I wonder if the self repairing golems were a veiled warning about the necrons. Since ancient and mystical beings are allergic to giving straight answers.
 
Gonna be honest, not a fan of the nested Quest post. I didn't like it when Bird did it and I didn't like it here. Nothing against Xantalos or Bird but I just find it to be a huge pain in the rear to read and keep track of.
 
[X] Tzunki - Old One of Water and Life
[X] Potec - Old One of Serenity and Protection
[X] Chotec - Old One of Vigor and Fire
[X] Tepok - Old One of Wind and Magic

Sooo... that's probably the soul of Isendral's husband right? Think it'd be possible to unravel the curse on him? I mean, the Slann broke their own curse as well.
 
Sooo... that's probably the soul of Isendral's husband right? Think it'd be possible to unravel the curse on him? I mean, the Slann broke their own curse as well.
I'm 100% certain we can break the curse. The question is how much Slann effort will be needed and if the voters are willing to invest the Slann power over other wants and needs.

Its not a curse by the Chaos Gods. Its a curse (most likely) by the Dark Muses. If we can't deconstruct and break a curse by those pointy eared asshats we can't call ourselves the servants of the Old Ones.
 
[X] Xhotl - Old One of Fate and Choice
[X] Tepok - Old One of Wind and Magic
Edit: vote change
 
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I'm 100% certain we can break the curse. The question is how much Slann effort will be needed and if the voters are willing to invest the Slann power over other wants and needs.

Its not a curse by the Chaos Gods. Its a curse (most likely) by the Dark Muses. If we can't deconstruct and break a curse by those pointy eared asshats we can't call ourselves the servants of the Old Ones.
The problem is not the curse, but the lingering damage the curse did to the soul.

I don't think that will be easy to undo.
 
The problem is not the curse, but the lingering damage the curse did to the soul.

I don't think that will be easy to undo.
Reading the description again:
The Stone contains a soul, one belonging to a creature of formidable psychic potency, to the same degree as that of Isendral or a Slann mage-priest. The obfuscating effects of the talisman's psychic shielding - as well as the enigmatic communication of the Relic Priests - have made it impossible to accurately discern the species or identity of the soul, or the source of its power. Additionally, the Stone itself has a curse woven into its structure, one that has woven itself into the soul within. The exact effects of the curse are not known for certain, but the Slann's knowledge of Dhar-borne principles makes it possible to draw a conclusion - insanity, insidious and irreversible, should the Stone be unlocked and the creature within allowed out. Additional options unlocked.
This is kind of ambiguous but I *think* this means that the curse is a trap that'll activate if the stone is unlocked. Not that it has activated yet.

Basically as long as we dismantle the trap first we should be able to retrieve the soul without the insanity.

Of course we will likely have to disentangle the curse from the soul as well as dismantling the curse itself in the stone beforehand.
 
Glorious! Very much worth the wait IMO.

[X] Tzunki - Old One of Water and Life
[X] Huanchi - Old One of Concealment and Darkness
[X] Tepok - Old One of Wind and Magic
[X] Xhotl - Old One of Fate and Choice
 
This is kind of ambiguous but I *think* this means that the curse is a trap that'll activate if the stone is unlocked. Not that it has activated yet.

Basically as long as we dismantle the trap first we should be able to retrieve the soul without the insanity.

Of course we will likely have to disentangle the curse from the soul as well as dismantling the curse itself in the stone beforehand.
The way the vision worked made it seem like it was tormenting him inside the soulstone, driving him crazy. I suspect that him coming out will lock in the damage, making it irreversible, but the damage has already been done. What we need to do is make an opposing curse and let it influence his mind in the opposite direction of the curse until he reaches equilibrium.
 
This was awesome, I'm glad this Quest is back - like the Relic Priests, it never dies, just sleeps for a while.

So the Old Ones left little bits of themselves in their creations, that's neat and definitely offers various metaphysical possibilities.

[X] Tepok - Old One of Wind and Magic
[X] Huanchi - Old One of Concealment and Darkness
[X] Tzunki - Old One of Water and Life
 
[X] Tzunki - Old One of Water and Life
[X] Tlazcotl - Old One of Will and Inevitability
[X] Potec - Old One of Serenity and Protection
[X] Xhotl - Old One of Fate and Choice

It's very difficult to pick just any number of them. They're all so good.
 
...the Slann emerged from their discussion, interrupting the Kroxigors who had been constructing a battering ram in the meantime
I know all this is mystic and serious and awesome, but this specifically cracked me up.

Slann: "This door is sealed against our passage. We must ponder in contemplative silence."
Skink: "Let's poke it with a stick and see if anything happens!"
Saurus: "Watch for hostiles, the skink's gonna poke it with a stick..."
Kroxigor: "Uh, I got nothing. Maybe build a battering ram? You never know, that might come in handy."

They proceeded on through an alabaster corridor with sharply angled walls split into many separate tiles, carved upon each of which was the name of a temple guardian who had saved a Slann from an otherwise certain demise. Many of the names were remembered by the Slann - some of them were still alive, having become ancient, stalwart defenders of their charges. Others were long dead, yet more were known but had not yet been assigned to the detail of a mage-priest, and a few names had never been heard by any of the lizardmen present at all.
Saurus Oldblood, Displaying Superhuman Sergeantly Practicality:

"...We should probably write those names down."

:D

The lizardmen marched behind as the Slann guided their army of constructs up to the next level, and kept themselves in a protective formation as the golems engaged in battle once more. This battle was harder fought, for despite the numbers and coordination of the Slann-controlled constructs, the ones they now faced were a head taller, their step heavier and their blows more formidable. Many of the controlled golems were smashed into powder, but the Slann persevered, channeling magical energies into the remainder, causing the constructs to glow with a tremendous inner light as their movements sped up and they began to hit with more force than their larger opponents.

The level ended much as the last one had, with the Slann seizing control of any fallen golems and adding them to their ranks as the fighting continued. Gradually the tide turned, with fewer and fewer uncontrolled constructs to stand against the lizardmen, until they were all brought under control. In preparation for the next level, which housed golems that were even bigger and more formidable, the Slann molded the forms of their golems with aethyric energy, fusing smaller constructs into bigger ones, arranging multiple sets of limbs on each golem so they could strike faster, and shaping the blunt, clublike ends of their stony fists into curved spikes that would penetrate better through the stone plates of their foes.

Onward and upward the lizardmen went, their army of controlled golems sweeping the way for them. Level by level, they meticulously disassembled their opponents and added them to their ranks, and level by level the battles they observed grew larger. It was not long before the golems they faced were as large as Kroxigors, numbering in the thousands, with each of them able to spew searing beams of light out in addition to their crushing stomps and punches. The noise of the two sides fighting was like that of opposing avalanches, the scrape of rock on rock overpowering almost everything else.
You know, it occurs to me that this can be read as something of an allegory for the classical "necromancer snowball" scenario... with the golems that constantly fight each other and fight back harder and harder cast in the role of the living, and the animated and increasingly sophisticated and powerful swarm controlled by wizards cast as the dead...

Though obviously that's not the only thing this is about.

Also, does it mean those Self repairing golems are somewhere on our tech tree? Because, ho-lee shit
I wouldn't be surprised. Though I suspect the golems work better in the liminal realm of the Relic Priests than they could plausibly work in comparatively mundane reality.
 
"The power and knowledge of the Old Ones rendered them beyond reproach," the Slann replied. "How could they have struggled?"

The Relic Priest spoke in truth then, and the words it carved into reality around itself were of such shocking content that the Slann spat blood, such was their anger. Yet they never had the chance to act upon it, for almost as soon as they heard the words, they were crushed out of their minds by an immense flowing pressure, the law of causality forbidding such a revelation to be had in linear time.
What I'm getting from this is that the relic priests spoiled what the Necrons were and what they did to the Old Ones, the living Slann felt such immense nerd rage they literally spat blood from there mouths, and then reality told told the relic priests to quit spoiling the plot and undid the whole event.
 
The lizardmen witnessed their own souls in that moment, with greater clarity than would ever be possible with their own vision. They saw the hands that clasped theirs, the footprints they walked in, and heard the voices that had decided their current course of action before their existence was ever even conceived. A momentary glimpse, nothing more, but it was enough.

You had always been with them.
It's us! *Waves *
 
[X] Tepok - Old One of Wind and Magic
[ ] Xhotl - Old One of Fate and Choice
[ ] Chotec - Old One of Vigor and Fire

Two of the rarest, and one of the most common. Tepok is nice for further pressing in on our main advantage over other factions, Xhotl is just nice in general for getting the right shit done, and while it is relatively common the blessing of Chotec is great for just getting shit done. What that shit is and how good of shit it may be might vary, but getting more done is rarely wrong.

Of these, I'm actually going to vote for Tepok just because of how absurdly rare it is compared to literally all of the other Blessings/Sacred Spawnings.
 
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