[X] Plan Unlimited Dice Works

Works for me, I would like to get Mk Ultra Plus Files, but i can live without this Mystery Box and who knows we might get it łatwe anyway.
 
I would vote for the unlimited vice plan buuuuut MK Ultra Plus. I think the potential research projects would be very useful.

[x] Plan Reach Does Not Exceed Grasp (not really any more)
 
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[X] Plan Unlimited Dice Works

Works for me, I would like to get Mk Ultra Plus Files, but i can live without this Mystery Box and who knows we might get it łatwe anyway.
I would vote for the unlimited vice plan buuuuut MK Ultra Plus

[x] Plan Reach Does Not Exceed Grasp (not really any more)

Now, I am open to getting them, but I'll need a good argument for agreeing to look into weaponising the lycain in exchange for access to the highly unethical and immoral projects that are MK Ultra.

Also some news from the Discord on getting low CS.
OwoBot — Today at 21:44
if your sec council opinions are high, having less CS is less bad
Oshha — Today at 21:45
So getting 17/18 Votes and supporting two new members will help off-set our low CS?
OwoBot — Today at 21:46
yes
It isn't so bad if we have high Council Opinion and getting 17/18 votes alongside supporting the ascension of Italy and South Korea will help offset our low CS.
 
Now, I am open to getting them, but I'll need a good argument for agreeing to look into weaponising the lycain in exchange for access to the highly unethical and immoral projects that are MK Ultra.

We can probably pressure the USA and DARPA enough to let the actual materials be exclusive to the UNDC except for the no doubt hilariously classified science reports Council nations get for little CS, if any.
 
The main argument I'll be making is that we've got werewolves, vampires, demons and giant sea monsters crawling out of the woodwork while nature spirits turn people into trees. Oh yeah, and there's terrorists already weaponizing Lycain. So, expanding our tool arsenal might be helpful.
 
Now, I am open to getting them, but I'll need a good argument for agreeing to look into weaponising the lycain in exchange for access to the highly unethical and immoral projects that are MK Ultra.

Well weaponising lycain might give us some way to control them and that could help people that GLA infected (also having our own werewolf soldiers would be cool).

Also we will probably learn even more about lycain, so we might get better options to counter them.
 
Because I find Project MKUltra to be utterly horrific and in the same vein as the experimentation done by Nazi Germany and Imperial Japan in WWII.
Oh ehhhh, seems like I stepped into a oopsie. I mean this is not MK Ultra, but MK Ultra +, which is my own less horrible sister project to that one and revealing any more details would be spoilers.
 
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No because this ship is not meant to drop of amphibious vehicles to drive ashore. Pure heli power. Why? Because its cool. 😎
So something like Japan's Hyuga and Izumo class 'Helicopter Destroyers' rather than an actual carrier...

With also their ability to be modified to use STOVL aircraft with some relatively simple modifications.

Also yeah, absolutely not wanting to let China co-develop those with us. Because that sounds like giving them the experience needed to create effective large amphibious assault ships and I REALLY don't want to escalate the whole Taiwan situation like that.
 
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[X] Plan Unlimited Dice Works

@Oshha I rather like the plan but a couple of formatting issues.
First the options in Interdepartmental Promises lack the - sign so they count as separate options for the tally.
Secondly in the promises for votes you could add bolded headers where a section of promises for a certain group starts as that block of options is hard to read.
And third issue is that while the tally used here lacks trimming spaces when counting votes and almost reads identical votes as separate ones it has a tendency to remove identical sub-options in votes that are on the same level. For example Research the Antarctic Anomaly will show up only once in the tally.

Also with going big is there any reason for not taking the options to "Complete all current Ground Forces deployment projects up to and including the Military Expansion stage"? If you plan to build some factories for other goals and spending large amounts on deployment actions with the larger budget then it might be a good idea to get at least the ground forces to that level. Since 2 groups want it (South America and Middle East) then it could be +2 CS. I think with our larger budget and some factories to lower the required progress we could manage it in 4 years.
I doubt we could manage Peacekeeping forces with our need for a navy expansion but ground forces to Stage 3 (replacement, security, military expansion after voting to move security up) seems reasonable. Especially that some will auto complete with just the contracted factories or will be close.
 
So something like Japan's Hyuga and Izumo class 'Helicopter Destroyers' rather than an actual carrier...

With also their ability to be modified to use STOVL aircraft with some relatively simple modifications.

Also yeah, absolutely not wanting to let China co-develop those with us. Because that sounds like giving them the experience needed to create effective large amphibious assault ships and I REALLY don't want to escalate the whole Taiwan situation like that.

The Security Council in quest is substantially different from the SC IRL, and the UNDC has teeth to an extent no UN peacekeeper task force has ever had.

We'll find out how to deal with SC members behaving badly eventually.

[X] Plan Unlimited Dice Works

@Oshha I rather like the plan but a couple of formatting issues.
First the options in Interdepartmental Promises lack the - sign so they count as separate options for the tally.
Secondly in the promises for votes you could add bolded headers where a section of promises for a certain group starts as that block of options is hard to read.
And third issue is that while the tally used here lacks trimming spaces when counting votes and almost reads identical votes as separate ones it has a tendency to remove identical sub-options in votes that are on the same level. For example Research the Antarctic Anomaly will show up only once in the tally.

Also with going big is there any reason for not taking the options to "Complete all current Ground Forces deployment projects up to and including the Military Expansion stage"? If you plan to build some factories for other goals and spending large amounts on deployment actions with the larger budget then it might be a good idea to get at least the ground forces to that level. Since 2 groups want it (South America and Middle East) then it could be +2 CS. I think with our larger budget and some factories to lower the required progress we could manage it in 4 years.
I doubt we could manage Peacekeeping forces with our need for a navy expansion but ground forces to Stage 3 (replacement, security, military expansion after voting to move security up) seems reasonable. Especially that some will auto complete with just the contracted factories or will be close.

Doing that is something like 8 or 9 separate projects with a combined total Progress of several thousand. Far from impossible, mind, but not exactly trivial either.
 
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Also with going big is there any reason for not taking the options to "Complete all current Ground Forces deployment projects up to and including the Military Expansion stage"? If you plan to build some factories for other goals and spending large amounts on deployment actions with the larger budget then it might be a good idea to get at least the ground forces to that level. Since 2 groups want it (South America and Middle East) then it could be +2 CS. I think with our larger budget and some factories to lower the required progress we could manage it in 4 years.
Honestly, I just saw up to and including Peacekeepers and went 'nope' at the idea of committing to military deployment. Since two of them are just up to and including Military Expansion, I believe that is more doable, but I'll need to run some math before I decide whether or not to add it to the plan.
@Oshha I rather like the plan but a couple of formatting issues.
First the options in Interdepartmental Promises lack the - sign so they count as separate options for the tally.
Secondly in the promises for votes you could add bolded headers where a section of promises for a certain group starts as that block of options is hard to read.
And third issue is that while the tally used here lacks trimming spaces when counting votes and almost reads identical votes as separate ones it has a tendency to remove identical sub-options in votes that are on the same level. For example Research the Antarctic Anomaly will show up only once in the tally.
Fixed.
I'll add it in a bit.
That is how Bot has formatted the vote rather than anything I can do something about.
 
Honestly, I just saw up to and including Peacekeepers and went 'nope' at the idea of committing to military deployment. Since two of them are just up to and including Military Expansion, I believe that is more doable, but I'll need to run some math before I decide whether or not to add it to the plan.

Fixed.
I'll add it in a bit.
That is how Bot has formatted the vote rather than anything I can do something about.

It's only 10k Progress, what's the issue? :D
 
@BOTcommander With an increased budget will there be an action to renegotiate some of our Ground Forces contracts for more factories? We mostly negotiated for a single factory due to budget constrains last plan but with an option to increase the progress speed we might not need to sacrifice our ground force expansion as much.
And will we get an option to negotiate for suppliers for projects that were added before the new mechanic?
Doing that is something like 8 or 9 separate projects with a combined total Progress of several thousand. Far from impossible, mind, but not exactly trivial either.
I'm talking about adding completing the military expansion stage. Which up to now was was Stage 2 but the Security forces were moved ahead of it. While it might be a couple thousand you are also forgetting that most of those projects have auto progress from contracts and with 16 turns that will be 16*n where n is the contracted per turn progress. So for the Osprey for example it will be 16*13=208 when we need only 163 more progress to get military expansion levels.
The only dice intensive projects would be those where we don't have contracted suppliers. And there we can use factory construction for other goals to cut the required progress.
So while we need a couple thousand progress we will also be getting a couple thousand progress from suppliers.
That is how Bot has formatted the vote rather than anything I can do something about.
I know. It is just an irritating function of the tally system. I found out about it when I tried adding identical sub options to two elements in a plan and suddenly noticed that only the first instance showed up in a tally.
A plan like this:
-[] A
--[] A1
-[] B
--[] A1

Shows as:
-[] A
--[] A1
-[] B
 
The Security Council in quest is substantially different from the SC IRL, and the UNDC has teeth to an extent no UN peacekeeper task force has ever had.

We'll find out how to deal with SC members behaving badly eventually.
Yes this is all true... But do you really want to tempt China like that, when we don't know just how destabilising the supernatural situation is going to get? Because I can absolutely see it happening that we see a split in the world or something like that occurring right as we reach a critical point. And then, just as we're about to do a major campaign to solve that split, China ends up invading Taiwan for one or more reasons which might be perfectly legitimate such as Taiwan falling under the control of a supernatural faction.

With them then refusing to leave it or allow us and other nation's troops in as peacekeepers because 'it's entirely an internal matter' as the supernaturals have already been removed and Taiwan after is one of 'their' prefectures, not an independent coutnry. Which will cause a massive geopolitical explosion.

It's basically the equivalent of taking the powderkeg that is currently there, and removing the lid whilst sticking in a fuse cord which is just curled up on the floor near it. Sure, the powderkey was already there, but now you have made it much easier for a stray spark to trigger it and there's a long line of fuse cord just lying there that's stuck into the keg. Waiting for someone else to walk up, grab the cord and walk off. With or without us knowing who took it or where it's going.
 
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