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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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The problem is that we wouldn't get the horns till the end of turn 35, meaning we'd have to make the prosthetics turn 36 which is both kind of ooof as a delay and means we'd be cramping our other stuff even further. I'm not sure other folks would go for that, which is why I haven't ordered any ingredients.

We only have two Pegasus hearts on hand right now, and doing only one leg seems lopsided to me, and further it has the same issue of pushing it back to getting the thing end of turn 35, meaning we'd be making Gimli's commission on turn 36.
For the stonehorns we can burn favor to get it immediately and we have ton of those.

Also we can just boost one rune of speed for each leg and just have the other rune be a standard one.
 
For the stonehorns we can burn favor to get it immediately and we have ton of those.

Also we can just boost one rune of speed for each leg and just have the other rune be a standard one.
That's the problem, I don't want to do that since that makes one leg more powerful than the other, which is awkward to use.

And we can't get stuff immediately, it always takes at minimum 1 turn. So we'd order it and get it end of turn 35.
 



So as a question why the overspend on all our Brotherhood favor on the first part when we are not certain we'll be even going step two because of all the commitments and length of time needed to get chain is totally uncertain? Like if we were SURE we needed the help it'd be worth it, or if we needed it to bridge a time gap, but i don't see why we should spend all 50 of our favor now so prematurely.
 
But it's worth asking. @soulcake, if we made an order for T4 Stonehorn Horns and used Kingly Expedite, would it be possible to get them end of turn 34?
 
So as a question why the overspend on all our Brotherhood favor on the first part when we are not certain we'll be even going step two because of all the commitments and length of time needed to get chain is totally uncertain? Like if we were SURE we needed the help it'd be worth it, or if we needed it to bridge a time gap, but i don't see why we should spend all 50 of our favor now so prematurely.
It's because they may not be able to help with later parts. So we use it now when we know their knowledge would be useful.
 
That's the problem, I don't want to do that since that makes one leg more powerful than the other, which is awkward to use.

And we can't get stuff immediately, it always takes at minimum 1 turn. So we'd order it and get it end of turn 35.
No I meant one leg has A Rune of Speed with Pegasus Heart and a standad rune of speed so the other leg also a boosted rune of speed making both legs equal.

As for the orders fair enough. Must have misunderstood that then.
 
If this were the main path of the Rune Metal I would agree with the spending of brotherhood favor but the side path not as much. Plus's I kinda want to have this be a feather in Snorri's cap rather than an accomplishment of the brotherhood.
 
So as a question why the overspend on all our Brotherhood favor on the first part when we are not certain we'll be even going step two because of all the commitments and length of time needed to get chain is totally uncertain? Like if we were SURE we needed the help it'd be worth it, or if we needed it to bridge a time gap, but i don't see why we should spend all 50 of our favor now so prematurely.
Because I'm trying to tilt things as much as I can to the commitment of getting Chain done. There's more and more things getting in the way of finishing even part two before turn 38, so if we want to have a chance of doing it I think we need to spend it all on this. Further, even if it turns out that its super long for real, spending all that favor on it will give us in update text about the difficulties of part 2 and give us a hint to and expand our understanding of part 2.

And I think they could help at any point, so we're going to end up spending it regardless. Might as well do it fast.

Like, if we do not spend favor on chain at some point, I strongly believe it does not matter what we do or want. We won't be finishing chain for the commission, because we'll have no time.

If this were the main path of the Rune Metal I would agree with the spending of brotherhood favor but the side path not as much. Plus's I kinda want to have this be a feather in Snorri's cap rather than an accomplishment of the brotherhood.
That's not what spending favor has ever really meant though.
 
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I'm really not liking starting Orra's request this turn tbh. I personally don't think there'll be much difference between 3 and 4 actions on her request and would prefer spending this action finishing the mat sci since we are so limited on actions.
 
[X] Plan Chain and A Daughter's Hand

[X] Fire Keeper: Norgrim Snowbeard.
[X] Khazid: Accept

At least our Huskarls Hearthguard doesn't have to worry about not protecting us properly
I like having better odds on monster hunting and the bonus on SAR is welcome
 
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I'm really not liking starting Orra's request this turn tbh. I personally don't think there'll be much difference between 3 and 4 actions on her request and would prefer spending this action finishing the mat sci since we are so limited on actions.
Its not a difference between 3 and 4 actions. It's a difference between 2 and 3 on the final product, since part 2 is where all the overflow actually gets applied. Part 1 doesn't benefit from overflow due to chain rules in terms of overflow.
 
[X] Plan Chain, Mat Sci, and Prepping for Ironarms

My only problem with this plan is unnecessarily spending Brotherhood favor, just to overflow a research action.
 
Its not a difference between 3 and 4 actions. It's a difference between 2 and 3 on the final product, since part 2 is where all the overflow actually gets applied. Part 1 doesn't benefit from overflow due to chain rules in terms of overflow.
Oh right I keep forgetting that lol. My gripe still stands though. Guess we'll see the difference between the two and next time it'll be easier to decide if three effective actions is enough.
 
--[] Choose: On the arm the Master Rune of Unyielding, Rune of Valaya and Rune of Forged Limb. On the legs, each bears a Rune of Forged Limb and two Runes of Speed. You'll come back for her eye later. 1 Action.


@BungieONI, I'm having serious issues with the Rune choice on the legs. Orra is a diplomat. Exactly why does she need even one rune of speed, let alone four?

Better runes:

Rune of Fortitude: She's covered in burns, scarred hugely, and lost her husband. Enhancing her ability to deal with physical and emotional pain will be huge.

Rune Of Stoicism: ditto.

Rune of the Valiant: Likewise, Courage will not go astray.

Rune of Warding: A little extra protection.


I think these would do far more for her as a leader than the ability to go zoom.

[X] Plan Chain and A Daughter's Hand, With Better Legs
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
--[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. 1 Retainer Action.
-[X] Dronril, Dronwut: [Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc.
--[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can. Take 4 times.
-[X] The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 3 Actions.
--[X] Brotherhood Expertise: [Cost 10 favour from Brotherhood of Dron] Gain 1 progress. Can be taken multiple times and without actions. Call upon the expertise of the Brotherhood to aid in your research. Spend 50 Brotherhood Favor.
-[X] [Difficult] A Princely Wedding Gift Pt.1:

--[X] Accept
-[X] [Difficult] Triage Pt.1: A Princess's Strong Arm and Stout Legs. A terrible business that must be ended and made right to the best of your abilities. Give Orra arms and legs of Adamant, with Hearthstones socketed into her shoulder and shins and bands of Pure Gromril engraved with her lineage.
--[X] Choose: On the arm the Master Rune of Unyielding, Rune of Valaya and Rune of Forged Limb. On the legs, each bears the Rune of Forged Limb. The left also features the Rune of Fortitude and the Rune of Warding. The right features the Rune of the Valiant and the Rune of Stoicism. You'll come back for her eye later. 1 Action.
-[X] Accept
 
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@BungieONI, I'm having serious issues with the Rune choice on the legs. Orra is a diplomat. Exactly why does she need even one rune of speed, let alone four?

Better runes:

Rune of Fortitude: She's covered in burns, scarred hugely, and lost her husband. Enhancing her ability to deal with physical and emotional pain will be huge.

Rune Of Stoicism: ditto.

Rune of the Valiant: Likewise, Courage will not go astray.

Rune of Warding: A little extra protection.


I think these would do far more for her as a leader than the ability to go zoom.
Largely because the dragon is still down there and she'll probably end up fighting it, and given the world at large I want to both see what multiple runes of the same type does and give her more fighting ability by being able to run fast.

The leg's are not going to be comboing I'm pretty sure regardless of what we attempt because of the Rune of Forged Limb in there, so I went for simple and correcting a weakness of dwarves that makes it difficult for them to get out of harms way.

I'd be fine with changing it to Fortitude + Speed though if others think its a good idea.

I don't really see these prostheses as a bed for enhancing her leadership abilities if I'm honest, is I think the main thing. That'd be better for a Banner cape or something similar.
 
Largely because the dragon is still down there and she'll probably end up fighting it, and given the world at large I want to both see what multiple runes of the same type does and give her more fighting ability by being able to run fast.

The leg's are not going to be comboing I'm pretty sure regardless of what we attempt because of the Rune of Forged Limb in there, so I went for simple and correcting a weakness of dwarves that makes it difficult for them to get out of harms way.

I'd be fine with changing it to Fortitude + Speed though if others think its a good idea.
Actually, it might combo with her amulet if we go for Valaya themed sets. Forged limb/vitality/fortitude on the legs, MUnyielding/forged limb/stoicism on the arm
 
I don't really see these prostheses as a bed for enhancing her leadership abilities if I'm honest, is I think the main thing. That'd be better for a Banner cape or something similar.

Hard disagree on that. Runes like Stoicism affect the dwarf - it really doesn't matter what piece they're inscribed on. And Orra will have three prosthetic limbs. We know that good as our forged limbs are, they're not replacements for a warrior's limbs. Orra should be nowhere near the fighting.
 
I'd be fine with changing it to Fortitude + Speed though if others think its a good idea.
I like Fortitude and Speed. I don't think Orra is going to be necessarily going out to deal with the Drakk anytime soon though. I suppose it would make sense thematically. I never did get the feeling that she was a warrior though.

Edit: merged 2 posts
The right features the Rune of the Valiant and the Rune of .
I think you left off Stoicism right here
 
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