We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

What is this referring to? Isn't a Haruspex a giant Tyranid thing?

It's a Latin word originally. Means diviner. Well, specifically the type that reads omens in the entrails of animals.

Presumably some kind of Daemon. Whether actually divination-linked or Alectai liked the sound of the name is up in the air.
yeah, its the daemon that possessed Dana's grandpa right before he died. the late Governor Magistrix was the one to discover and eliminate this threat
 
Ahh I get to vote

[X] Plan Earth, Sun, and Elysium
-[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
-[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
--[X] Sun: The power of star, light, and purity. Mastery of the Sun Domain allows for manifestations of power tied to the stars. Provides excellent access to energy and plasma based phenomena.
--[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.

I fully expect The Sorcery Plan just like this one to win, but it is worthwhile to vote for Sun to encourage discourse. Sorcery will benefit us as well, all those daemons people are coming up with will be much more common, and in general our people will be more self reliant, on the downside, some of them may fail, or be stupid going forward, so keep that in mind. The power of the Sun is self explanatory as a counter-choice.
 
The events of adding two towns to our sphere of influence was flavored much more as "we hate the other guy for economic reasons so we'll jump on the bandwagon" than anything that's actually to do with anything like religious belief.
In fairness that's because there wasn't much religious belief there. Greycliff and Surf didn't join the Cult when they allied with us. Although individuals in those provinces have of course joined up since, the original union was much more of a political move.
 
yeah, its the daemon that possessed Dana's grandpa right before he died. the late Governor Magistrix was the one to discover and eliminate this threat
I know that's what his letter (that I quoted) said. I was curious what kind of daemon that was supposed to be, wether he was possessed at all or if Magistrix just mentally connected his late father's kindness with our own to make us look more menacing and excuse his math-motivated patricide in the annals of history. And if he was possessed, wether and how that relates to the Verdant Maiden
 
Adding an approval vote for Sun-Earth-Peace. I still think getting Core Connection is better, but there are good arguments against risking critfailures. That Sorcery enables even more critfailures while opening less miracle opportunities makes me heavily disinclined to grab it. (On top of the lack of a guaranteed +10 to all actions, which should mitigate critfails I would expect)

[X] Plan Earth, Sun, and Elysium

[X] Plan Peace
-[X] Elysium
-[X] Elevation: Connection
Sorcery explicitly gives more miracle opportunities because it removes the mortal limits debuff on follower actions.

I also think it's a mistake to look at elevation as a free +10 to everything with no drawbacks. Even discounting the tragedy thing it's not just the ability to spam connection; it's making connection a core domain. That means that VM will be as much a goddess of connections as she is of life, except she'll also be playing with her new toy constantly.

That's a huge shift to just to VM's nature that will shift everything else. I'm not interested in drastically shifting her personality for the sake of a bonus, especially when it comes at a huge opportunity cost.
 
I know that's what his letter (that I quoted) said. I was curious what kind of daemon that was supposed to be, wether he was possessed at all or if Magistrix just mentally connected his late father's kindness with our own to make us look more menacing and excuse his math-motivated patricide in the annals of history. And if he was possessed, wether and how that relates to the Verdant Maiden

Since it was confirmed OOC that is was a real possession and the daemon would have been our adjunct if we chose that, I'm going to say Nurglite Daemon.
 
So these daemons we're all writing up are neat, but the power of the Sun? That's how the Imperium disposed of big Chaotic stuff - dumping it in a Sun. It's the maximum "We're not Chaos" domain. It's the domain that says "We can't be Old Night, we're obviously of the Day!"

Sun+Earth+Peace? We get to be the Realm of Light. Sun is as close as we're ever going to get to Holy.
 
I'm not sure the thing explicitly called out as potentially causing tragedies is what you should be looking for to mitigate anything. All sorcery says is that it's not reliable. Best to keep the fluff in mind, this is a mechanics light quest after all.
Yeah, but anyone who knows anything about sorcery in WH40K knows exactly how unreliable warp sorcery is. It causes a lot of tragedies. Even with a calmer warp, it'll be bad. We have strong evidence that one possible crit fail is the permanent loss of the hero assigned to the action.

Crit fails from Connection inclusion are likely just as bad. But if we make the reasonable assumption that crit fails need to have a roll+modifier some amount below the DC, adding more modifiers inherently mitigates the chances of getting them.

Both open up the chance of critfails. Both are risky. Just the benefits of a 2nd core domain are mechanically massive and narratively strong (and potentially funny) whereas the benefits of sorcery are mechanically a much weaker version of the core elevation (which is why we get 2 domains whereas elevation takes the whole action) and more narratively suspect.

Narratively, Sorcery means we massively encourage psykers, whereas Core Connection means that everything we do connects people- directly via the heartlink, indirectly via social interactions.
 
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So these daemons we're all writing up are neat, but the power of the Sun? That's how the Imperium disposed of big Chaotic stuff - dumping it in a Sun. It's the maximum "We're not Chaos" domain. It's the domain that says "We can't be Old Night, we're obviously of the Day!"

Sun+Earth+Peace? We get to be the Realm of Light. Sun is as close as we're ever going to get to Holy.

Gold will always be His color until the day we tear the Corpse God off his throne and end his tyranny.
 
In fairness that's because there wasn't much religious belief there. Greycliff and Surf didn't join the Cult when they allied with us. Although individuals in those provinces have of course joined up since, the original union was much more of a political move.
It still was treated as a cult and divine power expansion triggered by actions that were supposed to spread out cult instead of explicitly finding secular allies (which should be perfectly possible by the way).
This is kind of what I mean by the religious aspect being lacking on screen. Of course if one goes purely by mechanical stats and head canon one can presume that when the leadership invited us in with open arms that meant that local law enforcement stopped standing in our way and the cult could openly preach their beliefs with imperial loyalists quickly knowing to shut up or leave if they didn't want to become martyrs, thus increasing the amount of people honestly praying to the Verdant Maiden. But none of that was in the narrative.
 
Yeah, but anyone who knows anything about sorcery in WH40K knows exactly how unreliable warp sorcery is. It causes a lot of tragedies. Even with a calmer warp, it'll be bad. We have strong evidence that one possible crit fail is the permanent loss of the hero assigned to the action.

Both open up the chance of critfails. Both are risky. Just the benefits of a 2nd core domain are mechanically massive and narratively strong (and potentially funny) whereas the benefits of sorcery are mechanically a much weaker version of the core elevation (which is why we get 2 domains whereas elevation takes the whole action) and more narratively suspect.

Narratively, Sorcery means we massively encourage psykers, whereas Core Connection means that everything we do connects people- directly via the heartlink, indirectly via social interactions.

I see it less as naratively strong and more as naratively dangerous. The more core domains we have the more we are defined by them, they weigh more metaphysically. Sorcery on the other hand empowers out people, all of them not just psykers, that was one of its great draw in the bad old days it could give anyone power over the warp.
 
Since it was confirmed OOC that is was a real possession and the daemon would have been our adjunct if we chose that, I'm going to say Nurglite Daemon.
Huh. Damn. I thought I saw all of Alectai's posts. Do you remember between which chapters he posted that? Or wether he gave any more details regarding that adjutant? I actually had thought of asking him about that.
 
Yeah, but anyone who knows anything about sorcery in WH40K knows exactly how unreliable warp sorcery is. It causes a lot of tragedies. Even with a calmer warp, it'll be bad. We have strong evidence that one possible crit fail is the permanent loss of the hero assigned to the action.

Both open up the chance of critfails. Both are risky. Just the benefits of a 2nd core domain are mechanically massive and narratively strong (and potentially funny) whereas the benefits of sorcery are mechanically a much weaker version of the core elevation (which is why we get 2 domains whereas elevation takes the whole action) and more narratively suspect.

Narratively, Sorcery means we massively encourage psykers, whereas Core Connection means that everything we do connects people- directly via the heartlink, indirectly via social interactions.
One of the biggest benefits to psykers from joining chaos was that their god could protect them from warp issues and boost their power. The problem they faced was that the gods were all assholes and tormented them for their own amusement. We can give most, if not all, of that benefit without the toxic dickishness that made being a chaos sorcerer such a raw deal.

It's probably not perfect, but that's not even close to the risks faced by a "secular" psyker.
 
Graveroots

Alexi looked around as he stepped into the graveyard. It was a small thing, tucked away in the woods behind the village he and Da were staying at. It had been Grandma's village, back when she was alive, right on the edge between Lambent and Goldsheaf. The people were a bit quiet, but no more than any other Verdantist, and had welcomed them with open arms. The kindly couple who they were staying with had made a real country feast for dinner. Charcoal baked potatoes stuffed with cheese, butter, and grilled corn, served with glasses of milk and several small cuts of Graycliff meat that had been rich and savory.

Alexi had really liked the dishes, as strange as they all were. After the war Ma hadn't trusted anyone outside of Lambent enough to eat their food, and she didn't let him either. He didn't remember the war that well, too young, but he had plenty of memories of eating ration bars while staring longingly at what other kids had. Grandma had snuck him a few treats whenever she visited, but her arguments with Ma had made that rare. He hadn't seen her in two years, ever since the family found out she was Mender.

'No Emperor damned heretic is family of mine.' Ma had said. Even hearing about Grandma's death hadn't changed her mind, and that had broken the relationship between her and Da. He could have stayed with Ma when they split, but he wanted to see Grandma one more time, even if she were buried. So he went with Da instead.

Which brought him here, to the graveyard behind Grandma's old village, which looked nothing like any graveyard he'd seen before. There weren't any gravestones, just a lot of trees, all of different sizes and shapes. Birds flitted about the trees, but were quiet for all that they twittered and sang to each other. There was none of the sounds of the city Alexi was used to.

Looking at one of the trees, Alexi realized that there was a name carved into it. 'Ekerbrect' which was a strange name in his opinion, but Goldsheafers were strange people.

A shadow crossed over him, and Alexi turned to find himself face to face with a lady. She was tall, and pretty. And strange, he supposed, but everything had been strange since he'd left Lambent. She didn't wear any clothes, and her brown skin was thick and gnarled like oak bark. Her ears were pointed, and instead of hair, orange and green leaves crowned her head. She was almost like a tree who decided it wanted to be human. Or....eldar was the name for the strange thin people, right?

The tree-lady smiled and knelt down, bringing her face level with his.

"Do not fear Alexi," she said. "This is a peaceful place, and all are welcome."

Alexi mumbled a thank you and looked down as he scuffed his feet. He didn't know how she knew his name, but it felt weird to ask about that.

"You're here to visit Alexsandra's grave, yes?" The pretty-tree lady said.

Wordlessly, he nodded.

"Then I will show you to it," she said, rising to her feet and extending a hand. He took it after a few moments, and marveled as bark covered fingers wrapped gently around his own.

The tree-lady moved with quiet grace as she led Alexi through the graveyard, her long stride kept slow and short so as to not rush him. After a few minutes, curiosity overcame his embarrassment, and he asked the question that'd been burning in his mind.

"You're one of them grave-spirits, right?" He said. "The one Verdantists worship, for harvesting fruit and stuff?"

"I am a Graveroot of the Maiden, yes." The tree-lady smiled down at him. "But while the Faithful do pay me respect, they don't worship me. That is for the Maiden herself. The task of my kin and I is to simply tend the grave-gardens which, yes, do produce some fruit. Ah, here we are."

She stopped in front of a thin, twisty-trunk tree with pale bark and silver-green leaves that looked like knives. Looking close, Alexi could see Grandma's name carved into the bark, as fresh and pristine as all the other names in the graveyard.

"You're in luck, it looks like her first flowering has already born fruit." The tree-lady reached up and plucked a small, green oval from among the branches and held it out to him. He recognized it as an olive. There'd always been at least three of them in whatever food packages Grandma snuck him.

Alexi frowned down at the fruit held between stem-like fingers and looked up at the tree-lady. "Don't trees take a long time to fruit? Grandma only died last year."

The tree-lady nodded. "For most, yes. But here in the garden, there is a touch of the Maiden's power. Death is a part of life, and from it flourishes new life." Her smile turned wistful, and for a moment Alexi would swear she was staring at something standing next to him. "Alexsandra always liked olives. I'm sure she'd be happy if you continued eating them.

Alexi considered the tree-lady's words for a moment, then reached forward and plucked the olive from her fingers. It tasted just as good as he remembered.


Out of the many horrors that serve the Virulent Witch, there are none more sinister than the 'Graveroot.' Not content to merely steal the souls of the gullible and easily duped, the Witch's servants create special groves where they bury loyal sons and daughters of the Imperium, those who died with the Emperor's name still on their lips. Over a period of weeks, their bodies are consumed by the roots around them, until their souls are sucked from their bodies and trapped inside the trees of the grove. These trees then turn into grose facsimiles of who they once were. The humans inside have been twisted into horrid lesser daemons of rot and corruption, which then proceedto protect their unborn kin even as they set out to twist more loyal children of the Emperor.
--Ordo Malleus Report


note, I wrote the inquisition report to be almost completely incorrect. The graveroots have no connection to those buried in the grave-gardens, and don't form from the trees in them.

Graveroot: Death, Elysium, Harvest, Endurance.
The Graveroots are guards and caretakers. In the materium, they tend to the graves of the faithful, keeping the Maiden's Peace and providing comfort to the grieving. In the immaterium, they guard the souls of the dead as best they are able, trying to ward off the predations of wild daemons who seek to devour the souls under their charge, so that the faithful may pass into the warp in peace and tranquillity.

They are varied in form, ranging from one meter to three in height. Some look as if a tree decided to walk one day, while other look like humans and eldar with skin like bark and hair like leaves.

 
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Too much focus with purifying things is how you end up as the Imperium. Old Chaos is dying on its own, it does not need us to pick up super purification domain.
It's less that we should focus on it and more that this is going to be amazing for proving we are the antithesis of Old Night, not part of it.

We are the Gods of a New World Order!
We are the soldiers, the Legion of Light!
We are the center, the depth of the Sun!
Fire and flame, We are one!
 
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