- Location
- The Surface Of A Hostile Planet
So I mostly like Last Chance Before We Dance... but I think "Anything we missed" is basically a complete waste of an action.
If there's some big secret enemy that's remained secret for decades, which we haven't encountered despite spreading across the entire planet and that Dana has no knowledge of... then they can stay secret for another turn.
Unless we think they'll be immediately relevant next turn, we've got more important prorities to use our manpower on.
[X] Plan Immediate Priorites
-[X] Explore the Flayer Vessel (DC ???)
--[X] Heroic Unit: Dana (1 uses left)
--[X] Heroic Unit: Layla (0 uses left)
--[X] Domains: Death, Harvest, Artifice (3 left)
-[X] Prepare for War (DC 50)
--[X] Heroic Unit: Dana (0 uses left)
--[X] Manpower Token (2 left)
-[X] Training the Troops: Vanguard Doctrine (Requires 1 Manpower + Horatio Mills) (DC 60)
--[X] Heroic Unit: Horatio (0 uses left)
--[X] Manpower Token (1 left)
--[X] Manpower Token (0 left)
--[X] Domains: Endurance, Weaving, Death (0 left)
Compared to Last Chance, this plan uses an extra domain on the Flayer Vessel, to maximize gains, and puts an extra manpower token on training - if we're lucky, it'll give us more troops, but even "merely" giving a bonus to the action improves the chances of both passing the DC and of critting and getting a Bumblebee Style special unit.
If there's some big secret enemy that's remained secret for decades, which we haven't encountered despite spreading across the entire planet and that Dana has no knowledge of... then they can stay secret for another turn.
Unless we think they'll be immediately relevant next turn, we've got more important prorities to use our manpower on.
[X] Plan Immediate Priorites
-[X] Explore the Flayer Vessel (DC ???)
--[X] Heroic Unit: Dana (1 uses left)
--[X] Heroic Unit: Layla (0 uses left)
--[X] Domains: Death, Harvest, Artifice (3 left)
-[X] Prepare for War (DC 50)
--[X] Heroic Unit: Dana (0 uses left)
--[X] Manpower Token (2 left)
-[X] Training the Troops: Vanguard Doctrine (Requires 1 Manpower + Horatio Mills) (DC 60)
--[X] Heroic Unit: Horatio (0 uses left)
--[X] Manpower Token (1 left)
--[X] Manpower Token (0 left)
--[X] Domains: Endurance, Weaving, Death (0 left)
Compared to Last Chance, this plan uses an extra domain on the Flayer Vessel, to maximize gains, and puts an extra manpower token on training - if we're lucky, it'll give us more troops, but even "merely" giving a bonus to the action improves the chances of both passing the DC and of critting and getting a Bumblebee Style special unit.