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[X] Research Groundwork, Spy games, and TV for all
Just devaluing the Pact's currency will have very little real impact on the war but all three together should slant things significantly in the Khan's favour so that the war ends quicker with minimal direct involvement from us.While I am tempted to think about doing one of these next turn maybe both right now I see them as kinda just using AP we can use up elsewhere to better effect.
And which parts are those exactly?While I like some parts the parts I don't like makes my gut say that it will blow up in our faces badly.
Yes very little impact in an void but with the amount of chaos that's been happening in the last couple of years and how certain cities are this can severally weaken them or cause chaos. Like hitting money trains will causes chaos but wouldn't be more chaotic and fruitful if it was done when those money train are guaranteed by the Pact to be carrying real bill instead of fakes for their troops? waiting a year to do that would make it better as it would give the Pact time to learn about counterfeit bills existing driving the value of real currency up and taking resources away from fighting the Khan.Just devaluing the Pact's currency will have very little real impact on the war but all three together should slant things significantly in the Khan's favour so that the war ends quicker with minimal direct involvement from us.
So I like the merchants and agents part up till contacting Lord Magnuson even if I feel that that we wouldn't get much on the smugglers since about the only way to do so would talk with magnuson or look at the weapons to find out exactly where they came from. Also like the last part or so about the security breach but I do believe that's part of the gut feeling it could backfire on us. I don't like the whole earmarked to be destroyed as they where faulty or hazardous as by this turn it's been like two or three years since he got these weapons so if that was true he'd probably already know by now.
We have actual jump capable warships their not super powerful but still along with defense station that can fight off or delay fleets. Tech level we have some things that are advantage over others but we're about parity for most of it. Our biggest thing is how fast we can pump out equipment and goods along with our computers while not being as strong are lighter and more powerful then battletech.How large the fleet is compare to other nations?
What about the technologic level?
Maybe we should look into an naval officer exchange so our Assault dropper crews are whipped into shape faster.There are no publicly known war fleets. Com* has a secret fleet in mothballs, but they don't have the institutional experience to perform at their paper strength.
The Taurians are probably the best trained dropship navy in known space with the best doctrine, due to their historical competence in that sphere, and their current doctrine giving dropship ops more weight than most, but the 4 remaining Great Houses have substantially more, and possibly a bit better, equipment.
We already know where the weapons came from (us) and nothing that's being said to him is a lie so they won't back fire in that capability and by approaching him discretely and not demanding the weapons back we're not putting him on the spot or giving him any reason to become hostile to us.So I like the merchants and agents part up till contacting Lord Magnuson even if I feel that that we wouldn't get much on the smugglers since about the only way to do so would talk with magnuson or look at the weapons to find out exactly where they came from. Also like the last part or so about the security breach but I do believe that's part of the gut feeling it could backfire on us. I don't like the whole earmarked to be destroyed as they where faulty or hazardous as by this turn it's been like two or three years since he got these weapons so if that was true he'd probably already know by now.
It's a good write-in if we contacted New Olso when he got the weapons but it's not the correct one now. Note that I don't think any of the options for New Olso are the correct one or best one I just think mine synergizes well with the smuggler hunting and will resolve New Olso more quickly.
The problem with this argument is that well Morgenson has been using the weapons since turn 22 and I believe only made one purchase so if there was bad weapons or munitions he would have already encountered them by now and since it appears to be only one purchase there's no real way to sour relations with the smugglers in the first place.The weapons where listed as faulty as part of the smugglers scheme to steal them so there is a chance that actual faulty weapons may have gotten mixed in with them and saying it in this way could drive a wedge between Morgenson and the smugglers thus making him more inclined to sell them out
Faulty weapons do not necessarily malfunction or have problems all the time (or immediately for that matter). They will at times work fine until they decide to go surprise! weapon jam (or explodes), faulty weapons can be 'fun' like that.The problem with this argument is that well Morgenson has been using the weapons since turn 22 and I believe only made one purchase so if there was bad weapons or munitions he would have already encountered them by now and since it appears to be only one purchase there's no real way to sour relations with the smugglers in the first place.
yes but 2 years of combat by poor grunts of a harsh frozen feudal world I mean not even intense combat would cause a normal weapon to break by now so weapons with supposed major enough faults to be decommissioned for scraping would be more likely.Faulty weapons do not necessarily malfunction or have problems all the time (or immediately for that matter). They will at times work fine until they decide to go surprise! weapon jam (or explodes), faulty weapons can be 'fun' like that.
Stahl is dead. Even if he survived the explosion he would have been killed during the civil war. We as the government control Stahl Arms since we nationlized it. So unless we assign a new leader for the company and release it from our control or Stahl had a child that would inherit his controlling share the company stays under our control. In Shadow Fall only the VSA and Vekta didn't know about Stahl. The Helghan Government and military as well as the majority of the remaining population of the Helghast that were in fact still on Helghan knew he was alive and running things.Me having read the whole quest so far and thinking it nice. Then remember that due to the ending of Killzone 3 and the twist in Shadow Fall that Jorhan Stahl might still be alive.
Well then, the fact Stahl might be kicking around with some shadowy secret organization somewhere on Helghan in an evil lair straight out of Evil Genius or Bond film is a real possibility. And even if that not the case, just the fact that the bastard might still be alive makes me nervous. But hey I could be wrong and the dude is just living out the rest of days in retirement under a new name...
Me having read the whole quest so far and thinking it nice. Then remember that due to the ending of Killzone 3 and the twist in Shadow Fall that Jorhan Stahl might still be alive.
Well then, the fact Stahl might be kicking around with some shadowy secret organization somewhere on Helghan in an evil lair straight out of Evil Genius or Bond film is a real possibility. And even if that not the case, just the fact that the bastard might still be alive makes me nervous. But hey I could be wrong and the dude is just living out the rest of days in retirement under a new name...
Yeah same, just read the whole Story too and I am really liking it.
My only concern is how diplomatic we are. We have spent 'Years' trying to diplomacy a mad max world with disaster relief to the people while watching two deplorable factions commit crimes against humanity and we just sit there taking the self-righteous high ground instead of taking action.
We should have gone in, set up a puppet government with a native as the head, and liberated the world by now. Less suffering, efficient, and a new world favorable to 'or engineered to join' the Helghast Republic.
I get that, you don't want to be bogged down dealing with gorillas. But the sheer scales were talking, There can't be that many people left on a mad max world. With our overwhelming firepower, humanitarian approach and our surprisingly effective propaganda agencies, if we set up a puppet government with the refugees at the head, we could seem like the benevolent faction that wants to bring order and prosperity to the planet. Perception is key.and that logic its great untill you hit vietnam or afghanistan in space
like unless genocide is being enacted,stay the fuck away of other countries intervention through military untill you can kill or subdue any and all opposition,attrocities or not
The bigger problem here is that we don't want to draw much attention to us. A small periphery power with some intersting tech slowly growing? Meh. One that is rapidly taking over a section of space? That's at least something to keep an eye on.