[X] Plan: Bad Year For The Prospero Pact
Something Rotten On The Planet of Helghan
-[X] Intercept the Durban shipment
Caliban
-[X] Weaken Economy (Pact) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
-[X] Ferment Dissent (Pact) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
-[X] Raid Salary Trains (Pact) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
New Oslo
-[X] Write-in: Have "merchants and agents" evaluate the geopolitical situation and search for links to the smuggler network, while they are doing that have a representative discretely contact Lord Morgenson and inform him that the weapons he received where stolen by smugglers and while some where from military surplus stockpiles many where faulty and earmarked for destruction before they where stolen and so could be hazardous to use, furthermore until this breach of the Republic's security has been dealt with it is unlikely that the Republic will be able to spare the effort required to sell arms to one side or the other.
The Aurigan Coalition
-[X] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork… [Progress: 0/2 turns]
Taurian Concordat
-[X] Offer Joint Design Project (Hephaestus Ltd.): Inviting Vandenberg Mechanized Industries into the Republic was only the first step in a plan to lay the groundwork for a joint research program. The next step involves offering VMI a joint design project with Hephaestus Ltd. [This is mutually exclusive with Offer Joint Design Project (Pharoah Automated Solutions)]
-[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 2/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
Magistracy of Canopus
-[X] Approve Development Grant (Konstantine Institute of Technology): Inviting Tao Biomedical into the Republic was only the first step in a plan to lay the groundwork for a joint research program with the Magistracy. For the next step, we should approve grants for a proposed Tao-KIT project to develop advanced expert systems for medical diagnosis. [This is mutually exclusive with Approve Development Grant (Arrasate Worker Cooperative)]
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
General
-[X] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
Military
-[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
Political
-[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]
-[X] Research
--[X] Double Heat Sinks [4.44/6]
--[X] Advanced Petrusite Theory [4.8/6]
--[X] Wildlife Removal [1.3/2]
--[X] Petrusite Space Weaponry [1/5]
--[X] Standard Power Armor (Light) [0.57/--]
--[X] Selective Defoiliants [0.3/--]
Requisition
-[X] Multi-Missile Launchers: Created by a group of Helgen engineering students gone entrepreneur's as a means of streamlining missile logistics and use by the Helgen Republic and its allies. The MML is designed to replace specialized missile launchers with universal ones able to launch all available ammo types, thereby increasing combat effectiveness of units equipped with them and easing overall logistical burdens. [See Rules Document for Statblock and Rules]
-[X] HDC 'Ursus' Squad Cannon: Developed by the Helghan Defence Corporation out of Bloemfontein, the Ursus Squad Cannon is a gyro-stabilised semi-automatic recoilless-rifle designed specifically for use by power armour equipped soldiers. Firing a 60mm shell at 400m/s, the Ursus substantially increases the already considerable AT firepower of power armour troopers.
Design
-[X] Power Armour Design: Minuteman PA(L) suit
For something rotten I'm intercepting the Durban shipment as that one can be passed off as part of our anti-smuggling efforts but I'm not married to the idea so if someone gives me a good argument for another option or write-in I'll probably change to that.
I'm taking the Caliban actions because we have spent several turns infiltrating the Pact and it would be a shame to let all that effort go to waste.
The New Oslo write-in is basically to not only get information but also "subtly" challenge Lord Morgenson to convince us that working with him is worth our while.
I'm thinking of adding a line about how the Republic's leadership is divided on whether or not aiding one side or the other is in the Republic's best interests or would that be a bit too much?
The research ground work actions are to move towards bigger bonuses and set up a proper joint research frame work.
Considering what happened on Charybdis last turn I don't think anyone will argue against building a solar parasol there.
The Damascus-Class carrier squadron is because we have had them available for several turns so we might as well build a squadron and well I want at least one.
Anyone have any input?