Coal, even if you don't have steel, is going to be a natural source of heat. Coal is just more energy dense than wood or charcoal, so it's easier to transport. In fact, Turkey still gives free coal to the rural poor, whi can't afford to heat their homes otherwise.

It's why steel is such a natural development from iron in the first place: furnaces need fuel, and coal just happens to be the most dense fuel you can easily handle.
 
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Is it good for trade? Like... didn't we just have charcoal-pitch advancement, making this even more irrelevant to us?

I've got nothing except that we could maybe sell it outside our borders cheaper then our neighbors could mine it themselves. I have no idea if this has potential or if we could even contain the negative effects enough to be at all profitable without damaging the environment.
 
The Ymaryn have always had enough charcoal to make steel due to the sacred forest
I think he meant Coal is a much stronger source of heat than Charcoal.

@Aranfan does Valleyhome have a high DC in their survey? Cause we got a literal gold mine from a 68 while a 100+ got use 'useless' coal. If we got lower than 100 do we get nothing?
 
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IIRC coal actually burns colder and is less energy dense than charcoal? That maybe isn't true for the Ymaryn's currently level of charcoal manufacturing, though, and a fuel that burns colder is still valuable.
 
IIRC coal actually burns colder and is less energy dense than charcoal? That maybe isn't true for the Ymaryn's currently level of charcoal manufacturing, though, and a fuel that burns colder is still valuable.
Other way around, chief. Well, more specifically: yes but no. Anthracite coal has a higher energy density, but bituminous coal has a lower one. However, coal tends to burn hotter and cleaner than charcoal, and tends to be easier to regulate to optimal temperature than charcoal.
 
But yeah, I opted to go this route because I do not remember a single mention of coal being used to fuel anything in Paths. And it should have been if it came up at all, considering how close we came to overharvesting our forests for charcoal a couple of times. I also did some research, and it turns out that the first major uses for coal cropped up only after China ran out of trees to fuel their massive ironworks.

The Melkut Ymaryn never ran out of trees.

So they have been using Charcoal for all their heating needs since time immemorial, and it works well for them. So long as they have sufficient charcoal to meet their needs, they won't touch coal. And they'll have plenty of charcoal for their needs for quite a while yet.

As far as steel goes... the Ymaryn are actually really good with steel. They are able to semi-reliably produce carbon nanotube steel based on the carbon structures in wood charcoal, although it's very expensive since it needs specific types of charcoal at each stage of the smelting and forging process, and its also very finicky. Only the greatest smiths of each generation are able to produce it with anything like reliability.
 
But yeah, I opted to go this route because I do not remember a single mention of coal being used to fuel anything in Paths. And it should have been if it came up at all, considering how close we came to overharvesting our forests for charcoal a couple of times. I also did some research, and it turns out that the first major uses for coal cropped up only after China ran out of trees to fuel their massive ironworks.

The Melkut Ymaryn never ran out of trees.

So they have been using Charcoal for all their heating needs since time immemorial, and it works well for them. So long as they have sufficient charcoal to meet their needs, they won't touch coal. And they'll have plenty of charcoal for their needs for quite a while yet.

As far as steel goes... the Ymaryn are actually really good with steel. They are able to semi-reliably produce carbon nanotube steel based on the carbon structures in wood charcoal, although it's very expensive since it needs specific types of charcoal at each stage of the smelting and forging process, and its also very finicky. Only the greatest smiths of each generation are able to produce it with anything like reliability.
Well charcoal has that advantage over coal due to not having impurities, and the wood ash can be used as flux too, so steel is a little easier for the Ymarin.
 
News from Trelli

True to his word, Dafydd has retaken all traditional Hathayan territory. The Hellas Syffronites were completely unable to oppose you on land. Dafydd believes this to be for two reasons. First, they just weren't able to mobilize and command as many men as you are. Your armies pulled from the cities outnumbered them. Then there is the morale difference.

Your enemies are dying at the whim of lords who squeeze them and seem to care little for them. While your soldiers are the ones demanding to march and take back the homes and farms that the Kingdom had spent so long investing in. Your men and women fought with the fury and mettle of professional mercenary companies, even if not the skill, rather than a more normal army of conscripts.

As the successful campaign comes to a close, the city levy is demobilized, the men and women receiving training in useful trades of their choice and receiving spiritual attention from the priests, as is traditional. As Dafydd returns to your side, you breathe a sigh of relief, to once more have his wise council at your left hand.

Sadly, his predictions are troubling. Taking Tinshore or Western Wall will not be as easy as retaking the Hathayan territories. The rebels know how to mobilize a city levy, and have ironworks and forests to make it happen, you will need to raise another to take each of them in all likelyhood. They are People still, and will likely fight with all the fury in defense of their homes as you did against the Great Khan. And you need more warships to keep the supply lines needed to feed any army you do call up.

(+1 Influence)

Great news. It was a piece of cake, and the Hellas are sent home packing with tales of fury from the men and women of the Ymaryn.
Not so great news: We need a real navy and will need to send a levy to crush Western Wall and Tinshore.

I heard intrigue options are coming. We need them to divide and conquer Tinshore.


Control the Hills, Diplomatic
Needed: Authority. Authority + Personal Attention. Roll: Hidden.

As you continue to make the rounds, word of your personal attention to the issue spreads like wild fire. Your diplomats have easier and easier times getting folks to fall in line as the time goes on. By the end of the year, almost the entire Hills region is once more sending taxes. There are a few holdouts, but they can be easily crushed whenever you decide to get around to it.

[+1 Treasury Status, More defensible borders, 4/4 complete]

An authority point is freed! I was disappointed to learn that there's no income from The Hills.

Deepen Diplomacy, Khem
Needed: Irrelevant, Authority

Once more, you send a permanent envoy to the Khemetri. This time he makes it, opening up significantly more options for diplomacy going forward.

[KMT opinion of you unlocked, actions involving KMT unlocked]

I was expecting more, actually. Still, another authority point is returned for our use.

Reestablish Administrative Control, Hathytta
Needed: Irrelevant, Authority

You command the bureaucracy to restore the flow of taxes and information from Hathytta now that their territory is once more whole. Despite some potential hiccups, everything appears to go smoothly. The farms of Hathytta and the great city of Trelli once more send taxes to the palace in Valleyhome.

However, there is a problem. The mines are not sending taxes, in fact, you have heard nothing of them. Were it not for the records of them, and of previous tax receipts, one would think there were never mines there at all. Something is going on, and you don't like it.

[Control of Hathytta restored. +1 Treasury. +1 Influence. +.5 Income from Hathytta. +1 Income from Trelli. .5 income from mines missing.]

Intriguing and troubling. There are probably spiders to be found. My guess is corruption. Still, another authority point returned.

Adopt Gunpowder Weaponry
Needed: 11+. Rolled: 72. Success.

Progress continues in adopting and refining these new weapons. [5/10]

Halfway point, no failure thus far.

Praise the Sun
Needed: ???. Rolled: 43. Successful.

As ever, the Khemetri have paid close attention to the sky and the movements of the stars. They developed complex models of the sky's movements, and also of the stars and especially the wandering stars.

Some enterprising skywatchers took your precision glasswork eyepieces and very carefully and exhaustively tracked the movements of these wanderers. With this new and more precise information, they went to update their models and the world broke. To update the earth centered model would cause epicycles to proliferate beyond all reason. To adopt a sun centered model would only require about as many epicycles as the old earth centered one needed.

Then someone put forth a model where the wanderers moved, not in circles, but rather in ellipses around the sun, the Earth among them. The model's elegance is matched only by the affront of abandoning the perfection of the circle.

No wonder the sun worshipers are enjoying a resurgence. This is going to cause issues, you know it. The priests are already almost ready to stab each other about updating the models of the sky.

[+Heliocentrism?, +Religious Tensions]

Scientific revolution, here we come! An influence point is returned. Also, I am surprised, since I wasn't able to guess what we will discover.

Survey Homevalley Province
Needed: ???. Rolled: 42+70=112.

Useless. You found nothing except more coal! Is there a more accursed substance? Mining is unhealthy in the best of circumstances, but Coal Mining is by far the most dangerous. Horror stories from the Styrmyr abound of everlasting firestorms underground. Of miners killed by toxins released by the spirits of coal. Of the poisoning of the earth and air around the mine to an even more extreme degree than the smelter's work.

You know that some foreigners who have failed to adequately manage their forests have resorted to using such an accursed material to fuel their forges. Yet your trees will continue to fuel your ironworks for the foreseeable future, and with the new charcoal bricks it will even be possible to expand the ironworks and forges of the provinces as their forests expand.

Too bad you couldn't find something actually useful.

So we knew about coal for a long time. Don't have to resort to coal mining and usage just yet.

Survey Memory of Spirits Province
Needed: ???. Rolled: 42+26=68.

Gold! The surveyors have found a new gold mine! It isn't a major one, alas, but any bit helps in these days.

[+.1 Income]

A very nice surprise. Now that we have Hathattya, we can survey the volcanic province to our heart desire.

Rumor Mill:

Khem on the back foot?: KMT only records victories in their wars, but the victories that have been recorded in the south against Abyss seem to be closer and closer to the traditional KMT borders. Their attempts to expand in the south seem to be meeting stiff resistance now that they have encountered an actual state rather than scattered tribes. Still, Abyss must be powerful indeed to resist the Khemetri.

Interesting. I am guessing Abyss is Ethiopia. I have a mixed feeling about this. I don't want the Khemetri to succeed, and yet at the same time, the Khemetri are our tentative ally.


Budget:
1+ Influence from winning the war.
1+ Authority returned from the Hill, giving us much needed income.
1+ Authority returned from restoring control over Hathytta.
1+ Authority returned from Khem diplomacy.
1+ Influence returned from Mystic discovery.
2+ Influence returned from Homevalley survey.
2+ Influence returned from MoS survey.

3 Authority, 6 influences.
 
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We also have almost fixed our budget:
Treasury Status: 4/10
Income: -.4

So we can afford to do 3 expensive things in the next two years and only need 0.4 income to secure our treasury in the long term.
As much as i like to do the math reform i think we should spend it on ships and a pair of levies.
 
We also have almost fixed our budget:
Treasury Status: 4/10
Income: -.4

So we can afford to do 3 expensive things in the next two years and only need 0.4 income to secure our treasury in the long term.
As much as i like to do the math reform i think we should spend it on ships and a pair of levies.

Earlier on Discord, Aranfan said we need average size naval strength in order to fulfill our piracy patrol to the Khem, which will costs 2 treasury, We also need 2 more treasury in reserve for city levy.
 
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Also you know there is going to be an action to sort out the mines. Restoring those to taxable is going to at least be profitable if not increase our income.

I almost think West Wall next. We can almost afford levi on mass for a bit. I wonder if we can afford to hire Khem merchant shipping to solve our supply line problems?
 
So we can afford to do 3 expensive things in the next two years and only need 0.4 income to secure our treasury in the long term.
As much as i like to do the math reform i think we should spend it on ships and a pair of levies.

No, we cannot afford to do that much. We need to stockpile Treasury for the Mass Levy, especially since we have limited ways to acquire it and currently only have a regular drain on it. And we need the Mass Levy to take Thunder Plateau back, which we need to afford a death spiral. We can afford to do more warships to secure our supply lines, but we need to do diplo with Tinshore next turn whilst conserving the rest of our Treasury for future war efforts against either the Black Sheep, Tinshore and Western Wall.

Edit: Until we can secure a stable source of positive income, we still need to be careful about taking Expensive actions and cannot just spend our Treasury because we technically can because in practice, we cannot afford it.
 
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Edit: Until we can secure a stable source of positive income, we still need to be careful about taking Expensive actions and cannot just spend our Treasury because we technically can because in practice, we cannot afford it.

Good news! There are potential tax income from the mines in Hathattya. Bad news, there probably are spiders...involved. On the other hand, we have a rich province to survey for further resources, which is a crapshoot but I am more confident with Hat-chan.

Other than that, we need to keep developing our relationship with the Khemetri, who may have needs for our guns, and to continue our mission in the Monsoon ocean to find additional trading partners or trade deals.
 
Khem on the back foot?: KMT only records victories in their wars, but the victories that have been recorded in the south against Abyss seem to be closer and closer to the traditional KMT borders. Their attempts to expand in the south seem to be meeting stiff resistance now that they have encountered an actual state rather than scattered tribes. Still, Abyss must be powerful indeed to resist the Khemetri.
And just as we've given them King of the Hill, too! I wonder if that'll persuade them to keep fighting beyond the point they really should?

Khem's Godking theocracy may actually make losing King of the Hill more painful than just no longer having the bonuses - did we slip them a poison pill accidentally?
 
And just as we've given them King of the Hill, too! I wonder if that'll persuade them to keep fighting beyond the point they really should?

Khem's Godking theocracy may actually make losing King of the Hill more painful than just no longer having the bonuses - did we slip them a poison pill accidentally?

Maybe we could extract good deals selling them our cannons?
 
Coal, even if you don't have steel, is going to be a natural source of heat. Coal is just more energy dense than wood or charcoal, so it's easier to transport. In fact, Turkey still gives free coal to the rural poor, whi can't afford to heat their homes otherwise.

It's why steel is such a natural development from iron in the first place: furnaces need fuel, and coal just happens to be the most dense fuel you can easily handle.

Well, it's true about the energy density, but without specific technologies to properly exploit coal (like coking) coal is worse for metalworking. At the technology the People currently have, I'll bet that charcoal really is better. From what I understand, to fuel a forge, charcoal is still the best even today.

On a different topic, since the Salt Sea is closer in this quest, maybe a cost effective way to retake the Thunder Plateau would be to build navies on the Salt/Caspian and the *Persian Gulf (Thunder Gulf? Txolla Gulf?) so that we can dominate the coasts in time of war. While the mountainous interior will be a tough nut to crack for the People still, if we can quickly conquer the rich coastal zones, I'll bet the reconquest would be much easier.

Of course, since even average naval strength takes 2 treasury steps to accomplish, building two navies like this could slow down the start of the reconquest too much as well.

fasquardon
 
In regards to next turn, I am unsure of what we should do without knowing what actions will be available. We will need to make a demand to Tinshore for the sake of revanchism and the fact that we need to begin retaking our old provinces for their income. Meanwhile we should begin constructing more warships to secure our supply lines on the Yllython. Beyond that, we won't have enough actions still there from last turn to have an idea of what we should do. With 3 Authority and 6 Influence, we will have a lot to work with so I'm thinking we could try more surveys, but only if we don't get better opportuties for income and profits in the next turn's action. I also believe that Aranfan will start to give us Intrigue options and if they do, we will need to look over those before making any plans.

Ultimately, I want to try and become Income positive by 1600 so we can get a steady steam of income to our Treasury, both to keep economic woes at bay and to stockpile funds for the Mass Levy. My other priority will be continuing to restore the Old Ymaryn Empire as we cannot afford not to do that as revanchism would put us down a death spiral.
 
Well, it's true about the energy density, but without specific technologies to properly exploit coal (like coking) coal is worse for metalworking. At the technology the People currently have, I'll bet that charcoal really is better. From what I understand, to fuel a forge, charcoal is still the best even today.
Okay, so to break this down. Yes, to the first part to some extent. We don't have the technology to make coal super duper good, but it's still more convenient because it keeps the temperature at a better level with less effort than charcoal. As for modern day use: charcoal, coal and propane are the modern fuels, and they each have their ups and downs.
 
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