Grand Army of the Republic: A Star Wars Plan Quest

When are we going to see anti-bioweapon and anti-inbreading research options?

The clones as they stand are perfect target for a DNA tailored bioweapon (such was even deployed at some point in cannon, though both its use and solution were not really logical). We also made a mixed sex army so expecting hormonal teenagers (that will be stuck in this state for a decade and fight a war) not to be going at it like rabbits is beyond wishful thinking. Giving them the option to naturally procreate is consistent with both Jango's stance on vode and Tenasi's on sentients.

The answer to both is some kind of DNA scrambling retrovirus (impacting all non-essential strands) that will basically make further massive scale genetic alterations impossible. Such capstone research properly belongs to the last plan, but developing it does not necessarily presupposes immediate deployment to all mature subjects.
 
Q2 26 BBY Results

Q2 26 BBY Results


Resources (R): 9,360,500 (-269,265 per turn)
Sith Support (SS): 81
Exposure (E): 8 (-1 per turn)
Free Dice: 3

Current Capabilities
Facilities: Overwhelming Surpluses (+24)
Production: Utterly Overwhelming Surpluses (+84)
Logistics: Overwhelming Surpluses (+23) (+15 per turn)
Trainers: Major Surpluses (+12) (+2 per turn)

Grand Army of the Republic
Clones: 50,070,000 (+5,007) (+1,024 per turn)
-Troopers: 170,000 (+17)
-Commandos: 60,000 (+6) (+1 per turn)
Blasters: Concordian Crescent Technologies
-Quantity: +20,324 (+16,914 per turn)
-Quality: +3
Armour: Duraplast Medium Mandalorian Armour
-Quantity: +32,836 (+4,064 per turn)
-Quality: +8
Scout Walker: All Terrain Recon Transport (Rothana Heavy Engineering)
-Quantity: +952 (+140 per turn)
-Quality: +2
Light Walker: All Terrain Personal Transport (Rothana Heavy Engineering)
-Quantity: +72 (+8 per turn)
-Quality: +3
Medium Speeder: TX-130 Sabre-class Fighter Tank (Rothana Heavy Engineering)
-Quantity: +960 (+262 per turn)
-Quality: +4
Medium Speeder: RX-200 Falchion-class Assault Tank (Rothana Heavy Engineering)
-Quantity: +72 (+8 per turn)
-Quality: +4
Heavy Walker: All Terrain Tactical Enforcer (Rothana Heavy Engineering)
-Quantity: +898 (+134 per turn)
-Quality: +4
Heavy Walker: Self-Propelled Heavy Artillery Turbolaser (Rothana Heavy Engineering)
-Quantity: +114 (+14 per turn)
-Quality: +6
Light Starfighter: A-7 Hunter Interceptor (Kuat Drive Yards)
-Quantity: +28
-Quality: -1
Medium Starfighter: Z-95 Headhunter (Incom Corporation)
-Quantity: +54
-Quality: +3
Medium Starfighter: Z-96 Headhunter (Incom Corporation)
-Quantity: +512 (+72 per turn)
-Quality: +4
Heavy Starfighter: Aggressive ReConnaissance-170 Starfighter (Incom Corporation)
-Quantity: +72 (+8 per turn)
-Quality: +6
Medium Interceptor: Fang-class Starfighter (MandalMotors)
-Quantity: +1,338 (+258 per turn)
-Quality: +5
Heavy Interceptor: Aurek-class Starfighter (Rendili StarDrive)
-Quantity: +212 (+30 per turn)
-Quality: +6
Heavy Bomber: NTB-630 Naval Bomber (Incom Corporation)
-Quantity: +144 (+20 per turn)
-Quality: +4
Heavy Bomber: PTB-625 Planetary Bomber (Incom Corporation)
-Quantity: +72 (+8 per turn)
-Quality: +4
Light Gunship: LR-20B Troop Transport (Incom Corporation)
-Quantity: +72 (+8 per turn)
-Quality: +4
Medium Gunship: Low Altitude Assault Transport/infantry Gunship (Rothana Heavy Engineering)
-Quantity: +72 (+8 per turn)
-Quality: +5
Medium Gunship: Low Altitude Assault Transport/carrier Gunship (Rothana Heavy Engineering)
-Quantity: +72 (+8 per turn)
-Quality: +5
Heavy Gunship: Defender-class Light Corvette (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +4
Medium Escort: Arquitens-class Light Cruiser (Kuat Drive Yards)
-Quantity: +80 (+8 per turn)
-Quality: +5
Heavy Escort: Harbinger-class Cruiser (Kuat Drive Yards)
-Quantity: +86 (+9 per turn)
-Quality: +5
Heavy Escort: Hammerhead-class Cruiser (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +5
Light Capital: Acclamator-class Assault Ship (Kuat Drive Yards)
-Quantity: +80 (+8 per turn)
-Quality: +3
Light Capital: Dreadnought-class Heavy Cruiser (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +4
Medium Capital: Warrior-class Star Destroyer (Kuat Drive Yards)
-Quantity: +670 (+126 per turn)
-Quality: +7
Medium Capital: Venator-class Star Destroyer (Kuat Drive Yards)
-Quantity: +80 (+8 per turn)
-Quality: +5
Medium Capital: Valour-class Cruiser (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +7
Medium Capital: Centurion-class Battlecruiser (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +7
Heavy Capital: Republic-class Star Destroyer (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +9

Original Goals (Q1 28 BBY to Q4 26 BBY)
Clones: 0 Points Remaining (+8 SS)
Blasters: 0 Points Remaining (+5 SS)
Armour: 0 Points Remaining (+5 SS)
Light Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Medium Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Heavy Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Interceptors: 0 Points Remaining (+3 SS)
Starfighters: 0 Points Remaining (+5 SS)
Bombers: 0 Points Remaining (+1 SS)
Escorts: 0 Points Remaining (+1 SS)
Capitals: 0 Points Remaining (+3 SS)
Increase Rothana Heavy Engineering contracts by 0 Resources per turn. (+1 SS)
Increase Kuat Drive Yards contracts by 0 Resources per turn. (+1 SS)

Keep Exposure below 25. (+1 SS)

Additional Goals (Q1 26 BBY to Q4 26 BBY)
Complete Phase 10 of Cloning Operations. (+2 SS)
Complete Phase 11 of Cloning Operations. (+5 SS)
Complete Phase 10 of Expand Blaster Contracts (+1 SS)
Complete Phase 11 of Expand Blaster Contracts (+2 SS)
Complete Phase 12 of Expand Blaster Contracts (+3 SS)


[-] Expand into Timira City (Phase 3)
Timira City is a secondary major settlement located in the northern regions of the planet. You have expanded your operations to Timira City, but there is still plenty of space that you can make use of over there.
(305/300, 15 Resources per Die) (5/400) (++++ Facilities)

The work of clearing out usable space in Timira City continues as the longnecks free up more room for your purposes, barely reaching the next breakpoint in the project by the end of the quarter.

[-] Expand into Tidema City (Phase 3)
Tidema City is a secondary major settlement located in the southern regions of the planet. You have expanded your operations to Tidema City, but there is still plenty of space that you can make use of over there.
(191/300, 15 Resources per Die) (++++ Facilities)

Likewise in Tidema City, the longnecks continue to clear up more space for you to use though they still have a great amount of progress left to go before they reach the next phase in the project.

[-] Develop Kaminoan Shipyards (Phase 8)
While Kamino now has constructed some substantial orbital shipbuilding capability, there is still room for it to grow. Expand the local shipyards by either putting up new docks or adding to what is already there.
(1,349/800, 30 Resources per Die) (548/900) (++++++ Production)

Having gained some proficiency at this sort of work over the last couple of years, the longnecks swiftly finish the latest shipyard, put another one in orbit and begin the preliminary stages of getting yet another orbital shipyard online over Kamino.

With the sheer number of drydocks going unused, Relli Vuth begins to pester you to put at least some of them to work, preferably on some Hammerhead-class Cruisers. Meanwhile Frovar Shen quietly warns you that if you want to build a dreadnought or even just a battlecruiser in secret at Kamino, you will need all of this shipyard space and then some.

[-] Expand Clone Production (Phase 11)
You have completed the initial batch of clones, but the army is still going to need plenty more soldiers. Now you need to work on expanding the current cloning operations to allow for more clones to be produced at once.
(282/425, 15 Resources per Die) (------ Facilities, ------ Logistics, ----- Trainers, +512 Clones)

While you don't plan to finish the next clone production expansion this quarter, you do put some resources into getting closer to that goal. With the end of this year as your deadline, you do put some more serious effort into it in the near future, but for now, your current efforts are enough to keep the project on course.

[-] Construct Training Facilities (Phase 4)
You will need somewhere to train your clones to fight and use their equipment. Set up some locations on Kamino for the clones to receive training.
(773/500, 15 Resources per Die) (73/600) (---- Facilities, ---Logistics, ++++ Trainers)

Needing more training facilities to meet the predicted demand from the expected expansions to clone production, you throw a lot of budget and manpower behind getting more training facilities online and running. With a lot of funding being devoted to the project great strides in progress are made.

Unfortunately, the project runs into an issue near the end of the quarter as a good portion of the under construction training rooms are accidentally exposed to the elements. While no lives are lost, a few construction droids are damaged beyond repair and progress slows to a halt on the project. The rest of the quarter is spent fixing the damage done once the situation is back under control, leaving it less than what it would have been without the accident.

[-] Slowed Ageing
While the accelerated ageing is desirable for getting the clones to a fighting age in a timely manner, it stops being desirable at that point as the clones will become too old to fight much sooner. You have figured out how to reduce their accelerated ageing to regular ageing so now look for a way to give the clones truly slowed ageing.
(1,221/1,000, 30 Resources per Die)

Continuing her work from last quarter, Doctor Desnos makes great progress on the extra slowed ageing treatments for the clone troopers. Expanding on her previous work, she modifies the retrovirus so instead of merely reducing the ageing of the clones to normal, it will reduce it by almost half. Accounting for their accelerated childhoods, the new treatment should give the clones an overall lifespan of a hundred and thirty to a hundred of seventy rather than an overall lifespan of seventy to ninety like the old treatment.

[-] Mutation Fix
Something went wrong in the latest expansion of the clones and while it was swiftly fixed for future batches, there was an issue with applying some of the genetic modification. The result is that a few hundred thousand baby clones ended up being relatively oversized to their brethren and while it won't necessarily cause health issues, it will cause logistical issues and Doctor Desnos would like to fix it while the clones are still young enough to grow into the fix.
(399/200, 20 Resources per Die)

While the majority of her budget and focus is directed towards the slowed ageing treatment, Doctor Desnos and her team of longneck eggheads do work on solving the most recent mutation. While the nature of the mutation means the clones will need to grow into any cure, they are still young enough it won't be an issue.

To this end, Doctor Desnos cooked up a retrovirus that will make the clones grow into the same shape and figure as their rest of their brethren. While it won't be perfect in all cases, it will be close enough that the very slight difference won't be noticed unless you go actively looking for it.

[-] Hiring Paper Pushers (Phase 3)
Paper works need doing, but that doesn't mean that you have to do it. You've already hired some papers to help you out, but look around for some more bureaucrats that have a good appreciation for discretion and secrecy.
(356/250, 5 Resources per Die, +1 E per Die) (106/250) (+5 to Administration Dice)

Building upon the work of the previous quarter, you continue to recruit various paperpushers to help out with the project. With a large amount of funding being put behind it, you easily hire additional bureaucrats to work for you. Unfortunately, you are beginning to hit the point of diminishing returns as future expansions to your bureaucracy will get less results in exchange for the same amount of effort.

[-] Import Supplies (Phase 8)
As you get more and more clones, you are going to need basic supplies for them like food, clothing and other necessities. While you could try producing these locally, it would be more efficient if more costly to purchase them from foreign suppliers.
(328/40, 5 Resources per Die) (288/40) (248/40) (208/40) (168/40) (128/40) (88/40) (48/40) (8/40) (-640 Resources per turn) (+ Logistic per turn)

Anticipating that you will require a lot more foodstuff to meet the predicted demand from the expected clone production expansions, you reach out to the Abrion sector again to buy more of their produce. While negotiations have gone very well, the amount of food being imported has grown pricey enough that you are going to put this option to one side unless you are really desperate for a quick source of food.

[-] Expand Blaster Contracts (Phase 10)
While you have contracted Concordian Crescent Technologies to purchase large quantities of their blasters for your clones to use, the current order will not be sufficient in the long term. It will cost more credits, but you need those additional blasters and it isn't like you are spending your own money.
(246/40, 5 Resources per Die, +1 E per Die) (206/40) (166/40) (126/40) (86/40) (46/40) (6/40) (-3,840 Resources per turn) (+512 Blasters per turn)

With the lawsuit over and having gone firmly in favour of Concordian Crescent Technologies, you reach out to the Mandalorian business so you can meet your current blaster demands. Your fellow Mandalorians are more than happy to have your business even if having gained some galactic fame has resulted in them receiving other big buyers as awareness of their business has increased.

That said, you will need to forget about buying any more blasters for the foreseeable future. You are now buying more than enough and given the prices involved, you aren't confident you can afford to expand your contract further.

[-] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before people come poking out.
(230) (DC 69/89/109/129/149) (-1E/-2E/-3E/-4E/-5E)

Taking advantage of the recent uptick in business that MandalMotors and Concordian Crescent Technologies as a result of their successful lawsuit, Taid Tog does his best to mix your orders into appearing as some of these new customers. In addition to helping blur the connection leading back to you, it makes your business look like a natural result of the increased business that the Mandalorian companies are receiving due to the recent raise in galactic awareness of them.

***​


A reasonably successful turn in my opinion. You lost some progress on Construct Training Facilities due to that critical failure, but I decided that the overflow from Slowed Ageing will let you complete Mutation Fix. Beyond that, I will be removing Import Supplies and Expand Blaster Contracts for the foreseeable future because they have gotten too expensive for Jango to consider taking.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
Q3 26 BBY

Q3 26 BBY


Resources (R): 9,360,500 (-269,265 per turn)
Sith Support (SS): 81
Exposure (E): 8 (-1 per turn)
Free Dice: 3

Current Capabilities
Facilities: Overwhelming Surpluses (+24)
Production: Utterly Overwhelming Surpluses (+84)
Logistics: Overwhelming Surpluses (+23) (+15 per turn)
Trainers: Major Surpluses (+12) (+2 per turn)

Grand Army of the Republic
Clones: 50,070,000 (+5,007) (+1,024 per turn)
-Troopers: 170,000 (+17)
-Commandos: 60,000 (+6) (+1 per turn)
Blasters: Concordian Crescent Technologies
-Quantity: +20,324 (+16,914 per turn)
-Quality: +3
Armour: Duraplast Medium Mandalorian Armour
-Quantity: +32,836 (+4,064 per turn)
-Quality: +8
Scout Walker: All Terrain Recon Transport (Rothana Heavy Engineering)
-Quantity: +952 (+140 per turn)
-Quality: +2
Light Walker: All Terrain Personal Transport (Rothana Heavy Engineering)
-Quantity: +72 (+8 per turn)
-Quality: +3
Medium Speeder: TX-130 Sabre-class Fighter Tank (Rothana Heavy Engineering)
-Quantity: +960 (+262 per turn)
-Quality: +4
Medium Speeder: RX-200 Falchion-class Assault Tank (Rothana Heavy Engineering)
-Quantity: +72 (+8 per turn)
-Quality: +4
Heavy Walker: All Terrain Tactical Enforcer (Rothana Heavy Engineering)
-Quantity: +898 (+134 per turn)
-Quality: +4
Heavy Walker: Self-Propelled Heavy Artillery Turbolaser (Rothana Heavy Engineering)
-Quantity: +114 (+14 per turn)
-Quality: +6
Light Starfighter: A-7 Hunter Interceptor (Kuat Drive Yards)
-Quantity: +28
-Quality: -1
Medium Starfighter: Z-95 Headhunter (Incom Corporation)
-Quantity: +54
-Quality: +3
Medium Starfighter: Z-96 Headhunter (Incom Corporation)
-Quantity: +512 (+72 per turn)
-Quality: +4
Heavy Starfighter: Aggressive ReConnaissance-170 Starfighter (Incom Corporation)
-Quantity: +72 (+8 per turn)
-Quality: +6
Medium Interceptor: Fang-class Starfighter (MandalMotors)
-Quantity: +1,338 (+258 per turn)
-Quality: +5
Heavy Interceptor: Aurek-class Starfighter (Rendili StarDrive)
-Quantity: +212 (+30 per turn)
-Quality: +6
Heavy Bomber: NTB-630 Naval Bomber (Incom Corporation)
-Quantity: +144 (+20 per turn)
-Quality: +4
Heavy Bomber: PTB-625 Planetary Bomber (Incom Corporation)
-Quantity: +72 (+8 per turn)
-Quality: +4
Light Gunship: LR-20B Troop Transport (Incom Corporation)
-Quantity: +72 (+8 per turn)
-Quality: +4
Medium Gunship: Low Altitude Assault Transport/infantry Gunship (Rothana Heavy Engineering)
-Quantity: +72 (+8 per turn)
-Quality: +5
Medium Gunship: Low Altitude Assault Transport/carrier Gunship (Rothana Heavy Engineering)
-Quantity: +72 (+8 per turn)
-Quality: +5
Heavy Gunship: Defender-class Light Corvette (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +4
Medium Escort: Arquitens-class Light Cruiser (Kuat Drive Yards)
-Quantity: +80 (+8 per turn)
-Quality: +5
Heavy Escort: Harbinger-class Cruiser (Kuat Drive Yards)
-Quantity: +86 (+9 per turn)
-Quality: +5
Heavy Escort: Hammerhead-class Cruiser (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +5
Light Capital: Acclamator-class Assault Ship (Kuat Drive Yards)
-Quantity: +80 (+8 per turn)
-Quality: +3
Light Capital: Dreadnought-class Heavy Cruiser (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +4
Medium Capital: Warrior-class Star Destroyer (Kuat Drive Yards)
-Quantity: +670 (+126 per turn)
-Quality: +7
Medium Capital: Venator-class Star Destroyer (Kuat Drive Yards)
-Quantity: +80 (+8 per turn)
-Quality: +5
Medium Capital: Valour-class Cruiser (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +7
Medium Capital: Centurion-class Battlecruiser (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +7
Heavy Capital: Republic-class Star Destroyer (Rendili StarDrive)
-Quantity: +64 (+16 per turn)
-Quality: +9

Original Goals (Q1 28 BBY to Q4 26 BBY)
Clones: 0 Points Remaining (+8 SS)
Blasters: 0 Points Remaining (+5 SS)
Armour: 0 Points Remaining (+5 SS)
Light Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Medium Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Heavy Speeders/Tanks/Walkers: 0 Points Remaining (+5 SS)
Interceptors: 0 Points Remaining (+3 SS)
Starfighters: 0 Points Remaining (+5 SS)
Bombers: 0 Points Remaining (+1 SS)
Escorts: 0 Points Remaining (+1 SS)
Capitals: 0 Points Remaining (+3 SS)
Increase Rothana Heavy Engineering contracts by 0 Resources per turn. (+1 SS)
Increase Kuat Drive Yards contracts by 0 Resources per turn. (+1 SS)

Keep Exposure below 25. (+1 SS)

Additional Goals (Q1 26 BBY to Q4 26 BBY)
Complete Phase 10 of Cloning Operations. (+2 SS)
Complete Phase 11 of Cloning Operations. (+5 SS)
Complete Phase 10 of Expand Blaster Contracts (+1 SS)
Complete Phase 11 of Expand Blaster Contracts (+2 SS)
Complete Phase 12 of Expand Blaster Contracts (+3 SS)


Infrastructure (7 Dice): +20

[] Expand into Tipoca City (Phase 6)
Tipoca City is the capital city of Kamino and where your initial cloning operations are located. You will need more room for your operations to expand and to do so, you need to clear up space in Tipoca City to be used for your purposes.
(33/600, 15 Resources per Die) (+++++ Facilities)

[] Expand into Timira City (Phase 4)
Timira City is a secondary major settlement located in the northern regions of the planet. You have expanded your operations to Timira City, but there is still plenty of space that you can make use of over there.
(5/400, 15 Resources per Die) (++++ Facilities)

[] Expand into Tidema City (Phase 3)
Tidema City is a secondary major settlement located in the southern regions of the planet. You have expanded your operations to Tidema City, but there is still plenty of space that you can make use of over there.
(191/300, 15 Resources per Die) (++++ Facilities)

[] Expand into Tibara City (Phase 5)
Tibara City is a secondary major settlement located in the eastern regions of the planet. You have expanded your operations to Tibara City, but there is still plenty of space that you can make use of over there.
(97/500, 15 Resources per Die) (+++ Facilities)

[] Expand into Titala City (Phase 5)
Titala City is a secondary major settlement located in the western regions of the planet. You have expanded your operations to Titala City, but there is still plenty of space that you can make use of over there.
(122/500, 15 Resources per Die) (+++ Facilities)

[] Construct Indoor Farms (Phase 6)
With all of these clones that you will be making, you are going to need to feed them all. While purchasing all of it from the nearby Abrion sector can be done if it proves necessary, you can hide just how many people who need to feed by constructing some farms on Kamino.
(59/600, 15 Resources per Die) (---- Facilities, +++++ Logistics)

[] Local Shield Generators (Phase 1)
As you continue to build up Kamino, you may want to look into protecting your investments. Shield generators would be expensive, but setting up one in each major city would be a good way to minimise any damage done by an attack, be it a raid or a full-scale invasion.
(123/300, 50 Resources per Die) (-- Facilities)

[] Planetary Defence Network (Phase 2)
As you continue to build up Kamino, you may want to look into protecting your investments. Setting up a series of defensive outposts and turbolaser turrets will greatly help fend off any invaders and latter stages could include weapon emplacements capable of engaging warships in orbit.
(36/200, 30 Resources per Die) (-- Facilities)

Industry (9 Dice): +30

[-] Local Blaster Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of blasters to supplement your externally outsourced production.
(80/30, 5 Resources per Die) (---- Production) (-40 Resources per turn) (++++ Blasters per turn)

[-] Local Armour Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of personal armour to supplement your externally outsourced production.
(12/40, 5 Resources per Die) (---- Production) (-80 Resources per turn) (++++ Armour per turn)

[] Local Aurek-class Starfighter Production (Phase 5b)
With access to both designs and local factories here on Kamino, you can expand your local production of Aurek-class Starfighters to supplement your externally outsourced production.
(2/40, 5 Resources per Die) (---- Production) (-20 Resources per turn) (++++ Heavy Interceptors per turn)

[] Local Fang-class Starfighter Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Fang-class Starfighters to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Interceptors per turn)

[] Local Z-96 Headhunter Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Z-96 Headhunters to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Starfighters per turn)

[] Local Aggressive ReConnaissance-170 Starfighter Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Aggressive ReConnaissance-170 Starfighters to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-10 Resources per turn) (++ Heavy Starfighters per turn)

[] Local PTB-625 Planetary Bomber Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some PTB-625 Planetary Bombers to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-20 Resources per turn) (++ Heavy Bombers per turn)

[] Local NTB-630 Naval Bomber Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of NTB-630 Naval Bombers to supplement your externally outsourced production.
(23/40, 5 Resources per Die) (---- Production) (-80 Resources per turn) (++++ Heavy Bombers per turn)

[] Local LR-20B Troop Transport Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some LR-20B Troop Transports to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Light Gunships per turn)

[] Local Low Altitude Assault Transport/infantry Gunship Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Low Altitude Assault Transport/infantry Gunships to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Gunships per turn)

[] Local Low Altitude Assault Transport/carrier Gunship Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Low Altitude Assault Transport/carrier Gunships to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (++ Medium Gunships per turn)

[] Local Defender-class Light Corvette Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Defender-class Light Corvettes to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-15 Resources per turn) (++ Heavy Gunships per turn)

[] Local Arquitens-class Light Cruiser Production (Phase 1)
With access to both designs and local shipyards here on Kamino, you can begin to locally produce some Arquitens-class Light Cruisers to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (- Production) (-5 Resources per turn) (+ Medium Escorts per turn)

[] Local Harbinger-class Cruiser Production (Phase 2)
With access to both designs and local shipyards here on Kamino, you can expand your local production of Harbinger-class Cruisers to supplement your externally outsourced production.
(20/30, 5 Resources per Die) (-- Production) (-10 Resources per turn) (++ Heavy Escorts per turn)

[] Local Hammerhead-class Cruiser Production (Phase 1)
With access to both designs and local factories here on Kamino, you can begin to locally produce some Hammerhead-class Cruisers to supplement your externally outsourced production.
(0/25, 5 Resources per Die) (-- Production) (-5 Resources per turn) (+ Heavy Escorts per turn)

[] Develop Kaminoan Shipyards (Phase 9)
While Kamino now has constructed some substantial orbital shipbuilding capability, there is still room for it to grow. Expand the local shipyards by either putting up new docks or adding to what is already there.
(548/900, 30 Resources per Die) (++++++ Production)

[] Develop Kaminoan Blaster Factories (Phase 4)
You have already completed the construction of a local blaster factory and if you want to increase the local production, you will need to build another blaster factory on Kamino.
(2/400, 20 Resources per Die) (--- Facilities, ++++ Production)

[] Develop Kaminoan Armour Factories (Phase 4)
You have already completed the construction of a second local personal armour factory and if you want to increase the local production, you will need to build additional personal armour factories on Kamino.
(15/400, 20 Resources per Die) (--- Facilities, ++++ Production)

[] Develop Kaminoan Tank Factories (Phase 1)
Rather than purchasing tanks from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (-- Facilities, ++ Production)

[] Develop Kaminoan Walker Factories (Phase 1)
Rather than purchasing walkers from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (-- Facilities, ++ Production)

[] Develop Kaminoan Speeder Factories (Phase 1)
Rather than purchasing speeders from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some local production.
(0/100, 20 Resources per Die) (-- Facilities, ++ Production)

[] Develop Kaminoan Starfighter Factories (Phase 6)
Rather than purchasing starfighters from outside entities, you could attempt to produce them all locally on Kamino. You just need to put the effort and credits into setting up some additional local production.
(31/600, 20 Resources per Die) (---- Facilities, +++++ Production)

Cloning (7 Die): +25

[] Expand Clone Production (Phase 11)
You have completed the initial batch of clones, but the army is still going to need plenty more soldiers. Now you need to work on expanding the current cloning operations to allow for more clones to be produced at once.
(282/425, 15 Resources per Die) (------ Facilities, ------ Logistics, ----- Trainers, +512 Clones)

[-] Cloning Operations (Phase 11)
As you get more cloning operations online and running smoothly, you just need to set things up so the longnecks are producing more as required without requiring your direct input.
(57/100, 10 Resources per Die) (60 Resources per turn) (+1,024 Clones per turn)

Training (7 Dice): +30

[] Construct Training Facilities (Final Phase)
You will need somewhere to train your clones to fight and use their equipment. Set up some locations on Kamino for the clones to receive training.
(73/600, 15 Resources per Die) (----- Facilities, ----Logistics, +++++ Trainers)

[] Expand Commando Training (Phase 4)
With the completion of the commando courses, you will have a small batch of clone commandos once the trainees are old enough. They are a marginal amount compared to the rest of the army however and further expansions are required to increase the number of clone commandos that will be trained.
(27/400, 25 Resources per Die) (++ Commandos per turn, --Trainers)

[] Clone Trainers (Phase 3)
As the clone cadets begin to come of age and finish their training, it is possible to start them to work assisting your Mandalorian trainers. While it would take some time to give them the proper instruction on how to train others, it could be done and help supplement your reserves of available teachers and trainers.
(181/300, 15 Resources per Die) (++ Trainers)


Research (7 Die): +20

[] Mental Enhancements (Phase 5)
Look into improving the mental capabilities of the clones that you will be producing. Primary focuses will be intelligence, will power, and quick thinking.
(77/750, 20 Resources per Die)

[] Endurance Enhancements (Phase 5)
Look into improving the physical capabilities of the clones that you will be producing. Primary focuses will be toughness, strength, and recovery times.
(2/750, 20 Resources per Die)

[] Force Resistance
Having investigated possible leads for giving Force resistance to the clones, Doctor Desnos believes that she has an idea. While true resistance to the Force seems to be limited to Force users, it is possible to develop natural resistance to the mental effects of the Force and Doctor Desnos wishes to try giving that to the clones.
(93/1,000, 35 Resources per Die)

[] Thermal Vision
Having previously given the clones the ability to see in low light without difficulty, Doctor Desnos wishes to build upon her prior work by giving them thermal vision. This would allow the clones to see the heat signatures of their foes and other things as needed without requiring their helmets or other specialised equipment.
(0/800, 30 Resources per Die)

Administration (7 Dice): +38

[] Hiring Paper Pushers (Phase 4)
Paper works need doing, but that doesn't mean that you have to do it. You've already hired some papers to help you out, but look around for some more bureaucrats that have a good appreciation for discretion and secrecy.
(106/250, 5 Resources per Die, +1 E per Die) (+4 to Administration Dice)

[] Expand Armour Contracts (Phase 12)
While you have contracted various armoursmiths to purchase large quantities of Mandalorian armour for your clones to use, the current order can be increased even further. It will cost more credits, but you need those extra sets of armour and it isn't like you are spending your own money.
(39/40, 5 Resources per Die, +1 E per Die) (-51,200 Resources per turn) (+4,096 Armour per turn)

[] Expand AT-RT Contract (Phase 6)
You have contracted Rothana Heavy Engineering to produce All Terrain Recon Transports for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your AT-RT contract.
(10/40, 5 Resources per Die) (-160 Resources per turn) (+128 Scout Walkers per turn)

[] Expand AT-TE Contract (Phase 7)
You have contracted Rothana Heavy Engineering to produce All Terrain Tactical Enforcers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your AT-TE contract.
(9/40, 5 Resources per Die) (-640 Resources per turn) (++++++++ Heavy Walkers per turn)

[] Expand Sabre Tank Contract (Phase 6)
You have contracted Rothana Heavy Engineering to produce TX-130 Sabre-class Fighter Tanks for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your Sabre Tank contract.
(31/40, 5 Resources per Die) (-1,280 Resources per turn) (+256 Medium Speeders per turn)

[] Expand AT-PT Contract (Phase 1)
You have contracted Rothana Heavy Engineering to produce All Terrain Personal Transports for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your AT-PT contract.
(0/40, 5 Resources per Die) (-5 Resources per turn) (++ Light Walkers per turn)

[] Expand SPHA-T Contract (Phase 3)
You have contracted Rothana Heavy Engineering to produce Self-Propelled Heavy Artillery Turbolasers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your SPHA-T contract.
(31/40, 5 Resources per Die) (-80 Resources per turn) (++++ HeavyWalkers per turn)

[] Expand Falchion Tank Contract (Phase 1)
You have contracted Rothana Heavy Engineering to produce RX-200 Falchion-class Assault Tanks for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your Falchion Tank contract.
(0/40, 5 Resources per Die) (-5 Resources per turn) (++ Medium Speeders per turn)

[] Expand Aurek-class Starfighter Contract (Phase 1)
You have contracted Rendili StarDrive to produce Aurek-class Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Aurek-class Starfighter contract.
(0/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (++ Heavy Interceptors per turn)

[] Expand Fang-class Starfighter Contract (Phase 8)
You have contracted MandalMotors to produce Fang-class Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to MandalMotors about expanding your Fang-class Starfighter contract.
(12/40, 5 Resources per Die, +1 E per Die) (-1,280 Resources per turn) (+256 Medium Interceptors per turn)

[] Expand Z-96 Headhunter Contract (Phase 1)
You have contracted Incom Corporation to produce Z-96 Headhunters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your Z-96 Headhunter contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Medium Starfighters per turn)

[] Expand Aggressive ReConnaissance-170 Starfighter Contract (Phase 1)
You have contracted Incom Corporation to produce Aggressive ReConnaissance-170 Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your Aggressive ReConnaissance-170 Starfighter contract.
(0/40, 5 Resources per Die, +1 E per Die) (-10 Resources per turn) (++ Heavy Starfighters per turn)

[] Expand NTB-630 Naval Bomber Contract (Phase 1)
You have contracted Incom Corporation to produce NTB-630 Naval Bombers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your NTB-630 Naval Bomber contract.
(0/40, 5 Resources per Die, +1 E per Die) (-20 Resources per turn) (++ Heavy Bombers per turn)

[] Expand PTB-625 Planetary Bomber Contract (Phase 1)
You have contracted Incom Corporation to produce PTB-625 Planetary Bombers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your PTB-625 Planetary Bomber contract.
(0/40, 5 Resources per Die, +1 E per Die) (-20 Resources per turn) (++ Heavy Bombers per turn)

[] Expand LR-20B Troop Transport Contract (Phase 1)
You have contracted Incom Corporation to produce LR-20B Troop Transports for your clones to use when they are old enough to fight, but you could always use some more. Talk to Incom Corporation about expanding your LR-20B Troop Transport contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Light Gunships per turn)

[] Expand LAAT/i Gunship Contract (Phase 1)
You have contracted Rothana Heavy Engineering to produce Low Altitude Assault Transport/infantry Gunships for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your LAAT/i gunship contract.
(0/40, 5 Resources per Die) (-5 Resources per turn) (++ Medium Gunships per turn)

[] Expand LAAT/c Gunship Contract (Phase 1)
You have contracted Rothana Heavy Engineering to produce Low Altitude Assault Transport/carrier Gunships for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rothana Heavy Engineering about expanding your LAAT/c Gunship contract.
(0/40, 5 Resources per Die) (-5 Resources per turn) (++ Medium Gunships per turn)

[] Expand Defender-class Light Corvette Contract (Phase 1)
You have contracted Rendili StarDrive to produce Defender-class Light Corvettes for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Defender-class Light Corvette contract.
(0/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (++ Heavy Gunships per turn)

[] Expand Arquitens-class Light Cruiser Contract (Phase 1)
You have contracted Kuat Drive Yards to produce Arquitens-class Light Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Kuat Drive Yards about expanding your Arquitens-class Light Cruiser contract.
(0/40, 5 Resources per Die) (-5 Resources per turn) (++ Medium Escorts per turn)

[] Expand Harbinger-class Cruiser Contract (Phase 1)
You have contracted Kuat Drive Yards to produce Harbinger-class Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Kuat Drive Yards about expanding your Harbinger-class Cruiser contract.
(0/40, 5 Resources per Die) (-5 Resources per turn) (++ Medium Escorts per turn)

[] Expand Hammerhead-class Cruiser Contract (Phase 1)
You have contracted Rendili StarDrive to produce Hammerhead-class Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Hammerhead-class Cruiser contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Heavy Escorts per turn)

[] Expand Aurek-class Starfighter Contract (Phase 1)
You have contracted Rendili StarDrive to produce Aurek-class Starfighters for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Aurek-class Starfighter contract.
(0/40, 5 Resources per Die, +1 E per Die) (-15 Resources per turn) (++ Heavy Interceptors per turn)

[] Expand Acclamator-class Assault Ship Contract (Phase 1)
You have contracted Kuat Drive Yards to produce Acclamator-class Assault Ships for your clones to use when they are old enough to fight, but you could always use some more. Talk to Kuat Drive Yards about expanding your Acclamator-class Assault Ship contract.
(0/40, 5 Resources per Die) (-40 Resources per turn) (++ Light Capitals per turn)

[] Expand Dreadnought-class Heavy Cruiser Contract (Phase 1)
You have contracted Rendili StarDrive to produce Dreadnought-class Heavy Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Dreadnought-class Heavy Cruiser contract.
(0/40, 5 Resources per Die, +1 E per Die) (-5 Resources per turn) (++ Light Capitals per turn)

[] Expand Warrior-class Star Destroyer Contract (Phase 7)
You have contracted Kuat Drive Yards to produce Warrior-class Star Destroyers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Kuat Drive Yards about expanding your Warrior-class Star Destroyer contract.
(37/40, 5 Resources per Die) (-3,200 Resources per turn) (+128 Medium Capitals per turn)

[] Expand Venator-class Star Destroyer Contract (Phase 1)
You have contracted Kuat Drive Yards to produce Venator-class Star Destroyers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Kuat Drive Yards about expanding your Venator-class Star Destroyer contract.
(0/40, 5 Resources per Die) (-50 Resources per turn) (++ Medium Capitals per turn)

[] Expand Valour-class Cruiser Contract (Phase 1)
You have contracted Rendili StarDrive to produce Valour-class Cruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Valour-class Cruiser contract.
(0/40, 5 Resources per Die, +1 E per Die) (-60 Resources per turn) (++ Medium Capitals per turn)

[] Expand Centurion-class Battlecruiser Contract (Phase 1)
You have contracted Rendili StarDrive to produce Centurion-class Battlecruisers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Centurion-class Battlecruiser contract.
(0/40, 5 Resources per Die, +1 E per Die) (-100 Resources per turn) (++ Medium Capitals per turn)

[] Expand Republic-class Star Destroyer Contract (Phase 1)
You have contracted Rendili StarDrive to produce Republic-class Star Destroyers for your clones to use when they are old enough to fight, but you could always use some more. Talk to Rendili StarDrive about expanding your Republic-class Star Destroyer contract.
(0/40, 5 Resources per Die, +1 E per Die) (-120 Resources per turn) (++ Heavy Capitals per turn)

[] Contact Corellian Engineering Corporation
While primarily focused on their civilian lines, Corellian Engineering Corporation is one of the galaxy's big three when it comes to shipbuilding and they do have several light warship lines such as the C90 Corvette and the DP20 Frigate. Look into purchasing some of their warships for your clones to use.
(DC 50) (-3 SS, +5 E)

[] Contact MandalMotors
MandalMotors is the biggest Mandalorian business around and while they aren't currently producing warships, you know that they are fully capable of doing it. At least they should be capable of producing smaller warships and you know that they know their business as proven by the Fang-class Starfighter.
(DC 50) (-3 SS, +5 E)

[] Burying Secrets
The clone army is supposed to be a secret which means this whole affair is supposed to be secret. When too many things begin to start pointing in your direction, you need to bury them before people come poking out.
(DC 75/95/115/135/155) (-1E/-2E/-3E/-4E/-5E)

***​

New turn, but not too many changes. No new actions, your research actions have been unlocked and I've removed a couple of Administration projects for the time-being.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
 
Madness, absolute madness. At this rate, the Clone Wars will end in a year and the Galactic Republic will get another thousand year of peace.
 
Jango really needs to add a "we'll currently buy max X of those a quarter" clause when negotiating purchase orders. Because that's far too much expenditure to be reasonable.

At least anti-sep resistance movements and local militias won't be lacking for equipment. I can already see them getting the supply drop and responding like this :
Resistance leader : Thanks for the ten thousand suits of armor and fourty thousand blasters, but we've got four thousand recruits at most.
Clone logistics officer : Ah sorry for the mistake, we'll increase your allocation for the next supply drop.
 
Jango is playing a incremental game while everybody else is unaware of how he is creating the biggest army the republic ever had

My god,obi wan will be speechless when he eventually arrives
 
I think this is when we should start going hard on planetary shields and defense networks. We've got all these eggs in this one basket, so that's make sure they can't be cracked easily.

The crazy part to me is the Kaminons aren't ideologically committed to the Republic. This is all a contract to them. They're willing to grow and house one of the largest fighting forces in recent galactic history as long as the credits are good. They're cool with that.
 
I realized something, Since Palpatine planned this and specifically asked for this MUCH on everything, he will probably make an ever more absurd number of droids than in Canon. I retract my statement about the Clone Wars ending in a year, it might be even deadlier.
 
I think this is when we should start going hard on planetary shields and defense networks. We've got all these eggs in this one basket, so that's make sure they can't be cracked easily.

We don't have the Facilities to do that and Cloning Expansions Phase 11 this turn. I'm going to suggest we go very hard on Infrastructure dies next few turns again.

Ok, here's a rough Proposal here

Infrastructure
-[] Expand into Tidema City (Phase 3) : 10d

With 10d of Dice, we both guarantee that we Finish Tidema City Phase 3, which is a must, and we have a 98.51% shot of completing Phase 4. Phase 3 will give us just enough Facilities for Clone Production Phase 11, and Phase 4 should give us about 8 facilities extra budget to play around with defences.


Industry

-[] Develop Kaminoan Shipyards (Phase 9): 8d
-[] Local Hammerhead-class Cruiser Production (Phase 1): 1d

We've been given a narrative warning we can't leave the Shipyard idle without consequences and keep throwing all dies into Shipyards, but also need to carefully calibrate the amount of production we spend. I'm throwing 1D into Hammerhead because given our +55 (+30 from Industry, +20 to Space rolls , +5 from Equipment Specialist) to space-based assets, we are looking between 2 and 5 phases per dies, and I don't want to overproduce Hammerheads.

@Oshha has the following to say about the Hammerhead v the Harbinger in the discord.

The Hammerhead can carry slightly more people and over three times as much cargo/supplies. (than the Harbinger).

Just beware that not all vehicles are equally carriable. It is easier to carry an AT-TE than an AT-AT for example even if both are heavy walkers.

So this strongly implies we probably should build a healthy mix of both to fulfil different transport/escort niches.

Given how lopsided our Escort ratios are to our Capital, it probably isn't a waste to start production of Hammerheads as we've been advised to either, especially since we need a fast transport/cargo capable warship given the shortcomings of the Acclamator. In general, I want to reserve production on Kamino for things that cost exposure.

We still need a dedicated Droid Swarm /Strikecraft killer Escort. I don't believe any of our Escorts currently are truly specialized in dealing with Droid Tri fighter swarms, and even in-universe, it's logical to anticipate such opponents. So we should probably hit both manufacturers, especially given our Exposure rolls were strong last turn.

Cloning

-[] Expand Clone Production (Phase 11) : 5D

To put things into perspective, our Clone Dice is currently at a +25. 5D gives us 125 points of progress, the lowest we can get is 130 points, and we need 143 points of progress. Anydice tells me that at 5D our odds of spilling into Phase 12 is less than 0.01% and our odds of failing to hit Phase 11 is also less than 0.01%. 6D will guarantee we hit Phase 11, but there's a 2.23% we hit the 593 (143+450) points of progress that will accidentally see us tick over to Phase 12, which we most definitely can't support anytime soon.

Training

-[ ] Clone Trainers (Phase 3): 7D

We won't get the facilities to support the final phase of Training Facilities (16 Facilities) and build up orbital defence at the same time anytime soon, and Phase 3 Clone Trainers would see us end the turn at 0 Trainers, With each batch of incoming Clone cadets becoming larger and larger, building up our Clone Trainer program feels like the move we should make.

Research
-[ ] Thermal Vision: 7D

This has a 1.38% chance of hitting 800 progress needed, but I feel this upgrade is one our Clones should have as soon as possible to be able to train with these abilities.

Administration
-[] Contact MandalMotors: 2D
-[] Contact Corellian Engineering Corporation: 2D
-[] Burying Secrets: 3D

Yes, it's high on Exposure, but with 3D we have a 99% of keeping Exposure cost to 4 this turn. We have a lot of missing niches in our Escort classes from what I've been reading on the discord (I hope this get's explained in the thread, but our lack of anti-swarm defence is the one hole I feel very comfortable expounding and I'm told MandalMotors might have designs very well suited to smashing Tri Fighter droid waves). Let's hit the last two manufacturers, especially given how lopsided our Escort to Capital ratio is growing every turn.


Corrections and comments are welcome!
 
Last edited:
Industry

-[] Develop Kaminoan Shipyards (Phase 9): 8d
-[] Local Hammerhead-class Cruiser Production (Phase 1): 1d

We've been given a narrative warning we can't leave the Shipyard idle without consequences and keep throwing all dies into Shipyards, but also need to carefully calibrate the amount of production we spend. I'm throwing 1D into Hammerhead because given our +55 (+30 from Industry, +20 to Space rolls , +5 from Equipment Specialist) to space-based assets, we are looking between 2 and 5 phases per dies, and I don't want to overproduce Hammerheads.

@Oshha has the following to say about the Hammerhead v the Harbinger in the discord.
I'd rather sprint towards finish phase 10 yards, start making dreadnought and then use the rest of production for escorts.
 
[X] Plan: Hammerhead
Infrastructure
-[X] Expand into Tidema City (Phase 3) 10D 150R
Industry
-[X] Develop Kaminoan Shipyards (Phase 9): 8D 240R
-[X] Local Hammerhead-class Cruiser Production (Phase 1): 1D 5R
Cloning
-[X] Expand Clone Production (Phase 11) 5D 75R
Training
-[X] Clone Trainers (Phase 3) 7D 105R
Research
-[X] Thermal Vision 7D 210R
Administration
-[X] Contact MandalMotors: 2D -3SS +5E
-[X] Contact Corellian Engineering Corporation: 2D -3SS+5E
-[X] Burying Secrets: 3D
 
Last edited:
[X]Plan: Cloning and Shipyards to Kriff the Sith
-[X] Expand into Tidema City (Phase 3) 7D 105 R
-[X] Develop Kaminoan Shipyards (Phase 9) 12D (3FD used) 360R
-[X] Expand Clone Production (Phase 11) 5D 150R
-[X] Clone Trainers (Phase 3) 5D 75R
-[X] Construct Training Facilities (Final Phase) 2D 30R
-[X] Mental Enhancements (Phase 5) 4D 80R
-[X] Endurance Enhancements (Phase 5) 2D 40R
-[X] Force Resistance 1D 35R
-[X] Contact Corellian Engineering Corporation 2D
-[X] Contact MandalMotors 2D
-[X] Burying Secrets 3D
Total Cost: 845 Resources
I'm willing to go full speed ahead for Dreadnaught production it is our final goal to build a flagship as well as being the Pride of the project. I've put in enough dice for trainers to autocomplete while finishing the goal for the training facilities. For enhancements, I'm just going to give it a mix of basic enhancements while continuing the force resistance route. Besides, we're going to be dealing with both CEC and MM for escort contracts as well as vehicles from MM so I'm not concerned about more local escort production for now.
 
Last edited:
I'm willing to go full speed ahead for Dreadnaught production it is our final goal to build a flagship as well as being the Pride of the project. I've put in enough dice for trainers to autocomplete while finishing the goal for the training facilities. For enhancements, I'm just going to give it a mix of basic enhancements while continuing the force resistance route. Besides, we're going to be dealing with both CEC and MM for escort contracts as well as vehicles from MM so I'm not concerned about more local escort production for now.


We need the Free Dice to Infrastructure, else building Orbital Defences would keep getting delayed. Your plan basically vetoes any moves to this in the near future by taking FD from infrastructure.
 
Last edited:
There is one thing I noticed for several updates.

-] Local Blaster Production (Phase 4)
With access to both designs and local factories here on Kamino, you can expand your local production of blasters to supplement your externally outsourced production.
(80/30, 5 Resources per Die) (---- Production) (-40 Resources per turn) (++++ Blasters per turn)

I think the number is off. Is it supposed to be 08/30 or did we get two upgrades we didn't count?
 
There is one thing I noticed for several updates.



I think the number is off. Is it supposed to be 08/30 or did we get two upgrades we didn't count?
Nope, we just haven't bothered building a new factory for blasters. Jang doesn't care since Concordian Crescent is already giving us an obscene amount of blasters. Not enough that it can be on par of Blastech's production but more than this project would ever want for now.
 
I think the number is off. Is it supposed to be 08/30 or did we get two upgrades we didn't count?

We need more phase in [] Develop Kaminoan Blaster Factories to unlock the next two stages. Unfortunately, this consumes facilities, and we are in a perpetual Facilities Shortage. It's probably not worth it spending the Facilities to unlock those two stages when we have more blasters than we'd ever probably need for the GAR.
 
Back
Top