Magical Girl Escalation Taylor (Worm/Nanoha)

Interesting choices. I do see a few I really like, though of I'm running with the assumption we're going to give the vial to Jujak. Does anyone know what the name means, by the way? Or is it just something that Paul thought sounded good?
From 11.l,
"What the hell is a jujak?" Lacey asked out loud.

"Jujak. Mythological entity in Korean folklore. Also called Vermillion Bird, protective spirit described in multiple mythologies of that region."
Or do they simply get a non-functioning replica, no matter how thorough his knowledge is?
Non functioning internals.
Now this is definitely the most interesting power I feel, especially depending on what sort of secondary powers the drinker gets. Can they see through the serpents' eyes? How complex can the orders they're given be and still be followed, and do those orders need to be verbal? Do the serpents stay once they're created, or do they vanish eventually?
The cape knows roughly where the snakes are, what condition they're in, and what they're doing. The interface is going to be in no way similar to an RPS game, but it's still not a bad comparison. Telepathic orders with decent-ish complexity. They vanish eventually. They also have a minimum and maximum size, and a minimum and maximum "mass". Don't expect to be able to fill the city with microsnakes for spying.

As Master powers go, this is more of a combat/transport power like Bitch's, not an omniscient spymaster power like Skitter's.
This could be quite useful, especially if we work with Jujak on a regular basis. I'm assuming that the drinker can select which capes get drained and which get boosted, but do all capes get one or the other when the power is active, or can some of them be left alone for one reason or another?
Individual capes can be drained, boosted, or left alone.
 
*Looks at list*
Hm. Not a bad distribution of effects, really. Still think a second favor would have had more value overall, but oh well.

[X] Plant explosive "mines" by drawing something not unlike a runic circle
 
Ah, ok.

Non functioning internals.
A little disappointing, but even with that knowledge the power is still pretty good.

The cape knows roughly where the snakes are, what condition they're in, and what they're doing. The interface is going to be in no way similar to an RPS game, but it's still not a bad comparison. Telepathic orders with decent-ish complexity. They vanish eventually. They also have a minimum and maximum size, and a minimum and maximum "mass". Don't expect to be able to fill the city with microsnakes for spying.

As Master powers go, this is more of a combat/transport power like Bitch's, not an omniscient spymaster power like Skitter's.
Definitely good to know.

Individual capes can be drained, boosted, or left alone.
Alright, definitely useful.

Well, I might switch to hardlight constructs later if the snakes don't win, but for now I'm happy to keep voting for the serpents.
 
[X] Conjure serpentine pets that can combine and split to grow bigger or smaller
this one just sounds the coolest.


[ ] Transform into a large feline with spine-covered tail and thick fur
I will admit that being able to turn into a discount 'Friend' is kind of tempting, but not as cool as snake summoner sounds.
 
Urrghh. Choice paralysis, one of my many weaknesses. Several seem good to me so I'm going to list the powers I like and the powers I don't to help myself, watch the debates for a bit, then decide later. Another issue is the only person we currently know who could use a superpower vial is Jujak, so we'll have to think about whether to give or save it.
Like
-Force people to ignore the cape and up to two others whose hands they're holding = Eden's version of Aisha's shard, this power has real potential for infiltration, assassination, and this version with protection others directly. Also we can introduce the meme " .....has two hands."
-Conjure serpentine pets that can combine and split to grow bigger or smaller = I like this for the potential, but it depends on several things. How many snakes can be created at a time and how big/small can they get (also, do snakes remain indefinitely until they are killed or do they fade after usage is completed)? Also, can the master see/sense through them, otherwise they'll need to remain within sight (not the best)?
-Produce electrical blasts on physical contact = Defensive power that's good against people and electronics, but ranged attacks are a weakness.
-Quick short-range teleporter = Can be used in several ways to great effect, and I've always liked telportation
-Strengthen some capes by weakening others within range = The word "capes" means this may be less or not effective against mages and normals, but but this person in the Protectorate and that's a very potent force multiplier.
-Create solid hard-light constructs up to the size of a small car = Essentially size-limited Green Lantern, But provides defence, offence, and maybe mobility.
-Change into a semi-corporeal form capable of flight and telekinesis = Some defence against attack, mobility, and telekinesis is oh so versatile.
-"Tinker" up objects with progressively stronger effects by remaking them = This actually sounds interesting, but limited. I assume because they're not a true Tinker, any building knowledge will have to already be present or will have to be learned (ex. we give this to a car mechanic, and we get Squealer-like constructs). Had a laugh when I pictured this applied to IKEA furniture or LEGO, since it's easy to put together and then deconstruct. Also thought about personal trainers or drill sergeants, since some are described as "breaking a person down and building them back up." and if the trainees would be affected by the power.

Dislike
-Transform into a large feline with spine-covered tail and thick fur = Not really feeling this one at all.
-Typical "flying brick" = see above, part and parcel of Protectorate package.
-Plant explosive "mines" by drawing something not unlike a runic circle = I assume the intensity of explosion is set when they draw the circle. Is there a limit to the number of mines which can be set?
-Conjure swords and spears that can be thrown at enemies = Are the weapons summoned thrown with a kinda-telekinesis (only affects created weapons) or by hand?

Just checked, and some of my questions have already been answered. Yay!
 
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Non functioning internals.
Could they do like Railgun and make a cloud of vibrating particles? Put a fan behind that, and you've got a poor mans flamethrower.

Though honestly, it'd probably be easier to just use the vibrating hardlight specks to discintigrate things or use a hard light sword to cut them. Some things are just silly complicated, even if they technically work.
 
[X] Force people to ignore the cape and up to two others whose hands they're holding
 
Could they do like Railgun and make a cloud of vibrating particles? Put a fan behind that, and you've got a poor mans flamethrower.

Though honestly, it'd probably be easier to just use the vibrating hardlight specks to discintigrate things or use a hard light sword to cut them. Some things are just silly complicated, even if they technically work.
No. There's a reason I said "solid constructs". They can move through space, but they do not have true internal components that can move. Moving EXTERNAL pieces, like creating a chain saw blade, sure, that one I'll allow. No dust or liquids or…

You know, it's probably easier to just put my statement about TK as a blanket restriction. Unless I specifically say otherwise, if you want to start involving fluid mechanics, I'm not going to allow it.
 
No. There's a reason I said "solid constructs". They can move through space, but they do not have true internal components that can move. Moving EXTERNAL pieces, like creating a chain saw blade, sure, that one I'll allow. No dust or liquids or…

You know, it's probably easier to just put my statement about TK as a blanket restriction. Unless I specifically say otherwise, if you want to start involving fluid mechanics, I'm not going to allow it.
Eh, sorta figured. Though it's siginificantly less about fluid dynamics and more about multitasking.

why must SV have no sad rating?
 
[X] "Tinker" up objects with progressively stronger effects by remaking them
 
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[X] Force people to ignore the cape and up to two others whose hands they're holding

Huge potential for tactics such as:
  • Positioning high powered blasters in high visibility but uncovered places to maximize their effective firepower without fear of getting counterattacked
  • Rushing strikers up into enemy ranks without getting shot to pieces on the way there
  • Rescuing captives under the nose of hostage-takers
  • Infiltrating enemy positions that lack mechanical traps
  • Helping tinkers set up involved devices and configurations in the field without having to heavily guard them from enemy interference
  • Marching brutes right on top of the enemy backline
  • Infiltrating in with a brute or other appropriate cape to overpower and neutralize enemy leadership
  • etc.
 
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[ ] Plant explosive "mines" by drawing something not unlike a runic circle

So are these like 5e explosive runes where you can set the trigger to be basically anything short of a full IFF AI or is it along the form of "Thing step here? Thing die."? Also how long do these things take to plant? On uses do these have to be attached to a fixed object or could they be scribed onto a baseball and lobbed at a foe? About a million more questions :D

[ ] "Tinker" up objects with progressively stronger effects by remaking them

So is this tinkering as in if the cape starts with a gun it will become a +1 gun and then a +2 gun and so on or is it more Dauntless like in that I take a spear and now it's a ranged taser? Also could it work on Tinker tech/Magitech? And are others able to gain the benefits of what the cape creates?

[ ] Strengthen some capes by weakening others within range

Can the strengthening stack? Like if we took 100 blasters and stuck them near the guy with Scion's Fuck you beam would the fuck you beam suddenly become as strong as 100* the base boost or is it a 1 weakened cape to 1 strengthened cape?
 
[ ] Produce electrical blasts on physical contact
[ ] Strengthen some capes by weakening others within range
[ ] Force people to ignore the cape and up to two others whose hands they're holding
1: Is this cartoon electric blasts that toss lightening around with no ill effects or realistic electrical where a tiny jolt will kill a person and big ones turn air into plasma?
2: The PRT will *cry* if we get this one in our group. Ha. Good reason to play nice with us even if t hey dont like us.
3: H-handholding!? That much too lewd! Handholding is something you do after marriage!
 
[X] Force people to ignore the cape and up to two others whose hands they're holding

was originally considering the Hard light constructs, but would be stuck with melee weapons with them and this would be more useful, at least in helping people.
 
So are these like 5e explosive runes where you can set the trigger to be basically anything short of a full IFF AI or is it along the form of "Thing step here? Thing die."?
You could have variable triggers, sure.
Also how long do these things take to plant? On uses do these have to be attached to a fixed object or could they be scribed onto a baseball and lobbed at a foe? About a million more questions :D
How long they take to make depends on size more than anything else. For comparison, I looked up a random runic circle-y thing on the internet and copied it. Based on that and keeping in mind that the user wouldn't have to constantly look at what they're drawing, about a minute per circle? They do NOT have to be on fixed objects, so you could write them on a baseball. Depending on the complexity of the circle being drawn, you could even have more than one use per circle.
So is this tinkering as in if the cape starts with a gun it will become a +1 gun and then a +2 gun and so on or is it more Dauntless like in that I take a spear and now it's a ranged taser?
It's like Dauntless with a dash of Leet for flavor. The tinker (or probably more accurately enchanter) builds a spear and sure, it'll be a ranged taser or will return to the hand after being throwing or grow longer/shorter or something. The cape can only have one of each object in existence at a time (hence the Leet flavor), but if the object in question is destroyed or the cape decides to take it apart, the next time they build it it will have a stronger effect than previously.

Because it's a more complicated process than just touching something, the power gains will be stronger at first than what we're told Dauntless had. It also has diminishing returns once you really start racking up the levels, but I'm not convinced that Dauntless didn't have the same thing going on, so I'd rate them at approximately the same strength.
Also could it work on Tinker tech/Magitech? And are others able to gain the benefits of what the cape creates?
It… WOULD work on manatech, but remember that the cape has to build whatever object they're enchanting themselves, so they would need a Linker Core to do manatech and therefore would have to be a Deviceless mage (as giving them a Device or Gadgeteer template would burn out this power). Other people can use whatever stuff the cape creates, just keep in mind that if someone borrows his Winged Boots of Flying or whatever, he can't make another pair.

I might link items together by effect rather than strictly what they're made from, so rather than only being able to have one magic spear but bunches of items that let him fly, he has one item that lets him fly and multiple magic spears so long as they all have different effects. I haven't fully decided that one, in part because nobody so far wants an enchanter character.
Can the strengthening stack? Like if we took 100 blasters and stuck them near the guy with Scion's Fuck you beam would the fuck you beam suddenly become as strong as 100* the base boost or is it a 1 weakened cape to 1 strengthened cape?
It stacks A LITTLE. If you had ten enemy capes and three ally capes, you could drain the enemies and give each ally a bigger boost, but it wouldn't be much more than that.
1: Is this cartoon electric blasts that toss lightening around with no ill effects or realistic electrical where a tiny jolt will kill a person and big ones turn air into plasma?
Ever had a static shock, especially when you aren't expecting it? Take that and turn it up to 100. I wouldn't say it will kill people, but it can certainly injure them if you hold it for a while.
3: H-handholding!? That much too lewd! Handholding is something you do after marriage!
You think this is lewd on its face? LOOK AGAIN! This can involve holding hands… with TWO PEOPLE AT THE SAME TIME!
 
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You could have variable triggers, sure.

How long they take to make depends on size more than anything else. For comparison, I looked up a random runic circle-y thing on the internet and copied it. Based on that and keeping in mind that the user wouldn't have to constantly look at what they're drawing, about a minute per circle? They do NOT have to be on fixed objects, so you could write them on a baseball. Depending on the complexity of the circle being drawn, you could even have more than one use per circle.

Roughly what strength are we talking here? Would one sized for a baseball be soft punch range or frag grenade in terms of max output? Does the max output change based on the size of the rune and if so is there diminishing returns as the circle gets larger? Is there a max size or is it purely restricted by the size of the medium/how much time you're willing to put into it? Do the runes only have 1 type of energy output or can you choose between fire/lightning/force/etc? How visible are they once placed but before boom phase? To they have a max duration?

This one is getting VERY interesting to me now.
 
[x] Force people to ignore the cape and up to two others whose hands they're holding

Its powered by handholding!
More seriously, Nanohaverse magic system isn't very good at Strangery stuff. The best we got there was Quattro and Duo, who use direct visual deception and signal jamming.
 
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