesh. We really should check what's up with her.