One agent, based in the city of Durban, represents one of the spy group's potential contacts with the criminal smuggling ring while the other, based on the Supra Memnonia Space Elevator, represents a potential entry point for additional spies and out-system cargoes.
So they are moving guns in and I imagine some captured petricite or at least as much data/examples as they could get their hands on out. Frankly I am far more worried about them taking something as unique, and thus easy to pin on us, and lethal as pretricite over brining in some guns. Our internal security should be more than enough to secure our facilities over a small strike team that we know is coming.
 
So they are moving guns in and I imagine some captured petricite or at least as much data/examples as they could get their hands on out. Frankly I am far more worried about them taking something as unique, and thus easy to pin on us, and lethal as pretricite over brining in some guns. Our internal security should be more than enough to secure our facilities over a small strike team that we know is coming.
I mean, at the very least learning how petrusite works should be slow going for them at first given it's actually a somewhat dangerous material in the first place. From what I remember lore-wise it's a fairly tempermental substance to work with and can't be handled too roughly in transit. Though it does depend on how much base information they have access to on what it is, how it works and how to handle it properly but they probably just have what scraps they can pull together from public networks and the average person. Presumably there is a more stable isotope floating around or once bonded to other substances it becomes safe enough for civilian use. Perhaps civilian goods using it are built to be fairly tough, wouldn't surprise me given the nature of the planet. I wouldn't be surprised if a rumour segment in turn or two mentions a "freak lightning storm" or "terrible accident" in some laboratory somewhere.
 
Perhaps civilian goods using it are built to be fairly tough, wouldn't surprise me given the nature of the planet. I wouldn't be surprised if a rumour segment in turn or two mentions a "freak lightning storm" or "terrible accident" in some laboratory somewhere.
Perhaps I am being paranoid but considering this is the one substance we know that has the potential to cleanse a planet of life from a single weapon, can we really be too careful?
 
Perhaps I am being paranoid but considering this is the one substance we know that has the potential to cleanse a planet of life from a single weapon, can we really be too careful?

That's irradiated petrusite not normal petrusite, and that stuff we keep under lock and key given how volatile it is.

BTW, is there any reason why we can't go after both shipments at once?
 
Perhaps I am being paranoid but considering this is the one substance we know that has the potential to cleanse a planet of life from a single weapon, can we really be too careful?
As said above you're thinking of irradiated petrusite which, given just how dangerous it is, is probably kept in Area 51 style sites. That being a research facility that isn't marked on most maps, probably has an exclusion zone above it and lots of well armed guards within to keep out uninvited guests. It's not the easiest thing to make either given that it took us a while to get the process going and we only managed that because we knew it was possible in the first place. Remember that from colonisation all the way up to the devestation of Phyrrus nobody had any idea it could be done, it was only after samples were obtained from the irradiated ruins of Phyrrus that Stahl started to develop it.

Granted, the base material is still volatile and quite dangerous if not treated correctly but they still have to work out how to handle it safely and what it can do. Though I will grant you that we are better safe than sorry regarding any samples getting out into the wild.

BTW, is there any reason why we can't go after both shipments at once?
Theoretically it's doable. Practically it would be extremely difficult to organise forces to get both shipments at once without alerting either group, we run the risk of one or both groups going to ground. If the smugglers go to ground we might not find them for some time, if the spies go to ground we may never find them as they just get quietly extracted from Helghan. Sure, they'll be back but we're better going after one or the other.

Personally, I'd say we go for the out-system shipment. Make it look like a random customs inspection, justify it by noting theft of military equipment. If we find petrusite we have grounds to sieze it as it's likely already on a restricted export list like uranium is IRL, it's not exaclty something that isn't exported off-planet but what goes where is likely tracked.
 
Personally, I'd say we go for the out-system shipment. Make it look like a random customs inspection, justify it by noting theft of military equipment. If we find petrusite we have grounds to sieze it as it's likely already on a restricted export list like uranium is IRL, it's not exaclty something that isn't exported off-planet but what goes where is likely tracked.

Well in that case we could intercept the out-planet shipment, but also set up observers for the Durban deal in order to try and passively gain intel? i mean we are spending an entire action going after the smugglers.
 
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Oh, I made a wording error. It's a shipment from out-system, not a shipment out of the system.
 
Oh, I made a wording error. It's a shipment from out-system, not a shipment out of the system.
Yah had me worried there. This is much better, but in all seriousness this could be anything from something as relatively benign as additional gear to break into our networks and protect their computers from our attempts to see what they're up to all the way up to personnel to take petrusite by force.

I still say we stop that shipment before it arrives, random customs inspection still works as an excuse to make sure that "undocumented migrants" or illegal trade goods aren't being brought in.
 
What would shield miniaturization allows to apply it to? Infantry scale or only vehicle scale?

from my understanding its vehicle scale, current shields only fit on warships. This being said we really should wait until primative shields for miniturization. Prototype shields give 30 HP, primitive gives 60 a literal 100% boost in performance. Also shield units weigh 5 tons, they don't provide equal/greater defense to the same tonnage of armor till standard shields with 90 hp, note 5 tons of standard armor is 80hp. abet shields focuses all that hitpoints into whereever your hit thats both good and bad considering that shields get crited if they break. which is why IMO we should wait until primitive to get miniaturization, and the only reason i am waiting on starting is for Advanced Petrusite Theory, under the hope that it will finally give us a base research boost considering how long petrusite research takes.
 
Not to be too paranoid but it could be ROM doing HOLY SHROUD stuff.

Which in a worst case scenario could be a nuke to target a petrusite deposit/refinery/research site or maybe something critical like the space elevator or capital city. With the usual false flag stuff to get us into a war after.

Probably not though as what reason would COMSTAR have for attacking us now? Just as we are about to finish our periphery FTL network. No reason for them to take such a stupid risk, right?
 
Probably not though as what reason would COMSTAR have for attacking us now? Just as we are about to finish our periphery FTL network. No reason for them to take such a stupid risk, right?
It really depends, as others have said they could instead try to use the Republic as a counterbalance in place of the defunct Capellans. Would make for a refreshing change of pace at least.

In either case this is probably as good a time as any to rip out the cell root and branch.
 
In either case this is probably as good a time as any to rip out the cell root and branch.
Not only is that extremely unlikely to work but it would more than anything alert the people as well. The weapons shipment isn't a major priority or concern. The out of system shipment on the other hand is that is what we should focus on.
 
You know I kind of think that we should let this shipment in but put spyware on the shipment so we can watch more and let them do what they want and then capture them when they do it so we have like the full cell.
 
You know I kind of think that we should let this shipment in but put spyware on the shipment so we can watch more and let them do what they want and then capture them when they do it so we have like the full cell.

honestly we are already watching the cell, so just letting it happen is an option, and we would figure out what they brought in pretty quickly, that and intercepting the Durban deal can be seen as a counter smuggling op rather than against them so...
 
[X] Plan Choices and Annexes
-[X] Intercept the Durban shipment
-[X] Weaken Economy (Pact) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
-[X] Lord Morgenson and the stolen weapons: inform lord Morgenson that the weapons he had bought and is using where stolen from the helghan military and that we would like them back with an offer to sell other weapons to him in exchange but will take them back by force if we have to.
-[X] Request Naval Passage and Patrol Rights: By negotiating passage through Rockwellawan for our navy as well as patrol rights for the system's surrounds, we can make a show of respecting Rockwellawan sovereignty while simultaneously safeguarding it from pirates.
-[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 2/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns] [Action Point Locked Until Completed]
-[X] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
-[X] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
-[X] Construct a military defence station over Independence
-[X] Construct a Battlemech Battalion: Task Zulim Taw with constructing a battalion's worth of mechs.
-[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]
-[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]
-[X] Research
--[X] Double Heat Sinks [4.44/6]
--[X] Advanced Petrusite Theory [4.8/6]
--[X] Wildlife Removal [1.3/2]
--[X] Petrusite Space Weaponry [1/5]
--[X] KF-Drive [0/--] invite ORDI members for joint research.
--[X] Selective Defoliants[0.3/--]
-[X] Power Armor Design: Minuteman PA(L)
Code:
Minuteman PA(L) Basic
Type: Minuteman PA(L)
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Ultra Light/PA(L)/Exoskeleton
Maximum Weight: 400 kg
Battle Value: 127
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
</p>

Equipment                                     Slots      Mass
Chassis:                                                80 kg 
Motive System:                                               
     Ground MP:          1                               0 kg 
     Jump MP:            3                              75 kg 
Manipulators:                                                 
    Left Arm:            Armored Gloves                  0 kg
    Right Arm:           Armored Gloves                  0 kg
Armor:                   Standard (Basic)       0      100 kg 
    Armor Value:         3 (Trooper)                         

                                         Slots       
Weapons and Equipment         Location (Capacity)   Mass
Mission Equipment Storage       Body       1       20 kg
Power Pack                      Body       1       25 kg
Anti Personnel Weapon Mount  Right Arm     1        5 kg
Machine Gun                   Left Arm     1       75 kg
SRM 2                         Left Arm     2       75 kg
SRM 2 Ammo (0)                  None       1        0 kg
Grenade Launcher              Left Arm     1       75 kg
Machine Gun                   Left Arm     1       75 kg
Grenade Launcher              Left Arm     1       75 kg
SRM 2                         Left Arm     2       75 kg
SRM 2 Ammo (0)                  None       1        0 kg
-[X] Combat Vehicle Design: Alligator Support Tank

-[X] Combat Vehicle Design: Matriarch Defense Tank



Okay so choices well with the spy ring I simply rolled the dice between leaving the shipments alone or going after one of them not both because I have a gut feeling that it wouldn't go well I don't like it but the dice landed on this and it means we can roll up parts of the cartel.

The pact economy I've gone over before weak economy weak fighting force.

Morgenson... well that real simple the write in is that the HR demands the weapons back and is not in the mood for talking while forcing Morgenson to make a choice and probably force a foot hold of HR troops.

With Rockwellawan we are bringing it closer while making shipping safer so really I believe the Action really speaks for itself. Petrusite... we need to stop kicking the can on this.

So the Solar Parasol I think we all agree this is needed after that Hypercane correct? I'm not really going to go into it more then that.

Raising an army well look at how big our territory is and how much we are already doing so I think we can all agree there needs to be an expansion. Which leads into the expanding the defense station network with one over Independence while standing up a Mech Battalion. Annex Tiverton cause why not it's there, it's a pirate heaven and it creates border gore.

As for Research KF-Drive I'm looking at it as another kick the can situation and with asking for ORDI members help we can breeze through it easily especially when you take in the the bonus we have and will get to researching that tech. With Defoliants That's mostly so that we can get to the end of that branch of research so that we don't have another Mir Plague situation I think we can agree that was bad and it allows us to focus on other such projects on other worlds when we settle.

So the Minuteman Good design and since we just finished PA(L) research it's good to get a new design out immediately.


I'm not going to talk about the Matriarch or Alligator I've done all the arguing for those that I can and I belive it's obvious I'm not going to drop them as by this point I'm too emotionally invested to do so.

So yeah that's my plan and reasoning for my choices I can explain more til 12:30 cause then I need to get to work for day 7 of 8 straight days of work then Doing it again next week. So be warned my patience is probably around that of a dad with a newborn.

That leads me into my second thing please if you are going to argue against my plan do not focus do that tactic that focuses only on a singular part of the plan and keep arguing it. I've made it clear that it's emotionally and mentally damaging to me so if I see I'm going to treat it as malicious. That leads me into the Matriarch and Alligator I've made it clear I'm not dropping them and at this point I'm seriously emotionally invested in them and with all the arguing for them I've done I'm probably going to see as malicious also even if it's not so please do not talk about them but about other parts of my plan please.

EDIT: fleshed out New Olso write-in changing it around so that it's more diplomatic.
 
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honestly we are already watching the cell, so just letting it happen is an option, and we would figure out what they brought in pretty quickly, that and intercepting the Durban deal can be seen as a counter smuggling op rather than against them so...
The arms shipment isn't a bit g deal though. They aren't sending out WMDs so while it is spreading our weapons it isn't something that is too bad compared to what already is out there and happening.
 
-[X] Declare Lord Morgenson has stolen weapons: inform the habitants that lord Morgensons weapons are stolen from the helghan military and we want them back.
One he didn't steal anything. He bought them from whoever came through. That is not a crime as he had no knowledge or part to play in the theft. Also the weapons aren't enough to justify actions against him.

Also this point would be better spent on expanding the Battlemech factories. We want to increase the amount of mechs built at a time to at least a Reinforced Regiment. Since our Battalions are the TDF style 48.
 
One he didn't steal anything. He bought them from whoever came through. That is not a crime as he had no knowledge or part to play in the theft. Also the weapons aren't enough to justify actions against him.

Also this point would be better spent on expanding the Battlemech factories. We want to increase the amount of mechs built at a time to at least a Reinforced Regiment. Since our Battalions are the TDF style 48.

Perhaps inform him that these weapons were stolen and further attempts to acquire Helgan weapons would be looked at with disapproval.
 
The arms shipment isn't a bit g deal though. They aren't sending out WMDs so while it is spreading our weapons it isn't something that is too bad compared to what already is out there and happening.

Not my point, my point is that taking down the Durban deal can be seen as just bad luck on the spy rings part in that they got caught sideways by us going after the smugglers and that they are not compromised yet. Meanwhile going after the offplanet package will definitely let them know we are on to them, resulting it them buttoning up and going to ground. I.E if we going after the package we better be prepared to lose sight of the agents on Helgen.
 
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