Slotting our best artifact into the Black Box (Hololithic Cube) gives us a +5 research bonus, but would cost us the +12 bonus that our only scientist is currently providing.
The Black Box also gives a 5% chance of an Artefact we use in research not getting used up. It's not a big chance but it means there is a dice roll for every Artefact we use. But I could post a second version without the Black Box. Expanding the smithy would be a good second choice because it boosts research and makes the military build-up we need to clear the Tower easier.

[] Plan Food and Diplomacy
-[][Faith] Establish A Soup-Kitchen - (Ularn) - (-4 Materials) - (0/1 Turns Complete)
-[][Faith] Establish A Soup-Kitchen - (Tessen) - (-4 Materials) - (0/1 Turns Complete)
-[][Diplomacy] Kick 'Em While They're Down! - (6 Turns Remaining) - (0/1 Turns Complete)
-[][Martial] Scout Out. - (Tech-Scouts) - (TOP-03) - (0/1 Turns Complete)
-[][Learning] Under Pressure - (Mechanical/Hydraulic/Electrical) - (Needed Artifact: Broken Pump) - (0/2 Successes)
--[] 6FF
-[][Learning] Mutated And Their Bodies - (0/2 Successes)
-[][Archeology] Send Out The Scavengers (WO-02) - (0/1 Successes) ???
--[] 5FF
-[][Tree of Knowledge] Salt Refinement - (0/2 Turns Complete) - (-4 Materials)
-[][Tree of Knowledge] Black Box - (Basic) - (0/3 Turns Complete) - (-20 Materials) - (-1 Scientist)
-[][Personal action] Too Much To Do - (I Heard From a Guy...) - (0/1 Turns Complete)
-[][Personal action] Too Much To Do - (High-End Introduction - ( Forge-Clan Vanar-Feer)) - (0/1 Turns Complete)
-[] Merchants - (All Are Free Actions)
--[] Buying Goods In Bulk - ( Storerooms - Expanded)
-[] The Union Of Herbalists - (1 Free Action)
--[] Study Sessions - (-2.34 Materials) - (7/8 Turns Complete)

[X] Plan Food, Diplomacy, and Ironwork
-[X][Faith] Establish A Soup-Kitchen - (Ularn) - (-4 Materials) - (0/1 Turns Complete)
-[X][Faith] Establish A Soup-Kitchen - (Tessen) - (-4 Materials) - (0/1 Turns Complete)
-[X][Diplomacy] Kick 'Em While They're Down! - (6 Turns Remaining) - (0/1 Turns Complete)
-[X][Martial] Scout Out. - (Tech-Scouts) - (TOP-03) - (0/1 Turns Complete)
-[X][Learning] Under Pressure - (Mechanical/Hydraulic/Electrical) - (Needed Artifact: Broken Pump) - (0/2 Successes)
--[X] 6FF
-[X][Learning] Mutated And Their Bodies - (0/2 Successes)
-[X][Archeology] Send Out The Scavengers (WO-02) - (0/1 Successes) ???
--[X] 5FF
-[X][Tree of Knowledge] Salt Refinement - (0/2 Turns Complete) - (-4 Materials)
-[X][Tree of Knowledge] Metalsmiths Abode - (Expanded) - (0/4 Turns Complete) - (-20 Materials)
-[X][Personal action] Too Much To Do - (I Heard From a Guy...) - (0/1 Turns Complete)
-[X][Personal action] Too Much To Do - (High-End Introduction - ( Forge-Clan Vanar-Feer)) - (0/1 Turns Complete)
-[X] Merchants - (All Are Free Actions)
--[X] Buying Goods In Bulk - ( Storerooms - Expanded)
-[X] The Union Of Herbalists - (1 Free Action)
--[X] Study Sessions - (-2.34 Materials) - (7/8 Turns Complete)
 
Adhoc vote count started by HeroCooky on Oct 21, 2020 at 10:44 AM, finished with 19 posts and 6 votes.

  • [X] Plan Food, Diplomacy and Medical
    -[X][Faith] Establish A Soup-Kitchen - (Ularn) - (-4 Materials) - (0/1 Turns Complete)
    -[X][Faith] Establish A Soup-Kitchen - (Tessen) - (-4 Materials) - (0/1 Turns Complete)
    -[X][Diplomacy] Kick 'Em While They're Down! - (6 Turns Remaining) - (0/1 Turns Complete)
    -[X][Martial] Mutated Corps - (0/2 Turns Complete)
    -[X][Learning] Under Pressure - (Mechanical/Hydraulic/Electrical) - (Needed Artifact: Broken Pump) - (0/2 Successes)
    --[X] Broken Pump, Paper About Leverage
    --[X] 6FF
    -[X][Learning] Mutated And Their Bodies - (0/2 Successes)
    -[X][Archeology] Send Out The Scavengers (WO-02) - (0/1 Successes) ???
    --[X] 5FF
    -[X][Tree of Knowledge] Salt Refinement - (0/2 Turns Complete) - (-4 Materials)
    -[X][Tree of Knowledge] Medical Wing - (0/2 Turns Complete) - (-15 Materials)
    -[X][Personal action] Too Much To Do - (I Heard From a Guy...) - (0/1 Turns Complete)
    -[X][Personal action] Too Much To Do - (High-End Introduction - ( Forge-Clan Vanar-Feer)) - (0/1 Turns Complete)
    -[X] Merchants - (All Are Free Actions)
    --[X] Selling Artifacts (Ancient Soda)
    --[X] Buying Goods In Bulk - ( Storerooms - Expanded)
    -[X] The Union Of Herbalists - (1 Free Action)
    --[X] Study Sessions - (-2.34 Materials) - (7/8 Turns Complete)
    [X] Plan Food, Diplomacy, and Ironwork
    -[X][Faith] Establish A Soup-Kitchen - (Ularn) - (-4 Materials) - (0/1 Turns Complete)
    -[X][Faith] Establish A Soup-Kitchen - (Tessen) - (-4 Materials) - (0/1 Turns Complete)
    -[X][Diplomacy] Kick 'Em While They're Down! - (6 Turns Remaining) - (0/1 Turns Complete)
    -[X][Martial] Scout Out. - (Tech-Scouts) - (TOP-03) - (0/1 Turns Complete)
    -[X][Learning] Under Pressure - (Mechanical/Hydraulic/Electrical) - (Needed Artifact: Broken Pump) - (0/2 Successes)
    --[X] 6FF
    -[X][Learning] Mutated And Their Bodies - (0/2 Successes)
    -[X][Archeology] Send Out The Scavengers (WO-02) - (0/1 Successes) ???
    --[X] 5FF
    -[X][Tree of Knowledge] Salt Refinement - (0/2 Turns Complete) - (-4 Materials)
    -[X][Tree of Knowledge] Metalsmiths Abode - (Expanded) - (0/4 Turns Complete) - (-20 Materials)
    -[X][Personal action] Too Much To Do - (I Heard From a Guy...) - (0/1 Turns Complete)
    -[X][Personal action] Too Much To Do - (High-End Introduction - ( Forge-Clan Vanar-Feer)) - (0/1 Turns Complete)
    -[X] Merchants - (All Are Free Actions)
    --[X] Buying Goods In Bulk - ( Storerooms - Expanded)
    -[X] The Union Of Herbalists - (1 Free Action)
    --[X] Study Sessions - (-2.34 Materials) - (7/8 Turns Complete)
Voting is now closed.

@Warmach1ne32, and @Profectus, please assign your boni in the next 3(three) hours, until 20:00 CET.

The actions are:

Establish A Soup-Kitchen - (Ularn) - (DC 20)
Establish A Soup-Kitchen - (Tessen) - (DC20)
Kick 'Em While They're Down! - (+15) - (DC20)
Mutated Corps - (DC 35)
Under Pressure - (+58) - (DC 15/40/55)
Mutated And Their Bodies - (+27) - (DC 0/01/15)
Too Much To Do - (I Heard From a Guy...) - (+40) - (DC 55)
Too Much To Do - (High-End Introduction - ( Forge-Clan Vanar-Feer)) - (+25) - (DC 35)
 
Last edited:
I need 8 1d100 for your Actions with a DC of:
20, if successful, roll 1d6 and 1d50
20, if successful, roll 1d6 and 1d50
10, rolled with +15, if successful, roll 2d100
35
15/40/55 rolled with +58
0/01/15 rolled with +27
55, rolled with +40
35, rolled with +25

The first failure is re-rolled
All others have a DC of 50 for Goodwill roll.

Further Rolls:

Artifacts:

4d2
2d2

Piety:
1d6-2

Faithful:
1d100

Income:
15d4+33

The first rolls are taken as official.
I will roll on the 22.10.20 at 17:00 CET if there are no other rolls present.
 
Gonna do income and artifacts
Profectus threw 4 2-faced dice. Reason: First artifact Total: 5
2 2 1 1 1 1 1 1
Profectus threw 2 2-faced dice. Reason: Second artifact Total: 3
2 2 1 1
Profectus threw 12 4-faced dice. Reason: Income Total: 34
4 4 4 4 1 1 3 3 2 2 3 3 2 2 4 4 4 4 2 2 2 2 3 3
Profectus threw 3 4-faced dice. Reason: Can only roll up to 12 dice Total: 7
3 3 1 1 3 3
 
I will roll for piety, faithful and actions
Leon12431 threw 1 6-faced dice. Reason: piety Total: 3
3 3
Leon12431 threw 1 100-faced dice. Reason: Faithful Total: 69
69 69
Leon12431 threw 7 100-faced dice. Reason: actions Total: 374
69 69 6 6 41 41 84 84 43 43 63 63 68 68
Leon12431 threw 1 100-faced dice. Reason: rerolling 6 Total: 5
5 5
 
Last edited:
[X] Plan Food, Diplomacy and Medical
-[X][Faith] Establish A Soup-Kitchen - (Ularn) - (-4 Materials) - (0/1 Turns Complete)
Needed: 20 Rolled: 69
Success!
Recruits: 3
COE Damage: 25

-[X][Faith] Establish A Soup-Kitchen - (Tessen) - (-4 Materials) - (0/1 Turns Complete)
Needed: 20 Rolled: 6 Re-Roll: 5 Goodwill Roll: 19
Fail!

-[X][Diplomacy] Kick 'Em While They're Down! - (6 Turns Remaining) - (0/1 Turns Complete)
Needed: 10 Rolled: 41+15 = 56
Success!
COE Damage: 74

-[X][Martial] Mutated Corps - (0/2 Turns Complete)
Needed: 35 Rolled: 84
Success.

-[X][Learning] Under Pressure - (Mechanical/Hydraulic/Electrical) - (Needed Artifact: Broken Pump) - (3/2 Successes)
--[X] Broken Pump, Paper About Leverage
--[X] 6FF
Needed: 15/40/55 Rolled: 43+58 = 101
+3 Successes
Finished with success overflow!

-[X][Learning] Mutated And Their Bodies - (3/2 Successes)
Needed: 0/01/15 Rolled: 63+27 = 90
+3 Successes
Finished with success overflow!

-[X][Archeology] Send Out The Scavengers (WO-02) - (0/1 Successes) ???
--[X] 5FF
Success.
See Artifacts.

-[X][Tree of Knowledge] Salt Refinement - (0/2 Turns Complete) - (-4 Materials)
+1 Turn of Progress

-[X][Tree of Knowledge] Medical Wing - (0/2 Turns Complete) - (-15 Materials)
+1 Turn of Progress

-[X][Personal action] Too Much To Do - (I Heard From a Guy...) - (0/1 Turns Complete)
Needed: 55 Rolled: 68+80 = 148
Artificial Critical Success!

-[X][Personal action] Too Much To Do - (High-End Introduction - ( Forge-Clan Vanar-Feer)) - (0/1 Turns Complete)
Needed: 35 Rolled: 40+65 = 105
Success!

-[X] Merchants - (All Are Free Actions)
--[X] Selling Artifacts (Ancient Soda)
Success.

--[X] Buying Goods In Bulk - ( Storerooms - Expanded)
Success.

-[X] The Union Of Herbalists - (1 Free Action)
--[X] Study Sessions - (-2.34 Materials) - (8/8 Turns Complete)
Success!
Action Complete!
+1 General Doctor

Further Rolls:

Artifacts:

4d2 Mundane++ = 5
2d2 Rare++ [Electronics/Advanced Electronics/Advanced Machinery/Hydraulics] = 3

Piety:
1d6-2 = 3-3 = 0% Piety reduction

Faithful:
Needed: 03 Rolled: 69
Success!
+1 Faithful!

Income:
15d4+33 = 39+33 = 74 Materials!

The Update will be online on the 25.10.20 at 17:00 CET.
 
Last edited:
Rumor Mill Turn 30
Rumors:

The War Is Over! The Council Of Starlight Has Been Captured!
In a frustratingly undramatic fashion, the Crusade against Starlight came to an end six weeks ago, as the Emperor and his bodyguards had captured the Council. Moving swiftly once the Flood had been broken, Emperor Elianus charged with his guard into the heart of the region, smashing apart several smaller remaining bands of the Flood, Mutants, and some Bandits. Reports are hard to come by once they entered the capital, but following army-units said that the entire complex had been silent, without the clamor and noise that a city housing a million people should produce. Instead, the only living being were the councilors. Even then, only two members, as the other ten, decided that they would rather end their lives than stand trial for their crimes against humanity and the people of Starlight. Their trial had been quick, and the sentence a foregone conclusion: Death. At the very least, we will be able to breathe freer, knowing that such monsters have been killed.

Church Of Eden Still Reeling From The Scandal!
Riots and unrest continue in the cities, as the COE is unable, or unwilling, as many say, to calm tensions among their followers. Other religions, adventures, Mutated, and thieves take advantage of the COE's weakness, grabbing everything that they can while trying to sway their followers. A situation in which only the Pilgrims seem to have taken the high road, setting up aid-stations, handing out free food to those displaced by the riots, and calling for an end to violence, even as their operations in the city of Tessen ground to a halt due to exceptionally heavy unrest. One was heard saying that, "Yes, he [Ex-Bishop Jesica] was, or probably still is an asshole. But that he had found love in the arms of someone [a Mutated] is proof enough that he still had a heart in him. Though it is disheartening to see that his children have grown up without him, and will now think that he hated them from the beginning." Strangely enough, the riots came back much more energetic the day the interview had been released.

***

Spy-Network:

The Church Of Eden is in anarchy. They are either trying to calm their congregations, screaming at each other, or get beaten up by adventurers/guards when they try something "sketchy." The adventurers seem to have an extensive definition of "sketchy." They seem to do it without you needing to incentivize them.

The Common People feel a mix of emotions, anger at the COE riots, happiness at the end of the Crusade, and relief (literally) since the sewers finished. The sewers have been completed without much fanfare and under budget, as expected.

The Mutated find the hypocrisy of the Bishop delightful. They are pleased about the Pilgrims, and ever more join your ranks since the marriage.
 
One was heard saying that, "Yes, he [Ex-Bishop Jesica] was, or probably still is an asshole. But that he had found love in the arms of someone [a Mutated] is proof enough that he still had a heart in him. Though it is disheartening to see that his children have grown up without him, and will now think that he hated them from the beginning." Strangely enough, the riots came back much more energetic the day the interview had been released.
Nothing like complimenting a heretic by a group of filthy mutant lovers.

Hopefully by the end of it they will no longer be the dominant religion... or really, as heavily dominating as they were.
 
[X] Plan Food, Diplomacy and Medical
-[X][Faith] Establish A Soup-Kitchen - (Ularn) - (-4 Materials) - (0/1 Turns Complete)
Needed: 20 Rolled: 69
Success!
Recruits: 3
COE Damage: 25
An average roll on the damage dice. Could have gone better.

-[X][Faith] Establish A Soup-Kitchen - (Tessen) - (-4 Materials) - (0/1 Turns Complete)
Needed: 20 Rolled: 6 Re-Roll: 5 Goodwill Roll: 19
Fail!
...Someone really hated that action.

-[X][Diplomacy] Kick 'Em While They're Down! - (6 Turns Remaining) - (0/1 Turns Complete)
Needed: 10 Rolled: 41+15 = 56
Success!
COE Damage: 74
At least here we got a good roll. The DC is going to increase though.

-[X][Learning] Under Pressure - (Mechanical/Hydraulic/Electrical) - (Needed Artifact: Broken Pump) - (3/2 Successes)
--[X] Broken Pump, Paper About Leverage
--[X] 6FF
Needed: 15/40/55 Rolled: 43+58 = 101
+3 Successes
Finished with success overflow!
Full success. Now we just have to upgrade our mines, again.

-[X][Learning] Mutated And Their Bodies - (3/2 Successes)
Needed: 0/01/15 Rolled: 63+27 = 90
+3 Successes
Finished with success overflow!
I wonder how overflow looks on an action like this. Specialized medicine or something?

-[X][Personal action] Too Much To Do - (I Heard From a Guy...) - (0/1 Turns Complete)
Needed: 55 Rolled: 68+80 = 148
Artificial Critical Success!
And we got a crit on this action. Hopefully, we don't have to spend any more actions after this, after all any trail should have gone cold by the next turn.

Income:
15d4+33 = 39+33 = 74 Materials!
Not bad, even after upkeep we should still have around 30-40 Materials.

And we didn't get any dice roll for the Starlight war, so...

The War Is Over! The Council Of Starlight Has Been Captured!
In a frustratingly undramatic fashion, the Crusade against Starlight came to an end six weeks ago, as the Emperor and his bodyguards had captured the Council. Moving swiftly once the Flood had been broken, Emperor Elianus charged with his guard into the heart of the region, smashing apart several smaller remaining bands of the Flood, Mutants, and some Bandits. Reports are hard to come by once they entered the capital, but following army-units said that the entire complex had been silent, without the clamor and noise that a city housing a million people should produce. Instead, the only living being were the councilors. Even then, only two members, as the other ten, decided that they would rather end their lives than stand trial for their crimes against humanity and the people of Starlight. Their trial had been quick, and the sentence a foregone conclusion: Death. At the very least, we will be able to breathe freer, knowing that such monsters have been killed.
Yeah, it's finished and we get our volunteers back. They probably reached veteran status too. We might want to start planning for that tower clearing action.

Church Of Eden Still Reeling From The Scandal!
Riots and unrest continue in the cities, as the COE is unable, or unwilling, as many say, to calm tensions among their followers. Other religions, adventures, Mutated, and thieves take advantage of the COE's weakness, grabbing everything that they can while trying to sway their followers. A situation in which only the Pilgrims seem to have taken the high road, setting up aid-stations, handing out free food to those displaced by the riots, and calling for an end to violence, even as their operations in the city of Tessen ground to a halt due to exceptionally heavy unrest. One was heard saying that, "Yes, he [Ex-Bishop Jesica] was, or probably still is an asshole. But that he had found love in the arms of someone [a Mutated] is proof enough that he still had a heart in him. Though it is disheartening to see that his children have grown up without him, and will now think that he hated them from the beginning." Strangely enough, the riots came back much more energetic the day the interview had been released.
...Yes, the high road. Absolutely no sabotage here.:oops:

The Church Of Eden is in anarchy. They are either trying to calm their congregations, screaming at each other, or get beaten up by adventurers/guards when they try something "sketchy." The adventurers seem to have an extensive definition of "sketchy." They seem to do it without you needing to incentivize them.

The Common People feel a mix of emotions, anger at the COE riots, happiness at the end of the Crusade, and relief (literally) since the sewers finished. The sewers have been completed without much fanfare and under budget, as expected.

The Mutated find the hypocrisy of the Bishop delightful. They are pleased about the Pilgrims, and ever more join your ranks since the marriage.
Nothing surprising here. We might want to look for more secrets though, in case the COE somehow reorganizes itself.
 
Okay, I'm looking at the Rumour Mill and I have to ask: Was the Nat 1 for the CoE 'Manage this charlie foxtrot' action? Because it really seems like it was...
 
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