[X] Accept one vial and trade the other for one favor. Vote to pick the vial will follow.
I think they weren't forcibly abducting dying people, just that from everyone else's perspective they're abducted when in reality they're asked and give consent to be experimented on. (Or they're snatched a moment from inevitable death and if they decline they're returned to said inevitable death.Basically yes. At the start Cauldron would only give vials to people who were dieing and gave informed consent. Although, as time went on they kept pushing the line until they were abducting people who were dieing to experiment on.
Tim lets out what you are sure he will later describe as a 'manly' giggle. "Ralph. Because he can't." You stare at him in complete lack of comprehension, and he finally lowers himself to explain, "The mutation for him… didn't work out how I wanted. He doesn't have lungs anymore and instead grew gills, hence why he's in a fish tank. Whales and fish can't vomit."
"Yes they can." Dragon shakes her head at his display of ignorance.
Rolling in more cash, really. The two of them won't be hurting for money for... well, ever, really, with what they can buildAll he has to do is build portals that connect places on this world, and he and Dragon would be rolling in cash
We've still got one option I don't think we've exercised for helping Danny. Ask our interdimensional friends if they know about any form of healing magic or assistive device that might help.
For anything beyond trauma (and even then if it gets really gnarly), you're still going to want those healers to have AT LEAST a good grasp of anatomy, physiology, likely histology/pathology, microbiology, and skills with interviewing patients, physical exams, and interpreting radiology exams. Being ABLE to heal does jack-all if you don't know WHAT you're healing.
Interesting that Shaseyu found this quote, but I haven't seen @Silently Watches chime in yet to refute the voters saying "One of Each" yet or confirm that this quote is still accurate? It was about 400 pages ago and I believe a bit before the Mutagen stuff from analyzing Crawler, so I'm curious if their stance has changed any on whether theres /anything/ useful to be learned... Especially with at least one suspiciously related Rare Skill in Laura (I feel like we've seen others mentioned, if only in Unison Devices like Simurgh having magic similar to their Parahuman shard, but can't think of one) to make you wonder if thats a development path for him.
You're interpreting me wrong. No intention to send them intentionally to conflict. No more than you'd send every gun owner into combat. But the chance that a homeowner has a gun will decrease the chance a robber wants to go for home invasion by a factor of ten by most prison interview studies. Para's are 1 in 8000. Mages could be as high as 1 in 20. Higher if we start selling mutagens. Who really wants to test those odds?
Basically yes. At the start Cauldron would only give vials to people who were dieing and gave informed consent. Although, as time went on they kept pushing the line until they were abducting people who were dieing to experiment on.
... Look, I don't want to start a full-on argument about gun control because that seems like the sort of thing that will immediately spiral into a thread-consuming flamewar, but from a British perspective this is really, really not the knock-out argument you think it is, and it does raise the issue that handing out magical powers as widely as possible will inevitably wind up giving them to some people who will use those powers to hurt others. Very easily in ways we can't un-do.It's the same argument as gun rights really. The only way to stop a badguy with a gun is a goodguy with a gun.
No. Not really. This happened in the Bronx before. People start wearing armor, the criminals start using shotguns or buying armor piercing bullets. But they start carrying guns, the rates go down even if no shots are fired by the normies. It's the implicit threat vs half measures of obvious fear.I would think the more important part than so many people having guns would be just as many people having bulletproof armor that looks just like ordinary clothes.
Because of the way Nanoha magic is set up, you CAN effectively disarm them. Take away their device, and even the weakest mage can shield against them. Remember the problems with the adepts. "It takes me a minute to charge up a fireball which only flies a few feet. Not very useful." ~ Epoch.it does raise the issue that handing out magical powers as widely as possible will inevitably wind up giving them to some people who will use those powers to hurt others. Very easily in ways we can't un-do.
No. Not really. This happened in the Bronx before. People start wearing armor, the criminals start using shotguns or buying armor piercing bullets. But they start carrying guns, the rates go down even if no shots are fired by the normies. It's the implicit threat vs half measures of obvious fear.
The "in ways we can't un-do" was referring to the harm, not to the having of powers. If someone takes a Flare Shooter and goes and kills someone else because they're drunk or angry or spiteful or they didn't like the colour of the other person's skin or they just felt like it, taking away the device afterwards doesn't un-kill the person who was killed.Because of the way Nanoha magic is set up, you CAN effectively disarm them. Take away their device, and even the weakest mage can shield against them. Remember the problems with the adepts. "It takes me a minute to charge up a fireball which only flies a few feet. Not very useful." ~ Epoch.
Also, I can literally pick up any object you can name and turn it into a murder weapon. You'll get people like that everywhere. But if it's a limited number of people who can do so, you'll get them more often as people develop a superiority complex. Make everybody mages and you get the bonus of it being normal and accepted as just another talent among many, you get everybody having shields that would actually mean something, and when mentally stable, there's a fuckton more people with heroic tendencies than villainous ones and the boring normies between them outweigh both hilariously. So again, I don't see where your argument is going in any valid argument.
I put "Tinker" in quotes because it isn't really Tinkering the way Dragon, Tim, and Armsmaster do things. It's actually closer to Dauntless's power than anything else.It's a double bonus, because Tim can take them appart for bonuses.
.........sigh. Give me a minute then.I put "Tinker" in quotes because it isn't really Tinkering the way Dragon, Tim, and Armsmaster do things. It's actually closer to Dauntless's power than anything else.
Unfortunately we know from Alexandra's interlude that she abducted dieing soldiers off of battle fields and didn't bother getting consent or explaining anything and we know that Sveta was abducted from her confrontation with Doctor Mother.I think they weren't forcibly abducting dying people, just that from everyone else's perspective they're abducted when in reality they're asked and give consent to be experimented on.
Scion had an aversion to Cauldron capes so they kept a large number of Case 53s in there base to hide from him. It also seems to have worked because he never found their base until he used his version of Contessa's power.It wouldn't have been difficult to put the candidates they weren't sending to Earth Bet on an unpopulated world, minds wiped, or at least let them get some exercise, as in canon they were kept in their cells at all times.
No, Cauldron had a reason for everything they did. You might not agree with their reasoning (the Brockton Bay warlord experiment comes to mind) but they never did anything just to be evil.Doctor Motha definitely seemed the type to throw out all ethical considerations whatsoever; worse, she seems to have come to the conclusion that if anything unethical is worth trying, then the less ethical the action, the better an idea it was to do.
You know, I just realized something. It doesn't say if it can turn off or not, so the power might be permanently on for the Parahuman in question. If so, then that's a horrible drawback for that person in day-to-day life.[ ] Force people to ignore the cape and up to two others whose hands they're holding
But this one would be absolutely killer for going after the Fallen and various other enemy super groups.
Don't add stuff to the vote itself. If you want to make a comment, put it on a separate line. Otherwise I reserve the right NOT to merge this vote with others that are effectively the same, potentially causing your vote not to pass.
I'll go ahead and tell you that the parahuman CAN turn this power on and off at will.You know, I just realized something. It doesn't say if it can turn off or not, so the power might be permanently on for the Parahuman in question. If so, then that's a horrible drawback for that person in day-to-day life.
Thanks for the clarification.I'll go ahead and tell you that the parahuman CAN turn this power on and off at will.
I'll assume that details are dependant on the drinker (or ooc, SW is going to think about the details when it becomes relevant).Interesting choices. I do see a few I really like, though of I'm running with the assumption we're going to give the vial to Jujak. Does anyone know what the name means, by the way? Or is it just something that Paul thought sounded good?
[ ] Create solid hard-light constructs up to the size of a small car
Definitely sounds good, though I'm curious about possible secondary effects. Can a construct flamethrower function like a real one, or would the drinker need to know exactly how a regular flamethrower works in order for that to happen? Or do they simply get a non-functioning replica, no matter how thorough his knowledge is?
[ ] Quick short-range teleporter
A movement power definitely sounds useful, even if it's limited to only moving the user and whatever they're holding.
[ ] Conjure serpentine pets that can combine and split to grow bigger or smaller
Now this is definitely the most interesting power I feel, especially depending on what sort of secondary powers the drinker gets. Can they see through the serpents' eyes? How complex can the orders they're given be and still be followed, and do those orders need to be verbal? Do the serpents stay once they're created, or do they vanish eventually?
[ ] Strengthen some capes by weakening others within range
This could be quite useful, especially if we work with Jujak on a regular basis. I'm assuming that the drinker can select which capes get drained and which get boosted, but do all capes get one or the other when the power is active, or can some of them be left alone for one reason or another?