Agreed, honestly i favor the tracked system given that IMO because i feel that anti grav should be more resistant to motive hits than hover, given that it not a giant skirt and fan system delicately balancing an Xton vehicle on top of it. I feel the same for antigrav aero and lawn dart checks.
for ASF we're using Anti-grav for thrust rather then lift so lawn dart rules are still in play.
 
Now for design choices I went with a fuel-cell for a simple reason. Weight fusion engines are heavy and until we get XL or Lights there won't be enough room for the weapons systems.
Check your math. On a CV that uses energy weapons, the 9 free tons of heat sinks more than makes up for the increased engine weight. On your Alligator, switching to a fusion engine costs 1.5 tons from the heavier engine (plus shielding tax), but gains 9, for a net savings of 7.5.
 
dug this up from the convo

Code:
Guardsman Defense Tank (tank spam version)

Mass: 18 tons
Movement Type: Wheeled
Power Plant: 70 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
     2 Machine Gun
     3 Medium Chem Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-F
Cost: 381,282 C-bills

Type: Guardsman
Technology Base: Mixed (Experimental)
Movement Type: Wheeled
Tonnage: 18
Battle Value: 416

Equipment                                          Mass
Internal Structure                                    2
Engine                        70 Fuel Cell          2.5
    Cruising MP: 5
    Flank MP: 8
Heat Sinks:                   1                       0
Control Equipment:                                  1.0
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor                  80                      5

                          Internal   Armor   
                          Structure  Value   
     Front                   2         20   
     R/L Side               2/2      16/16   
     Rear                    2         12   
     Turret                  2         16   


Weapons
and Ammo                          Location    Tonnage       
Trailer Hitch                       Rear        0.0     
2 Machine Guns                     Turret       1.0     
3 Medium Chem Lasers               Turret       3.0     
Half Machine Gun Ammo (100)         Body        0.5     
Medium Chemical Laser Ammo (60)     Body        2.0     
CASE                                Body        0.5
 
[X] Plan Petrusite, October, and Gustave's

--[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]X2
I would only build one and move to start building our carriers.
--[X] Infiltrate Civil Administration [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
This is for the Mandate right? We might want to expand on the border area which is where most of our interests are anyways. So maybe more infilitration.
The Wolfhound like the Militia Lobo and Leo is a modular platform built into several models not omnitech since once built it would take a lot more to change them but the base of the Wolfhound is built into the many types that Silver created.
-[X] Arc Cruiser Redesign: Order your design teams to redesign the old arc cruiser to make use of the latest technological advancements.
As much as I want to use the art and write up for the New Arc ships I think we should hold off on making the design until we have built some more Carriers in large enough numbers. So maybe use this action on something else that takes a single turn?
 
As much as I want to use the art and write up for the New Arc ships I think we should hold off on making the design until we have built some more Carriers in large enough numbers. So maybe use this action on something else that takes a single turn?
Well I am having carriers built this turn and planning for more to be built next turn along with starting the sell of the workhorses to ORDI allies.
 
Well I am having carriers built this turn and planning for more to be built next turn along with starting the sell of the workhorses to ORDI allies.
Yeah I know it is one of the reasons I am voting for the plan. But we are going to be building Hasta class ships for a good while and we need to get the carrier fleet built as well. Basically it is a limit on the ship types/amount of AP spent on ships and getting a new ship class right now stretches it too far. It was the same reason I didn't want to design the carrier when we did as it just sat around for several turns.

The point can be used on any of the other single turn actions or if we must design something I got the okay from the QM to design the entire Lawbringer line of dropships as a single AP action. Though I would prefer the point go to finishing up the Aurigan mining, Celestial Mandate infiltration, Caliban infiltration, or building/upgrading a defense station.
 
So you're entire argument is the tank sucks because it doesn't use a tech that we've haven't been told that we have and it has a movement of 3/5 never mind it's purpose as a support vehicle for river crossings and beach landings.
If the primary selling point of your tank design is that it's amphibious, a zero-context crunch sheet that makes zero mention of the tank being amphibious is just about the single worst way of introducing it, since that shows none of its good points and all of its issues/tradeoffs.

Of course, the issue with the whole amphibious thing is that all of our current tanks have counter-grav that lets them cross water anyways - so a specialized vehicle just for that specific case isn't really all that useful (yes a specialized vehicle is harder to mobility kill during crossings/landings, but that's more than made up for by the standard units being available in large numbers with standardized logistics needs and being better straight up fighting platforms after the crossing/landing is finished), especially if it's a different movement profile that'll slow the entire unit's strategic movement capabilities.
 
Yeah I know it is one of the reasons I am voting for the plan. But we are going to be building Hasta class ships for a good while and we need to get the carrier fleet built as well. Basically it is a limit on the ship types/amount of AP spent on ships and getting a new ship class right now stretches it too far. It was the same reason I didn't want to design the carrier when we did as it just sat around for several turns.

The point can be used on any of the other single turn actions or if we must design something I got the okay from the QM to design the entire Lawbringer line of dropships as a single AP action. Though I would prefer the point go to finishing up the Aurigan mining, Celestial Mandate infiltration, Caliban infiltration, or building/upgrading a defense station.
Well Next turn I think we can stop building Hasta's since this turn we should have more Hasta's then workhorses. My plan is to double up on the carriers maybe wait a turn or two then start building the New Arc cruisers.

Overall I'm still looking at things I might want to do next turn like the last mining thing with the AC while setting up the joint research project also thinking of starting one of the Terrain Projects looking at Geothermal currently.
 
I understand Coyote's frustration with the lack of support for his builds but well they are not good desgins. the Alligator wastes huge amounts of mass on heat sinks due to its use of fuel cells engines leaving with a pitful weapons payload, too slow to do its job and it ampibious features needed to fill its inteaded role.
The materiach still suffers from from trying to do everything with its weapon load out and is hugely over supplied on ammo. my best recomnadtion for your intended role is look at the demolisher which was devloped to help its buyers make up for an inablity to acquire mechs
Demolisher
outside of that with the direction the wolfhound would push us into we have an opening for you to take the lead on some desgins. I'm thinking to simplfy logstics we establish a shared base model for each weight group of tank. The lynx covers our main battle tank, the Wolfhound covers Calvery tank and power armor carriers and the overlord can be used for our VTOLs. This leaves a light combat vechile for scouting and screening (i'm thinking 30 tons) a heavy tank (75 tons) and an assault tank (90 to 100). Coyote, pick one of those I take a backseat on designing the Prime configuration for it.


As for my picks i'm going for a milita mech we can start exporting enmass once our mech factory is done and the wolfhound since i think we within one turn of having the Minuteman ready to take the feild and make entire inner sphere look bad.

as for my actions how about we start flipping the Pact's cities into our camp? The Liberal cities are likely spooked the slavers are going to piss us off soon but are too scared of the Khan to abadoned the pact. let's give them a new option.
I swaped the arc crusier upgrade for the smuggling situation and the KF drive for naval weapons so that when we do upgrade the arc cruiser its ready for the big leagues because we're coming up on when the Great houses started building warships again in canon.


[X] Plan Silent diplomacy
-[X] Active Monitoring.
-[X] Weaken Economy (Pact/Khan) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
-[X] Offer Joint Exercises: With a hostile power to their north, the people of Rockwellawan might be open to joint exercises between the Republic Army and their own militia.
-[X] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/2 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/3 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 3/5 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]

-[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns] [Action Point Locked Until Completed]
-[X] Invest in Battlemech Construction and Maintenance Facilities:
Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 2/3 turns] [Action Point Locked Until Completed]
-[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
-[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
-[X] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
-[X] Contact the inhabitants of New Oslo
-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 0/???]
-[X] Colonize Charybdis [Progress: 159,744+1(?)/500,000] [Action Point Locked Until Completed]

-[X] Research
--[X] Double Heat Sinks [2.87/6]
--[X] Advanced Petrusite Theory [3.8/6]
--[X] Basic Power Armor [4.14/5]]
--[X] Anti-senescence Therapies [3.15/4]
--[X] Selective Defoliants [0.15/--]
--[X] Petusite Space Weaponry [0/--]
-[X] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
-[X] Battlemech Design: Equites-EQU-1HR
-[X] Combat Vehicle Design: Wolfhound
 
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Well Next turn I think we can stop building Hasta's since this turn we should have more Hasta's then workhorses. My plan is to double up on the carriers maybe wait a turn or two then start building the New Arc cruisers.

Overall I'm still looking at things I might want to do next turn like the last mining thing with the AC while setting up the joint research project also thinking of starting one of the Terrain Projects looking at Geothermal currently.
We are going to need to keep the Hasta going for a good few more turns even at 6 per point. They will be the main ship for a very long time and even when we get bigger ships they will form a good core of the fleet. The Carrier is going to be built a bit slowly since we won't have as many of them.

If we don't care about leaving the design sitting around for several turns then it really doesn't make sense to make the design this turn. I would say the turn after next we could stop Hasta building and use the point for the ARC ship. Then we would swap to Triarius and Damascus or Halestorm transports.

For the joint projects we would want to do them at the same time. And the Aurigans need to get the ground work set up first as well.
 
-[X] City Subversion (Pact) begin quietly laying the ground work for courting the more reasonable cities of the pact into either declaring for the republic or publicly requesting Republic protection in exchange for leaving the pact and declaring neutrality in the war between the Khan and the pact.
To do something like this we need to apply more pressure to the pact. Tanking their currency would be the first step to that. And this action is basically the coup action which needs a lot of ground work as well. Aside from that the plan is good.
 
To do something like this we need to apply more pressure to the pact. Tanking their currency would be the first step to that. And this action is basically the coup action which needs a lot of ground work as well. Aside from that the plan is good.
switched it. though i think the shave off cities plan is differnt then the coup. coup implies a total take over, my idea is to shave off cities over time till the pact is just the slaver states.
 
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Also I just noticed most if not all plans don't have any choice for the spy. We have the write in we can do the same thing the TMI did to us track the guy get some contacts then politely tell the TC what we found. Doesn't matter if it is one of theirs or if it is someone else hiding in their students. They need to be made aware.
 
Also I just noticed most if not all plans don't have any choice for the spy. We have the write in we can do the same thing the TMI did to us track the guy get some contacts then politely tell the TC what we found. Doesn't matter if it is one of theirs or if it is someone else hiding in their students. They need to be made aware.

They do have an option for the spy, it's the "Active Monitoring" part. Basically we're going to put him under an electron microscope to see if he slips up.
 
Given that my plan seems dead i am shifting my vote here. hopefully we will pick up MMLs or Burst launchers next turn.

[X] Plan Silent diplomacy
 
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Ya know let's get with some arguments out of the way about my tanks. The alligator's speed and weight well speed wise It's an tank meant to support infantry assaults on beaches or river crossings Speed isn't really a issue when somethings entire point is to be a infantry support vehicle especially since it's never going to be just one or four but more like 24 of them at one time. Also Yes the weight is a problem but ya know what there's this thing called designing upgrades which just because it's my vehicle doesn't mean I HAVE to be the one to do so you what it to be better sure fine but I want my version first.

I'm already working on upgrades to the matriarch so that it's more flexiable but it's going to take time. I'm not trying to make a demolisher as I want good range and a damage bracket yes it's over ammo'd but once again we can lore things so that lessons learned led to less ammo being put into it in later versions.

Also Advent I'm thinking I am going to drop the Arc cruiser redesign for maybe another set of carriers but i'm going to do it after I get back form work cause I need to go.
 
As for my picks i'm going for a milita mech we can start exporting enmass once our mech factory is done and the wolfhound since i think we within one turn of having the Minuteman ready to take the feild and make entire inner sphere look bad.
If you want a militia mech the Equites isn't the best option really. Its a fine mech, but quad mechs don't have a good reputation in the setting right now and are functionally extinct, which will likely depress sales. If you want an export mech, I'd recommend recreating the Toro. Its light, its cheap and its got a massive cultural cachet in the TC, which is likely to be our largest export market.
 
If you want a militia mech the Equites isn't the best option really. Its a fine mech, but quad mechs don't have a good reputation in the setting right now and are functionally extinct, which will likely depress sales. If you want an export mech, I'd recommend recreating the Toro. Its light, its cheap and its got a massive cultural cachet in the TC, which is likely to be our largest export market.

And for that reason its a risky choice given how possessive they are of what they consider theirs. They might like us making it or they might hate us for making it.
 
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