We ain't getting advanced telekinesis until we get ordinary telekinesis, so I'd say that we need to get it right not specifically because of people who go "meh, too weak" on it. Otherwise we'll never get it, no matter how hard we try.Which is all easily accessible by unisoning with Cassiel. Therefore making her own Telekinesis pointless and missing out on another spell in her arsenal for this turn.
TK is a toolbox though, and while it's not likely to be as good for instantaneous damage as combat oriented spells on the same level would be it's about as good a utility option as you can get... At least with practice.I'd personally rather never see us get telekinesis, simply for all the people who seem to see it as a one-stop supoer-OP do-everything win spell that maybe just has weight limitz x.x
Feels entirely too boring to just vaguely point at the author and sah "Iunno TK at them, in some new way" every combat rather than mix and match plans from a varied toolbox.
The very fact it is open to creative use seems to make people think it can do everything in a way that makes other spells seem a joke.... So contrarily, i'd rather limited spells we have to mix and match, you know? Especially for a story of Mages and not Parahumans
It's got a lot of peripheral and everyday uses that can come into play, and honestly it'd be nice to have picked up even the basics if Taylor wasn't locked into her spell list.
Uh, yeah. The basics.SPELLS
Flare skill tree
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- Telekinesis (2/2 Master) – Move things with your mind. The maximum amount of force is enough to levitate objects with twice your own mass, living or nonliving.
You can't do this with telekinesis. If you want to create a new spell to do so, sure. We saw in canon Zest creating sword projectiles to throw at people, and of course we can't forget Bloody Dagger that does the same thing, so projections of mana, sure. But that isn't strictly speaking telekinesis.
Base TK lets you LIFT people. You'd need Kinetic Mastery to have enough force to throw people. Taylor does just that next chapter, but she can move twice her own mass.Literally toss people, given SW's description after getting annoyed at calculation is "throw people around".
You're right, I'm not.I also don't think he's going to allow the more clever uses, such as crushing hearts or plucking out eyes,
Again, not with base TK. Force choke isn't moving an object, it's creating a projection of force in a very specific place. You could make a derivative general crushing spell, which I would allow you to isolate to one area, or use Cast Fist, which creates a hand projection. Or use telekinesis on an object and use that to choke somebody.
This is why I am skeptical of a telekinesis build. The more fun theoretical aspects of TK are most definitely not included in "pick things up and move". And like I said before, I'm STUCK on the idea of ice Victoria.You can't do this with telekinesis. If you want to create a new spell to do so, sure. We saw in canon Zest creating sword projectiles to throw at people, and of course we can't forget Bloody Dagger that does the same thing, so projections of mana, sure. But that isn't strictly speaking telekinesis.
Base TK lets you LIFT people. You'd need Kinetic Mastery to have enough force to throw people. Taylor does just that next chapter, but she can move twice her own mass.
You're right, I'm not.
Again, not with base TK. Force choke isn't moving an object, it's creating a projection of force in a very specific place. You could make a derivative general crushing spell, which I would allow you to isolate to one area, or use Cast Fist, which creates a hand projection. Or use telekinesis on an object and use that to choke somebody.
Once again, we're getting to the same problem we've had with TK for a while. This is a UTILITY SPELL whose description explicitly says "move things with your mind". It is not "learn this (plus get higher mass limits) and I AM A GOD!!!". If you want a TK build to make somebody into a full blown dedicated telekinetic wizard who can do everything you ever wanted to see a "telekinetic" do, expect to use a lot of your spell slots to do so.
Which is all easily accessible by unisoning with Cassiel. Therefore making her own Telekinesis pointless and missing out on another spell in her arsenal for this turn.
I'd personally rather never see us get telekinesis, simply for all the people who seem to see it as a one-stop supoer-OP do-everything win spell that maybe just has weight limitz x.x
Feels entirely too boring to just vaguely point at the author and sah "Iunno TK at them, in some new way" every combat rather than mix and match plans from a varied toolbox.
The very fact it is open to creative use seems to make people think it can do everything in a way that makes other spells seem a joke.... So contrarily, i'd rather limited spells we have to mix and match, you know? Especially for a story of Mages and not Parahumans
Thank you! I'm imaging her as a very tanky (In Nanoha terms) damage dealer with (relatively, again it's Nanoha/Worm) low mobility.Ice princess should not be Telekinetic princess anyway. We've got a clear cut specialty to build on. Tossing it because there was something shiny far off in the distance would be wasteful.