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I think Rothana is a purely ground engineering producer and lacks a shipyard?Rothana is pretty close to Kamino, maybe they can upgrade the Acclamator-class or do a Mk. 2 right away.
I think Rothana is a purely ground engineering producer and lacks a shipyard?Rothana is pretty close to Kamino, maybe they can upgrade the Acclamator-class or do a Mk. 2 right away.
Rothana is ground vehicles. Each expansion increases our intake by an order of magnitude, and is a faster way to reach our qouta than starting new contracts. The dice would be better spent on expanding one of our walker or speeder options than on contact.
Rothana has a pretty big shipyard, not as big as Kuat himself but almost so big. If I understand it correctly then Rothanas Shipyard surrounds the planet.I think Rothana is a purely ground engineering producer and lacks a shipyard?
Description
A snowy world with arctic terrain, Rothana's wildlife was adapted to the freezing conditions. The Rothanian arctic horny whelmer had a wide, squatting, sturdy stance that was mimicked in the design of the RHE All Terrain Tactical Enforcer.[3]
As the headquarters of Rothana Heavy Engineering, a subsidiary of Kuat Drive Yards, the planet's economy was almost entirely based around shipbuilding and developing military vehicles. Rothana was surrounded by a vast honeycomb of orbital shipyards and drydocks for KDY's secret constructions. The planet was protected by a formidable KDY corporate-security starfleet.[2]
Reasoning? Also why no paper pushers since extra bonuses in admin will help that category.
A subsidary. So, unlikely to have designs not from kaut. With Oshha already saying modification isn't an option, I'd rather hit an entirely different company and add as many new contracts as possible to get our moneys worth than hit Rothana. The contact them option sounds more like we want more land equipment than starships or fighters.Rothana has a pretty big shipyard, not as big as Kuat himself but almost so big. If I understand it correctly then Rothanas Shipyard surrounds the planet.
We have a severe need to expand contracts to ramp up our intake of, well, everything. Paper pushers is a none priority.Reasoning? Also why no paper pushers since extra bonuses in admin will help that category.
Improved bonus to the category on the other hand will increase progress each turn moving forward which lets us ramp up fasterWe have a severe need to expand contracts to ramp up our intake of, well, everything. Paper pushers is a none priority.
A subsidary. So, unlikely to have designs not from kaut. With Oshha already saying modification isn't an option, I'd rather hit an entirely different company and add as many new contracts as possible to get our moneys worth than hit Rothana. The contact them option sounds more like we want more land equipment than starships or fighters.
Improved bonus to the category on the other hand will increase progress each turn moving forward which lets us ramp up faster
No, It doesn't. 3 measly additional points per die does not equate in any way to massive bonus of getting a decent roll on any of our contract expansion options which pay off more the earlier we complete them maybe it will be an option in 26 BBY, but right now expansion is the go to move.Improved bonus to the category on the other hand will increase progress each turn moving forward which lets us ramp up faster
It is +5 per die, and the sooner we do it the more turns we have for it to buildup waiting until another plan is losing a lot of progress.- it also buffers against low dice rolls as wellNo, It doesn't. 3 measly additional points per die does not equate in any way to massive bonus of getting a decent roll on any of our contract expansion options which pay off more the earlier we complete them maybe it will be an option in 26 BBY, but right now expansion is the go to move.
Each turn delayed on expanision is a turn less of increased intake on resources we need. The sooner reach a safe intake that will accomplish this cycles goals the sooner we can stop expansion, while expanding late will mean we have to raise our intake to ridiculous levels to make it count. If we were dropping 3 or four dice per turn maybe the resulting plus 15 or 20 would make a difference, but with the way we are currently handling things it's just not something that pays off more than a good early roll.It is +5 per die, and the sooner we do it the more turns we have for it to buildup waiting until another plan is losing a lot of progress.- it also buffers against low dice rolls as well
Sorry, was called away for lunch but wanted to see what people think about the plan.
Sorry, was called away for lunch but wanted to see what people think about the plan.
The question is does Rothana provide bombers? Because we have 0 production of that at the moment, if it does not than contacting a 2nd group such as Mandal or Incom would be goodSorry, was called away for lunch but wanted to see what people think about the plan.
Rothana does not make bombers. They're the producer of our Sabre-class tanks and our walkers, and were also the manufacturer of the LAAT. Keonsayr, Incom, and Sienar make dedicated bomber models, while Sorosuub, Arakyd, and Czerka produce dual-role fighters that can both dogfight and serve as bombers.The question is does Rothana provide bombers? Because we have 0 production of that at the moment, if it does not than contacting a 2nd group such as Mandal or Incom would be good
They make the PTB-625 planetary heavy bomber which was in production at this time, yes.
Small mistake here.-[] [] Develop Kaminoan Starfighter Factories (Phase 2) 3D 60R
Another mistake I think? Since two dice on a 30 requirement we don't have the factories to complete the next one one is a bit crazy.
Why low light instead of endurance 3 or force resistance or just more dice on inhibitors?
1. Because I want to have it finished next turn at all costs.Another mistake I think? Since two dice on a 30 requirement we don't have the factories to complete the next one one is a bit crazy.
Why low light instead of endurance 3 or force resistance or just more dice on inhibitors?
Yes. Also at MandalMotors and possible Corellian Engineering Corporation.
Since you mentioned that we don't have the shipyards and the expertise, is there a reason we can't ask Kuat to attempt to fix/upgrade either of the ships that aren't performing as well as expected?You lack the expertise and the shipyards upgrade your warships so it won't be an option for this quest.
You can try again in the next plan and for now, you are stuck with the warships that you've got. This is partially because designing a warship isn't something just casually done and partially because you don't get to reroll big projects you until you get the result you want.Since you mentioned that we don't have the shipyards and the expertise, is there a reason we can't ask Kuat to attempt to fix/upgrade either of the ships that aren't performing as well as expected?