Fortitude can now have our special stat added onto it and make it our highest, surpassing every stat. Its not a priority to raise that to it's soft caps in my eyes at least.
I think cause of his special armour it counted like 80,00 or something. I think he's an example of a powerful ultimate who's reached their peak and can't go further tho.
I would argue that that makes it a more valuable stat to raise as we can effectively increase it beyond anyone in our weight class and raise the bar needed to even hurt verge.
we saw how impactful it was with the bird.
and IIRC the requirements forcraniamon requires it to be high anyways.
How many people would prefer alternating plans? I'm willing to take the hit if you guys would really prefer that. It would give a lot more leeway in planning.
How many people would prefer alternating plans? I'm willing to take the hit if you guys would really prefer that. It would give a lot more leeway in planning.
I would argue that that makes it a more valuable stat to raise as we can effectively increase it beyond anyone in our weight class and raise the bar needed to even hurt verge.
Yeah until he was robbed of his weapon, got shot at by an anti holy mon and then chased of by a bunch of weaker machine digimon. Focusing on defence isn't the best idea when you use him as an example as he shown that it went wrong pretty fast. Especially considering we've made a mega level attack that could pierce his defence.
How many people would prefer alternating plans? I'm willing to take the hit if you guys would really prefer that. It would give a lot more leeway in planning.
I think this is the first time I've been here for a training vote, so not sure what the difference is. I'm also not a hardcore number cruncher so I don't mind either way.
Agi receives the least benefits from all our little side bonuses it actually needs the boosts more if we want to keep it up to snuff.
OOC: We might be able to talent up STR again.... chaning the balanced part from before to take advantage of that! Thats right A+++ STR! Mwhahahahahahaha!
We didn't get a second cycle layout for the balance plan so went we a variation that empasises AGI the second day of a given cycle... I had been considering swapping END with something else as well but decided against it.
So I calculated out the full gains for the results of doing a 2 day plan that has the first day the same as Balance but the second day replacing the Endurance training with a session of either Fortitude or Agility.
Day 1-Balance:
Str: 8 X 60 X 17.5= 8,400
Fort: 7 X 60 X 16= 6,720
End: 11 X 60 X 16= 10,560
Agi: 7 X 60 X 13.5= 5,670
Spe: 8 X 60 X 16= 7,680
Spi: 8 X 60 X 13.5= 6,490
Str: 8 X 60 X 17.5= 8,400
Fort: 10 X 60 X 16= 9,600
End: 9 X 60 X 16= 8,640
Agi: 6 X 60 X 13.5= 4,860
Spe: 8 X 60 X 16= 7,680
Spi: 8 X 60 X 13.5= 6,490
Str: 8 X 60 X 17.5= 8,400
Fort: 6 X 60 X 16= 5,760
End: 9 X 60 X 16= 8,640
Agi: 10 X 60 X 13.5= 8,100
Spe: 8 X 60 X 16= 7,680
Spi: 8 X 60 X 13.5= 6,490
The Balance plan had totals gains (before softcaps and talent upgrades) of Str: 16,800
Fort: 13,440
End: 21,120
Agi: 11,340
Spe: 15,360
Spi: 12,960
The numbers for Strength, Special, and Spirit are identical to Balance for both of the above plans. The other numbers are quite different though.
Agility Focus Plan 120 Day Gains (before softcaps and talent upgrades) Str: 16,800
Fort: 12,480
End: 19,200
Agi: 13,770
Spe: 15,360
Spi: 12,960
A third plan attempts to go for both Fortitude and Agility by taking advantage of the fact that we're probably near our hard cap on talent increases to esoteric stats, so we can probably afford to train them a bit less because whatever loading we eventually end up doing will get us the raw stats anyways. That plan keeps day 1 being Balance, but makes day 2 look like this.
[] Str (4 str, 2 Fort, 1 End)
[] Fort, (4 Fort, 1 Str, 2 End
[] Fort, (4 Fort, 1 Str, 2 End
[] Agi (4 Agi, 2 End, 1 Str)
[] Agi (4 Agi, 2 End, 1 Str)
[] Meditation (4 Spe, 4 Spi)
Str: 9 X 60 X 17.5= 9,450
Fort: 10 X 60 X 16= 9,600
End: 11 X 60 X 16= 10,560
Agi: 10 X 60 X 13.5= 8,100
Spe: 4 X 60 X 16= 3,840
Spr: 4 X 60 X 13.5= 3,245
Both Plan 120 Day Gains (before softcaps and talent upgrades) Str: 17,850
Fort: 16,320
End: 21,120
Agi: 13,770
Spe: 11,520
Spi: 9,735
Personally, after working through this math to help collect my thoughts, I think I actually like the third one best, for the reasons stated above.
Edit:
Shit, messed up my math a bit. Gimme a bit to fix it.