Magical Girl Escalation Taylor (Worm/Nanoha)

[X] Guardian Beast
[X] Frost Edge, an ice-elemental weapon-enhancing spell
[X] Creeping Frost - Modification(weapon-enhancing spells), Stacking mobility debuff on hit, sufficient applications may behave like a Bind.
[X] Aerial Combat
 
Which is all easily accessible by unisoning with Cassiel. Therefore making her own Telekinesis pointless and missing out on another spell in her arsenal for this turn.
We ain't getting advanced telekinesis until we get ordinary telekinesis, so I'd say that we need to get it right not specifically because of people who go "meh, too weak" on it. Otherwise we'll never get it, no matter how hard we try.

[X] Frost Edge, an ice-elemental weapon-enhancing spell
-[X] Avalanche, ice-based short to mid-range Buster (-2 XP)
[X] Aerial Combat
[X] Telekinesis
 
[X] Frost Edge, an ice-elemental weapon-enhancing spell
-[X] Avalanche, ice-based short to mid-range Buster (-2 XP)
[X] Aerial Combat
[X] Telekinesis
 
[X] Frost Edge, an ice-elemental weapon-enhancing spell
-[X] Avalanche, ice-based short to mid-range Buster (-2 XP)
[X] Aerial Combat
[X] Telekinesis
 
[X] Frost Edge
[X] Blitz Action
[X] Aerial Combat
[X] Telekinesis

Heavenfall seems fun, and Laura's done well with TK in the past, so that starting to work toward that one is easy. Flight is a must, basic melee buff Is a must.

Aaaand of course Blitz Action cause she's the Fate to our Nanoha
 
[X] Frost Edge
[X] Blitz Action
[X] Aerial Combat
[X] Telekinesis

Blitz + melee is a scary combo especially when combined with flight, and should offer options for both lethal and less lethal combat.

TK offers support/utility options and some ranged ability without any immediate tie in to her previous Cape identity. It also scales nicely and offers a lot of area and battlefield control at its upper levels, never mind what happens when Cassiel is unisoned in.

Probably want to pick up some additional support options for her next few slots and a shooter, but this isn't bad for a starter build.
 
I'd personally rather never see us get telekinesis, simply for all the people who seem to see it as a one-stop supoer-OP do-everything win spell that maybe just has weight limitz x.x

Feels entirely too boring to just vaguely point at the author and sah "Iunno TK at them, in some new way" every combat rather than mix and match plans from a varied toolbox.

The very fact it is open to creative use seems to make people think it can do everything in a way that makes other spells seem a joke.... So contrarily, i'd rather limited spells we have to mix and match, you know? Especially for a story of Mages and not Parahumans
 
I'd personally rather never see us get telekinesis, simply for all the people who seem to see it as a one-stop supoer-OP do-everything win spell that maybe just has weight limitz x.x

Feels entirely too boring to just vaguely point at the author and sah "Iunno TK at them, in some new way" every combat rather than mix and match plans from a varied toolbox.

The very fact it is open to creative use seems to make people think it can do everything in a way that makes other spells seem a joke.... So contrarily, i'd rather limited spells we have to mix and match, you know? Especially for a story of Mages and not Parahumans
TK is a toolbox though, and while it's not likely to be as good for instantaneous damage as combat oriented spells on the same level would be it's about as good a utility option as you can get... At least with practice.

It's got a lot of peripheral and everyday uses that can come into play, and honestly it'd be nice to have picked up even the basics if Taylor wasn't locked into her spell list.

It's very much so not a 'toss it at every problem without thinking' spell, and will probably see more use out of combat than in it until it's at buster level.
 
It's got a lot of peripheral and everyday uses that can come into play, and honestly it'd be nice to have picked up even the basics if Taylor wasn't locked into her spell list.
SPELLS
Flare skill tree

...
  • Telekinesis (2/2 Master) – Move things with your mind. The maximum amount of force is enough to levitate objects with twice your own mass, living or nonliving.
Uh, yeah. The basics.
We have those.

Also, Telekinesis is now ten votes ahead of the next (Guardian Beast) at 19 to 9, with Blitz Action, Aerial Combat, and Frost Edge all ahead of TK. Doesn't seem likely to change anytime soon.
That said, if Guardian Beast does suddenly pull an upset I'd hardly complain. Probably going to end up being an early purchase on both Missy and Laura anyway.
 
[X] Frost Edge
-[X] Avalanche, ice-based short to mid-range Buster (-2 XP)
[X] Blitz Action
[X] Aerial Combat
[X] Guardian Beast

I really want a Guardian Beast for Laura.
Laura has been living alone in hostile territory.
She is frightened by Winter Hill and joined to protect herself.
Even with new and improved powers that mindset will remain with her for some time.

A Guardian Beast will stand up for Laura while she herself might hesitate due to old habits.
 
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create projections of sharp force
You can't do this with telekinesis. If you want to create a new spell to do so, sure. We saw in canon Zest creating sword projectiles to throw at people, and of course we can't forget Bloody Dagger that does the same thing, so projections of mana, sure. But that isn't strictly speaking telekinesis.
Literally toss people, given SW's description after getting annoyed at calculation is "throw people around".
Base TK lets you LIFT people. You'd need Kinetic Mastery to have enough force to throw people. Taylor does just that next chapter, but she can move twice her own mass.
I also don't think he's going to allow the more clever uses, such as crushing hearts or plucking out eyes,
You're right, I'm not.
force choke should definitely be on the table
Again, not with base TK. Force choke isn't moving an object, it's creating a projection of force in a very specific place. You could make a derivative general crushing spell, which I would allow you to isolate to one area, or use Cast Fist, which creates a hand projection. Or use telekinesis on an object and use that to choke somebody.

Once again, we're getting to the same problem we've had with TK for a while. This is a UTILITY SPELL whose description explicitly says "move things with your mind". It is not "learn this (plus get higher mass limits) and I AM A GOD!!!". If you want a TK build to make somebody into a full blown dedicated telekinetic wizard who can do everything you ever wanted to see a "telekinetic" do, expect to use a lot of your spell slots to do so.
 
You can't do this with telekinesis. If you want to create a new spell to do so, sure. We saw in canon Zest creating sword projectiles to throw at people, and of course we can't forget Bloody Dagger that does the same thing, so projections of mana, sure. But that isn't strictly speaking telekinesis.

Base TK lets you LIFT people. You'd need Kinetic Mastery to have enough force to throw people. Taylor does just that next chapter, but she can move twice her own mass.

You're right, I'm not.

Again, not with base TK. Force choke isn't moving an object, it's creating a projection of force in a very specific place. You could make a derivative general crushing spell, which I would allow you to isolate to one area, or use Cast Fist, which creates a hand projection. Or use telekinesis on an object and use that to choke somebody.

Once again, we're getting to the same problem we've had with TK for a while. This is a UTILITY SPELL whose description explicitly says "move things with your mind". It is not "learn this (plus get higher mass limits) and I AM A GOD!!!". If you want a TK build to make somebody into a full blown dedicated telekinetic wizard who can do everything you ever wanted to see a "telekinetic" do, expect to use a lot of your spell slots to do so.
This is why I am skeptical of a telekinesis build. The more fun theoretical aspects of TK are most definitely not included in "pick things up and move". And like I said before, I'm STUCK on the idea of ice Victoria.
 
Ice princess should not be Telekinetic princess anyway. We've got a clear cut specialty to build on. Tossing it because there was something shiny far off in the distance would be wasteful.
 
Changing my vote if my previous one wasn't this, I can't even remember what page it was on :V

[X] Frost Edge
-[X] Avalanche, ice-based short to mid-range Buster (-2 XP)
[X] Aerial Combat
[X] Blitz Action
 
I just think that her having the ability to make ice, and smash it and other things into smaller pieces, and could form an excellent partnership with Cassiel, and has a Device suited for cqc, that TK would be a good supplemental ability. One she has alreasy had a taste of at that. We don't have to give her Heavenfall later, we certainly aren't voting on that now.
 
[X] Frost Edge
-[X] Avalanche, ice-based short to mid-range Buster (-2 XP)
[X] Aerial Combat
[X] Blitz Action
 
[X] Frost Edge
-[X] Avalanche, ice-based short to mid-range Buster (-2 XP)
[X] Aerial Combat
[X] Mirage

Flight's non-negotiable, ditto ice princess powers. On a meta level I'm kinda done with Guardian Beasts and TK doesn't grab me. (Sorry.) Mirage seems like something new and interesting to add to the mix, so let's go for a Ser Elsa the Illusionist build. :)
 
Which is all easily accessible by unisoning with Cassiel. Therefore making her own Telekinesis pointless and missing out on another spell in her arsenal for this turn.

Since Cassiel doubles the TK of anybody she unisons with, it is not at all redundant.

I'd personally rather never see us get telekinesis, simply for all the people who seem to see it as a one-stop supoer-OP do-everything win spell that maybe just has weight limitz x.x

Feels entirely too boring to just vaguely point at the author and sah "Iunno TK at them, in some new way" every combat rather than mix and match plans from a varied toolbox.

The very fact it is open to creative use seems to make people think it can do everything in a way that makes other spells seem a joke.... So contrarily, i'd rather limited spells we have to mix and match, you know? Especially for a story of Mages and not Parahumans

I'm not interested in taking it up to Heavenfall, but the sheer utility outside of combat really appeals to me. I don't expect us to be able to break the game in ways that would most likely work in universe specifically because it is a game, but it doesn't take a heck of a lot to make it helpful in combat, such as moving an object to act as cover for innocent bystanders, blinding people by wrapping their heads in cloth, pulling guns out of peoples' hands, etc.
 
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I´m just tired of us proceeding to argue ourselves out of taking new, untested things and going for pretty much the exact. Same. Options. Over. And. Over. Again. With at best minor and-or cosmetic differences. All in the name of ¨efficiency¨.
 
Ice princess should not be Telekinetic princess anyway. We've got a clear cut specialty to build on. Tossing it because there was something shiny far off in the distance would be wasteful.
Thank you! I'm imaging her as a very tanky (In Nanoha terms) damage dealer with (relatively, again it's Nanoha/Worm) low mobility.

Like, for the triangle of dmg-spd-hp she takes full on in hp, fair amount of dmg, and sacrifices a little spd. Thoughts?

Edit mk.2: Paying attention is important. Pretend the original edit never happened.
 
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