-Ranged is 7, as opposed to 6+/5+. This one is likely mostly skill, variety, and equipment shining through, since i dont *think* druids would be especially ranged heavy, and guardians likely would be similar or less skilled than huntsmen here?
The Guardians would have had heavier weapons and weight of fire on their side, which matters more for Ranged than skill. Skill is more Reliability and Special Rules.
I'd hoped that druids and some more experienced huntsmen could combine to give Very Good reliability, but i think i'm just underestimating the difference in each scale unit? Having our standard Cadre be Good reliability is probably pretty good by most standards.
As you get further from Fair Reliability, each point becomes bigger. So Fair to Good is only a modest (but still notable) jump while Very Poor to Terrible is huge.
Here's a list of M41 Reliabilities to help translate the words into practical understanding:
Reliability for Infantry:
- Terrible: Grots.
- Very Poor: Human conscripts.
- Poor: Typical Imperial PDF.
- Fair: Typical Guardsmen. Tau Fire Warriors.
- Good: Imperial Stormtroopers. Chaos Space Marines.
- Very Good: Space Marines. Eldar Aspect Warriors.
- Excellent: 1st Company Veterans.
-Terrain: No change here, Normal/rough/urban same as huntsmen and sentinels...though i'm curious if the druids by themselves would havehad any extra terrain proficiencies?
There are four Terrain types in this system: Normal, Rough, Urban, and Boarding. I expect Alectai has either axed it or just declared it not yet relevant, since normally any infantry unit by default gets Boarding Effectiveness. It's not a matter of us not having the training for it either, normally Flayers would have it but they don't here.