Ah thanks. Was Amber Road the origin of Gylruv?
@Aranfan: If we used diplomacy to convince the barbarians who took the Thunder Plateau to become marcher lords and accept Ymaryn suzerainty, would that satisfy our revanchism flaw? Or do we need to drive the barbarians before us?
RAGE AGAINST THE STEPPES! + Personal Stewards of Nature says hell the fuck no.
Y'all are the ones who voted to try and tank the tantrum spiral.
How did Amber Road become a thing anyways? It's really far away from our core territories
It's a trading post way far away. It was a source of furs and exotic trees, also amber.
Pretty sure it was actually the Triple Crown that originated from Amber Road though.IIRC, no. I vaguely recall WoAN to the effect that amber road fell apart into the native tribes and their advanced tech let the locals nucleate into not!Russia. Gylruv claimed to be a successor to the OYE via Amber Road, but that was about as true as OTL's Holy Roman Empire's claim to be a successor of Rome.
I thought the Kielmyr Triple Crown was !scandinavia, while Amber Road itself is in !Russia
And are those civ traits we have? I don't see them on the civ sheet. Am I missing something obvious?
Where is the overall time limit to get everything back? The way I'm reading it we have to be visibly working towards getting (not necessarily by war) some part of the old lands back and making progress every turn or lose influence during turns we don't. No reason the Amber Road colony wouldn't count - our diplomats/warriors are publicly sent out, if they succeed we proclaim that we've got back something of ours - Revanchists are happy for a year or two then they want something else, just like with any other target.
Taking Thunder Plateau back by force is a bastard of a job that will likely stall out several times while tying up so much of our military that we can't make progress anywhere else and Revanchism fucks us anyway. The when we've got it we can't hold it by force. Our economy and military is not strong enough to conquer it without ruining ourselves - we'd need everything else back first and working to have a chance.
Thunder Plateau is huge and far away from our core and there aren't convenient sea lanes to the bulk of it. There's a reason OTL that the Persians moved their capital out of Persia once they had an empire. And the Empire held onto the territory because the populace considered the empire their possession rather than the other way around, even if the Sha an Shah had moved out. If the Black Sheep consider themselves full partners in the great enterprise that is Ymaryn then it's an asset otherwise it's a liability. We might get that by diplomacy, we won't by war.
OK, every time I've written not!Volga in my arguments for the value of the north shore of the Ylthon, substitute not!Dnieper or not!Don as appropriate. The Dnieper would be the RW analogue for the Amber Road route.Reminder that the Volga feeds the Caspian, while Amber Road would be on a river that feeds the Black Sea.
OshhaToday at 21:06
@Aranfan Do our advisors see any way to diplomatically get Thunder Plateau back from the Black Sheep?
AranfanToday at 21:07
not that would be palatable to the Ymaryn
kibaToday at 21:10
Can we send spies?
AranfanToday at 21:10
I should be offering intrigue options
I'll need to generate some intrigue options for next turn
It's been about a day since the last turn went up, and there hasn't been a post or a vote for hours. I'll close it here.
[X] Plan Oli Intensified
-[X] Authority: Reestablish Administrative Control, Hathytta
-[X] Authority: Deepen Diplomacy, Khemetri
-[X] Influence: Praise the Sun
-[X] Influence: Survey Homevalley Province
--[X] 2 dice
-[X] Influence: Survey Memory of Spirits Province
--[X] 2 dice
-[X] Attend to a particular action personally.
--[X] Control the Hills, Diplomatic
That's really odd, por que this happen?In case you didn't notice, the tally is missing that Surveying MoS has two Influence on it.
OshhaToday at 01:01
@Aranfan Did we get the delay in Guild Industry recovery from the Khem deal?
possible delay in guild industry recovery
AranfanToday at 01:01
you made that roll actually
your good
So future priorities. Barring any unexpected failures, we will have enough Income and Treasury to survive past 1600. Unfortunately, we got to take Thunder Plateau in the 1620s and doing so will take at six years if everything goes perfectly and given that they will most likely not, we are looking at even longer, perhaps as much as a decade.
That means we need to start looking to improve our Treasury. That means we need to continue avoiding Expensive actions as we stockpile money. If we begin the campaign in 1615, we are looking at four loads of income or three if start earlier, which is going to be -0.5 for either -2 or -1.5 at the moment. So we will need to look into improving that. That said, we should have something of a buffer for the Treasury.
In regards to other factors to consider, barring any setbacks, we should finishing rolling out gunpowder weaponry in 1602 while the Guild Industry will finish in 1612. The former should prove useful against the Black Sheep though I'm not sure how helpful it will be. The Guild Industry on the other hand will be very useful and downright critical as it will pay for 50% of the Mass Levy.
So we need to increase Income to positive whilst building up a buffer in the Treasury to pay for the half of the Mass Levy costs that isn't covered by the Guild Industry. We can totally do the campaign to retake the Thunder Plateau from the Black Sheep and the difficulty of paying for it will be halved by the Guild Industry. We just need to find a way to put our Income in the positive plus build up a buffer. Ideally we can get positive Income so we can get some more money in the Treasury in 1600, 1605, 1610 and 1615.
Ultimately, it is very doable to get Thunder Plateau back though we will need to retake the rest of the Ymaryn Empire in the meantime to avoid backlash from Revanchism.
Math Reform: The Kus have made advances in the notation of mathematics beyond the wildest dreams of the people. Not to mention the substance of math. "Zero"… it will change everything once people get a handle on it. If you were to institute reforms that changed the Melkut Ymaryn to the superior Kus system of math, then there would be immense savings simply from more precise ability to keep track of things. Of course, until the bureaucracy got a hang of the new numbers, it would be pure chaos. (5%. 5 Years. Extremely Expensive, -1 Authority immediately, +1 Income)
So why didn't they know about coal??The Ymaryn have steel, they invented it in the ancient times through a joint metallurgy project with the Freehills and Storm Ymaryn smiths.