Magical Girl Escalation Taylor (Worm/Nanoha)

Basically yes. At the start Cauldron would only give vials to people who were dieing and gave informed consent. Although, as time went on they kept pushing the line until they were abducting people who were dieing to experiment on.
I think they weren't forcibly abducting dying people, just that from everyone else's perspective they're abducted when in reality they're asked and give consent to be experimented on. (Or they're snatched a moment from inevitable death and if they decline they're returned to said inevitable death.
 
Yeah, they definitely got consent because if they won the jackpot, you'd have an Eidolon/Doormaker/Clairvoyant tier parahuman with absolutely no reason to cooperate and a lot of reason to fuck them up.
But with severe mutations in Case 53s, the ability to remember what they were like before the mutations...well severe dysphoria, inability to return home, suicidal tendencies etc.

The resentment would be inevitable. Wiping their memories and giving them a fresh start with aid close at hand(since Cauldron was behind the PRT as well, dropping them within reach wasn't a problem) was about as good as they could get, since the transformation is not reversible.

But the problem then came that Cauldron got more and more desperate over time, there were Case 53s with useful powers, and its just so convenient to USE them, because Case 53s seem to confuse Scion, and every advantage was necessary...they got steadily less and less ethical with the aftercare.
 
Tim lets out what you are sure he will later describe as a 'manly' giggle. "Ralph. Because he can't." You stare at him in complete lack of comprehension, and he finally lowers himself to explain, "The mutation for him… didn't work out how I wanted. He doesn't have lungs anymore and instead grew gills, hence why he's in a fish tank. Whales and fish can't vomit."

"Yes they can." Dragon shakes her head at his display of ignorance.

... I was just reading back through old posts and suddenly noticed that this is *double* wrong. Gerbils are rodents. A normal, unmutated gerbil can't vomit. Tut tut, Tim.

(All rodents are physically and physiologically incapable of vomiting. So if you keep rats, mice, gerbils, hamsters or guinea pigs, keep a close eye on what they're eating! If they eat something poisonous, they can't throw it up.)
 
All he has to do is build portals that connect places on this world, and he and Dragon would be rolling in cash
Rolling in more cash, really. The two of them won't be hurting for money for... well, ever, really, with what they can build :)

[x] Accept one vial and trade the other for one favor. Vote to pick the vial will follow.

We've still got one option I don't think we've exercised for helping Danny. Ask our interdimensional friends if they know about any form of healing magic or assistive device that might help.

I've been trying to get that vote passed since I joined the quest. Right now, though, with the DLG main storyline, I'm not going to try to get that social vote to pass.

For anything beyond trauma (and even then if it gets really gnarly), you're still going to want those healers to have AT LEAST a good grasp of anatomy, physiology, likely histology/pathology, microbiology, and skills with interviewing patients, physical exams, and interpreting radiology exams. Being ABLE to heal does jack-all if you don't know WHAT you're healing.

One of the big innovations happening out here is in how AI can help doctors narrow down what they need to read up on help with specific illnesses/symptoms. I think a Support Device tuned for entirely civilian usage might really help out with the massive amounts of memorization involved. I certainly have way too much medical stuff crammed into my skull from just trying to pass the first few years of med school.

Interesting that Shaseyu found this quote, but I haven't seen @Silently Watches chime in yet to refute the voters saying "One of Each" yet or confirm that this quote is still accurate? It was about 400 pages ago and I believe a bit before the Mutagen stuff from analyzing Crawler, so I'm curious if their stance has changed any on whether theres /anything/ useful to be learned... Especially with at least one suspiciously related Rare Skill in Laura (I feel like we've seen others mentioned, if only in Unison Devices like Simurgh having magic similar to their Parahuman shard, but can't think of one) to make you wonder if thats a development path for him.

While SW's answer to this was less explicit, s/he has at several times in the past stopped answering a specific question once it had been answered too many times already, such as with the consequences of plugging PS into a mana reactor. So, while s/he may have changed their mind, they may not have done so and will let us find that out the hard way.

You're interpreting me wrong. No intention to send them intentionally to conflict. No more than you'd send every gun owner into combat. But the chance that a homeowner has a gun will decrease the chance a robber wants to go for home invasion by a factor of ten by most prison interview studies. Para's are 1 in 8000. Mages could be as high as 1 in 20. Higher if we start selling mutagens. Who really wants to test those odds?

I would think the more important part than so many people having guns would be just as many people having bulletproof armor that looks just like ordinary clothes.

I say we do Daddy's girl quest the upcoming turn.

I've even stopped voting for the things that look most likely to win out of hopes that I'm not getting in my own way for getting DLG voted in. There's plenty of people who have no interest in him, and more who actively want him to stay completely out of the story, but I disagree on that.

Basically yes. At the start Cauldron would only give vials to people who were dieing and gave informed consent. Although, as time went on they kept pushing the line until they were abducting people who were dieing to experiment on.

In canon, all we know is that that's how Alexandria was picking 'candidates'. The number of people they turned into c53s strongly suggests that she was not the only person collecting 'test subjects'. Doctor Motha definitely seemed the type to throw out all ethical considerations whatsoever; worse, she seems to have come to the conclusion that if anything unethical is worth trying, then the less ethical the action, the better an idea it was to do. It wouldn't have been difficult to put the candidates they weren't sending to Earth Bet on an unpopulated world, minds wiped, or at least let them get some exercise, as in canon they were kept in their cells at all times.
 
It's the same argument as gun rights really. The only way to stop a badguy with a gun is a goodguy with a gun.
... Look, I don't want to start a full-on argument about gun control because that seems like the sort of thing that will immediately spiral into a thread-consuming flamewar, but from a British perspective this is really, really not the knock-out argument you think it is, and it does raise the issue that handing out magical powers as widely as possible will inevitably wind up giving them to some people who will use those powers to hurt others. Very easily in ways we can't un-do.
 
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I would think the more important part than so many people having guns would be just as many people having bulletproof armor that looks just like ordinary clothes.
No. Not really. This happened in the Bronx before. People start wearing armor, the criminals start using shotguns or buying armor piercing bullets. But they start carrying guns, the rates go down even if no shots are fired by the normies. It's the implicit threat vs half measures of obvious fear.
it does raise the issue that handing out magical powers as widely as possible will inevitably wind up giving them to some people who will use those powers to hurt others. Very easily in ways we can't un-do.
Because of the way Nanoha magic is set up, you CAN effectively disarm them. Take away their device, and even the weakest mage can shield against them. Remember the problems with the adepts. "It takes me a minute to charge up a fireball which only flies a few feet. Not very useful." ~ Epoch.

Also, I can literally pick up any object you can name and turn it into a murder weapon. You'll get people like that everywhere. But if it's a limited number of people who can do so, you'll get them more often as people develop a superiority complex. Make everybody mages and you get the bonus of it being normal and accepted as just another talent among many, you get everybody having shields that would actually mean something, and when mentally stable, there's a fuckton more people with heroic tendencies than villainous ones and the boring normies between them outweigh both hilariously. So again, I don't see where your argument is going in any valid argument.
 
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No. Not really. This happened in the Bronx before. People start wearing armor, the criminals start using shotguns or buying armor piercing bullets. But they start carrying guns, the rates go down even if no shots are fired by the normies. It's the implicit threat vs half measures of obvious fear.

What if, maybe, the criminals couldn't start using shotguns and buying armour piercing bullets, because you didn't just hand out guns to anyone who felt like they really, really needed to be able to kill another person as quickly and easily as possible?

Because of the way Nanoha magic is set up, you CAN effectively disarm them. Take away their device, and even the weakest mage can shield against them. Remember the problems with the adepts. "It takes me a minute to charge up a fireball which only flies a few feet. Not very useful." ~ Epoch.

Also, I can literally pick up any object you can name and turn it into a murder weapon. You'll get people like that everywhere. But if it's a limited number of people who can do so, you'll get them more often as people develop a superiority complex. Make everybody mages and you get the bonus of it being normal and accepted as just another talent among many, you get everybody having shields that would actually mean something, and when mentally stable, there's a fuckton more people with heroic tendencies than villainous ones and the boring normies between them outweigh both hilariously. So again, I don't see where your argument is going in any valid argument.
The "in ways we can't un-do" was referring to the harm, not to the having of powers. If someone takes a Flare Shooter and goes and kills someone else because they're drunk or angry or spiteful or they didn't like the colour of the other person's skin or they just felt like it, taking away the device afterwards doesn't un-kill the person who was killed.

First off, it's still a limited number of people who can do so; 1 in 20 isn't *that* high. And then on top of that (or if we decide to use LCM on the entire population of the world), only some people will have the most powerful cores. Which means there's still stratification and plenty of room for superiority complexes over and beyond the normal, ordinary superiority complexes you'll still get from general human nature.
Secondly, it's a talent that makes it much, much easier to just kill people. And 'everybody having shields' being a point in the idea's favour seems to slightly contradict your earlier disdain for the idea of people wearing body armour.
Thirdly, the populace of boring normies and the prevalence of heroes don't actually help all that much because they're inherently reactive. I'm not talking about the idea that all the villainous mages are going to set themselves up as a magical elite cape group. I'm talking about the boring, pedestrian issues of people being much more capable of murdering each other, and murdering lots of other people.
 
I THINK THAT'S ENOUGH GUN TALK AND WHETHER OR NOT MORE GUNS IS THE SOLUTION TO THE PROBLEM OF PEOPLE SHOOTING PEOPLE.

It's more than a little off topic. If anything, it's a sign that we've used up all discussion about the vote actually in progress, so let's close it and move on.
Adhoc vote count started by Silently Watches on Feb 13, 2020 at 2:19 PM, finished with 138 posts and 65 votes.
 
Vote 14.10

Greedy bunch, aren't you, wanting some of everything? :lol: Pick a vial from the following:

[ ] Typical "flying brick"
[ ] Conjure swords and spears that can be thrown at enemies
[ ] Plant explosive "mines" by drawing something not unlike a runic circle
[ ] Create solid hard-light constructs up to the size of a small car
[ ] Change into a semi-corporeal form capable of flight and telekinesis
[ ] Quick short-range teleporter
[ ] "Tinker" up objects with progressively stronger effects by remaking them
[ ] Conjure serpentine pets that can combine and split to grow bigger or smaller
[ ] Produce electrical blasts on physical contact
[ ] Transform into a large feline with spine-covered tail and thick fur
[ ] Strengthen some capes by weakening others within range
[ ] Force people to ignore the cape and up to two others whose hands they're holding

You get to know what you're buying OOC because I can learn from my mistakes, and one of the issues people brought up about the last set of vials you had was that you didn't know what they did.
 
Fine, PM's then.

[] "Tinker" up objects with progressively stronger effects by remaking them

It's a double bonus, because Tim can take them appart for bonuses.
 
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It's a double bonus, because Tim can take them appart for bonuses.
I put "Tinker" in quotes because it isn't really Tinkering the way Dragon, Tim, and Armsmaster do things. It's actually closer to Dauntless's power than anything else.

EDIT:
Once again we come up to the issue of ratings being threat responses rather than mechanical descriptions. From a "how do I fight this person?" perspective, it makes sense to call Dauntless a Tinker. Take his gear away, and he's just a regular person. From a "how does this person's power actually work?" perspective, he is nothing like a true Tinker, and it's no wonder why Armsmaster had issues with Dauntless even before we bring in the (supposed) lack of ceiling on his power's effects.
 
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I put "Tinker" in quotes because it isn't really Tinkering the way Dragon, Tim, and Armsmaster do things. It's actually closer to Dauntless's power than anything else.
.........sigh. Give me a minute then.

[ ] Create solid hard-light constructs up to the size of a small car
[ ] Change into a semi-corporeal form capable of flight and telekinesis
These two are my favorites as far as raw powers go,

[x] Force people to ignore the cape and up to two others whose hands they're holding
But this one would be absolutely killer for going after the Fallen and various other enemy super groups.
 
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I think they weren't forcibly abducting dying people, just that from everyone else's perspective they're abducted when in reality they're asked and give consent to be experimented on.
Unfortunately we know from Alexandra's interlude that she abducted dieing soldiers off of battle fields and didn't bother getting consent or explaining anything and we know that Sveta was abducted from her confrontation with Doctor Mother.
It wouldn't have been difficult to put the candidates they weren't sending to Earth Bet on an unpopulated world, minds wiped, or at least let them get some exercise, as in canon they were kept in their cells at all times.
Scion had an aversion to Cauldron capes so they kept a large number of Case 53s in there base to hide from him. It also seems to have worked because he never found their base until he used his version of Contessa's power.
Doctor Motha definitely seemed the type to throw out all ethical considerations whatsoever; worse, she seems to have come to the conclusion that if anything unethical is worth trying, then the less ethical the action, the better an idea it was to do.
No, Cauldron had a reason for everything they did. You might not agree with their reasoning (the Brockton Bay warlord experiment comes to mind) but they never did anything just to be evil.
 
[ ] Force people to ignore the cape and up to two others whose hands they're holding
But this one would be absolutely killer for going after the Fallen and various other enemy super groups.
You know, I just realized something. It doesn't say if it can turn off or not, so the power might be permanently on for the Parahuman in question. If so, then that's a horrible drawback for that person in day-to-day life.
 
Lets go with shirou emiya in a bottle.
Don't add stuff to the vote itself. If you want to make a comment, put it on a separate line. Otherwise I reserve the right NOT to merge this vote with others that are effectively the same, potentially causing your vote not to pass.
You know, I just realized something. It doesn't say if it can turn off or not, so the power might be permanently on for the Parahuman in question. If so, then that's a horrible drawback for that person in day-to-day life.
I'll go ahead and tell you that the parahuman CAN turn this power on and off at will.
 
Interesting choices. I do see a few I really like, though of I'm running with the assumption we're going to give the vial to Jujak. Does anyone know what the name means, by the way? Or is it just something that Paul thought sounded good?

[ ] Create solid hard-light constructs up to the size of a small car
Definitely sounds good, though I'm curious about possible secondary effects. Can a construct flamethrower function like a real one, or would the drinker need to know exactly how a regular flamethrower works in order for that to happen? Or do they simply get a non-functioning replica, no matter how thorough his knowledge is?

[ ] Quick short-range teleporter
A movement power definitely sounds useful, even if it's limited to only moving the user and whatever they're holding.

[ ] Conjure serpentine pets that can combine and split to grow bigger or smaller
Now this is definitely the most interesting power I feel, especially depending on what sort of secondary powers the drinker gets. Can they see through the serpents' eyes? How complex can the orders they're given be and still be followed, and do those orders need to be verbal? Do the serpents stay once they're created, or do they vanish eventually?

[ ] Strengthen some capes by weakening others within range
This could be quite useful, especially if we work with Jujak on a regular basis. I'm assuming that the drinker can select which capes get drained and which get boosted, but do all capes get one or the other when the power is active, or can some of them be left alone for one reason or another?
 
[X] Change into a semi-corporeal form capable of flight and telekinesis

There are several that appeal to me. This or the Stranger vial seem best suited to filling a role in the party that isn't strongly filled, but then we get the possible ninja-Missy and tk-Laura wighing against that... Eh, I'll think about it and ma change my vote.
 
[X] Conjure serpentine pets that can combine and split to grow bigger or smaller

Snakes! I don't care about practicability, we can get snakes! *spins with joy*🤩
Interesting choices. I do see a few I really like, though of I'm running with the assumption we're going to give the vial to Jujak. Does anyone know what the name means, by the way? Or is it just something that Paul thought sounded good?

[ ] Create solid hard-light constructs up to the size of a small car
Definitely sounds good, though I'm curious about possible secondary effects. Can a construct flamethrower function like a real one, or would the drinker need to know exactly how a regular flamethrower works in order for that to happen? Or do they simply get a non-functioning replica, no matter how thorough his knowledge is?

[ ] Quick short-range teleporter
A movement power definitely sounds useful, even if it's limited to only moving the user and whatever they're holding.

[ ] Conjure serpentine pets that can combine and split to grow bigger or smaller
Now this is definitely the most interesting power I feel, especially depending on what sort of secondary powers the drinker gets. Can they see through the serpents' eyes? How complex can the orders they're given be and still be followed, and do those orders need to be verbal? Do the serpents stay once they're created, or do they vanish eventually?

[ ] Strengthen some capes by weakening others within range
This could be quite useful, especially if we work with Jujak on a regular basis. I'm assuming that the drinker can select which capes get drained and which get boosted, but do all capes get one or the other when the power is active, or can some of them be left alone for one reason or another?
I'll assume that details are dependant on the drinker (or ooc, SW is going to think about the details when it becomes relevant).
 
...alright, it may not be the best choice, but I've made my decision.

[X] Conjure serpentine pets that can combine and split to grow bigger or smaller

The snake power is just far too interesting for me to pass on, and I really hope it wins.
 
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