[X] Calquetzqui, the Great Architect, the Builder-in-Shadow

[X] Pactli, the Fog Hunter

[x] Ayotlek, the city-turtle of lost souls

[X] Ayotzl, the Mist Swimmer

[X] Nantli'atl, the White Crocodile, the Fog of Death and its Guardian

i can't choose so any and all of these :)
 
My issue with Micqeuctli is that the Lizardmen don't seem to have a conception of gender, at least as it pertains to themselves. While they obviously know gender exists, they don't seem to have one, they have spawning pools, the motherhood of a queen bee feels almost... Irrelevant. Perhaps not the primary relevance of that god, but it sticks out to me as odd.
I mean I largely didn't emphasize her as a mother, and I definitely tried to steer clear of it in relation to the Lizardmen themselves - I meant her servant-children to be specifically the bee-manifestations that would come about. As for gender more broadly, I mean they absolutely have some conception as to gender for themselves; any number of Lizardmen characters refer to themselves with gendered pronouns within the text of the quest - exclusively male so far as I can recall - so it is something they can and do recognize in themselves for some reason.

Honestly, Ayotlz strikes me as far too... passive. And the blessing sort of clash with the stated desire for a more 'peaceful' god, they're all about affecting enemies which required they be applied in battle, which is not peaceful. And yet, the methods of worship are vows of silence and vigils both of which encourage seclusion. Additionally, with such a limited forms of worship... how are most Lizardmen going to engage with the cult? Like I said, it feels like it all sort of adds up to a very passive presence but with battlefield effects because... we need battlefield effects?

Almost as if there were two competing ideas going on, which hadn't actually been connected - the actual turtle aspect and then the fog. The Fog is connected to the afterlife itself but not to Ayotlz and connects to the blessings but Ayotlz is only really present at all at the edges of the afterlife and in the forms of worship. This is the problem I was talking about early in the thread in sticking too closely to the concepts of the Godseed; the god ends up now really connected to the concepts except by dint of us saying they are. I think some other sort of water imagery would work better to allow more forms of worship and some more connected blessing thematic.
 
[X] Calquetzqui, the Great Architect, the Builder-in-Shadow

[X] Nantli'atl, the White Crocodile, the Fog of Death and its Guardian

[X] Micqeuctli, the Buzzing Corpse
 
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@Xantalos Will the Reincarnation Gods allow naturally/automatically reincarnated lizardmen to keep their age/growth from said age?

That is the biggest point I see regarding the reincarnation gods, as if they can it grants us massively more power in the materium, and if not I'd want one of the more defensive ones for power within the nearby Warp. The Orks turn the warp Green around them when in sufficient numbers, the defensive gods would probably have similar effects in areas where a lot of lizardmen have died, which is a very useful option in this setting. Personally I'd go with one of the two construction defense ones just to further emphasize that. If we can't drown the worlds beneath Obsinite and Gold then I'd love to do so to the Warp, cities of the dead warding off the Ruinous Powers.
 
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[X] Ata'botl, (literal translation: the prophecy/sequence of permanence), the Rippling Womb, the Yet-Made, the Nothing Devourer, Watersnake, the One Who Stands Between,
 
@Xantalos Will the Reincarnation Gods allow naturally/automatically reincarnated lizardmen to keep their age/growth from said age?

That is the biggest point I see regarding the reincarnation gods, as if they can it grants us massively more power in the materium, and if not I'd want one of the more defensive ones for power within the nearby Warp. The Orks turn the warp Green around them when in sufficient numbers, the defensive gods would probably have similar effects in areas where a lot of lizardmen have died, which is a very useful option in this setting. Personally I'd go with one of the two construction defense ones just to further emphasize that. If we can't drown the worlds beneath Obsinite and Gold then I'd love to do so to the Warp, cities of the dead warding off the Ruinous Powers.
Ayup. Any death god will allow for this function, but the reincarnation-focused ones will unlock it earlier.
 
[X] Micqeuctli, the Buzzing Corpse

[X] Tlanalotl the Dawn Butterfly

[X] Calquetzqui, the Great Architect, the Builder-in-Shadow

[X] Pactli, the Fog Hunter


 
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