[X] Plan Diplomance North Saffron Markets Overtime
-[X] Authority: Sell Bombards, Pamplona: Does Pamplona want bombards? (75%, 1 year, profitable)
-[X] Influence: Assist Bureaucratic Reform, Pamplona: Pamplona is having increasing difficulty maintaining their heavy cavalry without giving the knights their own grazing fields. However, they have seen the direction that led the Doych, and they want to avoid it. So they have come to you seeking assistance in reforming their bureaucracy so that they may better marshal people and resources. (85%, 5 Years, +3 Pamplona Opinion, -5 for all rolls while in effect, +5 Prestige, Narrative Effects)
-[X] Influence: A Census: Knowing how many people obey you and where they actually are is a great help in doing the work of governance. (95%. 1 Year. +1 Influence)
-[X] Influence: Construct Warships, Redshore: With unified control of the Yllython shattered, there are going to be pirates and rebels in the sea closest to the core. The people need to build warships to suppress pirates and fight enemies. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Construct Warships, New Blackmouth: The shipyards of New Blackmouth are once more ready and operational. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Diplomatic Overview, North Saffron: You have no knowledge what barbarian powers are important in the realm of the Syffronites. In your current position of weakness that ignorance could be deadly. (85%, 1 year. Overview of North Saffron powers.)
-[X] Work Overtime (+1 temp Influence, +Stress)
-[X] Estimated Next Turn Statistics:
--[X] Stress: 0 --> 2
--[X] Revaunchist Actions: Construct Warships x2 (expires 1603), Pamplona reform (expires 1607)
--[X] Txollan Benefits: Banner Company deployed (indefinite), Black Sheep defense(?)
--[X] Other Notables: -5 to all rolls for 5 years
(To those who didn't catch my previous rationale, this is Plan Oshha but with a "Diplomatic Overview, North Saffron" overtime.)
I'm still worried. +1 treasury every 2 rounds pays for around one military buildup action, whereas we need two in the same period to appease the Revaunchists (probably, since it's a roll). I have doubts about our ability to survive without other funds (that said, I haven't done calculations/simulations on this, so these are just guesstimated doubts). It'd also be good to have a buffer for unexpected events.
The diplomatic profile only contains ??? for North Saffron. However, as I mentioned, I don't really mind who we diplo outreach, so:
[X] Plan Diplomance Ealam Market Overtime
-[X] Authority: Sell Bombards, Pamplona: Does Pamplona want bombards? (75%, 1 year, profitable)
-[X] Influence: Assist Bureaucratic Reform, Pamplona: Pamplona is having increasing difficulty maintaining their heavy cavalry without giving the knights their own grazing fields. However, they have seen the direction that led the Doych, and they want to avoid it. So they have come to you seeking assistance in reforming their bureaucracy so that they may better marshal people and resources. (85%, 5 Years, +3 Pamplona Opinion, -5 for all rolls while in effect, +5 Prestige, Narrative Effects)
-[X] Influence: A Census: Knowing how many people obey you and where they actually are is a great help in doing the work of governance. (95%. 1 Year. +1 Influence)
-[X] Influence: Construct Warships, Redshore: With unified control of the Yllython shattered, there are going to be pirates and rebels in the sea closest to the core. The people need to build warships to suppress pirates and fight enemies. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Construct Warships, New Blackmouth: The shipyards of New Blackmouth are once more ready and operational. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Diplomatic Contact, Ealam: Who are the Ealam and what do they want? (???%. 1 Year.)
-[X] Work Overtime (+1 temp Influence, +Stress)
-[X] Estimated Next Turn Statistics:
--[X] Stress: 0 --> 2
--[X] Revaunchist Actions: Construct Warships x2 (expires 1603), Pamplona reform (expires 1607)
--[X] Txollan Benefits: Banner Company deployed (indefinite), Black Sheep defense(?)
--[X] Other Notables: -5 to all rolls for 5 years
Edit: might change the partitioning of stats later.
-[X] Authority: Sell Bombards, Pamplona: Does Pamplona want bombards? (75%, 1 year, profitable)
-[X] Influence: Assist Bureaucratic Reform, Pamplona: Pamplona is having increasing difficulty maintaining their heavy cavalry without giving the knights their own grazing fields. However, they have seen the direction that led the Doych, and they want to avoid it. So they have come to you seeking assistance in reforming their bureaucracy so that they may better marshal people and resources. (85%, 5 Years, +3 Pamplona Opinion, -5 for all rolls while in effect, +5 Prestige, Narrative Effects)
-[X] Influence: A Census: Knowing how many people obey you and where they actually are is a great help in doing the work of governance. (95%. 1 Year. +1 Influence)
-[X] Influence: Construct Warships, Redshore: With unified control of the Yllython shattered, there are going to be pirates and rebels in the sea closest to the core. The people need to build warships to suppress pirates and fight enemies. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Construct Warships, New Blackmouth: The shipyards of New Blackmouth are once more ready and operational. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Diplomatic Overview, North Saffron: You have no knowledge what barbarian powers are important in the realm of the Syffronites. In your current position of weakness that ignorance could be deadly. (85%, 1 year. Overview of North Saffron powers.)
-[X] Work Overtime (+1 temp Influence, +Stress)
-[X] Estimated Next Turn Statistics:
--[X] Stress: 0 --> 2
--[X] Revaunchist Actions: Construct Warships x2 (expires 1603), Pamplona reform (expires 1607)
--[X] Txollan Benefits: Banner Company deployed (indefinite), Black Sheep defense(?)
--[X] Other Notables: -5 to all rolls for 5 years
--[] Authority: 1 (unchanged)
--[] Influence: 4 --> 2-3 (likely 3)
--[] Prestige: 42 (unchanged) [+5 in 1607]
--[] Treasury: 2.6 --> 1.6
--[] Influence: 4 --> 2-3 (likely 3)
--[] Prestige: 42 (unchanged) [+5 in 1607]
--[] Treasury: 2.6 --> 1.6
(To those who didn't catch my previous rationale, this is Plan Oshha but with a "Diplomatic Overview, North Saffron" overtime.)
I am not worried about long term income. We are nearly over the hill with our guilds. At that point we get a free +1 treasury per 2 rounds. That's huge. We just need to get to that point and that mostly involves keeping steady at the tiller and aimed at invading Tinshore in about 3 years.
We only really need about 1-2 more treasury to take on Tinshore. Then an additional 3 or 4 to take on the other Yon splinters.
I'm still worried. +1 treasury every 2 rounds pays for around one military buildup action, whereas we need two in the same period to appease the Revaunchists (probably, since it's a roll). I have doubts about our ability to survive without other funds (that said, I haven't done calculations/simulations on this, so these are just guesstimated doubts). It'd also be good to have a buffer for unexpected events.
I find such assumption about North Saffron unwarranted. From looking at diplomatic profiles, it seems that there are only three powers of notes, and one of which is our soon to be friend Pomp.
Ealam is much bigger than the Kus minors, and also a target for the nomads. They also trade further East. I expect profitable off of them.
The diplomatic profile only contains ??? for North Saffron. However, as I mentioned, I don't really mind who we diplo outreach, so:
[X] Plan Diplomance Ealam Market Overtime
-[X] Authority: Sell Bombards, Pamplona: Does Pamplona want bombards? (75%, 1 year, profitable)
-[X] Influence: Assist Bureaucratic Reform, Pamplona: Pamplona is having increasing difficulty maintaining their heavy cavalry without giving the knights their own grazing fields. However, they have seen the direction that led the Doych, and they want to avoid it. So they have come to you seeking assistance in reforming their bureaucracy so that they may better marshal people and resources. (85%, 5 Years, +3 Pamplona Opinion, -5 for all rolls while in effect, +5 Prestige, Narrative Effects)
-[X] Influence: A Census: Knowing how many people obey you and where they actually are is a great help in doing the work of governance. (95%. 1 Year. +1 Influence)
-[X] Influence: Construct Warships, Redshore: With unified control of the Yllython shattered, there are going to be pirates and rebels in the sea closest to the core. The people need to build warships to suppress pirates and fight enemies. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Construct Warships, New Blackmouth: The shipyards of New Blackmouth are once more ready and operational. (70%. 2 years. +Warships. Expensive)
-[X] Influence: Diplomatic Contact, Ealam: Who are the Ealam and what do they want? (???%. 1 Year.)
-[X] Work Overtime (+1 temp Influence, +Stress)
-[X] Estimated Next Turn Statistics:
--[X] Stress: 0 --> 2
--[X] Revaunchist Actions: Construct Warships x2 (expires 1603), Pamplona reform (expires 1607)
--[X] Txollan Benefits: Banner Company deployed (indefinite), Black Sheep defense(?)
--[X] Other Notables: -5 to all rolls for 5 years
--[] Authority: 1 (unchanged)
--[] Influence: 4 --> 2-3 (likely 3)
--[] Prestige: 42 (unchanged) [+5 in 1607]
--[] Treasury: 2.6 --> 1.6
--[] Influence: 4 --> 2-3 (likely 3)
--[] Prestige: 42 (unchanged) [+5 in 1607]
--[] Treasury: 2.6 --> 1.6
Edit: might change the partitioning of stats later.
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