Grand Army of the Republic: A Star Wars Plan Quest

So in this timeline, Jango actually getting stuff done for setting up a military supply chain tipped the Sith off to the fact that the Republic actually has a very strong industrial advantage, so they've gotten the Seps to do some pre war mustering and retooling?

I wonder if they'll try to get a proper Central Command running before the war starts as well.
On the other hand, the CIS can't win, for that would destroy Sidious's plan. So they will build up enough to be a serious threat, but Sidious is going to try and keep them from going too strong, or at least hobble them till the power gap is closed to deny the CIS victory. They must be scary enough for the republic to rally behind Palps, but they can't be strong enough to outright win it.
 
So in this timeline, Jango actually getting stuff done for setting up a military supply chain tipped the Sith off to the fact that the Republic actually has a very strong industrial advantage, so they've gotten the Seps to do some pre war mustering and retooling?

I wonder if they'll try to get a proper Central Command running before the war starts as well.

I mean in Legends Canon, Grievous was highly effective in forging the disparate droid armies and secessionist militias into a working military.

Without his oversight, shit would have broken down even worse for the CIS.
 
Yeah, its important to remember that Battle Droids are fucking cheap as fuck to make on a scale of hundreds of droids per clone. Tactical Droids are explicitly better than the average organic officer while being mass produced. The CIS was fucked due to the core's sheer industrial might and population meaning it could easily raise a giant ass army if needed...but it was fucking jobbing like no fucking tomorrow even despite that. The Droid Army could have been considerably more dangerous if it had just simply been trusted to operate on its own. Still lose...but it hurt the republic.

On the other hand, the CIS can't win, for that would destroy Sidious's plan. So they will build up enough to be a serious threat, but Sidious is going to try and keep them from going too strong, or at least hobble them till the power gap is closed to deny the CIS victory. They must be scary enough for the republic to rally behind Palps, but they can't be strong enough to outright win it.
The thing about Sidious's plan is that its actually independent of who actually wins. If the CIS wins, this allows him the option to basically purge "disloyal elements" who "lost" the war, aka the Jedi and opposition members in the Republic while basically creating a Sith Dictatorship while Dooku plays inference in the CIS, so when Sidious has built his core-backed forcd that can crush the CIS, he has an easy job, for example.

This is the real danger of the Sith Plan: The goal is literally cruelty, tyranny, oppression, and exterminate the Jedi. It doesnt care how that happens...just that it does with Sidious as master and Anakin as Apprentice(Dooku is already by this point considered to be merely a pawn for Sidious. He wants Anakin as he feels that Anakin is actually more worthy as apprentice.)
 
Remember, at the start of the war, the CIS had managed to produce 1 battle droid for every living Sentient in the Republic.

It was entirely feasible for them to drown the Republic in overwhelming numbers in the first couple of months of the war while the Republic was still getting their shit together.

The fact that they didn't is entirely down to Sidious ordering them not to.
 
Yeah, its important to remember that Battle Droids are fucking cheap as fuck to make on a scale of hundreds of droids per clone. Tactical Droids are explicitly better than the average organic officer while being mass produced. The CIS was fucked due to the core's sheer industrial might and population meaning it could easily raise a giant ass army if needed...but it was fucking jobbing like no fucking tomorrow even despite that. The Droid Army could have been considerably more dangerous if it had just simply been trusted to operate on its own. Still lose...but it hurt the republic.


The thing about Sidious's plan is that its actually independent of who actually wins. If the CIS wins, this allows him the option to basically purge "disloyal elements" who "lost" the war, aka the Jedi and opposition members in the Republic while basically creating a Sith Dictatorship while Dooku plays inference in the CIS, so when Sidious has built his core-backed forcd that can crush the CIS, he has an easy job, for example.

This is the real danger of the Sith Plan: The goal is literally cruelty, tyranny, oppression, and exterminate the Jedi. It doesnt care how that happens...just that it does with Sidious as master and Anakin as Apprentice(Dooku is already by this point considered to be merely a pawn for Sidious. He wants Anakin as he feels that Anakin is actually more worthy as apprentice.)
Except Dooku happens to be planning to overthrow Palps, and palps probably isn't oblivious to that. Honestly, he probably could still make it work thinking about it, but he probably wouldn't trust Dooku whom palps always considered replacing. He could probably make it work, but it probably would be a bit messier...

Edit:
Remember, at the start of the war, the CIS had managed to produce 1 battle droid for every living Sentient in the Republic.

It was entirely feasible for them to drown the Republic in overwhelming numbers in the first couple of months of the war while the Republic was still getting their shit together.

The fact that they didn't is entirely down to Sidious ordering them not to.
Using methods that the Republic could in theory replicate, which would then come down to if the republic could keep their industry running and/or if the CIS could leverage their resources into enough production to compete with the more developed core.
 
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Except Dooku happens to be planning to overthrow Palps, and palps probably isn't oblivious to that. Honestly, he probably could still make it work thinking about it, but he probably wouldn't trust Dooku whom palps always considered replacing. He could probably make it work, but it probably would be a bit messier...

When did that happen? Cause in canon, Dooku was on Palps' side all the way up until he died.

Literally, he thought Palps was going to declare him his second in command and official successor after the Empire became a thing, complete with a pardon and everything, per the Novelization of ROTS. . .

EDIT:

Also, the Republic had the chance to do that in canon, instead they withdrew all droids from service with their forces.

This was because of fears of potential droid revolt where both sides droids decided to revolt rather than continue to kill their own kind
 
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When did that happen? Cause in canon, Dooku was on Palps' side all the way up until he died.

Literally, he thought Palps was going to declare him his second in command and official successor after the Empire became a thing, complete with a pardon and everything, per the Novelization of ROTS. . .

EDIT:

Also, the Republic had the chance to do that in canon, instead they withdrew all droids from service with their forces.

This was because of fears of potential droid revolt where both sides droids decided to revolt rather than continue to kill their own kind
In the former, yeah I screwed up a bit... :facepalm: :facepalm: :facepalm:

The latter on the other hand. If things were going badly enough against someone that sends droid hordes at people, at minimum they might decide to start replicating the enemies' designs at some point in desperation. Which of course comes down to how the war develops, which is only ever going to develop how Palps intended short of a board flip.
 
In the former, yeah I screwed up a bit... :facepalm: :facepalm: :facepalm:

The latter on the other hand. If things were going badly enough against someone that sends droid hordes at people, at minimum they might decide to start replicating the enemies' designs at some point in desperation. Which of course comes down to how the war develops, which is only ever going to develop how Palps intended short of a board flip.

Like, the Republic had battle droids in service with the Judicial Forces before the war. They specifically withdrew those droids from service so as not to fight a droid on droid war.

The reason given was that regular memory wipes wouldn't be possible in an extended campaign and that left the door open for a massive droid revolt.
 
Like, the Republic had battle droids in service with the Judicial Forces before the war. They specifically withdrew those droids from service so as not to fight a droid on droid war.

The reason given was that regular memory wipes wouldn't be possible in an extended campaign and that left the door open for a massive droid revolt.
I am not saying that they WILL use it. Just they MIGHT...
If things were going badly enough against someone that sends droid hordes at people, at minimum they might decide to start replicating the enemies' designs at some point in desperation. Which of course comes down to how the war develops, which is only ever going to develop how Palps intended short of a board flip.
Thankfully unlikely short of anything resembling canon getting obliterated.
Remember, at the start of the war, the CIS had managed to produce 1 battle droid for every living Sentient in the Republic.

It was entirely feasible for them to drown the Republic in overwhelming numbers in the first couple of months of the war while the Republic was still getting their shit together.

The fact that they didn't is entirely down to Sidious ordering them not to.
Though I may have misinterpreted this... :oops: :oops:
Considering this was referring to the buildup which indeed could have just flat-out overwhelmed the republic up until they take massive losses, or the space fleets find themselves unable to facilitate conquest.
 
I am not saying that they WILL use it. Just they MIGHT...

Thankfully unlikely short of anything resembling canon getting obliterated.

Though I may have misinterpreted this... :oops: :oops:
Considering this was referring to the buildup which indeed could have just flat-out overwhelmed the republic up until they take massive losses, or the space fleets find themselves unable to facilitate conquest.

Yeah. It's also a good time to point out that even with Sidious holding them back and intentionally Sandbagging them, the CIS pretty much dominated the Republic in the first couple of months of the clone wars.

At least in Legends canon, anyway.

Some of the worst Republic Defeats of the war, like Jabiim and Hypori happened in the first 4 months of the war.
 
When did that happen? Cause in canon, Dooku was on Palps' side all the way up until he died.

Literally, he thought Palps was going to declare him his second in command and official successor after the Empire became a thing, complete with a pardon and everything, per the Novelization of ROTS. . .
To give people an idea of just how much Dooku believed this...we get this whole bit about what Dooku thinks the plan is right before the battle on the Invisible Hand, where its also mentioned that Palp and Dooku have actually discussed said plan. Part of that plan explictly included the idea of using Anakin as their chief general to corrupt the Jedi Order into the service of the Sith and their New Order. The reason Dooku tried to eliminate Obi-Wan? He was trying to kill him so he couldnt influence Anakin anymore. Even his lose to Anakin was intended.

Then Palp said the last 4 words he wanted to ever here:"Good Anakin. Kill Him." He knew at that point that everything about the plan was a lie. And that Anakin was his chosen Apprentice. Not Him. Oh yes, Anakin was going to destroy the Jedi as planned...but not as a Pawn. This is why Dooku was so terrified. Then Palp makes sure Dooku cant even hope it was an act by literally telling Anakin to "Do It."
 
Isn't this Legends? The same way the Multi Trillion Clone Armies are?

The quest has only used legends stuff so far.

And no, Multi-trillion clone armies was never a thing in Legends. Lucas put his foot down on that.

In Legends, the Clone Wars was mostly fought between Separatist and Loyalist Militias on dozens of worlds at a time, with intervention from the Droid Armies or GAR only when it was deemed necessary. For every battle we saw, there were a dozen we didn't see.

Hence Clone Wars, plural, because it was a bunch of little conflicts happening all at once and tied together into a bigger picture
 
Q4 24 BBY Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on Jan 3, 2022 at 3:04 PM, finished with 61 posts and 18 votes.
Oshha threw 3 100-faced dice. Reason: Local Shield Generators Total: 161
32 32 67 67 62 62
Oshha threw 5 100-faced dice. Reason: Off-World Expansion Total: 279
34 34 60 60 40 40 97 97 48 48
Oshha threw 1 100-faced dice. Reason: Aurek Democracy Total: 79
79 79
Oshha threw 12 100-faced dice. Reason: Besh Democracy Total: 635
33 33 58 58 20 20 69 69 23 23 97 97 60 60 28 28 98 98 3 3 52 52 94 94
Oshha threw 2 100-faced dice. Reason: Expand Clone Production Total: 162
97 97 65 65
Oshha threw 4 100-faced dice. Reason: Commando Training Total: 119
21 21 21 21 48 48 29 29
Oshha threw 3 100-faced dice. Reason: Clone Trainers Total: 115
16 16 28 28 71 71
Oshha threw 7 100-faced dice. Reason: Slowed Ageing Total: 490
95 95 33 33 66 66 42 42 59 59 98 98 97 97
Oshha threw 1 100-faced dice. Reason: Armour Contracts Total: 37
37 37
Oshha threw 2 100-faced dice. Reason: SPHA-T Contract Total: 102
94 94 8 8
Oshha threw 4 100-faced dice. Reason: Burying Secrets Total: 161
9 9 26 26 36 36 90 90
 
Math Post
Local Shield Generators (Phase 2) = 237/300
Off-World Expansion (Phase 7) = 604/400 204/450
Democracy-class Dreadnought Construction Aurek (Phase 3) = 1,605/1,500 105/1,500
Democracy-class Dreadnought Construction Besh (Phase 3) = 1,298/1,500
Expand Clone Production (Phase 14) = 407/500

Expand Commando Training (Phase 14) = 255/100 155/100 55/100
Clone Trainers (Phase 29) = 216/100 116/100 16/100
Slowed Ageing (Phase 4) = 853/2,000
Expand Armour Contracts (Phase 12) = 114/40 74/40 34/40
Expand SPHA-T Contract (Phase 3) = 209/40 169/40 129/40 89/40 49/40 9/40
Burying Secrets = 313 (DC 184/204/224/244/264)
 
Q4 24 BBY Results

Q4 24 BBY Results

Resources (R): Too Many To Spend
Sith Support (SS): 44
Exposure (E): 22 (-1 per turn)
Free Dice: 3

Current Capabilities
Facilities: Moderate Surpluses (+6)
Production: Major Surpluses (+38)
Logistics: Moderate Surpluses (+5) (+15 per turn)
Trainers: Major Surpluses (+22) (+2 per turn)

Grand Army of the Republic
Clones: 471,490,000 (+47,149) (+8,192 per turn)
-Troopers: 11,450,000 (+1,145)
-Commandos: 830,000 (+83) (+14 per turn)
Blasters: Concordian Crescent Technologies
-Quantity: +176,614 (+16,914 per turn)
-Quality: +3
Armour: Duraplast Medium Mandalorian Armour
-Quantity: +85,664 (+16,252 per turn)
-Quality: +8
Scout Walker: All Terrain Recon Transport (Rothana Heavy Engineering)
-Quantity: +2,352 (+140 per turn)
-Quality: +2
Light Walker: All Terrain Personal Transport (Rothana Heavy Engineering)
-Quantity: +656 (+134 per turn)
-Quality: +3
Light Speeder: Crusader-class Strike Tank (MandalMotors)
-Quantity: +80 (+8 per turn)
-Quality: +7
Medium Speeder: TX-130 Sabre-class Fighter Tank (Rothana Heavy Engineering)
-Quantity: +3,580 (+262 per turn)
-Quality: +4
Medium Speeder: RX-200 Falchion-class Assault Tank (Rothana Heavy Engineering)
-Quantity: +152 (+8 per turn)
-Quality: +4
Medium Speeder: Verdjur-class Combat Transport (MandalMotors)
-Quantity: +80 (+8 per turn)
-Quality: +3
Heavy Speeder: Canderous-class Assault Tank (MandalMotors)
-Quantity: +80 (+8 per turn)
-Quality: +5
Heavy Walker: All Terrain Tactical Enforcer (Rothana Heavy Engineering)
-Quantity: +2,238 (+134 per turn)
-Quality: +4
Heavy Walker: Self-Propelled Heavy Artillery Turbolaser (Rothana Heavy Engineering)
-Quantity: +502 (+262 per turn)
-Quality: +6
Light Starfighter: A-7 Hunter Interceptor (Kuat Drive Yards)
-Quantity: +28
-Quality: -1
Medium Starfighter: Z-95 Headhunter (Incom Corporation)
-Quantity: +54
-Quality: +3
Medium Starfighter: Z-96 Headhunter (Incom Corporation)
-Quantity: +1,232 (+72 per turn)
-Quality: +4
Medium Starfighter: Liberator-class Starfighter (Corellian Engineering Corporation)
-Quantity: +80 (+8 per turn)
-Quality: +5
Heavy Starfighter: Aggressive ReConnaissance-170 Starfighter (Incom Corporation)
-Quantity: +152 (+8 per turn)
-Quality: +6
Medium Interceptor: Fang-class Starfighter (MandalMotors)
-Quantity: +3,918 (+258 per turn)
-Quality: +5
Heavy Interceptor: Aurek-class Starfighter (Rendili StarDrive)
-Quantity: +524 (+32 per turn)
-Quality: +6
Heavy Bomber: NTB-630 Naval Bomber (Incom Corporation)
-Quantity: +344 (+20 per turn)
-Quality: +4
Heavy Bomber: PTB-625 Planetary Bomber (Incom Corporation)
-Quantity: +152 (+8 per turn)
-Quality: +4
Light Gunship: LR-20B Troop Transport (Incom Corporation)
-Quantity: +152 (+8 per turn)
-Quality: +4
Medium Gunship: Low Altitude Assault Transport/infantry Gunship (Rothana Heavy Engineering)
-Quantity: +42,124 (+6,000 per turn)
-Quality: +5
Medium Gunship: Low Altitude Assault Transport/carrier Gunship (Rothana Heavy Engineering)
-Quantity: +1,016 (+232 per turn)
-Quality: +5
Medium Gunship: Kom'rk-class Fighter/Transport (MandalMotors)
-Quantity: +80 (+8 per turn)
-Quality: +4
Heavy Gunship: Defender-class Light Corvette (Rendili StarDrive)
-Quantity: +224 (+16 per turn)
-Quality: +4
Light Escort: CR90 Corvette (Corellian Engineering Corporation)
-Quantity: +170 (+18 per turn)
-Quality: +4
Light Escort: Galaar'kyramud-class Corvette (MandalMotors)
-Quantity: +80 (+8 per turn)
-Quality: +2
Medium Escort: DP20 Frigate (Corellian Engineering Corporation)
-Quantity: +80 (+8 per turn)
-Quality: +6
Medium Escort: Arquitens-class Light Cruiser (Kuat Drive Yards)
-Quantity: +3,228 (+518 per turn)
-Quality: +5
Medium Escort: Thranta-class Corvette (Corellian Engineering Corporation)
-Quantity: +80 (+8 per turn)
-Quality: +4
Heavy Escort: Harbinger-class Cruiser (Kuat Drive Yards)
-Quantity: +362 (+71 per turn)
-Quality: +5
Heavy Escort: Hammerhead-class Cruiser (Rendili StarDrive)
-Quantity: +254 (+19 per turn)
-Quality: +6
Light Capital: Acclamator-class Assault Ship (Kuat Drive Yards)
-Quantity: +2,192 (+262 per turn)
-Quality: +3
Light Capital: Dreadnought-class Heavy Cruiser (Rendili StarDrive)
-Quantity: +224 (+16 per turn)
-Quality: +4
Light Capital: CC-2100 Interdictor Cruiser (Corellian Engineering Corporation)
-Quantity: +80 (+8 per turn)
-Quality: +7
Medium Capital: Warrior-class Star Destroyer (Kuat Drive Yards)
-Quantity: +1,930 (+126 per turn)
-Quality: +7
Medium Capital: Venator-class Star Destroyer (Kuat Drive Yards)
-Quantity: +284 (+70 per turn)
-Quality: +5
Medium Capital: Valour-class Cruiser (Rendili StarDrive)
-Quantity: +254 (+22 per turn)
-Quality: +7
Medium Capital: Centurion-class Battlecruiser (Rendili StarDrive)
-Quantity: +224 (+16 per turn)
-Quality: +7
Heavy Capital: Republic-class Star Destroyer (Rendili StarDrive)
-Quantity: +224 (+16 per turn)
-Quality: +9
Medium Superheavy Capital: Democracy-class Dreadnought (Rendili StarDrive)
-Quantity: +5
-Quality: +6

Plan Goals (Q1 25 BBY to Q4 23 BBY)
Construct 3 Dreadnoughts. (+15 SS)
Complete Cloning Operations (Phase 12) by Q4 25 BBY (+5 SS)
Complete Cloning Operations (Phase 13) by Q4 24 BBY (+5 SS)

Complete Cloning Operations (Phase 14) by Q4 23 BBY (+5 SS)

[-] Local Shield Generators (Phase 2)
As you continue to build up Kamino, you may want to look into protecting your investments. Shield generators would be expensive, but setting up one in each major city would be a good way to minimise any damage done by an attack, be it a raid or a full-scale invasion.
(237/300, 50 Resources per Die) (-- Facilities)

It has been over a year since the shield generator protecting Tipoca City was finally installed. It is no small boon to the defenders of Kamino, but it is limited as it only protects the capital and no other part of Kamino.

To rectify this, you have ordered the construction of a shield generator in Tidema City in the southern regions of Kamino. Significant progress is made in the final months of the year and by the end of it, the various parts have been acquired and the shield generator itself has been constructed. As the new year begins, only the power sources required to power the shield generator need to be set up before it is ready for you.

[-] Off-World Expansion (Phase 7)
While Kamino has proven sufficient so far, you are rapidly approaching the limits of the watery world's ability to support a project of this size. As you have no intention of slowing down, you will need to expand your operations to other planets though this will make secrecy harder to maintain.
(604/400, 25 Resources per Die, +1 E per Die) (204/450) (+++++ Facilities)

After the expansions to clone production leaving you extremely short on space last quarter, you continue the off-world expansion to make more room for your operations. To the relief of yourself and many others, the efforts are successful and as the year comes to a close, your operations aren't as cramped as they have spent the last couple of months.

[-] Democracy-class Dreadnought Construction Aurek (Phase 3)
Having constructed extensive orbital shipyards over Kamino and having acquired dreadnought designs from Rendili StarDrive, it is finally time to begin Dreadnought production.
(1,605/1,500, 50 Resources per Die) (105/1,500) (-100 Production whilst project is underway) (+1 Medium Superheavy Capital)
[-] Democracy-class Dreadnought Construction Besh (Phase 3)
Having constructed extensive orbital shipyards over Kamino and having acquired dreadnought designs from Rendili StarDrive, it is finally time to begin dreadnought production. With vast amounts of unused shipyards at Kamino, it is possible to construct two dreadnoughts at once.
(1,298/1,500, 50 Resources per Die) (-100 Production whilst project is underway) (+1 Medium Superheavy Capital)

With a small influx of budget, the fifth Democracy-class Dreadnought is finished and ready for you while parts for another one are ordered now that the yards pace is free. Meanwhile substantial funding goes towards the sixth Democracy-class Dreadnought and while it is finished by the end of the year, major strides have been made and it shouldn't take more than a few months of regular funding for it to be completed.

[-] Expand Clone Production (Phase 14)
You have completed the initial batch of clones, but the army is still going to need plenty more soldiers. Now you need to work on expanding the current cloning operations to allow for more clones to be produced at once.
(407/500, 15 Resources per Die) (-64 Facilities, -64 Logistics, -32 Trainers, +4,096 Clones)

Under your orders, the longnecks make several strides towards the expansion of clone production. While it isn't quite completed yet, it shouldn't take much more time or funding before it is ready.

Which is why Darth Sidious has helpfully contributed to the project with his own resources, ensuring that it will complete halfway into next year at the latest.

Gain +50 Progress on Expand Clone Production each turn until Phase 14 completes.

[-] Expand Commando Training (Phase 14)
With the completion of the commando courses, you will have a small batch of clone commandos once the trainees are old enough. They are a marginal amount compared to the rest of the army however and further expansions are required to increase the number of clone commandos that will be trained. Fortunately, Kal Skirita's new methods should make the training process quicker and more efficient.
(255/100, 25 Resources per Die) (155/100) (55/100) (+ Commandos per turn, -Trainers)

Two new series of commando training courses are set up. By now, enough of the clone commandos have undergone clone teacher training and are able to teach new generations of clone commandos. They aren't as good as their non-clone counterparts, but you don't have enough non-clone trainers to go about and they do grasp some things better as the result of having undergone such training themselves.

[-] Clone Trainers (Phase 29)
As the clone cadets begin to come of age and finish their training, it is possible to start them to work assisting your Mandalorian trainers. While it would take some time to give them the proper instruction on how to train others, it could be done and help supplement your reserves of available teachers and trainers. After some serious failures and inefficiencies with the previous method, you have gone from training an entire batch of clones at once to training the adult clones with the most attitude for the task.
(216/100, 15 Resources per Die) (116/100) (16/100) (++ Trainers)

To meet up with your expected need for trainers when the next clone production expansion takes place, you continue to train more adult clones as trainers for the younger generations.

[-] Slowed Ageing (Phase 4)
As room for more genetic enhancements run out, Doctor Desnos wishes to return to helping improve the lifespans of the clone troopers.
(853/2,000, 30 Resources per Die)

Not content to let the clones merely live for a couple of centuries, Doctor Desnos has gotten to work on enhancing their lifespan even further. Making steady progress in the final month of the year, Doctor Desnos is confident in her ability to add another decade or two onto the lifespan of the clones.

[-] Expand Armour Contracts (Phase 12)
While you have contracted various armoursmiths to purchase large quantities of Mandalorian armour for your clones to use, the current order can be increased even further. It will cost more credits, but you need those extra sets of armour and it isn't like you are spending your own money.
(114/40, 5 Resources per Die, +1 E per Die) (74/40) (34/40) (-51,200 Resources per turn) (+4,096 Armour per turn)

While you have more than enough suits of armour stockpiled, the number of new clones being produced every quarter has finally outstripped the number of personal armour being produced for your needs. To fix this, you have sent out new armour contracts for the first time in years. New and old suppliers both jump at this chance to make more credits, which is a good thing because you need a lot of suits of armour.

Though you have probably ordered far more than you will actually need.

[-] Expand SPHA-T Contract (Phase 3)
You have contracted Rothana Heavy Engineering to produce Self-Propelled Heavy Artillery Turbolasers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your SPHA-T contract.
(209/40, 5 Resources per Die) (169/40) (129/40) (89/40) (49/40) (9/40) (-80 Resources per turn) (++++ Heavy Walkers per turn)

After receiving word of your desire for more SPHA-Ts via Sith proxies, Rothana Heavy Engineering is more than happy to supply you with more of the mobile artillery tanks.

[-] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before people come poking out. Of particular note, the Jedi Order has been actively investigating what they can of your operations.
(313) (DC 184/204/224/244/264) (-1E/-2E/-3E/-4E/-5E)

As a pleasant surprise, the Sith agents are actually competent for a change. While they aren't able to convince the Jetiise that the Separatists are the ones they need to investigate, they are able to convince the Separatist movement that the Jetiise and by extension the Republic are attempting to spy on them via the pretext of investigating the mysterious military hardware purchases.

While the Jedi investigators are able to avoid anything too bad befalling them, their efforts this quarter are hobbled from trying to avoid both the Separatist agents and the proxies acting on the behalf of the Sith.

***​

And it is the end of the second to last year of the quest. Sidious is being helpful and for once the Sith agents are actually able to stymie the Jedi investigation for once. Also be ready because one way or another, things are coming to a head in the next year.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
is Sidious actually trying to be helpful with the project? because he is not being helpful. we dont want that phase done that quick.

we wont have the logistics or facilities to support that expansion.
 
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