- Location
- USA
Ah boss man? Might want a retry.The vote is still open.No votes were able to be tallied!
Ah boss man? Might want a retry.The vote is still open.No votes were able to be tallied!
ok.
In other words it is ideal or aces, or highly skilled/veteran pilots, and no-one else. Which admittedly is perfect for Jedi as the cheat code known as the force really helps getting out of the latter category into the former...It is superior to any droid starfighter, but it is overfocused on speed and ability. It isn't that bad for an interceptor with deflector shielding, but is still a flimsy interceptor that has little armour and no hyperdrive. It relies upon being piloted by a skilled Jedi who can use the Force to avoid getting hit. It is good if you have a skilled pilot, but if you have a regular pilot, I would call it inferior to any other Republic starfighter due to focusing on speed and agility over durability and not even being cheap about it. I'm a bit biased through because I don't think it is worth the credits you pay for it. If it was a cheaper design, it could be worthwhile, but since it costs more credits than some superior designs, I have a distaste for it.
So a solid design for a skilled Jedi pilot, but overpriced for what you get and in Star Wars, I dislike cheap starfighters that are fast, but flimsy so I am biased against it. You also have no chance of getting it so it won't be an option.
Warships, both capital ships and escort ships. No starfighters as the A-7 is the best they can offer to you.In other words it is ideal or aces, or highly skilled/veteran pilots, and no-one else. Which admittedly is perfect for Jedi as the cheat code known as the force really helps getting out of the latter category into the former...
Though now I am curious what we could get if we contacted Kuat...
So a solid design for a skilled Jedi pilot, but overpriced for what you get and in Star Wars, I dislike fast, but flimsy cheap starfighters so I am biased. You also have no chance of getting it so it won't be an option.
I have said it once, I shall say it again. Go for the Headhunter. They exist at this timepoint. And there good 1 pilot fighters.
ok.
[X] Plan: Idea to be
-[X] Expand into Tibara City (Stage 2) 1D
-[X] Expand into Titala City (Stage 2) 4D
-[X] Develop Kaminoan Shipyards (Phase 1) 4D
-[X] Expand Clone Production (Phase 4) 5D
-[X] Construct Training Facilities (Phase 2) 2D
-[X] Equipment Suppliers 2D
-[X] Hiring Paper Pushers (Phase 1) 3D
-[X] Starfighter Suppliers 2 FD
-[X] Burying Secrets 2D
[X] Plan: Idea to be
-[X] Expand into Tibara City (Stage 2) 1D
-[X] Expand into Titala City (Stage 2) 4D
-[X] Develop Kaminoan Shipyards (Phase 1) 4D
-[X] Expand Clone Production (Phase 4) 5D
-[X] Construct Training Facilities (Phase 2) 2D
-[X] Equipment Suppliers 2D
-[X] Hiring Paper Pushers (Phase 1) 3D
-[X] Starfighter Suppliers 2 FD
-[X] Burying Secrets 2D
Got it will work out a better plan.Not a valid plan. You are spending seven dice on Administration when it only has three dice.
It should be Starfighter Suppliers not Starfighter Supplies.
Looks good, but you are only using one of your five Training Dice. Which is valid, but I figured you ought to be aware of that fact.
You are both voting for an invalid plan. You can find the valid version of the plan here:
Thank you, I don't now how I missed that.Looks good, but you are only using one of your five Training Dice. Which is valid, but I figured you ought to be aware of that fact.
Why are you splitting dice amung two projects? With the 25 research bonus per dice we only need 375 accelerated aging, which we have pulled off before before. Less than 275 to complete mental.-[X] Mental Enhancements (Phase 3) 2D
-[X] Accelerated Aging (Phase 1) 3D
You should edit your vote into this post so you aren't double posting.
[] Plan Expand and conquer
-[] Expand into Tibara City (Stage 2) 1D
-[] Expand into Titala City (Stage 2) 4D
-[] Develop Kaminoan Shipyards (Phase 1) 4D
-[] Expand Clone Production (Phase 4) 5D
-[] Construct Training Facilities (Phase 2) 1D
-[] Accelerated Aging (Phase 1) 5D
-[] Hiring Paper Pushers (Phase 1) 2D
-[] Starfighter Suppliers 2 FD
-[] Burying Secrets 1D
So we have enough per turn that we don't need to expand our factories afterall. I say we construct shipyards ahead of schedule so we have them developed enough to just research our own plans in cycle 2.
I need opinions on whether we should go to kaut pr contact starfighter suppliers?
I also would I'm spending the last free die on burying secrets.