Grand Army of the Republic: A Star Wars Plan Quest

[X] Plan: Hammerhead

While I like the dreadnought, I also cant help but view it as a pride project to no one else but us. It doesn't fix our anti-fighter shortage. Its another capital ship sitting in orbit, and Im doubtful if production on it unlocks any ways to fix our shortages.

The ship itself is wonderful dont get me wrong, but I want every piece of support we can get to bleed these Sith dry. Every promise we can accomplish now, is another gimme we can tap on for screwing over the sith. Last thing I want is palps and dooku getting funny ideas like expanding our dreadnought production to unspeakable levels again.
 
There is one thing I noticed for several updates.



I think the number is off. Is it supposed to be 08/30 or did we get two upgrades we didn't count?
It is not. You haven't completed the projects that unlock further phases of that project and until then, you cannot progress further on that project.
 
The vote is still open.
Adhoc vote count started by Oshha on Oct 5, 2021 at 9:07 AM, finished with 24 posts and 7 votes.

  • [X]Plan: Cloning and Shipyards to Kriff the Sith
    -[X] Expand into Tidema City (Phase 3) 7D 105 R
    -[X] Develop Kaminoan Shipyards (Phase 9) 12D (3FD used) 360R
    -[X] Expand Clone Production (Phase 11) 5D 150R
    -[X] Clone Trainers (Phase 3) 5D 75R
    -[X] Construct Training Facilities (Final Phase) 2D 30R
    -[X] Mental Enhancements (Phase 5) 4D 80R
    -[X] Endurance Enhancements (Phase 5) 2D 40R
    -[X] Force Resistance 1D 35R
    -[X] Contact Corellian Engineering Corporation: 2D
    -[X] Contact MandalMotors: 2D
    -[X] Burying Secrets: 3D
    [X] Plan: Hammerhead
    -[X] Expand into Tidema City (Phase 3) 10D
    -[X] Develop Kaminoan Shipyards (Phase 9): 8d
    -[X] Local Hammerhead-class Cruiser Production (Phase 1): 1d
    -[X] Expand Clone Production (Phase 11) 5D
    -[X] Clone Trainers (Phase 3) 7D
    -[X] Thermal Vision 7D
    -[X] Contact MandalMotors: 2D
    -[X] Contact Corellian Engineering Corporation: 2D
    -[X] Burying Secrets: 3D
 
[X] Plan: Hammerhead

i like thermal vision,it would turn our clones into perfect night operatives
 
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[X]Plan: Cloning and Shipyards to Kriff the Sith

i like thermal vision,it would turn our clones into perfect night operatives


That plan doesn't not commit a single die into Thermal vision though and likely delays it for up to four turns since Force Resistance is very likely going to be priortized above Thermal vision till its done.
 
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yeah,im just commenting

force resistance is better for dealing with palpatine,maul and other dark force users

but long term i hope we do thermal vision

If you observe longer term thread behavior, it's likely Thermal Vision will become the new Anti aging. I like to be proven wrong but I am very doubtful here. Once it starts sinking resources into one tree at the exclusion of others it won't change course for many turns.

I also get the feeling that voters are ignoring the QM warning that things do have to be produced and will hold of on production of anything at all if Dreadnought designs have to be done first.
 
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The crazy part to me is the Kaminons aren't ideologically committed to the Republic. This is all a contract to them. They're willing to grow and house one of the largest fighting forces in recent galactic history as long as the credits are good. They're cool with that.
That's the main Reason Palps choose them to create the Clone Army, I think. The Kamioans get the Job done with cold, calm professionalism. They do their Work as long as they are paid and they'll do it well, unswayed by ethics, ideology or anything like that. Business is business, nothing else.
 
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I feel like doing another Numbers post regarding the issue about our Facilities. How many known Facilities do we have left to spare, and what might our projected needs look like?

Spoiler: 48 Facilities, which will be consumed by Training Facilities Final Phase and Clone Production Phase 12 to the very last

Tipoca City
Phase 6- 16 Facilities
Phase 7 -???

Timira City
Phase 4- 8 Facilities
Phase 5 - 4 Facilities
Final Phase - ???

Tidema City
Phase 3 - 8 Facilities
(Eaten by Clone Expansions Phase 11)
Phase 4- 8 Facilities
Phase 5 - 4 Facilities
Final Phase - ???

Tibara City
Phase 5 - 4 Facilities
Final Phase - ???

Titala City
Phase 5 - 4 Facilities
Final Phase - ???


Total Known Facilities Available

16 + 12 + 12 + 4 +4 = 48 Facilities

What does this mean?

Well, the Final Phase of Training Facilities cost 16 Facilities. We do not know what Clone Production Phase 12 does, but Phase 11 cost 32 Facilities.

If these assumptions hold out, this means that every Facility we currently know we have available is only enough for Clone Production Phase 12 and Training Facilities Final Phase. There is absolutely no spare facilities available for anything else - this includes all defences.

There may still be Facilities locked behind tiers we can't see. Perhaps we might start to be able to sink Facilities into orbit over Kamino at high enough levels of Shipyards. But keep in mind, because of our limited infrastructure die, it might be quite a while before we see what else is unlocked at higher phases. Suffice to say, if 64 Facilities are needed for Phase 12 Clone Production... well, we are to put it bluntly, in deep trouble.

I think the big conclusion here is that we really need an Infrastructure Advisor because Facilities is our biggest limiting factor going into the Next Plan.
 
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With the sheer number of drydocks going unused, Relli Vuth begins to pester you to put at least some of them to work, preferably on some Hammerhead-class Cruisers. Meanwhile Frovar Shen quietly warns you that if you want to build a dreadnought or even just a battlecruiser in secret at Kamino, you will need all of this shipyard space and then some.
Sounds like Reli Vuth is getting antsy about all of those shipyards doing absolutely nothing...
 
Sounds like Reli Vuth is getting antsy about all of those shipyards doing absolutely nothing...

The leading plan basically ignores Vuth and YOLOs into Shipyard Phase 10 in hopes the Dreadnaught program would shut him up and keep him busy.

🤷‍♂️. If the thread wants to interpret QM narrative hints this way, they could feel free to.
 
I noticed we have a new subset set of clones call troopers I assume that's to represent the Clones that are fully grown and ready for combat?

[X]Plan: Cloning and Shipyards to Kriff the Sith
 
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[X] Plan: Hammerhead

The Plan makes sense when you think about it. Yes, a dreadnought is very tempting, but we also need to think about this logically. A dreadnought on itself is good but can easily be taken out by smaller ships if it has no escorts. Our current ratio isn't very good and isn't getting better. The Author even went as far as hinting at the fact, we need to start getting more escorts.
 
The Plan makes sense when you think about it. Yes, a dreadnought is very tempting, but we also need to think about this logically. A dreadnought on itself is good but can easily be taken out by smaller ships if it has no escorts. Our current ratio isn't very good and isn't getting better. The Author even went as far as hinting at the fact, we need to start getting more escorts.

It's getting worse and worse with every turn, and this means we need to build even more phases of Escorts down the line to even try to fix this issue, which worsens our ability to control how much production our Escorts consume. I probably need to do another Math post to show how bad it is, but I don't think we can wait on Phase 10 Shipyards and however many more turns are needed to get a Dreadnought Design out before beginning production of Escorts, which is what the 12D to Industry plan is trying to commit us to long run (along with several other things packaged in such as ensuring every facility gain up to the foreseeable time horizon is denied to defences, something I don't think the plan has clearly qualified). The earlier we have the luxury of slowly callibrating our escort production with 1D turn by turn instead of panicking and throwing 5 or 6Ds to make up for lost ground ( and it WILL HAPPEN) , the better. For it's sheer transportation capabilities alone (three times the cargo of the Harbringer packaged into a speedy and sturdy hull, this is our best solution to work around the problems of the Acclamator if done in tandem with Harbinger for specialized equipment), there's a very good case for some Hammerheads.

Look - the earlier we have a start to fixing our Escort issue, the less the total proportion of productive capacity in our Shipyards we need to devote to Escorts relatively to Dreadnoughts in the long run. Rushing Phase 10 Shipyards without at least putting one dice into callibrating our Escort phases ultimately means we need more Escort Phases to fix the hole that turns of neglecting Escorts bring. And for what? One dice diverted to careful expansions of Escort production till we hit Phase 10, at most delays Dreadnoughts by a quarter and possibly even less. Meanwhile, not fixing Escorts means ultimately less capacity to build Dreadnaughts because we need to make more Escorts/turn to make up for lost turns. The 12d to rush Phase 10 to spite our advisor is both unnecessary, and self-defeating ultimately, from the perspective of the ratio of production capacity devoted to Dreadnughts and Escorts.
 
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