[X] Plan Arms and Diplomacy.
Made a couple write ins, including accepting the military exercise project the Arugians proposed last turn and inviting the TC/MoC to it.
Something Rotten On The Planet of Helghan
-[X] Write-In: Intercept the Outbound shipment, inform our anti-smuggling efforts to collect data/observe the Durban deal/shipment if possible.
================================================
Actions
New Oslo
-[X] Write-in: investigate geopolitical status of Oslo, who and what are we working with here?
Rockwellawan:
-[X] Expand FTL Comms Network
The Aurigan Coalition:
-[X] Write In: Accept Military Exercise Co-ordination, invite the TC and MoC via our FTL comms (not HPG) if possible and the AC is game for it.
Taurian Concordat:
-[X] Expand FTL Comms Network:. [Progress: 2/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Write In : Sell Decommissioned Cruisers, Renew/renegotiate arms sales
Magistracy of Canopus:
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Sell Decommissioned Cruisers: [Can be taken multiple times. 10 sales remaining]
General:
-[X] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably.
-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
Military:
-[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
-[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
Political:
-[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]
-[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]
===============================
Research
--[X] Research
---[X] Double Heat Sinks [4.44/6]
---[X] Advanced Petrusite Theory [4.8/6]
---[X] Wildlife Removal [1.3/2]
---[X] Petrusite Space Weaponry [1/5]
---[X]Standard Power Armor (Light) [0.57/--]
---[X] Selective Defoiliants [0.3/--]
===============================
Military Requisition And Design
Requisition
-[X] Multi-Missile Launchers:
-[X] Power Armour Design: Minuteman PA(L) suit
-[X] Dropship Design: Sheriff Light Carrier