The Taking of Konstantine 19:30
[] Write-in: Don't be an idiot
-[] Remotely divert the train to a spur track to avoid a slaughter at the terminal, then remotely cut power to shut down the train, then send the gendarmes.

Funny thing, train need power from external sources, and are designed to be remotely shut down and stopped. Moreover all railway have something called branch lines or spur tracks which are secondary ways or short length of rail to stop a train in it if there is a problem to avoid collision with other train using the same way.
 
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The Taking of Konstantine 19:30
[X] Write-in: Don't be an idiot
-[x] Remotely divert the train to a spur track to avoid a slaughter at the terminal, then remotely cut power to shut down the train, then send the gendarmes.

Funny thing, train need power from external sources, and are designed to be remotely shut down and stopped. Moreover all railway have something called branch lines or spur tracks which are secondary ways or short length of rail to stop a train in it if there is a problem to avoid collision with other train using the same way.

That might be true in some systems... but I doubt it's universal.


Also given it's current speed... depending on things like turning radius, track gauge, loading gauge... attempting to change the points to divert it could easily derail it. Hell, for that matter it might derail itself if its exceeded the maximum turn speed on any turns towards the terminus.
 
Well ROM didn't send amateurs unfortunately and it looks like they have been cleared to facilitate at least some escaping by all means necessary rather than self termination. Cutting power should slow the train enough that our guys can storm the engine or at least hose the control room with lead. At least they don't have the worst case scenario of suitcase nukes.
 
Any reason we can't cut the power to the train and use it slowing down to make the boarding process easier? Let it slow down as much as possible before it gets too close to the station for us to do anything then have them drop in.
 
Also given it's current speed... depending on things like turning radius, track gauge, loading gauge... attempting to change the points to divert it could easily derail it. Hell, for that matter it might derail itself if its exceeded the maximum turn speed on any turns towards the terminus.
Any reason we can't cut the power to the train and use it slowing down to make the boarding process easier? Let it slow down as much as possible before it gets too close to the station for us to do anything then have them drop in.
Right you are, we just need to change the order of actions !

[] Write-in: Don't be an idiot revised
-[] Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
-[]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.

For Pyrrus we can't let them stay in the warehouse, but we need information, if only to reduce the risk of the assault. Do we know if they have a suitcase nuke or heavy weaponry ? I'd like to avoid a (heh) Pyrrhic victory.
For Konstantine, don't make it public but send everyone.
 
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[X] Write-in: Don't be an idiot revised
-[X] Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
 
[X] Write-in: Don't be an idiot revised
-[X] Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
 
[X] plan : lets try and play this smart.
-[X] Write-in: Don't be an idiot revised
--[X] Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X] Besiege the warehouse to buy time to gather intelligence and assemble an assault force.
-[X] Continue with the current methods. Finding them is inevitable, the searchers just need time.
 
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[X] Write-in: Don't be an idiot revised
-[X] Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
 
[X] plan : lets try and play this smart.
-[X] Write-in: Don't be an idiot revised
--[X] Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X] Besiege the warehouse to buy time to gather intelligence and assemble an assault force.
-[X] Continue with the current methods. Finding them is inevitable, the searchers just need time.
 
Y'all voting for 'Don't be an idiot' have read that there are three separate things to be voted on, right?
 
Here is my plan completed:
[X] Plan : Don't be an idiot v3
-[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
-[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.


For Pyrrus we can't let them stay in the warehouse, but we need information, if only to reduce the risk of the assault. Do we know if they have a suitcase nuke or heavy weaponry ? I'd like to avoid a (heh) Pyrrhic victory.
For Konstantine, don't make it public but send everyone.
 
For a suggested course of action for the Taking of Konstantine 19:30 we could see about a combination of authorizing the assault and shutting off the power. Shutting off the power will slow down the train taking away Theta's control of the train and making the assault somewhat safer and less suicidal (i.e. the assault should be made easier by cutting off the power). As for the 'Warehouse (Pyrrus)' and the 'Spyhunt (Konstantine)' choices I'm still not sure what would be best to choose.

OOC: Somehow y'all managed to find two of their best agents but missed their (slightly) worse ones and literally everyone outside of Pyrrus. The way I'm playing it is that it was pure dumb luck. ¯\_(ツ)_/¯
Luck happens for good or ill.

//Edit: Never mind.
[X] Plan : Don't be an idiot v3
-[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
-[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.


The one flaw I see in Konstantine 19:30 write-in is it gives time for Theta to escape.
 
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Right you are, we just need to change the order of actions !

Write-in: Don't be an idiot revised
Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.

For Pyrrus we can't let them stay in the warehouse, but we need information, if only to reduce the risk of the assault. Do we know if they have a suitcase nuke or heavy weaponry ? I'd like to avoid a (heh) Pyrrhic victory.
For Konstantine, don't make it public but send everyone.

depends on how close we are to the first terminal, and if the train has any emergency manual controls. Trains have tremendous amounts of inetria and take miles to slow down. we may not have enough time. so i would include a just incase clause.

i would suggest setting up quarantine around the warehouse for a couple of blocks and make sure to keep an eye on the underground. given the situation the cannot be aloud to do whatever they came here to do, if that means killing them then so be it.

as for Konstantine, i would rephrase it, expand the man hunt by shutting down transport and initiating a curfew, those not at home should stay in place until an all clear is provided. or something else specific "relevant organizations" is to broad and risks people figuring out whats going on, play up the Halestrom connection (hey, if everything goes south at least we get to tar and feather them metaphorically).
 
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Yeah, a big plot point in the later games was that the difference in genetics between Helghast and Vektans was overblown a lot by Visari to fit his Helghan Nationalist Movement. . .

That doesn't mean we don't have some very good terraforming tech though, given how Helghast Corp didn't even consider settling on Helghan permanently until they were forced to by the ISA. I'd think we might be better at terraforming than the IS at the least. . .
We are better than the current IS because they have lost nearly all their terraforming and can only maintain what they have left. The NAIS has been working on restoring some of the techs and has succeeded but most still aren't recreated.
The Taking of Konstantine 19:30
[] Write-in: Don't be an idiot
-[] Remotely divert the train to a spur track to avoid a slaughter at the terminal, then remotely cut power to shut down the train, then send the gendarmes.

Funny thing, train need power from external sources, and are designed to be remotely shut down and stopped. Moreover all railway have something called branch lines or spur tracks which are secondary ways or short length of rail to stop a train in it if there is a problem to avoid collision with other train using the same way.
The update tells you why we can't shut off the train. The remote access and controls were disabled so we also cannot easily divert the train. Waiting on it to slow down when it has gone over top speed is not smart.

As much as people might not like it sometimes you have to make difficult and bad choices. The train is an obvious danger to a lot of people in the city and would cripple the transport network as well. Right now it is isolated so we either need to send in the forces immediately or derail it to save as many lives as possible.
Any reason we can't cut the power to the train and use it slowing down to make the boarding process easier? Let it slow down as much as possible before it gets too close to the station for us to do anything then have them drop in.

Because it takes a very long time to slow down and they were only minutes away from the city when we started making our moves they will not slow down in time.
 
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we should evacuate the train stations, citing technical issues with the train line, we could even have public transit assist in getting these people out. I this shouldn't be that much of a suprise given that technical difficulties do happen, i mean i guess the Helgen train system is probably better than the DC or NY one but it still should have problems/mantainence every once and while.

The update tells you why we can't shut off the train. The remote access and controls were disabled so we also cannot easily divert the train. Waiting on it to slow down when it has gone over top speed is not smart.

As much as people might not like it sometimes you have to make difficult and bad choices. The train is an obvious danger to a lot of people in the city and would cripple the transport network as well. Right now it is isolated so we either need to send in the forces immediately or derail it to save as many lives as possible.

I think they mean to cut power to the trainline entirely, they are operating on the assumption that the train doesn't have on board power. Another idea, though a bit crazy, is to see if we can get a good shot to sever the hydrolic lines. Train Hydrolics are used to keep the breaks open not close them, Severing the lines would auto engage the breaks.
 
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The update tells you why we can't shut off the train. The remote access and controls were disabled so we also cannot easily divert the train. Waiting on it to slow down when it has gone over top speed is not smart.
I'm sorry but that is not what the plan meant:
1) You can always shut-off a train by shutting-off the power line feeding electricity to the train, or even using a genius move: Manually shutting off the power line with the dread power of shears.
2) You can always make a train change ways by either ordering from the HQ of the railways company or manually moving the main rail at a rail intersection. And in that case a manual override on the railways could not be overrode from inside the train.
 
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I'm sorry but that is not what the plan meant:
1) You can always shut-off a train by shutting-off the power line feeding electricity to the train, or even using a genius move: Manually shutting off the power line with the dread power of shears.
2) You can always make a train change ways by either ordering from the HQ of the railways company or manually moving the main rail at a rail intersection. And in that case a manual override on the railways could not be overrode from inside the train.
Except cutting power still will take a long Time to slow down something we don't have as the train was only minutes out when we started this operation. And again swapping tracks at high speed is how you derail a train.

Either launch the assault immediately or derail the train before it gets into the city. Trying to slow it down not only gives the initiative to the spy it is the greatest risk of losing more.
we should evacuate the train stations, citing technical issues with the train line, we could even have public transit assist in getting these people out. I this shouldn't be that much of a suprise given that technical difficulties do happen, i mean i guess the Helgen train system is probably better than the DC or NY one but it still should have problems/mantainence every once and while.



I think they mean to cut power to the trainline entirely, they are operating on the assumption that the train doesn't have on board power. Another idea, though a bit crazy, is to see if we can get a good shot to sever the hydrolic lines. Train Hydrolics are used to keep the breaks open not close them, Severing the lines would auto engage the breaks.
The train was very close to the city already we don't have time to evacuate and all the trains there and moving towards and away can't be removed in time. As for the brakes maybe that could work but at such high speeds and needing to hit all the brake system makes it very unlikely to work. If you don't have all the brakes you will cause the train to derail as the carts are now moving at different speeds each.
 
[X] Plan : Don't be an idiot v3
-[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
-[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
-[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.
 
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