Prince Aladdin Quest (Disney Villains *Almost* Victorious)

Thanks, though I can't claim credit for it. @JamestheFox was the one to come up with the initial idea a long while ago, and it got tossed around a bit before being set to the side. I picked it up and kept it in my back pocket, before finally figuring out how to make it work as a quest.

Also a huge thanks to @Arathnorn and @weredrago2 for the creation of the Disney Villains Victorious setting. Forgive me for the butchery that I shall surely do.
 
Adhoc vote count started by TempestK on Mar 5, 2021 at 2:31 PM, finished with 31 posts and 14 votes.

  • [X] Bounty of Land
    -[X] Rare Woods, Herbs, Spices and Pelts: Ababwa was located near a lush forest, heavy with natural bounty. They also teem with life, many creatures walking under the canopy. (Ababwa inland but not a defensive area. Has experienced Foresters, Rangers, and Herbalists. Easier to add exotic beasts to the Menagerie or train as War Beasts)
    -[X] College of Medicine: A gathering place for those seeking to understand the capabilities and limits of the physical form, and how it may be better fine tuned... or destroyed. Poisons, advanced medical treatments for non-humans, pressure point techniques may be developed, enhanced physical training regimen for the military, better overall health of the citizenry.
    -[X] Light Cavalry and Horse Archers: Hit and run tactics; strike like lightning and then fade like thunder.
    -[X] A Stable For War: The Menagerie, while housing many gentle creatures, is also home to much fiercer beats, including those that find their place on the battlefield should the kingdom ever need to mobilize to war. The Royal Beast Tamer claimed to be an old hand at his craft, but even a well-trained and cared-for animal could act out unpredictably at times.
    [X] Fires of Industry
    -[x] Gems and Precious Metals: Ababwa sits in a valley surrounded by wealth for the taking if one merely has the strong back and the iron will to claim it. (Ababwa is in a highly defensive area; has experts in excavation, mining, and sappers. Has specialized equipment to enable quick excavations.)
    -[x] Engineering Lab: More mechanically adept learned individuals, can potentially develop war machines or study captured machines to understand how they work. May be abe to crack Magi-tech from the technical side of things. Can attract those with an interest in mechanics.
    -[x] Siege Warfare: The best way to fight is to not get hit. Trebuchet and Ballistae augmented by longbow men and a defensive screen make up the bulk of your forces.
    -[x] A Source of Income: While viewing was free, canny merchants had purchased licenses to sell drinks and snacks as people went from enclosure to enclosure admiring the collection that the Genie had brought together and that the Royal Zoologist was always working to expand. Naturally, the Taxman took his cut.
    [X] Plan: Wizard Pirates
    -[x] Fish, Seafood, Pearls and Coral
    -[x] Wizard's tower
    -[x] Siege Warfare
    -[x] A Source of Income

Looks like things are starting to pick up!
 
[X] Bounty of Land
-[X] Rare Woods, Herbs, Spices and Pelts: Ababwa was located near a lush forest, heavy with natural bounty. They also teem with life, many creatures walking under the canopy. (Ababwa inland but not a defensive area. Has experienced Foresters, Rangers, and Herbalists. Easier to add exotic beasts to the Menagerie or train as War Beasts)
-[X] College of Medicine: A gathering place for those seeking to understand the capabilities and limits of the physical form, and how it may be better fine tuned... or destroyed. Poisons, advanced medical treatments for non-humans, pressure point techniques may be developed, enhanced physical training regimen for the military, better overall health of the citizenry.
-[X] Light Cavalry and Horse Archers: Hit and run tactics; strike like lightning and then fade like thunder.
-[X] A Stable For War: The Menagerie, while housing many gentle creatures, is also home to much fiercer beats, including those that find their place on the battlefield should the kingdom ever need to mobilize to war. The Royal Beast Tamer claimed to be an old hand at his craft, but even a well-trained and cared-for animal could act out unpredictably at times.
(Menagerie houses War Beasts, RER chance that they break containment added to table)
 
Also a huge thanks to @Arathnorn and @weredrago2 for the creation of the Disney Villains Victorious setting. Forgive me for the butchery that I shall surely do.
Hold on. Neither of us made the setting, and we have never claimed as such. DVV started as a /tg/ project and has been a collaborative effort since. Its just that I'm probably the only person from the initial thread(s) still seriously involved with the game and Arathnorn has been a very, very active contributor. This is very important to clarify because I don't want people thinking we took the credit on the group project.

With that said, good luck on the quest! It should turn out to be good swashbuckling fun and full of adventure.
 
[X] Fires of Industry

I'd much rather have some form of defensible land than just being near a forest.

Could you Wizard Pirates voters flip over to Fires of Industry? It has more in common with your vote than Bounty of the Land
 
Last edited:
[X] Fires of Industry

I'd much rather have some form of defensible land than just being near a forest.

Could you Wizard Pirates voters flip over to Fires of Industry? It has more in common with your vote than Bounty of the Land
I never necessarily cared about the siege and income, only for how they supported the two main aspects of the wizard pirate plan.

To be honest, I like the synergy of Bounty of Land more than the Fires of Industry.

Because approval voting is allowed, I'm adding

[] Bounty of Land

to my vote.
 
Hold on. Neither of us made the setting, and we have never claimed as such. DVV started as a /tg/ project and has been a collaborative effort since. Its just that I'm probably the only person from the initial thread(s) still seriously involved with the game and Arathnorn has been a very, very active contributor. This is very important to clarify because I don't want people thinking we took the credit on the group project.
I see. My sincerest apologies for the confusion. And my deepest thanks to anyone that helped to contribute to the setting if they should happen to stumble across this quest.
 
[X] Fires of Industry


-[x] Gems and Precious Metals: Ababwa sits in a valley surrounded by wealth for the taking if one merely has the strong back and the iron will to claim it. (Ababwa is in a highly defensive area; has experts in excavation, mining, and sappers. Has specialized equipment to enable quick excavations.)


-[x] Engineering Lab: More mechanically adept learned individuals, can potentially develop war machines or study captured machines to understand how they work. May be abe to crack Magi-tech from the technical side of things. Can attract those with an interest in mechanics.


-[x] Siege Warfare: The best way to fight is to not get hit.
Trebuchet
and Ballistae augmented by longbow men and a defensive screen make up the bulk of your forces.


-[x] A Source of Income: While viewing was free, canny merchants had purchased licenses to sell drinks and snacks as people went from enclosure to enclosure admiring the collection that the Genie had brought together and that the Royal Zoologist was always working to expand. Naturally, the Taxman took his cut.


WE ARE NOT PUTTING ANY OF OUR PRECIOUS PETS IN DANGER!!
 
Back
Top