The Dawi in Arda (Hiatus)

Hmmmmmmm you're making me rethink my vote for the 'let's do wood now' plan.
It's not a major issue either way. We've hit the point of stability where we don't urgently need to get anything specific done it's all just picking what we want to focus on first and minor optimisations. Vote for whatever plan you like the general flow of.

Your are making a good optimized argument, can I convince you to postpone the coal since we have it for quite enough turns and go search for sulphur?
I'm not sure we really have much chance of hitting a proper sulphur vein since we aren't near a volcanoe but I'll take one more turn before starting the coal mine to go sniffing and see what we roll. Next turn no-one is talking me off the coal mine though as we will be far too low for me to feel comfortable with a -10 deficit.
 
Last edited:
This also explains to me why militaries claimed entire islands just for bird poop.

Saltpeter can easily be made with straw, piss, and horse manure.

We could start making Saltpeter now if we wanted to.

Instructions


"Here is one very good method for manufacturing saltpeter beds. Collect a good supply of animal excrement. To make the bed you need a floor as stated earlier. The floor that doesn't ever collect water should be selected. A clay floor was traditionally made, but any impermeable floor material can be used. Next cover the floor of the bed with manure, wood ash and straws.

Now you need a roof to protect it from rain and sun. The roof that doesn't leak can be anything of your choosing. Wood, plastic, tin or a tarp are all acceptable.

Now your bed can be any size, but since this is a long process that doesn't yield a whole lot of saltpeter the bigger the better. 15X10 and a few feet deep is a good goal. Sides are desirable, but not required. Now the fun begins. Continually dump urine on the pile. That is right you need to pee on the saltpeter bed. The goal is to keep the bed always moist, but not dripping wet. So don't make the bed bigger than your piss can keep up with

If you want to improve on this, you could have drains or even a slope to allow you to collect runoff from the heap which can then be added to the top of the heap again or saved for a later time when the heap needs more liquid to keep it moist.

The saltpeter bed should be turned over to a depth of five or six inches every week, and the whole heap turned over every month. This will facilitate the entire bed producing and not just select parts that have the right conditions."
 
The only thing that bothers me with this plan is teaching the king. @Jreengus Might you be convinced to change it to something a little more broad? It seems strange to me to teach how to delegate effectively for an entire year. Maybe something like administration as in taxes, math, how to feed your people, how to plan infrastructure etc.
 
Last edited:
[X] Nendumir - No
[X] The Old Forest
[X] Celebrian - Yes
[X] Build a Barrow (Uses 1 Beardling Die)

[X] Plan: Gunpowder
 
After the shield I think we should get/try for an apprentice (again) and then work on a piece of our queen's panoply. It's a shame we don't have something for her to take to Galadriel for the elf to be bamboozled by.

[x]Plan Gunpowder

[x] Nogrod + Belegost
[x] The Old Forest
[x] Yes
[x] Build a Barrow (Uses 1 Beardling Die)

And for Saltpeter, we can build it behind the stables or something. Cause of this fostering I can see the Eotheod using this place as a safe place for things like horse breeding. Maybe one of our herding die will be able to do it and we can have ponies for us, and big healthy horses for the Eotheod.

Also we might want to look into more farming in general, and maybe another brewer's hall so we can sell casks at the Urbaz.
 
Last edited:
And for Saltpeter, we can build it behind the stables or something. Cause of this fostering I can see the Eotheod using this place as a safe place for things like horse breeding. Maybe one of our herding die will be able to do it and we can have ponies for us, and big healthy horses for the Eotheod.
That's an incredibly good idea. ^..^ Set up a big saltpeter collector. Though finding a good source of guano would also be neat.
 
Also we might want to look into more farming in general, and maybe another brewer's hall so we can sell casks at the Urbaz.
Once we have finished the north wall I want to start on a hold entrance into the east peak, if we build the hold entrance and fortify it first then it wont leave an unfortified way into our hold. Then we can build the farmers and brewers halls in there, connect it up to the main holdk and add fully pimped milling and brewing halls.

[x]Plan Gunpowder

[x] Nendumir - No
[x] Grazur - The old forest
[x] Celebrian - Yes
[x] Captain Hagrim - Build barrow

The only thing that bothers me with this plan is teaching the king. @Jreengus Might you be convinced to change it to something a little more broad? It seems strange to me to teach how to delegate effectively for an entire year. Maybe something like administration as in taxes, math, how to feed your people, how to plan infrastructure etc.
I originally had it on leading a throng again, I switched it based on @dbRevned's suggestion which I thought made sense since it was what he had problems with in being a general. I'm not opposed to changing it again but I do want it to be something that addresses the core issue he was having.
 
Last edited:
I originally had it on leading a throng again, I switched it based on @dbRevned's suggestion which I thought made sense since it was what he had problems with in being a general. I'm not opposed to changing it again but I do want it to be something that addresses the core issue he was having.
Ah, I see! That's a good point, maybe we could just amend it to leading a throng with a focus on how to delegate, that way we are sort of making sure that if we get a really good roll he can learn even more about how to command a throng? It's a bit broader and more open-ended which is good if we get really good rolls but it still addresses the main issue he was having.
 
While I prefer the Tombs, because it's a much more dignified and grand place to be laid to rest (individual stone graves, monuments, naming and deeds, protection from grave robbers and Necromancers, close proximity to those within the Karak) not to mention the honour of being interred there as non-Dawi, I think traditions should be respected. Dawi know that better than anyone else. Still, the Captain should be made aware of these benefits and if he insists on a Barrow, then by all means.

I mean...

That's rather patronizing to the eotheod?

Don't you think? Our tombs are for us, their mounds are for them. You don't think they don't view their mounds as grand and dignified places? Do you not think they would prefer to be buried with their kids or their ancestors?? For the kings to lie in the vale next to the mounds of their forefathers?

And close to the karak? The eotheod aren't going to live here. This is a temporary arrangement at best. Even now they are probably telling tales of the day that they ride forth to reclaim their own land.

They aren't going to stay here. They have their own home and they probably want to reclaim it as quickly as possible.
 
Last edited:
Well not exactly the most promising thing to wake up to.

Again, maritime power, millennia of sailing. There is a chance that we can get sulphur from a trade with Mithlond.

And if not we can at least maybe get the food and such for more regular feasts.
 
I mean...

That's rather patronizing to the eotheod?

Don't you think? Our tombs are for us, their mounds are for them. You don't think they don't view their mounds as grand and dignified places? Do you not think they would prefer to be buried with their kids or their ancestors?? For the kings to lie in the vale next to the mounds of their forefathers?

And close to the karak? The eotheod aren't going to live here. This is a temporary arrangement at best. Even now they are probably telling tales of the day that they ride forth to reclaim their own land.

They aren't going to stay here. They have their own home and they probably want to reclaim it as quickly as possible.

While I agree about the barrows being important to the eotheod and should not be disrespected.

I don't think every single one will leave. With a huge fortified Eotheod style housing area and giant decorated stables, I would not be surprised if they leave an embassy with a garrison along with a few families.
 
While I agree about the barrows being important to the eotheod and should not be disrespected.

I don't think every single one will leave. With a huge fortified Eotheod style housing area and giant decorated stables, I would not be surprised if they leave an embassy with a garrison along with a few families.
I wouldn't be surprised if more than a few simply volunteer to remain or refuse outright to leave, depending on how long they're there and how much time is allowed for them to put down roots.

In a safe and comfortable environment with access to food, people can often find a stable equilibrium incredibly quickly. I wouldn't be shocked if more than a few of the Eotheod start thinking of their new housing as a home before a year is passed.
 
Last edited:
That's rather patronizing to the eotheod?

Don't you think?
Absolutely and that is the proper Dawi mindset.

Our traditions, weapons, way of living, etc. are the best in the world and if we invite Umgi to share in them, we are doing them a great honour as a token of respect. At the same time we also respect the ways and traditions of others, fully aware of their significance to their people and if they deem them paramount, we can only nod with understanding and let them do it.
 
The only food that is necessary for more feast is meat, I do not get why people are so interested in other typre of plants, we have more than enough variety and stores for now and the pop growt unless is something explosive.
 
So your saying we need more goats. Many many more. All along the road.

I would like to add some more variety to livestock. Goats and Sheep are the best/most effcient farm animals. Fiber, Meat, and Milk. Can live in shitty places. Can eat more things.

But rabbits give furs (We can get super nice ones and with Dawi artisanship have something very valuable and worth selling) and hilarious amounts of meat (8 times the meat per pound of food and gallon of water than a cow) on a ridiculously tiny footprint and they're easy to feed and water. So I'd like to propose rabbit farming as an collaborative effort between the farmers, Eotheod, and the rangers as an option in turn 20. Or something that @Warkeymon would be okay with an omake granting wholesale?
 
Back
Top