EDIT: So when I get back from work I'm going to edit my new olso option to clarify somethings as looking over it it needs some cleaning up.
I'll be happy to vote for your plan if the New Oslo option gets more explanation in-plan. Seems a waste of an action if we only show up and say: "That guy has our stolen weapons, we want them back."
 
let's just conquer the planet we need more planets and get stronger.

Also some of you are forgetting which universe were in. in this universe where it's normal to to conquer planets for no reason. and also it's normal to massacre, exterminate groups of people. Also no one does democracy. We're pretty much one of the only ones in battle tech that does democracy. most of powers in BattleTech are either authoritarian empires or monarchy they don't care about the common person we allow people to vote we allow people to have health care Yes we do have health care we give them education we defend them and we allow them freedom of speech which not many people in battle tech do.

So what just because this universe is more prone to things like war crimes, imperialism means the Republic should commit the same acts? The Helghan Republic comes from another universe so why should it play by the same rules? Also, the Republic is not the only place that practices democracy. Independence, Portland, Rockwellawan, and various planets throughout the IS practice democracy. You say the Republic allows people to vote right? So why can't we let the people of Tiverton have the choice of joining instead of making that choice for them
 
So what just because this universe is more prone to things like war crimes, imperialism means the Republic should commit the same acts? The Helghan Republic comes from another universe so why should it play by the same rules? Also, the Republic is not the only place that practices democracy. Independence, Portland, Rockwellawan, and various planets throughout the IS practice democracy. You say the Republic allows people to vote right? So why can't we let the people of Tiverton have the choice of joining instead of making that choice for them

I mean i agree, but its been repeatly stated that no one would care if we took over Tiverton, and do you really think the Republic would just crush all resistance and be despotic? Given that the action takes 2 entire turns its my opinion that its being done the right way not the wrong way.
 
Demanding our weapons back from the warlord is a waste of time - his entire power base is built off of having more and higher-quality weapons than his opponents, giving them up means everything they built crumbles around them. Talking about them being stolen is also pointless because it doesn't get us anything - they're not going to give up the weapons they already have and they're already desperate enough for weapons that our bargaining position isn't really improved by banging on about our grievances.

I'm also not particularly enthused at investing New Oslo any deeper than we already have - if we want whichever faction ends up in control to behave in a certain way, it's much easier to just make said behaviour a condition of our support - it's not like there's any realistic factors other than our support that would determine overall control of the planet and everyone there knows it. I don't particularly care if warlord whatshisface has been a giant douchbag or not, because faced with the choice of being a douchebag or remaining in power he's probably going to pick power - and if not someone else will be happy to tell us about it and be a non-douchebag replacement for him.
 
My personal opinion is simple: When a QM says something is simple and easy, don't overcomplicate things. My preferred outcome for the endless Camelot debacle is to find some subfaction that's reasonable, and have them bankroll a bunch of mercs and take over in classic battletech style
 
I mean i agree, but its been repeatly stated that no one would care if we took over Tiverton, and do you really think the Republic would just crush all resistance and be despotic? Given that the action takes 2 entire turns its my opinion that its being done the right way not the wrong way.

How can we know for sure? I rather avoid another Caliban where we got bogged down. Our neighbors might not care but what about the Helghan people? Could this backfire on us when the Helghan Republic tries to forcibly annex a planet of farmers? Can we not come up with a better solution that does not involve us acting like the IS powers.
 
Erm, I think the QM said that it would be easy. That likely means that in quest, the appropriate action will be taken and we do not have to worry about such issues.
 
Erm, I think the QM said that it would be easy. That likely means that in quest, the appropriate action will be taken and we do not have to worry about such issues.

Because of this, the QM was getting more and more bugged by the border gore cause by us deliberately avoiding Tiverton, cause we didn't have any reason to Engauge with it. Really we still don't, the planet doesn't have anything of real value right now barring preventing pirates from using it. The only reason i am going through it is that this the QMs Velvet Glove to take the planet, I'd rather not get their Iron Fist when we ignore the planet being given to us on the silver platter. but more assurance is needed.

@prometheus110 if we decide to annex Tiverton, how would the Republic do it? i.e. would be jerks about it?
 
How can we know for sure? I rather avoid another Caliban where we got bogged down. Our neighbors might not care but what about the Helghan people? Could this backfire on us when the Helghan Republic tries to forcibly annex a planet of farmers? Can we not come up with a better solution that does not involve us acting like the IS powers.
It's worth noting that the original mention of taking over Tiverton was pretty explicit that the way it would go about would be by nation-building - with control falling the the Rebublic simply by default due to our having built up all of the state-level civil and political infrastructure and there not being anyone (locals included) who particularly cared to prevent it.

Frankly, spending a bunch of effort of building up various forms of infrastructure in the area isn't going to harm anyone - and if the locals do turn around and ask us to leave after we spend a pile of cash on improving their living standards I'm okay with that, and I don't expect most Helghans would feel differently.
 
It's worth noting that the original mention of taking over Tiverton was pretty explicit that the way it would go about would be by nation-building - with control falling the the Rebublic simply by default due to our having built up all of the state-level civil and political infrastructure and there not being anyone (locals included) who particularly cared to prevent it.

Frankly, spending a bunch of effort of building up various forms of infrastructure in the area isn't going to harm anyone - and if the locals do turn around and ask us to leave after we spend a pile of cash on improving their living standards I'm okay with that, and I don't expect most Helghans would feel differently.
We just file the money under "humanitarian aid" And move on with our lives.
 
[X] Plan: Bad Year For The Prospero Pact
Something Rotten On The Planet of Helghan
-[X] Write-In: Intercept the Durban and mask it as part of the anti-smuggling actions we have taken and not meant to catch spies. And place observers and more surveillance on the shipment coming in from out-of-system at the space elevator but do not intercept or engage.
Caliban
-[X] Weaken Economy (Pact) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
-[X] Ferment Dissent (Pact) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
-[X] Raid Salary Trains (Pact) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
New Oslo
-[X] Write-in: Have "merchants and agents" evaluate the geopolitical situation and search for links to the smuggler network, while they are doing that have a representative discretely contact Lord Morgenson and inform him that the weapons he received where stolen by smugglers and while some where from military surplus stockpiles many where faulty and earmarked for destruction before they where stolen and so could be hazardous to use, furthermore until this breach of the Republic's security has been dealt with it is unlikely that the Republic will be able to spare the effort required to sell arms to one side or the other.
The Aurigan Coalition
-[X] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork… [Progress: 0/2 turns]
-[X] Write In: Accept Military Exercise Co-ordination, invite the TC and MoC, via FTL comms if possible, and the AC is game for it.
Taurian Concordat
-[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 2/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
Magistracy of Canopus
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
General

-[X] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
Military

-[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
Political
-[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]

-[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns]
-[X] Research
--[X] Double Heat Sinks [4.44/6]
--[X] Advanced Petrusite Theory [4.8/6]
--[X] Wildlife Removal [1.3/2]
--[X] Petrusite Space Weaponry [1/5]
--[X] Standard Power Armor (Light) [0.57/--]
--[X] Selective Defoiliants [0.3/--]
Requisition
-[X] Multi-Missile Launchers: Created by a group of Helgen engineering students gone entrepreneur's as a means of streamlining missile logistics and use by the Helgen Republic and its allies. The MML is designed to replace specialized missile launchers with universal ones able to launch all available ammo types, thereby increasing combat effectiveness of units equipped with them and easing overall logistical burdens. [See Rules Document for Statblock and Rules]
-[X] HDC 'Ursus' Squad Cannon: Developed by the Helghan Defence Corporation out of Bloemfontein, the Ursus Squad Cannon is a gyro-stabilised semi-automatic recoilless-rifle designed specifically for use by power armour equipped soldiers. Firing a 60mm shell at 400m/s, the Ursus substantially increases the already considerable AT firepower of power armour troopers.
Design
-[X] Power Armour Design: Minuteman PA(L) suit

For something rotten I'm intercepting the Durban shipment as that one can be passed off as part of our anti-smuggling efforts but I'm not married to the idea so if someone gives me a good argument for another option or write-in I'll probably change to that.

I'm taking the Caliban actions because we have spent several turns infiltrating the Pact and it would be a shame to let all that effort go to waste.

The New Oslo write-in is basically to not only get information but also "subtly" challenge Lord Morgenson to convince us that working with him is worth our while.
I'm thinking of adding a line about how the Republic's leadership is divided on whether or not aiding one side or the other is in the Republic's best interests or would that be a bit too much?

The research ground work actions are to move towards bigger bonuses and set up a proper joint research frame work.

Considering what happened on Charybdis last turn I don't think anyone will argue against building a solar parasol there.

The Damascus-Class carrier squadron is because we have had them available for several turns so we might as well build a squadron and well I want at least one.

Anyone have any input?

EDIT: had a think and decided to drop the TC and MoC actions in favour of wargames and Tiverton
EDIT2: changed the Something Rotten action to Adventwolf's write-in
 
Last edited:
[X] Plan: Bad Year For The Prospero Pact
Something Rotten On The Planet of Helghan
-[X] Intercept the Durban shipment
Caliban
-[X] Weaken Economy (Pact) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
-[X] Ferment Dissent (Pact) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
-[X] Raid Salary Trains (Pact) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
New Oslo
-[X] Write-in: Have "merchants and agents" evaluate the geopolitical situation and search for links to the smuggler network, while they are doing that have a representative discretely contact Lord Morgenson and inform him that the weapons he received where stolen by smugglers and while some where from military surplus stockpiles many where faulty and earmarked for destruction before they where stolen and so could be hazardous to use, furthermore until this breach of the Republic's security has been dealt with it is unlikely that the Republic will be able to spare the effort required to sell arms to one side or the other.
The Aurigan Coalition
-[X] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork… [Progress: 0/2 turns]
Taurian Concordat

-[X] Offer Joint Design Project (Hephaestus Ltd.): Inviting Vandenberg Mechanized Industries into the Republic was only the first step in a plan to lay the groundwork for a joint research program. The next step involves offering VMI a joint design project with Hephaestus Ltd. [This is mutually exclusive with Offer Joint Design Project (Pharoah Automated Solutions)]
-[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 2/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
Magistracy of Canopus

-[X] Approve Development Grant (Konstantine Institute of Technology): Inviting Tao Biomedical into the Republic was only the first step in a plan to lay the groundwork for a joint research program with the Magistracy. For the next step, we should approve grants for a proposed Tao-KIT project to develop advanced expert systems for medical diagnosis. [This is mutually exclusive with Approve Development Grant (Arrasate Worker Cooperative)]
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
General

-[X] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
Military

-[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
Political
-[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]

-[X] Research
--[X] Double Heat Sinks [4.44/6]
--[X] Advanced Petrusite Theory [4.8/6]
--[X] Wildlife Removal [1.3/2]
--[X] Petrusite Space Weaponry [1/5]
--[X] Standard Power Armor (Light) [0.57/--]
--[X] Selective Defoiliants [0.3/--]
Requisition
-[X] Multi-Missile Launchers: Created by a group of Helgen engineering students gone entrepreneur's as a means of streamlining missile logistics and use by the Helgen Republic and its allies. The MML is designed to replace specialized missile launchers with universal ones able to launch all available ammo types, thereby increasing combat effectiveness of units equipped with them and easing overall logistical burdens. [See Rules Document for Statblock and Rules]
-[X] HDC 'Ursus' Squad Cannon: Developed by the Helghan Defence Corporation out of Bloemfontein, the Ursus Squad Cannon is a gyro-stabilised semi-automatic recoilless-rifle designed specifically for use by power armour equipped soldiers. Firing a 60mm shell at 400m/s, the Ursus substantially increases the already considerable AT firepower of power armour troopers.
Design
-[X] Power Armour Design: Minuteman PA(L) suit

For something rotten I'm intercepting the Durban shipment as that one can be passed off as part of our anti-smuggling efforts but I'm not married to the idea so if someone gives me a good argument for another option or write-in I'll probably change to that.

I'm taking the Caliban actions because we have spent several turns infiltrating the Pact and it would be a shame to let all that effort go to waste.

The New Oslo write-in is basically to not only get information but also "subtly" challenge Lord Morgenson to convince us that working with him is worth our while.
I'm thinking of adding a line about how the Republic's leadership is divided on whether or not aiding one side or the other is in the Republic's best interests or would that be a bit too much?

The research ground work actions are to move towards bigger bonuses and set up a proper joint research frame work.

Considering what happened on Charybdis last turn I don't think anyone will argue against building a solar parasol there.

The Damascus-Class carrier squadron is because we have had them available for several turns so we might as well build a squadron and well I want at least one.

Anyone have any input?

What about the wargames with the Aurigan Coalition?
 
I believe not intercepting the incoming shipment is a bad plan.

It could be anything, from enough cbills to finance an entirely new section of agents to a wmd.

Worse it could be ComStar attempting a Holy Shroud event to keep their ftl comms monopoly.
 
Because of this, the QM was getting more and more bugged by the border gore cause by us deliberately avoiding Tiverton, cause we didn't have any reason to Engauge with it. Really we still don't, the planet doesn't have anything of real value right now barring preventing pirates from using it. The only reason i am going through it is that this the QMs Velvet Glove to take the planet, I'd rather not get their Iron Fist when we ignore the planet being given to us on the silver platter. but more assurance is needed.

@prometheus110 if we decide to annex Tiverton, how would the Republic do it? i.e. would be jerks about it?
Yeah, I get the strong impression that Tiverton has been gift-wrapped for us by the God of Pretty Borders.

I must have missed where we learned that Morgenson's weapons are Helghan-made, but I wonder if we could enlist his help in tracking down the smugglers?
 
Okay got back from work and have edited the New Olso write-in for my plan please look it over and hopefully vote for my plan.

Now I'm going over the competing plans. Reapeating stuff in each plan Just look at the other mention i did to get my arguments.
[X] Plan Arms and Diplomacy.
Starting with this one
-[X] Write-in: investigate geopolitical status of Oslo, who and what are we working with here?
While this is a good thing to do i belive our main focus is getting the weapons back so maybe not this turn but next turn?
-[X] Expand FTL Comms Network
with this while I do want to do this I belive the naval patrol would be better suited first as it allows us to set up a secured zone.
-[X] Write In : Sell Decommissioned Cruisers, Renew/renegotiate arms sales
so I feel like this should be two different actions because of the scale of both and what they entail but this seems more like a QM's call.
-[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
So for this I was actually going to go with the Damascus and not build the Hasta because limited AP but then I saw build defense stations and noticed that Independence didn't have one so I went with that.
[X] Plan Diplomatic Contacts
-[X] Write-In: Intercept the Outbound shipment, inform our anti-smuggling efforts to collect data/observe the Durban deal/shipment if possible.
Okay now for this plan and the write-in (don't know why that's not in the other topic but oh well) So for this while a good Idea I see two problems one is I'm sure that if we don't move on one objective the other is going to be monitored by a team to see what it is. The second is since we don't know who it is spying on us we the poster have a good idea but we still don't know that means we need to be careful. Also I just have a bad feeling that going after the outbound shipment is going to end badly and while that not mean much my guts been pretty right in it's vagueness with consistency so I trust it.
-[X] Contact the inhabitants of Fronq
-[X] Contact the inhabitants of Detroit
So while I do want to talk to them eventually right now it's too soon and will just add more options for us to bicker over while really I feel we need to focus more on closer planets.
[X] Plan: Bad Year For The Prospero Pact
And Now Folklores plan
-[X] Ferment Dissent (Pact) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
-[X] Raid Salary Trains (Pact) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
While I am tempted to think about doing one of these next turn maybe both right now I see them as kinda just using AP we can use up elsewhere to better effect.
-[X] Write-in: Have "merchants and agents" evaluate the geopolitical situation and search for links to the smuggler network, while they are doing that have a representative discretely contact Lord Morgenson and inform him that the weapons he received where stolen by smugglers and while some where from military surplus stockpiles many where faulty and earmarked for destruction before they where stolen and so could be hazardous to use, furthermore until this breach of the Republic's security has been dealt with it is unlikely that the Republic will be able to spare the effort required to sell arms to one side or the other.
While I like some parts the parts I don't like makes my gut say that it will blow up in our faces badly.
 
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