I pretty much agree with everything you are doing. Though, the downside of going for Elrond is that we may also need to do something to make the farmers happy this turn or the next.
Well in this case, what do the farmers want?
It's likely that one of the other options chosen probably includes them. At the same time raising Militia doesn't actively piss anybody off, and of all the people to not piss off the guys who grow your food is pretty high up the list.
Hmm. It might be that the particular Farmer Speaker is more anti elf than the average King's men. Hall is not perfectly representative of public opinion.We'll build them pastures next turn, maybe, if something cooler doesn't come up as an option. People like sheep and goats. You get meat, milk, and wool.
That's why I was hesitant to include Rivendell. The farmers don't just dislike it but stringently so, which is rather strong, but it's also only 1 of our 7 speakers opposing an action. Plus its Elrond, I thought even the King's Men had a soft spot for him in particular.
@Fission Battery , I like your plan, but maybe swap Barazir from Search For Signs of Gundabad's Influence to Scout Gundabad? The worst case scenario without hero in "Search For Signs" - we shall not find any signs. The worst case scenario without hero in Scout Gundabad - our scouts will not return. Which is much, much worse.
Also I preferred diplomacy expedition in Lond Daer and two Lindon locations, but I can see your point. This will anger farmers even further, and we need that wood from trade. I only hope that we have enough stone for that deal...
Yes, this is simple, direct, understanble, neat and wrong solution...We could ignore him and start chopping down trees, but we know where it leads to.
But Gundabad is not in the White Mountains. It is on the north of Misty Mountains, beyond Enedwaith, Eregion and Rivendell. I assume that it is extremely dangerous task, and hero escort is not a luxury but a way to survive.Our scouts managed to make their way up the White Mountain without too much issue. I can see your point, but having a hero try to track down signs of an enemy's presence seems like a better use for them then having them play escort.
Yes, this is simple, direct, understanble, neat and wrong solution...
But Gundabad is not in the White Mountains. It is on the north of Misty Mountains, beyond Enedwaith, Eregion and Rivendell. I assume that it is extremely dangerous task, and hero escort is not a luxury but a way to survive.
Your people are the Numenoreans, the finest mariners who have ever lived, and no matter their leaning or beliefs, all of them, to a woman, love in their hearts the wave upon the shore. You can greatly increase morale and happiness by launching expeditions and building ships, or taking naval actions.
Concerning pissing off the farmers:
Launching expeditions and building ships is two things we realistically want to be doing anyway. So not appeasing every political group every turn isn't a huge deal if we're consistently working towards naval development, which we need to be, as the Venturers don't much like us, so we can't rely on them. Playing into the sea-going aspect of our national identity is a pretty easy way to win good boy points with both the public and our sponsors, because we're also putting the Shipwright to use.
I'd say we need to start giving land to the farmers eventually, though, not to make them happy, but because more food means more supplies for Ships, and the ability to maintain a higher population.
Your plan looks good Fission Battery.
I'd personally swap out the Rivendell action to the Build a Ship action, with orders to cannibalize if we can't get wood from the trade route or by working something out with Ironbark. I figure we can afford to lose some of the lesser ships to prove to our sponsors that we're capable of Shipmaking in our own right. I think a Ship with a capital S is a strong mark in our favor, as it's both extremely visible and plays on Numenorean pride. And it's an excuse for us to push for additional funding for the upkeep and production of more.
It gets us started on building a core of experienced workers who can create ships without the Shipwright, for when he inevitably kicks the bucket. The second ship could also be used as a training vessel for a turn or two, to train up a larger talent pool for Inzilbeth, so she doesn't have to keep grabbing the Seastriders every time she goes out. And considering recent events, we might need the Seastriders close to home most of the time.
I also really want to send the first Târ Nîlon made ship back to Numenor to escort whatever ship the inspector is coming on. Just to flex.
Yeah, it's a good way to kill two birds with one stone, and a strong argument for (at least temporarily) accepting Tharbad's offer. Although, actually, looking at a map of Eriador, it depends on how mister Tharbadguy defines 'south of the Gwathlo.' If that (theoretically) extends all the way up through Eregion to Rivendell on the Bruinen, then yeah, it's a way to both aid our Middle Men neighbors and potentially start befriending the Longbeards. If, on the other hand, our remit would stop at the Glanduin, and Tharbad continues extorting tribute from upriver, we may miss out on aiding any of the Middle Men closest to Khazad-dûm.Hmm. After talking with the middle man dude, we should figure out a way out to convince the lord of Tharbad to stop fucking with the folks of Eregion so hard in order to make progress on gaining the friendship of Longbeards. Narrative wise, it seems a better way to gain some reputation with them.
Yeah, it's a good way to kill two birds with one stone, and a strong argument for (at least temporarily) accepting Tharbad's offer. Although, actually, looking at a map of Eriador, it depends on how mister Tharbadguy defines 'south of the Gwathlo.' If that (theoretically) extends all the way up through Eregion to Rivendell on the Bruinen, then yeah, it's a way to both aid our Middle Men neighbors and potentially start befriending the Longbeards. If, on the other hand, our remit would stop at the Glanduin, and Tharbad continues extorting tribute from upriver, we may miss out on aiding any of the Middle Men closest to Khazad-dûm.
@Telamon, may we assume the former?
Yeah, it's a good way to kill two birds with one stone, and a strong argument for (at least temporarily) accepting Tharbad's offer. Although, actually, looking at a map of Eriador, it depends on how mister Tharbadguy defines 'south of the Gwathlo.' If that (theoretically) extends all the way up through Eregion to Rivendell on the Bruinen, then yeah, it's a way to both aid our Middle Men neighbors and potentially start befriending the Longbeards. If, on the other hand, our remit would stop at the Glanduin, and Tharbad continues extorting tribute from upriver, we may miss out on aiding any of the Middle Men closest to Khazad-dûm.
Maybe, i am being paranoid but is there some way he can fuck Imrazor over if our dude accepts the offer?
I'm personally fine with this, i mean i'd prefer to take the deal as by all accounts, middle men and tharbad, tharbad does essentially have dominion over the enedwraith. How strong that is is up to discussion, but he does seem to hold a measure of control. But simply not immediately accepting the deal isn't going to change the strategic situation at all for us. And doesn't implicate us in anything.We shouldn't agree to anything without more information. It makes us look unreliable if we agree to a deal and then renege on it. We got the Warden of Tharbad by the balls and he knows it. That's why he's so quick to offer up deal in the hopes we accept and let it slide, when we don't even know what we're agreeing to. Never buy property without seeing the site for yourself, especially when its someone else's property, which the Warden has no right offering it to us in the first place.
We get information, open up new opportunities, then go back to him and work from there. There's no reason to agree to the deal. It benefits the Warden more than us.
It could make us implicit in his crimes. If we don't report it and the King somehow finds out about it we could say we didn't know, or if pressed say we were gathering evidence against him. If we agree to it that makes us involved with his crime because he's explicitly trying to buy our silence by giving us a portion of the illegal tribute. Obviously we have no intent on gathering said tribute, but that really looks bad in a court to claim "I only agreed to be bribed in order to stop him from raiding people. I accepted absolutely no tribute from the locals that I didn't report!" We'd have the evidence us back it up, but it'd look real bad for us.
I could imagine it now. We aren't King's Men or Faithful, no we'd be worse than that in Numenor's eyes, because at least the Faithful are honouring an old friendship. We'd a bunch of opportunistic imperialists setting up petty kingdoms of half-bloods to rule over, lording over Middle Men like tyrants in a forgotten corner of the world.
I don't such a scenario would play out, and it is a touch overdramatic, but the main point is accepting someone's bride to ignore illegal activities doesn't look good. It's also amusing the horrible spin some in Numenor are going to put on our Men of the West approach to diplomacy.