Two security minions, and a doctor or medical tech who can tell us what exactly they are doing here.
Might be the director if we're lucky, but I doubt it.
Regardless, we want him.
VOTE
[X]Plan Raging Behemoth Charge
-[X]Turn 1:
--[X]Reflexive activation: Viridian Legend Exoskeleton + Melee Excellency : -2 Essence
--[X]Reflexive activation: all Rage Recast Aspects + Anima banner power: No cost or roll, already spent 4 Essence in the scene
--[X]Movement: ~20 yards. Activate shield and move into melee range of gunmen.
--[X]Attack: Shield bash and pommelstrike gunman 1 into gunman 2 into the wall and floor
--[X]STUNT:"....." Lydia's voice catches in her throat as she enters the room behind you.You feel...light, on your feet as your shield unfolds itself silently, while behind you Amoracchius comes to life in response to the badwrongforbidden aura in the room, a white counterpoint to your viridian green. As the alarms blare your eyes catalog the room's contents. The six victims in restraints silently screaming in their nightmares. The moving manipulator arm. The central tank.
The response team bursting into the room with drawn weapons.
As the first bullets whine past you charge the shooters, Lydia on your heels, angling to hit the first two responders you mentally call Spongebob and Patrick. "Git the labcoat" you bark, right before you smash shield first into Spongebob with your full hundred and sixty plus pounds, carrying him into Patrick, and bringing them both to the ground, clearing the way as Lydia hurdles your form to tackle the labcoat-clad cultist you've labelled as Squidward. Then you hit them with Dark Sun until they stop moving.
Effects:
Imperial Primacy Mantle: Mental defenses
Viridian Legend Exoskeleton: +4 Soak
Scar-Writ Saga Shield: -1 DC to soak rolls. Soak DC is now 5.
Melee Excellency: 3x combat turns
Rage Recast Aspects: Flight, Transcendent Anathema.
Anima Banner: Active. Surprise negator
Status
Essence 8-2= 6
Temp WP = 7/9
Current HL = 11/11
Wound penalty: 0
Max Movement rate = 32 yards/turn
RATIONALE
The room is 20 yards by 20 yards. Hypotenuse is 28 yards.
So there's no point in the room Molly cant reach in a combat turn of 3 seconds.
Primary goal are gunmen. Single entry door, two shooters.
They're already opening fire in a room with civilians and unknown magical hazards, so there's no margin in trying to call them to surrender. We want to draw their fire, stop them fast and block reinforcements from entry.
They're carrying handguns. Semiautomatics.
A giggle switch would allow full auto and give +10 dice to the attack pool, but they would only get one shot before needing to reload, and it would increase their DC to hit by +2. So semiautomatics.
So charge them down, tackle one into the other, and use your shield to to smash the one above the other until they both stop resisting. Or moving.
Also, VLE?
Is described as almost a second skin with glowing demon script.
Think Asura's Wrath esthetics. But I dont expect her to notice until the end of the fight