I understand Coyote's frustration with the lack of support for his builds but well they are not good desgins. the Alligator wastes huge amounts of mass on heat sinks due to its use of fuel cells engines leaving with a pitful weapons payload, too slow to do its job and it ampibious features needed to fill its inteaded role.
The materiach still suffers from from trying to do everything with its weapon load out and is hugely over supplied on ammo. my best recomnadtion for your intended role is look at the demolisher which was devloped to help its buyers make up for an inablity to acquire mechs
Demolisher
outside of that with the direction the wolfhound would push us into we have an opening for you to take the lead on some desgins. I'm thinking to simplfy logstics we establish a shared base model for each weight group of tank. The lynx covers our main battle tank, the Wolfhound covers Calvery tank and power armor carriers and the overlord can be used for our VTOLs. This leaves a light combat vechile for scouting and screening (i'm thinking 30 tons) a heavy tank (75 tons) and an assault tank (90 to 100). Coyote, pick one of those I take a backseat on designing the Prime configuration for it.
As for my picks i'm going for a milita mech we can start exporting enmass once our mech factory is done and the wolfhound since i think we within one turn of having the Minuteman ready to take the feild and make entire inner sphere look bad.
as for my actions how about we start flipping the Pact's cities into our camp? The Liberal cities are likely spooked the slavers are going to piss us off soon but are too scared of the Khan to abadoned the pact. let's give them a new option.
I swaped the arc crusier upgrade for the smuggling situation and the KF drive for naval weapons so that when we do upgrade the arc cruiser its ready for the big leagues because we're coming up on when the Great houses started building warships again in canon.
[X] Plan Silent diplomacy
-[X] Active Monitoring.
-[X] Weaken Economy (Pact/Khan) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
-[X] Offer Joint Exercises: With a hostile power to their north, the people of Rockwellawan might be open to joint exercises between the Republic Army and their own militia.
-[X] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/2 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/3 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 3/5 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones.
[Progress: 0/5 turns] [Action Point Locked Until Completed]
-[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs.
[Progress: 2/3 turns] [Action Point Locked Until Completed]
-[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers.
[Can be taken multiple times a turn]
-[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers.
[Can be taken multiple times a turn]
-[X] Raise an Army: Task your military with forming an additional army.
[Can be taken multiple times in a turn so long as there is recruitable population remaining]
-[X] Contact the inhabitants of New Oslo
-[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority.
[Progress: 0/???]
-[X] Colonize Charybdis [Progress: 159,744+1(?)/500,000] [Action Point Locked Until Completed]
-[X] Research
--[X] Double Heat Sinks [2.87/6]
--[X] Advanced Petrusite Theory [3.8/6]
--[X] Basic Power Armor [4.14/5]]
--[X] Anti-senescence Therapies [3.15/4]
--[X] Selective Defoliants [0.15/--]
--[X] Petusite Space Weaponry [0/--]
-[X] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
-[X] Battlemech Design:
Equites-EQU-1HR
-[X] Combat Vehicle Design:
Wolfhound