- Location
- Utrecht
Do we know anything about how the Magic of middle earth works?
We as in the players or the Dawi themselves?Do we know anything about how the Magic of middle earth works?
Do we know anything about how the Magic of middle earth works?
As players.
As players.
Runes shouldn't work in Middle earth, whether because of the lack of winds of magic.
There's also the not-really-magic of hobbits hiding and elven crafting.
I don't think there's anything stopping the Dawi from using that kind of magic.
Pardon?Would a Banner with 3 runes of Sanctuary while in the blue mountains?
Runes of Sanctuary, one of Gutfroy's runes, to protect the dwarfs from whatever magic is in those mountains.
I meant your wording, I believe a few words were missed.Runes of Sanctuary, one of Gutfroy's runes, to protect the dwarfs from whatever magic is in those mountains.
It might be ghosts, in which case it wouldn't work.
But if it's a curse, or a malicious mountain, it might.
Ah... i missed "help" before while.I meant your wording, I believe a few words were missed.
Anyways, couldn't hurt to try.
In any event they're not going anywhere, so I'll probably be angling for Rune choices to help in the coming war for now.Runes of Sanctuary, one of Gutfroy's runes, to protect the dwarfs from whatever magic is in those mountains.
It might be ghosts, in which case it wouldn't work.
But if it's a curse, or a malicious mountain, it might.
A Talisman affects the wearer and can affect a small number of people nearbyHow far does a Master Rune of Balance on a talisman typically work, in general terms @Warkeymon ?
Cool.A Talisman affects the wearer and can affect a small number of people nearby
Item Rune commissions are given up if they fail. The item simply cannot take runes.Cool.
Is it typical for Gutfroy to give up on a commission entirely if he fails once, or is the nature as exemplified by the high DC and background of the hammer in question what caused it?
I certainly have nothing against it.Also what to people think about contacting the rangers for an alliance against the remnants of Angmar? We do have a grudge against those Wolf riders and I suspect they'd like them killed too.
I certainly have nothing against it.
A part of me honestly wishes the trolls and remnants would come to us. Lot easier to kill them behind stout Dawi walls.
This also ties in nicely with what @KarmaA is saying about strengthening the people of Eotheod and allowing them to flourish in the north. We might want to start talking to young Gisilhari and his people to see if they wish to reclaim Framsburg or if they wish to settle somewhere else, it would still be a good idea to start clearing orcs in the Misty Mountains regardless of where they wish to rebuild though.So assuming we don't get anymore die what should we train the Eotheod as? I'm thinking Stonemasons, Warsmiths and Long riders. I'm assuming they're ok at feeding themselves so training them as warsmith stonemasons and warriors should set them up well to defend themselves against attacks in the future.
Also what to people think about contacting the rangers for an alliance against the remnants of Angmar? We do have a grudge against those Wolf riders and I suspect they'd like them killed too.