- Location
- Planet Earth
[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Harvest Power of Reaping and Ruin
[X] Sorcery Power of Will and Word
Weavers of Life is by far the best doctrine simply because its the only one that leads to capability increases for our Cult, while the other two just make them do more of what they'll probably be doing anyways. Stand, because we're already in an unimportant junkheap of a planet that won't be getting checked on quite possible for decades. Splitting my vote between Harvest and Sorcery because I'm fine with either of them winning, one grants us resources/growth/scale out of combat plus a bit more toughness in combat, the other grants versatility in all areas. Hmm, Growth Rates to be playing Supreme Plant Commander or turn this into a magical girl show, decisions decisions.
[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Harvest Power of Reaping and Ruin
[X] Sorcery Power of Will and Word
Weavers of Life is by far the best doctrine simply because its the only one that leads to capability increases for our Cult, while the other two just make them do more of what they'll probably be doing anyways. Stand, because we're already in an unimportant junkheap of a planet that won't be getting checked on quite possible for decades. Splitting my vote between Harvest and Sorcery because I'm fine with either of them winning, one grants us resources/growth/scale out of combat plus a bit more toughness in combat, the other grants versatility in all areas. Hmm, Growth Rates to be playing Supreme Plant Commander or turn this into a magical girl show, decisions decisions.