[X] Plan : Don't be an idiot v3
-[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
-[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.
 
[X] Plan : Don't be an idiot v3
-[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
-[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.
 
Except cutting power still will take a long Time to slow down something we don't have as the train was only minutes out when we started this operation. And again swapping tracks at high speed is how you derail a train.

Either launch the assault immediately or derail the train before it gets into the city. Trying to slow it down not only gives the initiative to the spy it is the greatest risk of losing more.

The train was very close to the city already we don't have time to evacuate and all the trains there and moving towards and away can't be removed in time. As for the brakes maybe that could work but at such high speeds and needing to hit all the brake system makes it very unlikely to work. If you don't have all the brakes you will cause the train to derail as the carts are now moving at different speeds each.

RL has already beaten you to the punch, as part of how the system works the hydrolics of each car are tied to each other, one failure results in all of them failing, this is both so the train can break effectively in the first place (because trying to stop a train with one cars brakes doesnt work) and part of the safety feature.

As for time, all we know is that the trains were originally 20ish minutes away from the city, given that they train is going to the city center its going to take a good 10 minutes or more, not much time, but enough to try and get an evacuation started.
 
A spur line might not be long enough to cut power and let the train coast to a stop, but we should be able to divert it onto a loop instead. We might have to stop or divert some other trains to find a clear loop, but that's fine, and since trains don't steer themselves, there's nothing the agent can do about it.

[X] Plan : Don't be an idiot v4
-[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a loop of track (diverting other trains as necessary to get a clear loop) to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
-[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.
 
If the train is too far inside inhabitated zones to be slowed down then is ealready too late to do anything

If we can try something like boarding and have time to try and capture criminals or kill them (several minutes)

Then is possible to slow the damm thing down
 
So currently on lunch break so after this going to log back off but something i might suggest is having a sniper if the gendarmes jave one with them to snipe the spy who has shown a willingness to kill civilians and is part of a group who has done so.

The likely hood of us capturing that one is low since they've shown a willingness to go down guns a blazing or commiting suicide and with the willingness to kill civies I'd like to limit the deaths.
 
I have been thinking about MAWLRs. They are way too big to transport (50000 tons?) and many of their systems are already obsolete as we can now produce basic Inner Sphere technologies.

Assuming MAWLR's arc cannon is stats-wise roughly equal to a Heavy Naval PPC, which is a 3000 ton weapon, we should be able to mount it in a much smaller chassis. Now, Battletech obviously doesn't have rules for mechs of this size, especially because we have access to anti-gravity, but I think we should be able squeeze arc cannon and a naval energy shield into a walker less than half of the size of original MAWLR.

Basically something like this:

1x Arc Cannon (Heavy Naval PPC): 3000 t
40x Small Laser: 20 t
21x Large Laser: 105 t
10x LRM-20: 100 t
20x Ammo (LRM): 20 t
1x Standard Naval Energy Shield: 1000 t
250x DHS: 250 t
Command Bridge: 100 t
Petrusite Engine: 6000 t
Anti-gravity engine: 500 t
Gyroscope: 300 t
Internal Structure: 1500 t
Standard Armor: 2105 t
TOTAL: 15000 t

That would be small enough that we could design a dropship that could carry it.
 
I have been thinking about MAWLRs. They are way too big to transport (50000 tons?) and many of their systems are already obsolete as we can now produce basic Inner Sphere technologies.

Assuming MAWLR's arc cannon is stats-wise roughly equal to a Heavy Naval PPC, which is a 3000 ton weapon, we should be able to mount it in a much smaller chassis. Now, Battletech obviously doesn't have rules for mechs of this size, especially because we have access to anti-gravity, but I think we should be able squeeze arc cannon and a naval energy shield into a walker less than half of the size of original MAWLR.

Basically something like this:

1x Arc Cannon (Heavy Naval PPC): 3000 t
40x Small Laser: 20 t
21x Large Laser: 105 t
10x LRM-20: 100 t
20x Ammo (LRM): 20 t
1x Standard Naval Energy Shield: 1000 t
250x DHS: 250 t
Command Bridge: 100 t
Petrusite Engine: 6000 t
Anti-gravity engine: 500 t
Gyroscope: 300 t
Internal Structure: 1500 t
Standard Armor: 2105 t
TOTAL: 15000 t

That would be small enough that we could design a dropship that could carry it.
i think such a drastic redesgin would require a new name also use the MML-20s for the thing so it can use SRMs as close in defense and i think you need another 10 tons LRM ammo to give it 18 slavos and 20 tons arms so give it 10 rounds of SRM fire. they would still be defensive assets even if we can ship them as i suspect it would take hours if not days to unload and prep such a construct for battle.

even with this a full scale MAWLR with updated tech should still be in production for the defense of worlds that can build them because of the sheer value of such industrial hubs.
 
I have been thinking about MAWLRs. They are way too big to transport (50000 tons?) and many of their systems are already obsolete as we can now produce basic Inner Sphere technologies.

to big to carry as one unit yes, but not if broken down to be assembled onsite. The PAS Horus mobile factory is the same size as the MAWLR and can be shipped/assembled in said fashion, the Taurians have already ordered 2 to be shipped to one of their planets. So its a question on if we want something smaller with a similar strength or something the same size and more powerful once we revise the MAWLR
 
[X] Plan : Don't be an idiot v4

[X] Plan : Don't be an idiot v5



Big "If" energy with these plans, just hope they don't cause a massacre by us not letting the agents board.
 
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to big to carry as one unit yes, but not if broken down to be assembled onsite. The PAS Horus mobile factory is the same size as the MAWLR and can be shipped/assembled in said fashion, the Taurians have already ordered 2 to be shipped to one of their planets. So its a question on if we want something smaller with a similar strength or something the same size and more powerful once we revise the MAWLR
Build both and use the lighter/cheaper ones as a screening force or for lower priority targets we need to protect.
 
Nine of the options for the train are really good. Cutting the power and trying to get an evacuation of the station started are the obvious first step, since ten minutes should be enough to tell people to leave and get most of them out, and a slower train is going to be less dangerous, but everything else depends on how well those things go.
Trying to board it seems might be a good idea if the train can't be diverted or stopped on time. I'd rather lose one assault team (since they are volunteeruing and think they can do it) than 120 civilians.
 
Can we send a mass text to people on the train warning them? Tell them to brace for emergency crash and any onboard security and off duty military or police to TAKE THE CONTROL OF THE TRAIN IMMEDIEATELY.
 
[X] Plan : Don't be an idiot v3
-[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
-[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.
 
Build both and use the lighter/cheaper ones as a screening force or for lower priority targets we need to protect.

now there is a better argument then just stating "we can't" for arbitrary reasons with no supporting evidence. The cheaper ones should also be easier to repair, replace and assemble, making them more viable to use regularly and the supped up version is better on valuable worlds given they are serious targets. That being said given the decided lack of warships in this era and the fact that a dropship landing is better than it crashing into your city we may want to shift the platforms focus from anti-orbit to ground combat/support. The MAWLR platform would be excellent as for Cruise Missiles and to a lesser extent artillery, both of which would allow the thing to provide long range fire support for an entire region.

As for what planets that need such defenses, definitely the capitals of our allies, but also the industrial/food bases for them as well. so off the top of my head that would be.

AC:

Coromodir-Capital
Mechdur- Mjr Indst
Bringdam- Mjr Agri
Simthon- Pop Centr

TC

Brinton- Indst
New Vandenberg- Mjr Indst
Taurus-Capital (and basically everything in the Haydes Cluster)
Brisbane- Indst/frontline
Laconis- frontline.

MoC :

Canopus- Capital
Bass- Mjr Indst (jumpship yard, currently inactive?)

Additionally stretgic important planets for us

Ur Cruinne - borders the MoC/HR FTL line
Spencer - borders the MoC/HR FTL line.

Feel free to add more
 
[X] Plan : Don't be an idiot v3

We might not have the time to wait for the train to slow down completely, but cutting it's speed by even 5-10% would make either of the other solutions less bad (lower energy derail, easier/safer time boarding). So, you know, there's no decent reason not to do it first thing regardless of what else we do.
 
now there is a better argument then just stating "we can't" for arbitrary reasons with no supporting evidence. The cheaper ones should also be easier to repair, replace and assemble, making them more viable to use regularly and the supped up version is better on valuable worlds given they are serious targets. That being said given the decided lack of warships in this era and the fact that a dropship landing is better than it crashing into your city we may want to shift the platforms focus from anti-orbit to ground combat/support. The MAWLR platform would be excellent as for Cruise Missiles and to a lesser extent artillery, both of which would allow the thing to provide long range fire support for an entire region.

As for what planets that need such defenses, definitely the capitals of our allies, but also the industrial/food bases for them as well. so off the top of my head that would be.

Feel free to add more
use the lighter ones as artllery/ground attack platforms while the big one keeps the naval guns. as for exports i'd rather keep them for our worlds and supply gear to our allies that they can maintain themselves.
 
Actually this improvised and seemingly unplanned terror attack gives me a idea. It may be a little Authoritarian or Dictatorial but could we use this as a excuse to put security guards in large public transports like Buses, Trains, Planes, and Boats so that we can prevent any more Terror attacks, Hijacking, or Smuggling operations from using them.

Any opinions or thoughts?
 
use the lighter ones as artllery/ground attack platforms while the big one keeps the naval guns. as for exports i'd rather keep them for our worlds and supply gear to our allies that they can maintain themselves.

There is no reason for our allies to be un-able to maintain mega-vehicles beyond a lack of technical knowledge of specific systems, which we can teach them as part of selling/gifting one to them, once again your are making arbitrary statements with no supporting evidence and given their utility there is a market for them.

The MAWLR is based off of traditional tech the only thing special about it is the P-naval cannon, tech that we have been teaching our allies. We have never tried to hide our MAWLRs, meaning that they are open to observation and study. Lastly the Horus, a mega-scale vehicle, is available on the open market and has already been purchased by the Taurians, which means there is a mega-scale vehicle that can be acquired and then reverse engineered. The point i am trying to make is that there is nothing preventing our allies, or the people spying on us/them, figuring out how to make mega-scale vehicles and designing their own. What that does however, is deny us a possible market that we can exploit for money and a possible diplomatic tool.
 
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