We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Sorcery Power of Will and Word
 
I get to vote.

[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.

-I don't know our cult well enough to give them genetic engineering yet, they might get stupid with it, plus optimistic, positive, and determined cult is a wonderful contrast with the pessimism of the 40k setting, and helps set the tone for who we are going forward. Plus the VM can skill create things in the meantime while our cult grows into a more clear image.

[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.

-We know what is going on with this planet, we still have the ship. Stand, try and make a starting point for our future eye of goodness? Plus I have a feeling Alectai has a few ideas for this world, and it is nice to not always run away from the DM's hard work. Plus we still have the boat if we need to run away. It is still going to be our base of operations if I read the update correctly?

[X] Harvest Power of Reaping and Ruin

Earth: Larger scale bioforms, geosculpting opportunities
-I want it, floradreadnaughts plus tier warforms and verdantforming! But priorities... Very high value if we start expanding outside of our agriworld starting world.

Guardian: Greater combat skills when fighting to protect something
-So very, very on theme, (magical girl tropes, shonen hero tropes, heroic determination tropes, and a wonderful pair to doctors without borders, but I feel it wise to go for out-of-combat abilities as well. Earth would be above this, sadly.

Sorcery: Let your followers invoke your Domains on your behalf, lets them contribute to crits, but also lets them critfail which causes Fun
-Sorcery is simply a staple, plus it might give our proper lads something to do? They can be white mages and summoners, lol. It might also give us a ranged option in combat, good old fashioned smite spam. Plus having more options all around to improve our rolls, even at the risks of crit fails, seems very worth it.

Harvest: VM's loot domain, excels in resource extraction out of combat, allows for lifedrain in combat thanks to the presence of the Death Domain.
So a domain that could really help us prevent any kind of famine or shortages going forward, and still helps us kill the badguys while being even more unkillable? Seems really on beat for our story, and that is why it wins for me, in the end. Might even be able to willingly transfer wounds through the heart-link. One squad is in a safe place and allows a squad in great peril to harvest their excess life force, then slowly restore their sacrificed life energy with their own impressive regeneration. The concept is on theme for plants/farming methinks.

Word of God informs us that harvest and guardian are only sure to be here this time, while earth, and sorcery are part of our domains listed on the character creation screen, however so is weather and that didn't show up as well, which worries me, because I will be honest I want all four of these options.
 
[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Sorcery Power of Will and Word
 
Word of God informs us that harvest and guardian are only sure to be here this time, while earth, and sorcery are part of our domains listed on the character creation screen, however so is weather and that didn't show up as well, which worries me, because I will be honest I want all four of these options.
From what I understand, some old Domains are always removed between the Domain -votes, while some others are left available even between votes. But old ones that were removed before also occasionally pop back in. Alectai somehow regulates this Domain rotation, but I have no idea about the exact mechanics or if he just chooses between them as he pleases. Or that is my read on the situation, at least.
 
There are presumably other ways to get deamons, or the Scarlet Cavalier would be horrifically gimped. I doubt there would be that kind of trap in character creation.
 
[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Guardian Power of salvation and security
 
Insert tally
Adhoc vote count started by NSMS on Jun 20, 2020 at 11:28 AM, finished with 92 posts and 68 votes.
 
[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.

Not sure on what new Domain to pick.
 
we would likely only get deamons when we are a big enough god. currently we are way to low lvl to have our own deamons
 
[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.
[X] Earth: Power of stone and soil
14 people have voted
[X] Sorcery Power of Will and Word
13 people have voted

I wonder if we can convert chrons to us that'd be interesting.
 
[X] Enlightenment of the Mind:
The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.

[X] Harvest
Power of Reaping and Ruin

Edit: Guardian to Harvest, because I am indecisive.
 
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[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.

[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.

[X] Harvest Power of Reaping and Ruin

Enlightenment of the Mind lets us go full Madoka: "If someone says it's wrong to have hope, I will tell them they're wrong every time!" And everyone likes Godoka. except Homura

Stand because this is Ours and we're keeping it.

Harvest because, well, I like the idea of a somewhat possessive goddess who takes what is Hers and blesses her followers with the proceeds. Also, lifedrain memes in combat.
 
On reasons why I would suggest that people vote for Weavers of Life: I think there would be neat synergies between our Battlemaidens and Healers Without Borders if we also took Weavers of Life.

For example, on the military side we would have the Weavers who make our biotech, Warmaidens who use it and Healers who could also do "field repair" for any of our tech that doesn't instantly or near-instantly regenerate by itself. That way, they wouldn't be as much dependent on us directly providing them with "divine gifts" for all of their technology, and the whole cycle would be beautifully synergestic.

But my most pressing reason? It would be that when our cultist and those of the Azure Magus will meet at some point, which seems likely in the long run, we would have derpy bioscientist and (most likely) chuuni tech-priests meeting each other. Shenanigans would be bound to ensue.
 
Now I have more than five minutes free, can I just say that dear sweet holy cthulhu I did not expect the anti-necron action to get results anything even close to what we got. I was expecting to give them a bloody nose and scatter them for maybe a couple of turns at best, not to outright annihilate them and get a wonderful moment of curbstomping the nightbringer's shadow. Kudos to VM, Dana, and the knights for their accomplishments, and kudos to @Alectai for writing it so well.
 
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[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.
[X] Harvest Power of Reaping and Ruin

Optimism in Warhammer? Can't pass that up.
 
[X] Enlightenment of the Mind: The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.

[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.

[X] Harvest Power of Reaping and Ruin
 
Optimism in Warhammer? Can't pass that up.
While optimism is nice, I would prefer if we didn't have it as a doctrine in our Good Book. I would like that it would rise naturally among our people, like by the nature of the fact that holy shit we live now in giant trees that reach space from the planet that we made! Positive attitudes would likely follow more from that.
 
yeah i'd rather have genuine optimism due to us being good and in a good situation than forced optimism due to our doctrine being optimism
 
While optimism is nice, I would prefer if we didn't have it as a doctrine in our Good Book. I would like that it would rise naturally among our people, like by the nature of the fact that holy shit we live now in giant trees that reach space from the planet that we made! Positive attitudes would likely follow more from that.
yeah i'd rather have genuine optimism due to us being good and in a good situation than forced optimism due to our doctrine being optimism
It wouldn't be as deeply rooted or important, however, especially once the initial shock and awe passes. Once the first generation or two has liked in space trees, the rest would just consider it normal and not anything to get excited or pleased over (I mean, think about real life and all the ridiculous wonders we have and don't get excited over). Plus, when you get down to it we wouldn't actually be forcing optimism on people- just strongly encouraging people to adopt it as a worldview and mindset.

Outside of that, while it's true that having 'Stay positive! VM is here to give you soul hugs! <3' as a core doctrine isn't as flashy or directly potent as genetech, it should provide a more stable base to our cult and make us more approachable to outsiders than being derpy genemodders (important for when we start to expand).
 
Weavers of Life also has visible synergy that 'Enlightenment' lacks, we work with plants and other lifeforms, our weapons are made of plants, our ships will probably be made of plants. Cultist capable of researching, maintaining and understanding our works would go a long towards making a true flourishing bio-utopia.

Without Bio-Scientist, who will design our bio houses? Run our Bio ships? fix our Bio aqueducts?

Let our cultist take a crack at it! Place the power to build the future in their hands! Don't just write a passage in a book saying Happiness is Mandatory be upbeat about life!
 
fair, i just also really want our cultists to be genetic scientists becouse they could make all kinds of wonderous things
 
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