[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
Like Spacegnom pointed out, getting Motion XP will push it to 3/5 so picking up one LFWT will bring it up to IV. Plus, LFWT is our only source of Motion XP, while Want has many other sources and will definitely be a part of FSS+ next turn.
TREE also gives Motion and we're cultivating it this turn so it fits narratively too. And practicing with finesse would definitely help in the long run. In fact, it'll mean we'll have more to show during Hostess Lessons later on.
And Skelunckle is supposed to be well, a friend who gives headpats and treats yet LQ is still hesitant around him, and she associates Motion with fun and joy and freedom, so picking the choice that advances the concept related to that means she'll treat it as a game and loosen up around him since this is a game to him too.
Plus, finesse is a huge part of Heists. You need hunger and want of course, but style and skill are what differentiates it from common banditry and robeery.