Grand Army of the Republic: A Star Wars Plan Quest

[]Plan Need to expand faster
Infrastructure 105R
-[] Expand into Tipoca City (Stage 4) 1D 15R
-[] Construct Indoor Farms (Stage 4) 6D 90R
Industry 75R
-[] Local Blaster Production (Phase 3) 2D 10R
-[] Local Aurek-class Starfighter Production (Phase 1) 1D 5R
-[] [] Develop Kaminoan Starfighter Factories (Phase 2) 3D 60R
Cloning 105R
-[] Expand Clone Production (Phase 7) 7D 105R
Training 150R
-[] Commander Courses 2D 40R
-[] Security Courses 2D 40R
-[] Commander Courses 1D 40R
-[] Recruit Mandalorian Trainers (Final Phase) 2D 30R
Research 160R
-[] Endurance Enhancements (Phase 3) 1D 20R
-[] Reflex Enhancements (Phase 3) 1D 20R
-[] Low Light Vision 3D 60R
-[] Disable Inhibitor Chips 2D 60R
Administration 5D+3 30R
-[] Expand Blaster Contracts (Phase 8) 1D 5R
-[] Expand Armour Contracts (Phase 5) 2D 10R
-[] Expand Z-95 Headhunter Contract (Phase 3) 2D 10R
-[] Expand Aurek-class Starfighter Contract (Phase 1) 1D 5R
-[] Contact Rothana Heavy Engineering 2D

WIP Plan, please comment.
 
We can still contact Rendili, Corellia, and MadalMotors to see what options they give us for warships, maybe they can make up for the more lackluster designs.

Rendili is the only option for heavy capitals anyway, and should have at least one production run of heavys before the war starts.

Similarly, we need heavier and more ground craft then what we already have. The Sabre is only a medium speeder, we need proper heavy tanks. The AT-TE is good, but it can't go it alone.
 
-[] Contact Rothana Heavy Engineering 2D
Rothana is ground vehicles. Each expansion increases our intake by an order of magnitude, and is a faster way to reach our qouta than starting new contracts. The dice would be better spent on expanding one of our walker or speeder options than on contact.

If your set on contact we still need bombers. Incom would be a good avenue for them and more starfighter, or we could see what mandal motors has.

Personally I think two dice towards either capitol or escort ships would be better.
 
I think Rothana is a purely ground engineering producer and lacks a shipyard?
Rothana has a pretty big shipyard, not as big as Kuat himself but almost so big. If I understand it correctly then Rothanas Shipyard surrounds the planet.
Description
A snowy world with arctic terrain, Rothana's wildlife was adapted to the freezing conditions. The Rothanian arctic horny whelmer had a wide, squatting, sturdy stance that was mimicked in the design of the RHE All Terrain Tactical Enforcer.[3]
As the headquarters of Rothana Heavy Engineering, a subsidiary of Kuat Drive Yards, the planet's economy was almost entirely based around shipbuilding and developing military vehicles. Rothana was surrounded by a vast honeycomb of orbital shipyards and drydocks for KDY's secret constructions. The planet was protected by a formidable KDY corporate-security starfleet.[2]
 
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Rothana has a pretty big shipyard, not as big as Kuat himself but almost so big. If I understand it correctly then Rothanas Shipyard surrounds the planet.
A subsidary. So, unlikely to have designs not from kaut. With Oshha already saying modification isn't an option, I'd rather hit an entirely different company and add as many new contracts as possible to get our moneys worth than hit Rothana. The contact them option sounds more like we want more land equipment than starships or fighters.
Reasoning? Also why no paper pushers since extra bonuses in admin will help that category.
We have a severe need to expand contracts to ramp up our intake of, well, everything. Paper pushers is a none priority.
 
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A subsidary. So, unlikely to have designs not from kaut. With Oshha already saying modification isn't an option, I'd rather hit an entirely different company and add as many new contracts as possible to get our moneys worth than hit Rothana. The contact them option sounds more like we want more land equipment than starships or fighters.

If we are going for a Warrior Class heavy fleet in terms of capital vessels and hence limited Starfighter carrying capacity within the fleet, we probably should be going for the philosophy of higher quality Starfighters of greater survivability in my opinion, rather than numerous starfighters - in other words, a philosophy towards the X-fighter end of the scale rather than the Tie Fighter end of the scale. This makes contacting Incom probably worth it, especially since there's a lobby right now in this thread to push towards further development of the Z-95 -> X-wing type of fighter philosophy lineage. Yes, we are three decades out from the canon X-wing, and if we were to push down the Incom starfighter chain, the result will not be the canon X-wing, but a starfighter following analogous design philosophy. I think that just strengthens the case to do a head-start on this now though, then deferring it to later, if we are planning on ever eventually replacing the Z-95 with a more modern successor on the same design philosophy lines which ultimately culminated with the X wing.

I'm not sure the case for contacting Rothana right now, if it just opens up more military vehicle/heavy weapons platform options, unless the logic is we ought to commission Heavy Tanks right now and Rothana is the best fit for this. If we are looking for a Z-95 successor, and considering we are expanding on the production of that type of fighter as our mainstay and it probably is going to form one of our most common type of fighters, I think looking to commission its successor/upgrade as soon as possible is the way to go.


@Durabys You were advocating for contacting In-com and pushing for a Proto X-wing analogue several pages on the table. Do you have any more arguments for your point of view to put on the table, and maybe an alternative plan to push for such an action, especially in light of the warship options we've received? The plan put forth right now takes us away from that path, and with every passing turn, I sense your position would be harder to push due to the nature of contract expansion.
 
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Improved bonus to the category on the other hand will increase progress each turn moving forward which lets us ramp up faster
No, It doesn't. 3 measly additional points per die does not equate in any way to massive bonus of getting a decent roll on any of our contract expansion options which pay off more the earlier we complete them maybe it will be an option in 26 BBY, but right now expansion is the go to move.
 
No, It doesn't. 3 measly additional points per die does not equate in any way to massive bonus of getting a decent roll on any of our contract expansion options which pay off more the earlier we complete them maybe it will be an option in 26 BBY, but right now expansion is the go to move.
It is +5 per die, and the sooner we do it the more turns we have for it to buildup waiting until another plan is losing a lot of progress.- it also buffers against low dice rolls as well
 
It is +5 per die, and the sooner we do it the more turns we have for it to buildup waiting until another plan is losing a lot of progress.- it also buffers against low dice rolls as well
Each turn delayed on expanision is a turn less of increased intake on resources we need. The sooner reach a safe intake that will accomplish this cycles goals the sooner we can stop expansion, while expanding late will mean we have to raise our intake to ridiculous levels to make it count. If we were dropping 3 or four dice per turn maybe the resulting plus 15 or 20 would make a difference, but with the way we are currently handling things it's just not something that pays off more than a good early roll.
 
Sorry, was called away for lunch but wanted to see what people think about the plan.

In a nutshell: why Rothana over Incom?

Given the sentiments of the past few pages, I get the feeling your plan buy-in is going to revolve around who you decide to contact since there have been quite a few people who have been pushing to contact Incom over the past few pages to solve the lack of bomber problem (one big motivation in the immediate run), or to begin development of a modernized successor to the Z95 ( a longer run motivation towards developing X-wing like Starfighters, and one better started early than late).


Edit:

[X]Plan Need to expand faster
 
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The question is does Rothana provide bombers? Because we have 0 production of that at the moment, if it does not than contacting a 2nd group such as Mandal or Incom would be good
Rothana does not make bombers. They're the producer of our Sabre-class tanks and our walkers, and were also the manufacturer of the LAAT. Keonsayr, Incom, and Sienar make dedicated bomber models, while Sorosuub, Arakyd, and Czerka produce dual-role fighters that can both dogfight and serve as bombers.
@Oshha just to confirm, we can get bombers at incom right?
They make the PTB-625 planetary heavy bomber which was in production at this time, yes.
 
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[X]Plan Need to expand faster
Infrastructure 105R
-[X] Expand into Titala City (Stage 2) 1D 15R
-[X] Construct Indoor Farms (Stage 4) 6D 90R
Industry 75R
-[X] Local Blaster Production (Phase 3) 2D 10R
-[X] Local Aurek-class Starfighter Production (Phase 1) 1D 5R
-[X] Develop Kaminoan Starfighter Factories (Phase 2) 3D 60R
Cloning 105R
-[X] Expand Clone Production (Phase 7) 7D 105R
Training 150R
-[X] Commander Courses 2D 40R
-[X] Security Courses 2D 40R
-[X] Commandeo Courses 1D 40R
-[X] Recruit Mandalorian Trainers (Final Phase) 2D 30R
Research 160R
-[X] Endurance Enhancements (Phase 3) 1D 20R
-[X] Reflex Enhancements (Phase 3) 1D 20R
-[X] Low Light Vision 3D 60R
-[X] Disable Inhibitor Chips 2D 60R
Administration 5D+3 30R
-[X] Expand Blaster Contracts (Phase 8) 1D 5R
-[X] Expand Armour Contracts (Phase 5) 2D 10R
-[X] Expand AT-TE Contract (Phase 1) 2D 10R
-[X] Expand Z-95 Headhunter Contract (Phase 3) 1D 5R
-[X] Contact Incom Corporation 2D
Total: 625

Infra: Focusing on Farms because we need logistics for clone production, but also making some progress on facilities since they will be in short supply soon.
Industry: Starting Phase 3 Blaster, starting production on Interceptors and upgrading our existing starfighter facilities. IDK, not really sure there.
Cloning: EXPAND Clone Production
Training: finishing Mando trainer (hopefully) Making progress of clone, sec and starting commandos.
Research: LLVision is pretty cheap with 350 progress, so I am grabbing that. 2 Dice/Turn on Inhibchips should complete it in around 3 turns. Finishing Reflex with 1 Die and putting the remaining two into endurance,
Admin: According to Khop, Armor, Blasters, Heavy, Starfighters, Medium are the most dire goals at the moment, so I am focusing on that, also contacting Incom because strikecraft.
 
-[] [] Develop Kaminoan Starfighter Factories (Phase 2) 3D 60R
Small mistake here.
-[] Local Blaster Production (Phase 3) 2D 10R
Another mistake I think? Since two dice on a 30 requirement we don't have the factories to complete the next one one is a bit crazy.

[] Low Light Vision 3D 60R
Why low light instead of endurance 3 or force resistance or just more dice on inhibitors?
 
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Another mistake I think? Since two dice on a 30 requirement we don't have the factories to complete the next one one is a bit crazy.


Why low light instead of endurance 3 or force resistance or just more dice on inhibitors?
1. Because I want to have it finished next turn at all costs.
2. Because Low Light Vision is only 350 points, with our bonus we can complete it in around 4 dice, so we might as well grab it. I dont consider Force Resistance worth it at the moment.
 
Since you mentioned that we don't have the shipyards and the expertise, is there a reason we can't ask Kuat to attempt to fix/upgrade either of the ships that aren't performing as well as expected?
You can try again in the next plan and for now, you are stuck with the warships that you've got. This is partially because designing a warship isn't something just casually done and partially because you don't get to reroll big projects you until you get the result you want.
 
[X]Plan Need to expand faster

I think fixing our transport issue is going to have to be a problem for next cycle. For now we can focus on our naval fighting ability and and a temp patch of focusing on multirole for our escorts. We can hit up other ship producers in 25 BBY and correct our ratios in the process of completing cycle 3's goals.
 
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