Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[ ] Allow Gan Guangli to play the bait, while you play the deadly wraith, trapping and killing it once it engages him. (70% success. Beast slain, low risks of collateral damage. Less intelligence on similar creatures.)

I bet the beavers have lots of intel on these things already. Less collateral when there's a damaged prison nearby? Much better idea.

I suppose if we can get max omake points the other option is superior. It would give us a leg up in shoring up long term defenses. But I'm not going to vote for LQ shenanigans without the omake boosts.

Whatever we choose doing it well is the most important thing.
 
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[X] Take point yourself soaring up to meet in in the sky. Trapping its attentions in your mist and illusions, give Gan Guangli the time to set up his technique. (50% success. Beast captured or slain depending on degree of success. Higher risk of damage. More intelligence on similar creatures)
 
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[X] Take point yourself soaring up to meet in in the sky. Trapping its attentions in your mist and illusions, give Gan Guangli the time to set up his technique. (50% success. Beast captured or slain depending on degree of success. Higher risk of damage. More intelligence on similar creatures)

Without doubt
 
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There were about a half dozen of them, most of which were about a meter long. They had long haired pelts in colors ranging from brown to black, and blunt but rodent like heads. They also had strange tails, half the length of their own bodies, which were wide and flat like a boat oar, which had a rough scaly texture.
The only thing better than beavers is Ling Qi has never heard of beavers 🦫
 
[ ] Allow Gan Guangli to play the bait, while you play the deadly wraith, trapping and killing it once it engages him. (70% success. Beast slain, low risks of collateral damage. Less intelligence on similar creatures.)

Good neighbors show concern for their neighbor's property.
 
[ ] Allow Gan Guangli to play the bait, while you play the deadly wraith, trapping and killing it once it engages him. (70% success. Beast slain, low risks of collateral damage. Less intelligence on similar creatures.)

I bet the beavers have lots of intel on these things already. Less collateral when there's a damaged prison nearby? Much better idea.

I suppose if we can get max omake points the other option is superior. It would give us a leg up in shoring up long term defenses. But I'm not going to vote for LQ shenanigans without the omake boosts.

Whatever we choose doing it well is the most important thing.

[ ] Take point yourself soaring up to meet in in the sky. Trapping its attentions in your mist and illusions, give Gan Guangli the time to set up his technique. (50% success. Beast captured or slain depending on degree of success. Higher risk of damage. More intelligence on similar creatures)

[ ] Take point yourself soaring up to meet in in the sky. Trapping its attentions in your mist and illusions, give Gan Guangli the time to set up his technique. (50% success. Beast captured or slain depending on degree of success. Higher risk of damage. More intelligence on similar creatures)

Without doubt


There's a 2 hour wait before voting starts
 
"Guide the waters, shape the stone, shelter life, revive the land, maintain the prison, when I return, I will raise thee to the heavens," The old beast spoke. "Such were the words given to our great ancestor."

"And how long ago was this?" Gan Guangli asked carefully.

"Too many tablets of history broken, I cannot say, it was before the ice retreated, when humans still lived in the mountaintops," the wizened beast wheezed. "But it does not matter, we have failed."
This sounds like it could have been Tsu the Diviner who made this pact. But then again, we just don't know that many people of antiquity who would have walked these lands, so it really could have been nearly any powerful traveler who wanted the thing imprisoned in ice to remain imprisoned.
 
[ ] Allow Gan Guangli to play the bait, while you play the deadly wraith, trapping and killing it once it engages him. (70% success. Beast slain, low risks of collateral damage. Less intelligence on similar creatures.)

I bet the beavers have lots of intel on these things already. Less collateral when there's a damaged prison nearby? Much better idea.

I suppose if we can get max omake points the other option is superior. It would give us a leg up in shoring up long term defenses. But I'm not going to vote for LQ shenanigans without the omake boosts.

Whatever we choose doing it well is the most important thing.

I don't think so myself? I think they're struggling greatly just treading water right now, and intelligence reports tend to be the privilege of a victor, not a survivor. "They fuck up Qi constructs and melt Laws" is something we already knew even with as little contact with Astral Spirits as we've had.

That being said, I agree, we absolutely want to go full ham on the Omake for this.
 
What she saw at the top was familiar from her journey further south. Here at the far southern end of their land was the retreating remains of a great great glacier, From her vantage it was a glittering wall of blue and white in the distance, at the top of a loose stony slope. But it was not the ice which drew her eyes, but rather the dark shadow in its depths.

It was dead, she was certain. But then, so was the ancient skeleton to which she took her stories.
What are the chances that it's a woolly mammoth, or saber-tooth?
 
[X] Take point yourself soaring up to meet in in the sky. Trapping its attentions in your mist and illusions, give Gan Guangli the time to set up his technique. (50% success. Beast captured or slain depending on degree of success. Higher risk of damage. More intelligence on similar creatures)
 
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This sounds like it could have been Tsu the Diviner who made this pact. But then again, we just don't know that many people of antiquity who would have walked these lands, so it really could have been nearly any powerful traveler who wanted the thing imprisoned in ice to remain imprisoned.
Might have been the old Mountain tribes which have some connection to the current Polar Nation (they had similar self mutilation cultivation) and would fit with the whole Glacial stuff.
 
There's a 2 hour wait before voting starts

If you notice, there's no 'x' in the box. I am explicitly not making a vote, but still making my intended vote known to everyone else, that's why I put in an explanation. That way people could infer things from what I wrote, based on my currently indicated option. Like Alectai did, just two posts after you.

But thank you, I could have been new and not known about the moratorium.
 
Is there any real way we know how many omake points are floating around out there to be allocated? I don't want to vote and come up short after.
 
Is there any real way we know how many omake points are floating around out there to be allocated? I don't want to vote and come up short after.
The informational page "Omake Tracking and Rewards" seems to be fairly correct. It should provide a rough guide for how many omake points are floating around.

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Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny) Original - Users' Choice!

Hello folks. Firstly let me say that I love the huge amount of user content, art and stories which these threads have attracted. Second I know that this has slowed down a lot recently, probably due to the reward system and system overall kinda breaking down into a meaningless morass of numbers...
 
Can we use omake points in this even though its not a Project or Exploration roll?
Yep!

Secondly, omake points can be applied to exploration rolls. Each one adds a modifier of +5. Each person may contribute up to two points to a roll, and the overall maximum omake modifier is +40, meaning four people contributing their full points. They may also be applied to success chances, but the maximum bonus to a success roll is +20

We can use them for project successes, exploration rolls, and applied to success chances.
 
In effect, with the full support of the Omake Gang, we're looking at a potential 90% chance vs a 70% chance.

Mind you, the dice gods can be cruel and capricious, but so can a lack of knowledge.
 
So my snap imagery is a fallen beaver court living amidst the skeletons of the God Warriors from Nausicaa. Nice.
I'm sort of tempted to give one of the third realm's one of our breakthrough potions if we ever make multiple. We would have to like them enough to commit multiple turns of votes to their core quest, and get the acquiescence of their patron spirit. But, perhaps arrogantly, I like the idea of paying the terms of the old pact.
+2 XP to Water, Wood or Ice related projects cultivated here
-Other effects locked
I wonder how far we would have to go in unlocking our fief for us to discover a site that gives an unconditional, no % risk +4 XP to a cultivation keyword. New exiting frontiers in numbers.


[X] Allow Gan Guangli to play the bait, while you play the deadly wraith, trapping and killing it once it engages him. (70% success. Beast slain, low risks of collateral damage. Less intelligence on similar creatures.)

Perfect success rate on initial meeting, collateral damage concerns, and a third party ready to be impressed and share what they know about the enemy. (some of the extra intelligence may possibly be from the beavers being impressed by our capture and sharing more than they would otherwise, it's true.)
 
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Anyway.

After some meditation, let's go for the capture.

Why do you ask?

We took Grinning this turn, we should absolutely go for a bamboozle and steal everything we can. Glory to the Grinning Crescent Dancer! Glory to the Wind Thief! Don't tell us the odds because it'll just make us age!
 
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