Grand Army of the Republic: A Star Wars Plan Quest

Administration is an attempt to get more transport hulls for the clones for no Exposure cost. While all the other classes are better in a fight we don't have the space to transport large forces. And we have extremely large forces.

I would like to recommend investing in additional gunships for much the same reasons.
 
[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

Reliable in my mind means reliable in both performance and production. Rend is going to be using a lot of standardized, line production parts that we will be able to get a hold of comparatively easily both now (when we need this to be covert) and during the war itself (when our supply lines will spend most of their time on fire). During a war of attrition we need to be able to trust a ship the same way a guerilla fighter can trust an AK-47 that has been left in the grime for five years.

Getting one more dreadnought running again after its been half gutted, and doing it several weeks away from a major hyperlane, is what we need here.
 
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[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)

[X] Plan: Dreadnought Preparation
Infrastructure 8/8 Dice + 3 Free Dice, +20
-[X] Expand into Tipoca City (Phase 7) 8 Dice 120R 40.73%
-[X] Local Shield Generators (Phase 1) 3 Dice 150R 74.82%
Industry 10/10 Dice +30
-[X] Develop Kaminoan Shipyards (Phase 11) 10 Dice 300R 98.37%
Cloning 1/7 Dice +25
-[X] Expand Clone Production (Phase 12) 1 Dice 15R 1%
Training 7/7 +30
-[X] Expand Commando Training (Phase 4) 5 Dice 125R 67.42%
-[X] Clone Trainers (Phase 5) 2 Dice 30R 0.21%
Research 7/7 +20
-[X] Force Resistance 3 Dice 105R 30.41%
-[X] Force Sight 4 Dice 200R 0%
Administration 7/7 Dice +38
-[X] Expand Acclamator-class Assault Ship Contract (Phase 1) 4 Dice 20R 46.34% for Phase 9
-[X] Burying Secrets 3 Dice 96.91% for -5 Exposure
 
To the plan makers, i give my sincerest condolences and best wishes since this is gonna be a monumental amount of dice hell if the dreadnoughts cost a thousand each.

Im reminded of the Dreadnought trailer and the Infinity ramming scene. God knows what skywalker will do if he gets his hands on one of these.

Wonder how geonosis would go?

[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)
[X] Plan: Dreadnought Preparation

Does picking kuat mean better exposure avoidance?
 
The vote is still open.
Adhoc vote count started by Oshha on Oct 17, 2021 at 12:24 PM, finished with 57 posts and 38 votes.
 
You don't get to muck up the genetic code of your clones after you choose to give them extensive genetic modifications that are tailored to their genetic code.

I don't understand. We need to do something about those two issues.

By genetic scrambling, I mean that, as a capstone research, we create one last retro-viral modification. It will be tailored to the fully modified clone genome and once deployed, neither we, nor anybody else, will be able to create wide scale changes in the clones (thus preventing the bio weapon issue).

This modification will target the pieces of code we don't need for their primary purpose (i.e. winning wars and surviving) - for example cosmetic features (pimple density during puberty, hair colour, hair structure, toe nail length, etc.).

We also need to fix the inbreeding issue. It is beyond cruel and irresponsible after we made them live a century and half of them women.

In character, both Jango, who sees them as vode and a means to a Mandalorian revival, and Doctor Tanasi, the geneticist lady, who sees them as people, will be on top of this.
 
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[X] Rendili StarDrive Design. (Defensive-oriented, Reliable)
[X] Plan: Dreadnought Preparation
 
I would like to recommend investing in additional gunships for much the same reasons.
How does getting gunships that lack hyperdrives fix the problem of moving large armies between planets? Because the LAAT which doesn't generate exposure lacks one.
The Acclamators are needed because no other better option to transport soldiers and equipment in mass was available. And we need one for every 16000 clone troopers we want to transport. I am hoping that the Acclamator uses the math of 1 acclamator unit needs 1 unit of clones (10 000) to crew so at a crew of 700 a single clone unit provides crew for about 14 ships. So a single Acclamator Unit can transport 14*16000=224000 clones so about 24 units of clones including crew.
So for a fully mobile army we will need 1 Acclamator unit for every 24 units of clones. We have 8541 unit of clones so we need 356 Acclamators. We have 96 and the ratio of clones to transports will be getting worse as we expand clone production.

@Oshha How many units of troopers with equipment can a single unit of Acclamators support? As my guesstimates are just from an earlier discussion about unit sizes.
 
How does getting gunships that lack hyperdrives fix the problem of moving large armies between planets? Because the LAAT which doesn't generate exposure lacks one.
The Acclamators are needed because no other better option to transport soldiers and equipment in mass was available. And we need one for every 16000 clone troopers we want to transport. I am hoping that the Acclamator uses the math of 1 acclamator unit needs 1 unit of clones (10 000) to crew so at a crew of 700 a single clone unit provides crew for about 14 ships. So a single Acclamator Unit can transport 14*16000=224000 clones so about 24 units of clones including crew.
So for a fully mobile army we will need 1 Acclamator unit for every 24 units of clones. We have 8541 unit of clones so we need 356 Acclamators. We have 96 and the ratio of clones to transports will be getting worse as we expand clone production.

@Oshha How many units of troopers with equipment can a single unit of Acclamators support? As my guesstimates are just from an earlier discussion about unit sizes.
Gunships can offload the troopers and Armor needed to fulfill a mainline push while the Acclamator lands in a zone thats is captured and safe for them to do mass offloading of the rest of the forces, the issue with Acclamator heavy forces is they have very little in PD and the Shields while good against Frigates and Corvettes, are not good against actual Heavy Weaponry meant for Anti-Ship, ergo that scene where a Acclamator was shot down by a Heavy AA Droid.

They fly too slow and low they get shot out of the sky.

Another key issue is while an Acclamator can hold a lot of forces, it is also a major loss sink if it gets blown up, as you lose all the troops, the crew, the ship, and the vehicles itself, they are not Invasion Craft until major enemy forces are down, and can't destroy them which means they stay in the rear with the Interdictors as everything else mops up the enemy forces.
 
Gunships can offload the troopers and Armor needed to fulfill a mainline push while the Acclamator lands in a zone thats is captured and safe for them to do mass offloading of the rest of the forces, the issue with Acclamator heavy forces is they have very little in PD and the Shields while good against Frigates and Corvettes, are not good against actual Heavy Weaponry meant for Anti-Ship, ergo that scene where a Acclamator was shot down by a Heavy AA Droid.

They fly too slow and low they get shot out of the sky.
I am not talking about never doing gunships. I am just pointing out that we need ships to move forces between systems and to act as mobile bases.
Basically have enough Acclamators to move troops between star systems and to act as mobile bases. And have enough gunships onboard to move forces from orbit to the battlefield.
Our other ships just lack the passenger and cargo capacity to move a significant part of our land forces between star systems.
Another key issue is while an Acclamator can hold a lot of forces, it is also a major loss sink if it gets blown up, as you lose all the troops, the crew, the ship, and the vehicles itself, they are not Invasion Craft until major enemy forces are down, and can't destroy them which means they stay in the rear with the Interdictors as everything else mops up the enemy forces.
As Oshha mentioned with blasters. If we have a deficit for our needs then our clones will need to be armed with scavenged and random weapons.
By that logic if we lack armed transport ships then our forces will be transported in seized civilian freighters. Which will make them a lot more vulnerable to destruction.
Another function of the Acclamator is that it can be used for logistics instead of freighters if we have a surplus. And in that role it won't need dedicated escorts as an Acclamator squadron can deal with most commerce raiders.

Would I prefer to have Republic class star destroyers to transport armies (since each one can carry a small army)? Of course. But we need to reduce exposure while also having ships to move our forces just in case the war breaks out early. The Acclamator is a decent solution for that.

I want to get exposure under 10 points before taking any exposure generating actions again. After that I am all for putting 4 dice into the Republic class star destroyers to make them the main ship class of our fleet.
 
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