Sticking with the old methods of Tiberium containment and mining are guaranteed to be a disaster, I'll roll the dice on a mystery chance to get something better vs. the 100% chance that sonic containment just stops working entirely one day and now we're fucked with no backup plan.

I don't think the best Seo can do is "pay some of our nerds to do what we've basically had them doing already" either, Granger stopped funding new Tiberium research programs. We haven't seen anything remotely close to Tiberium research since we set up the medical labs years ago. That's the entire problem, we're not paying our nerds to do stuff with Tiberium right now, and Seo would change that.

A talented administrator who's responsive to the needs of the department, a quick learner, has lots of direct hands-on experience with innovative new Tiberium mining/containment methods, and who actively goes out of their way to fund more research is honestly probably going to be BETTER for our understanding of Tiberium than Granger ever was. Because the head of a planet-spanning bureaucracy doesn't need to be a genius scientist, in fact that's a pretty significant waste of a genius scientist, Granger would have discovered far more about Tiberium spending a decade working full time in a lab than he has working full time behind a desk signing work orders for microchip foundries.

Out of the 4 choices we had at the start of the game Granger was still the best for advancing the fight against Tiberium, but he's hardly the optimal candidate in a vacuum if we could design one from scratch. Seo is a lot closer to the ideal administrator for sitting (literally, on a space station) high above all the peasants giving commands to a vast buraucracy than Granger ever could be. Being a paper pusher who will push the papers in such a way that the Grangers of the world get an infinite budget and active support from the entire planetary economy is a feature not a bug.
Yes let's give The money and equipment Granger needs when he's out of office.
 
All candidates have a chance of something good and each has a chance of something bad. Some of SEO's radical ideas will be good and some will be bad, Sarang's political flexibility means she is okay with doing both good and bad things, the grants that Julian will be supporting are only bad if you are ideologically opposed to grants, Kai's hardline stance against NOD isn't absolute and is selective in nature.
Yeah but I like the options Seo will open up more than the ones that the others do. Also I like his background as well, from a department that our predecessor ignored to one that has become increasingly important.
 
But at least there is a chance of something good, unlike the other candidates
Sorry, I've said it wrong, I meant something good in regards to Tiberium solutions, I was not saying that the other choices don't have anything good. Sorry if I made you think that I believe otherwise
 
I don't recall this being stated anyway. Do you have any QM statements which confirm this?
Born in the B2 blue Zone, Julian Taylor enlisted at 18, and was selected for ZOCOM training soon after the branch was formed. Attending OCS before the Third Tiberium War, he was rapidly promoted as part of General Cherdenko's commands. Now, with ZOCOM's mandatory retirement age fast approaching, he is looking for a new way to contribute to the greater good of the Initiative.
While not exceptionally skilled in any treasury relevant areas, he is politically popular and someone who has the credentials of a war hero to cover many potential gaffes and mistakes in negotiation. While this will be generally good for the operational freedom of the department, it may not make up for his flaws.

Emphasis mine, but his entire downside is pretty clearly being a war hero who's been in the military since the day he turned 18, which means he has basically zero experience with even just living as a civilian much less being a senior civilian bureaucrat in charge of making sense of all these charts and statistics and quarterly budgets. I'd expect him to have either no, or perhaps even a negative modifier to a lot of civilian sectors, balanced out by a positive modifier to the military and a bunch of easy political points/lowered PS costs. But he's explicitly the worst administrator on the list, even the career politician at least knows what it's like to live outside of military discipline, Taylor doesn't even have that his entire adult life has been spent in the military.
 
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Emphasis mine, but his entire downside is pretty clearly being a war hero who's been in the military since the day he turned 18, which means he has basically zero experience with even just living as a civilian much less being a senior civilian bureaucrat in charge of making sense of all these charts and statistics and quarterly budgets. I'd expect him to have either no, or perhaps even a negative modifier to a lot of civilian sectors, balanced out by a positive modifier to the military and a bunch of easy political points/lowered PS costs. But he's explicitly the worst administrator on the list, even the career politician at least knows what it's like to live outside of military discipline, Taylor doesn't even have that his entire adult life has been spent in the military.
That doesn't say that he provides no bonuses.
 
That doesn't say that he provides no bonuses.

Yeah, because nobody's numerical bonuses and penalties are enumerated right now, intentionally. "While not exceptionally skilled in any treasury relevant areas, he is politically popular and someone who has the credentials of a war hero to cover many potential gaffes and mistakes in negotiation." The flavor text is polite bureaucrat-speak but if we were around the watercooler instead of reading an official report that apparatchiki translates to "this dude has no fucking idea what he's doing and is going to have to coast on being popular to cover the fuckups until he learns"
 
You realize that I don't explicitly write out their bonuses for any of them? I imply and suggest what they are good at, rather than giving you a set of spreadsheets to optimize between. Because you don't have all the information intentionally.
 
Yeah, because nobody's numerical bonuses and penalties are enumerated right now, intentionally. "While not exceptionally skilled in any treasury relevant areas, he is politically popular and someone who has the credentials of a war hero to cover many potential gaffes and mistakes in negotiation." The flavor text is polite bureaucrat-speak but if we were around the watercooler instead of reading an official report that apparatchiki translates to "this dude has no fucking idea what he's doing and is going to have to coast on being popular to cover the fuckups until he learns"
You realize that I don't explicitly write out their bonuses for any of them? I imply and suggest what they are good at, rather than giving you a set of spreadsheets to optimize between. Because you don't have all the information intentionally.
So that means that this statement isn't based on anything (or at least correctly so) the QM has said because QM hasn't said that Julian gets no bonuses at all.
Julian is political candidate. He comes with finite supply of currency and no talents, no experiences, and therefore, no bonuses.
 
So that means that this statement isn't based on anything (or at least correctly so) the QM has said because QM hasn't said that Julian gets no bonuses at all.
I highlighted what I thought the traits meant including mark advantages and disadvantagtes and they all have at least 1 advantage and at least 1 trait that opens up different options for them. Julian though has no experience in admin so we cannot expect bonuses to any category except maybe military. Seo on the other hand should provide a bonus to multiple categories if not all of them as one of his advantages.
 
All candidates will have their own roughly equivalent advantages and drawbacks, and we have to choose the one that fits best with our intentions for the future
 
Julian is political candidate. He comes with finite supply of currency and no talents, no experiences, and therefore, no bonuses.
Eh, he's basically even more of a blank slate then the other candidates then, and Illithid has confirmed we get to control how our candidate grows.

I don't think the best Seo can do is "pay some of our nerds to do what we've basically had them doing already" either, Granger stopped funding new Tiberium research programs. We haven't seen anything remotely close to Tiberium research since we set up the medical labs years ago. That's the entire problem, we're not paying our nerds to do stuff with Tiberium right now, and Seo would change that.
Eh, I consider the Scrin research to be an unofficial Tiberium research program, because IIRC that was the primary reason people went for it at the time. Otherwise, points taken. I think I'm going to take a break from the thread for a while and think about it some more.
 
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So what do you consider an acceptable percentage for YZ-5a? Also I would point out the situation at 5a is not new, the previous turn we had been dealing with escalating NOD attacks (for that matter we have known the situation since we built the hub).
Yes, and the attacks are continuing to escalate. Read the updates; we've gone from "Nod is harassing the base" to "Nod is being kept out of artillery range of the base only by constant aggressive patrols and the garrison is feeling outclassed."

The subtext is extremely clear, in fact, it's the text. Nod is reinforcing and acting more aggressively around that base, and if they continue to escalate, they are very likely to launch a major assault next turn if they sense vulnerability. I want that attack to run into a fleet of operational MARVs trundling at it, not into an unfinished base surrounded by God knows how many thousands of refugees in shantytowns.

Also looking on NOD attack patterns and the situation with 5a (and what they are doing with our prospecting and the general mil reports) I see the same issues occuring at Hub 7N if we slow roll it out...
The 5a hub is located in an isolated area with no other GDI bases within hundreds of miles.

The 7N hub is located within convenient artillery range of one of the largest GDI fortresses on the North American continent.

One of these things is not like the other.

If Nod attacks the Chicago MARV hub in anything less than utterly overwhelming strength, the Chicago garrison will kick their balls up between their ears. You've argued that the 7N hub helps protect Chicago, and you're right, but that relationship works both ways.

A force much weaker than what is required to destroy the Chicago MARV hub (while fighting the Chicago garrison) would easily overrun the Colombian MARV hub (which has no extra reinforcing garrison nearby).

As it is these past few turns voting has been against major MARV investment and instead trying to get by with the minimum, as such trying to fit a plan with actual MARV investment in is likely going to require 1 on YZ-5a because I have seen limited people speak in favor of MARVs and far more speak that we are spending too much on MARVs. This despite the situation at 5a, or how we have been told that 7N will help secure the Northern flank of our operations in NA.
We are spending too much on MARVs in the long term given the limits of our budget.

That doesn't mean we can't or shouldn't surge completion of the MARV fleets we're already committed to building anyway. Since the Colombian MARV fleet urgently needs a surge (because we risk losing everything at that site if Nod attacks before the MARVs are operational), and since we probably can't afford to surge two MARV fleets while covering things like Scrin research into reactionless drives and fusion research and Johannesburg and finishing the vaccine program if possible and God knows what else...

By process of elimination, we should concentrate on starting up the fleet that is likely to be immediately destroyed if it doesn't start, then concentrate on getting the Chicago MARVs stood up and running as soon as possible. Whether we continue to invest in MARVs after that time will be an open question.

NOD has been poking at 5a for more than just this turn, this did not stop people from being fine with a 1 dice investment this past turn at a much lower chance of success (2 dice would have been a 72%). If you can convince people to vote for MARV funding in a way to actually finish 5a and also not leave 7N to hang (because based on the past they are going to start poking 7N and the area it protects this turn, and keep on escalating until we have that fleet in place)...
Again, Nod poking a site isolated and far from other GDI territory has much worse consequences than Nod poking a site co-located with one of our biggest fortified forward bases.

I will make a plan for it, until than I will continue to try to get what MARV funding I can get pushed through. Also I would point out that not getting 7N up sooner than later is going to keep glacier mining and chicago as more tempting targets...
Huh?

If anything, finishing a MARV hub makes it LESS attractive and motivates Nod to divert and attack other targets like glacier mines instead. Because a glacier mine is guarded only by conventional forces, but if you attack an operational MARV hub you end up fighting one or more MARVs.

So many people voting for Seo to "combat the Tiberium spread" when that is one of if not the primary reasons why Doctor Granger was picked at the beginning, and nothing we've done has really slowed it down, even now that we're at 50 mitigation in the Red Zones and 70 in the yellow. Like, just saying, it might be worth starting to invest more heavily in space instead of monofocusing on tiberium so much, because doing so has done nothing for us thus far.
You're getting it backwards. Without mitigation, the Red Zones would be significantly larger than they are now, and the Yellow Zones would have virtually overrun the Blue Zones by now. All the mitigation we've done IS the thing that's slowed the spread of tiberium, it's not as if tiberium has literally ignored us.

Right now, every time the Yellow Zones roll an 85, we grumble and watch 0.1% of the planetary surface turn to Yellow Zone, then roll them back next turn when the Yellow Zones roll a 65 instead.

Without all our mitigation, every time the Yellow Zones roll an 85, we'd lose roughly five or six percent of the entire Blue Zone region of the planet.

Wait a sec, what happened to the scrin tech we research we got? To help with abatement and maybe liquid tib storage?
The abatement tech hasn't yet been readied for deployment; they're still working on it and we're told it will show up as a Tiberium project when they're ready. The storage project did show up as an option to construct some kind of long-term tiberium silos to help us if we bump into our refinery cap, but we haven't taken it just yet because we don't really need it urgently.

So that means that this statement isn't based on anything (or at least correctly so) the QM has said because QM hasn't said that Julian gets no bonuses at all.
Look, Oshha, it's basic logic. Character bonuses are based on what the characters are good at.

What is Granger good at? Tiberium research and civilian operations. What did he get bonuses at? Tiberium and Services. What was Granger bad at? Clueless about the military. What did he get a penalty at? Military dice.

What does Julian know well? Politics and the military. What will he get bonuses at? Politics and the military.

What does Julian NOT know well? Civilian life, since he hasn't been a civilian since he was a teenager, and bureaucratic administration of large agencies, because he's been a military officer, not a bureaucrat. What will Julian NOT get bonuses for? Civilian affairs outside of political maneuver, and handling bureaucracy.

Why would you expect him to have bonuses in areas he has no experience in? Why cling to the "the QM hasn't explicitly said in so many words that he won't have bonuses" argument?
 
Huh?

If anything, finishing a MARV hub makes it LESS attractive and motivates Nod to divert and attack other targets like glacier mines instead. Because a glacier mine is guarded only by conventional forces, but if you attack an operational MARV hub you end up fighting one or more MARVs.
Not getting 7N up that is if we slow roll 7N than all the areas they guard become tempting targets before the fleet is in place.
 
Look, Oshha, it's basic logic. Character bonuses are based on what the characters are good at.

What is Granger good at? Tiberium research and civilian operations. What did he get bonuses at? Tiberium and Services. What was Granger bad at? Clueless about the military. What did he get a penalty at? Military dice.

What does Julian know well? Politics and the military. What will he get bonuses at? Politics and the military.

What does Julian NOT know well? Civilian life, since he hasn't been a civilian since he was a teenager, and bureaucratic administration of large agencies, because he's been a military officer, not a bureaucrat. What will Julian NOT get bonuses for? Civilian affairs outside of political maneuver, and handling bureaucracy.

Why would you expect him to have bonuses in areas he has no experience in? Why cling to the "the QM hasn't explicitly said in so many words that he won't have bonuses" argument?
Because QM has outright said that they have made a deliberate choice to not confirm or deny what bonuses each candidate has so just any claims that Julian has no bonuses aren't based on what the QM has said and instead come from speculation rather than provable fact. Saying Julian will provide no bonuses is wrong because the QM is deliberately running things in a way that we cannot know that.

Here is the QM post in question:
You realize that I don't explicitly write out their bonuses for any of them? I imply and suggest what they are good at, rather than giving you a set of spreadsheets to optimize between. Because you don't have all the information intentionally.
I don't want to come off as rude when I say this, but to be blunt, I'm going to take the unambiguous words of the guy running the quest over the logic of the guy who is not running it.
 
The thing is that people like @Simon_Jester or @Crazycryodude or @Void Stalker are doing the right thing. They are taking what I have written and drawing interpretations. It is very much not random what kind of bonuses characters get. I generate the characters and then give you a description of them and their lives. I don't give you complete information, but I give you information that I expect you to use.
 
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