[X] Cut them loose. (+.5 Income from integration, -5 Prestige, Western Wall angry in future, Rus pleased)
[X] Relocate them to still empty farms in Stallion Province. (Rus pleased, former settlers angry, -1 Influence)
 
IIRC it was canon in PoI that loss of the Sacred Forest and of PSN caused an ecological collapse that exacerbated the political collapse of the OYE.
 
[X] Integrate them as Rus Province with their own governor (+2 Income from integration, Western Wall ??? in future, Rus ???)
[X] Relocate them to still empty farms in Stallion Province. (Rus pleased, former settlers angry, -1 Influence)

I favour this combo.

The settlers came to farm gud, but peopled bad. Though the responsibility lies on the heads of their leaders, we still need to get these people out of there to let vendettas cool.

I want to make the Rus lands a province because ultimately we owe these people a responsibility for what our wayward province did to them and I am worried what might happen if the Ymaryn become too disinterested in the lands around them. I worry, perhaps groundlessly, that if we undercut the Peacocks too far, we'll end up with isolationists instead.

Since we haven't seen any sign of magic since, I'd assume it's just the usual legends building around meteoritic iron and hallucinogens based visions respectively. Nothing unknown in there, really.

Word of AN during PoI was that there was always real magic in the world, its just that the players turned down every opportunity to investigate the magic during PoC. PoI petered out before we got to really learn much about the magic.

I prefer a nonfantasy setting universe with no additional magic and science.

Same, I was really sad when metalight was revealed as magic.

fasquardon
 
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That won't work. They require a sufficient level of centralisation and organisation to be able to maintain the Sacred Warding hence why we can only give it to certain states rather than anyone we want.
We can offer them Sacred Warding in traditoinal!Western Wall. Set up the first Medical Tourism industry (in the process giving them a free taste of what it would be like to join the true Ymaryn).

(Though, Kiba is probably right that Starpox is less of an issue for the Rus.)

...
...

[X] Cut them loose. (+.5 Income from integration, -5 Prestige, Western Wall angry in future, Rus pleased)
[X] Relocate them to still empty farms in Stallion Province. (Rus pleased, former settlers angry, -1 Influence)


Do the diplomatic thing, have them join up under more satisfied circumstances later, not when Ymaryn rebels just killed their prophet.

Give them a true reason to distinguish between the Ymaryn and the Western Wall rebels. And don't give us additional integration work when we already need additional megaprojects just to shore up our existing provinces.

(In this sense, Pulska looking to take their land is a good thing; it will unify them and give us the opening to make a friendly strategic alliance. Pulska thinks people of the Rus' mixed religions are barbarians, whereas the true Ymaryn Empire has religious tolerance and--with the respecting of their wishes for sovereignty--has shown their goodwill.)

Finally, consistency of policy (Tin Tribes, Rus) increases Trust--primarily internal at this point, but outsiders are also getting a grasp on Ymaryn decision-making with all the proclamations, even if they don't agree with it. This will be helpful both in diplomacy, and in making future sane decisions the default for the Ymaryn, and easier to bear.
 
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I mean, theres a reason why the Hung Negaquest in PoI had smug elves as a thread tag.

Also...theres a nonzero cyance that the Empire is its own unique biome that is starting to become reliant on out management.
There was a joke in the original quest that to find north you looked to see where the sun was, then looked to the nearest hill to find where it's stright edges align with the horizon.

Because all hills in Ymar are for some reason naturally square and aligned to true north. It has always been such, for as long as anyone can remember.
 
I want to make the Rus lands a province because ultimately we owe these people a responsibility for what our wayward province did to them and I am worried what might happen if the Ymaryn become too disinterested in the lands around them. I worry, perhaps groundlessly, that if we undercut the Peacocks too far, we'll end up with isolationists instead.

This is a valid desire to help them, and I applaud the sentiment. If they are cut loose instead, I think we can probably help them similarly learn how to farm better and organize themselves (if they wish) through expensive (influence-wise) diplomacy actions.

Either way, it would be nice to repair as much as is reasonable, the negative effects of their terrible treatment under the hands of the western wall Ymaryn.
 
There was a joke in the original quest that to find north you looked to see where the sun was, then looked to the nearest hill to find where it's stright edges align with the horizon.

Because all hills in Ymar are for some reason naturally square and aligned to true north. It has always been such, for as long as anyone can remember.

Yes, 5000 years of landscaping does result in insanities like this.
 
[X] Cut them loose. (+.5 Income from integration, -5 Prestige, Western Wall angry in future, Rus pleased)
[X] Relocate them to still empty farms in Stallion Province. (Rus pleased, former settlers angry, -1 Influence)
 
Talking of the road to Amber Road and the peoples between us, here's a cool map: Dnieper - Wikipedia that I can't embed which shows the Volga and Dnieper basins and the 9th century peoples in the region.

Also of note, it's the Volga rather than the Dnieper which goes all the way to Amber Road territory which explains why we could stay in contact with them despite the war with WW. We could really do with a city on the not!Volga delta like RW Astrakhan.

If we want stop calling it the not!Volga then the Avestan* Ranha or Turkic Idhel might serve.
The not!Dnieper could be the Kipchak Uzeu or the Old East Slavic Slavuta.
The not!Nile should be the Ancient Egyptian Hapy


*Indo-persian
 
Talking of the road to Amber Road and the peoples between us, here's a cool map: Dnieper - Wikipedia that I can't embed which shows the Volga and Dnieper basins and the 9th century peoples in the region.

Also of note, it's the Volga rather than the Dnieper which goes all the way to Amber Road territory which explains why we could stay in contact with them despite the war with WW. We could really do with a city on the not!Volga delta like RW Astrakhan.

If we want stop calling it the not!Volga then the Avestan* Ranha or Turkic Idhel might serve.
The not!Dnieper could be the Kipchak Uzeu or the Old East Slavic Slavuta.
The not!Nile should be the Ancient Egyptian Hapy


*Indo-persian

Word of Aranfan is that the not!Volga drains into the Yllthon Mor, not the Salt Sea. So now we control WW contact with Amber Road will be much easier.

So probably before the reconquest, we needed to barge up one of the tributaries to the Salt Sea, portage across to the not!Volga, then barge to Amber Road.

This is a valid desire to help them, and I applaud the sentiment. If they are cut loose instead, I think we can probably help them similarly learn how to farm better and organize themselves (if they wish) through expensive (influence-wise) diplomacy actions.

I still wanna keep the Peacocks around and looking at the military power of other countries with a critical eye. To harness their desire for conquest and victory to keep the Ymaryns engaged in what outsiders are doing.

fasquardon
 
I still wanna keep the Peacocks around and looking at the military power of other countries with a critical eye. To harness their desire for conquest and victory to keep the Ymaryns engaged in what outsiders are doing.

fasquardon

I don't think we need that. We'll have our hands full with Rus diplomacy and countering the likely Pulska threat.
 
I still wanna keep the Peacocks around and looking at the military power of other countries with a critical eye. To harness their desire for conquest and victory to keep the Ymaryns engaged in what outsiders are doing.

fasquardon
We'll always have some sort of militarist group, keeping the intensely revanchist, aggressive and arrogant sort around isn't necessary. Being diplomatically engaged with the groups around us will keep us well aware of the state of their militaries, much better than letting revanchist idiots stay in power.
 
Yeah, the peacock/peahen divide will not be the last. Once we squash the peacocks, the peahens will naturally divide into two or more factions, at least one of which will probably still be quite martially inclined.
 
Yeah, the peacock/peahen divide will not be the last. Once we squash the peacocks, the peahens will naturally divide into two or more factions, at least one of which will probably still be quite martially inclined.
And well. It would be better to have someone that merely wants to aggressively defend our territory than a group that wants to wave our millions of crossbows in contests of who's army is bigger...
 
Word of Aranfan is that the not!Volga drains into the Yllthon Mor, not the Salt Sea. So now we control WW contact with Amber Road will be much easier.

So probably before the reconquest, we needed to barge up one of the tributaries to the Salt Sea, portage across to the not!Volga, then barge to Amber Road.
The general analysis is right, but the Volga isn't going into a different sea:
Reminder that the Volga feeds the Caspian, while Amber Road would be on a river that feeds the Black Sea.

...
Also of note, it's the Volga rather than the Dnieper which goes all the way to Amber Road territory which explains why we could stay in contact with them despite the war with WW.
The Volga does get us a ways to Amber Road, but sucks compared to the unnamed Western Wall river:
With Western Wall in the way you are mostly unable to project power that far. Like, at most you can get some trade up the not!volga, but that's it.

With Western Wall back under control, we can send troops--and quite quickly--up the unnamed river and to Amber Road. Which is good, because they're about to need them.
 
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Our gunpowder weapon isn't good enough yet for handheld guns to be used by our forces. It is why the Iron Flowers are a Pike & Shot (Crossbow) unit rather than a Pike & Shot unit.
Culverins are little single man bombards on sticks you brace on the ground like a pike. They shoot a lead bullet roughly 80 caliber by modern standards. They have replaced crossbows in our forces mostly as far as I can tell. They hit harder and are easy to use. They are crap accuracy, but we use volley fire anyway, and even with primitive firearms tech the gunpower weapons are faster to fire than a crossbow.
 
[X] Integrate them as Rus Province with their own governor (+2 Income from integration, Western Wall ??? in future, Rus ???)
[X] Relocate them to still empty farms in Stallion Province. (Rus pleased, former settlers angry, -1 Influence)
 
There's a trope in fiction called The Fremen Mirage. Simply put the Barbarian are tougher more noble, invaded a society. Like the BS invaded TP.
Culverins are little single man bombards on sticks you brace on the ground like a pike. They shoot a lead bullet roughly 80 caliber by modern standards. They have replaced crossbows in our forces mostly as far as I can tell. They hit harder and are easy to use. They are crap accuracy, but we use volley fire anyway, and even with primitive firearms tech the gunpower weapons are faster to fire than a crossbow.

No? I thought crossbows are still used?
 
Our banner company and levies were still using bows as of 1604. Things have probably changed a bit since we have culverins, might as well try them in the field.

Most likely: our Mass Levy is fielding culverins to some degree but complete replacement will take a few decades/centuries. The crossbow-making guild hasn't made any noises, and the current guns aren't dominant enough.
 
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